Simple Magnets in All the Mods 10: To the Sky
All the Mods 10: To the Sky 2.1.0 ships version 1.1.12+c · First seen in 1.0
Simple Magnets is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.1.12+c. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)
Simple Magnets guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 16, 2026 · text last changed Oct 16, 2026
Also applies to:All the Mods 10 0.52 to 5.5All the Mods 11 0.2.1 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0
- Sections
- 8
- Recipes shown
- 5
- Items named
- 5
- Quests covered
- 1
4 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.
What is Simple Magnets?
2 parts
Simple Magnets adds magnets that pull dropped items and experience toward you, so you don't have to chase loot after breaking blocks or fighting mobs. This pack includes version 1.1.12+c of the mod.[1][2]
It's a quality-of-life mod, so it suits just about everyone. It's most useful if you mine, farm, or clear mobs and hate watching drops land just out of reach. The mod also works in Curios slots, so you can wear a magnet instead of holding it. A key bind can toggle it too.[1][3]
What's in the mod
- Basicmagnet: picks up items and experience within a 5 block range of you.[1][3]
- Advanced Magnet: has a configurable range, up to 11 blocks. You can set the item and experience ranges individually and filter items with a whitelist or blacklist.[1]
- Demagnetization Coil: stops items from being attracted by magnets. Its effective area can be adjusted up to 3 blocks away.[1]
- Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it can filter items.[1]
Where it fits in this pack
The pack introduces magnets in its Tips and Tricks quest chapter with the quest "Simple Magnets" quest. The task is to obtain the Basic Magnet. The quest tells you to right-click while holding it to turn it on, after which dropped items and blocks within a 5 block radius come to you. Right-click again to switch it off, which is handy near mob farms. You can also equip it in your Curios slots, and the quest notes that it can be upgraded to increase its range.[3]
How do you get started with Simple Magnets?
3 parts
Good news: getting started with Simple Magnets is quick. The pack even has a quest for it, "Simple Magnets" quest, in the Tips and Tricks chapter. It hands you the idea straight away: stop chasing drops and let them come to you.[3]
Step 1: Make a Basic Magnet
Your first craft is the Basicmagnet. It picks up items and experience within a 5 block range around you.[1][3][4]
Crafting Shaped
| any iron ingot | any iron ingot | any lapi gems |
| any iron ingot | any ender pearl | Empty slot |
| any iron ingot | any iron ingot | any redstone dust |
Recipe id: simplemagnets:basicmagnet
To use it, hold the magnet and right-click to switch it on. Every dropped item and block in range then flies to you. Right-click again to switch it off, which is handy near mob farms where you don't want it grabbing everything. You can also put it in a Curios slot so it keeps working without taking up your hand.[3]
Step 2: Upgrade to the Advanced Magnet
Once you want more reach, craft the Advancedmagnet. It reaches up to 11 blocks and lets you filter items. You can set the range for items and experience separately.[1][3][5]
Crafting Shaped
| any gold ingot | any gold ingot | any lapi gems |
| any diamond gem | ||
| any gold ingot | any gold ingot | any redstone dust |
Recipe id: simplemagnets:advancedmagnet
The Advanced Magnet has its own screen, which you open by holding it and shift-right-clicking. To set up a filter, put the item you want in one of the filter slots. Then choose whitelist or blacklist, and choose whether it should match NBT data.[1]
Step 3: Keep magnets away from what you don't want
If a magnet keeps pulling in things you'd rather leave on the ground, place a demagnetization coil. The Basic Demagnetization Coil stops items from being attracted by magnets, and you can adjust its area up to 3 blocks away.[1][4][5]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any iron ingot | any redstone dust |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: simplemagnets:basic_demagnetization_coil
The Advanced Demagnetization Coil does the same job with an area of up to 5 blocks, and it can filter items. To open a coil's screen, look at it with an empty hand and right-click.[1][4][5]
Crafting Shaped
| Empty slot | any glowstone dust | Empty slot |
| any redstone dust | any gold ingot | any redstone dust |
| any gold ingot | any gold ingot |
Recipe id: simplemagnets:advanced_demagnetization_coil
How does Simple Magnets work?
4 parts
Same as in the All the Mods 10 2.11 guide
Simple Magnets keeps things easy: there are no multiblocks, no power and no fluids to deal with. The mod adds magnets that pull items and experience toward you, plus coils that stop magnets from attracting items in an area.[1][6]
Magnets
The Basicmagnet picks up items and experience within a range of 5 blocks around you, according to the mod's project page. It has no filter.[1][6]
The Advancedmagnet does the same job with a configurable range of up to 11 blocks. You can set the item range and the experience range separately, and you can filter items with a whitelist or a blacklist.[1][6]
Crafting Shaped
| any iron ingot | any iron ingot | any lapi gems |
| any iron ingot | any ender pearl | Empty slot |
| any iron ingot | any iron ingot | any redstone dust |
Recipe id: simplemagnets:basicmagnet
Crafting Shaped
| any gold ingot | any gold ingot | any lapi gems |
| any diamond gem | ||
| any gold ingot | any gold ingot | any redstone dust |
Recipe id: simplemagnets:advancedmagnet
The Advanced Magnet is an upgrade of the Basic Magnet.
Unverified The pack ships no config files for this mod that we could check, so we can't confirm whether the 5 and 11 block ranges are changed here. The numbers above are the mod's own figures.
Using a magnet
- To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
- To open the Advanced Magnet's GUI, select it in your hotbar and Shift-right-click.[1]
The project page also says magnets work in Baubles or Curios slots and can be toggled with a key bind.[1]
Unverified We haven't confirmed which accessory slot mod, if any, this pack uses for magnets, or what the default key bind is.
Filtering items
Filtering is done in the Advanced Magnet's GUI. Follow these steps:[1]
- Open the Advanced Magnet's GUI.[1]
- Click one of the filter slots while holding the item you want to filter.[1]
- Switch the filter between whitelist and blacklist.[1]
- Choose whether the filter should match NBT data or not.[1]
Demagnetization coils
Coils do the opposite of magnets. The Basic Demagnetization Coil prevents items from being attracted by magnets, and you can adjust its effective area up to 3 blocks away.[1][6]
The Advanced Demagnetization Coil works the same way but reaches up to 5 blocks away, and its items can be filtered.[1][6]
- To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any iron ingot | any redstone dust |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: simplemagnets:basic_demagnetization_coil
Crafting Shaped
| Empty slot | any glowstone dust | Empty slot |
| any redstone dust | any gold ingot | any redstone dust |
| any gold ingot | any gold ingot |
Recipe id: simplemagnets:advanced_demagnetization_coil
This one is an upgrade of the basic coil.
How do you progress through Simple Magnets?
4 parts
Same as in the All the Mods 10 5.5 guide
Simple Magnets has a short, clean progression in this pack: a basic magnet to start, an advanced magnet as the upgrade, and a matching pair of demagnetization coils. Every item uses the mod's own crafting recipes, so there are no pack-specific changes to plan around.[7]
Step one: the Basic Magnet
Your starting point is the Basicmagnet. It's the item the pack's quests ask for, so crafting it is how you complete the "Simple Magnets" quest quest in the Tips and Tricks chapter.[8]
Crafting Shaped
| any iron ingot | any iron ingot | any lapi gems |
| any iron ingot | any ender pearl | Empty slot |
| any iron ingot | any iron ingot | any redstone dust |
Recipe id: simplemagnets:basicmagnet
Using it is simple. Right-click while holding the magnet to switch it on, and every dropped item and block within a 5 block radius flies straight to you. No more watching drops tumble just out of reach while you're mining or chopping![8]
- Right-click with the magnet to turn it on, and right-click again to turn it off.[8]
- You can equip the magnet in a Curios slot, so it keeps working without taking up your hand.[8]
- The quest itself notes that the magnet can be upgraded to increase its range.[8]
Step two: the Advanced Magnet
The next tier is the Advancedmagnet. Its recipe takes your basic magnet as one of the ingredients, so you're upgrading the magnet you already have rather than building a second one from scratch. Gather your materials before you commit your basic magnet to the crafting grid.[7]
Crafting Shaped
| any gold ingot | any gold ingot | any lapi gems |
| any diamond gem | ||
| any gold ingot | any gold ingot | any redstone dust |
Recipe id: simplemagnets:advancedmagnet
Uses your Basic Magnet
Unverified The exact range of the Advanced Magnet, and which settings it can adjust, could not be confirmed from the pack's files.
Demagnetization coils
Alongside the magnets, the mod has two demagnetization coils that follow the same two-tier pattern. You craft the Basic Demagnetization Coil first, and its recipe then feeds into the Advanced Demagnetization Coil.[7]
Crafting Shaped
| Empty slot | any gold ingot | Empty slot |
| any redstone dust | any iron ingot | any redstone dust |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: simplemagnets:basic_demagnetization_coil
Crafting Shaped
| Empty slot | any glowstone dust | Empty slot |
| any redstone dust | any gold ingot | any redstone dust |
| any gold ingot | any gold ingot |
Recipe id: simplemagnets:advanced_demagnetization_coil
Uses a Basic Demagnetization Coil
Unverified What the demagnetization coils do in practice, their range, and how they interact with your magnet are not described in the pack's quests or files, and no quest covers them.
Suggested order
- Craft the Basic Magnet and turn in the Simple Magnets quest in the Tips and Tricks chapter.[7][8]
- Put the magnet in a Curios slot so it works hands-free while you explore and mine.[8]
- When you're ready for more range, craft the Advanced Magnet using your Basic Magnet.[7][8]
- If you need them, craft the Basic Demagnetization Coil and then upgrade it into the Advanced Demagnetization Coil.[7]
How does Simple Magnets work with other mods?
1 part
The one link between Simple Magnets and another mod that shows up in the pack's recipes is with Mekanism. The pack adds its own crafting recipe that takes the Basicmagnet as one of its inputs and produces the Module Magnetic Attraction Unit. So you'll need to craft a Basic Magnet before you can make that module.[5]
Shaped (kubejs)
| any redstone storage block | any allthemodium storage block | any redstone storage block |
Recipe id: kubejs:kjs/mekanism_module_magnetic_attraction_unit
This recipe is added by the pack, so it is not a default Mekanism recipe.
Where to start
The quest "Simple Magnets" quest in the Tips and Tricks chapter has you obtain the Basic Magnet. It explains that right-clicking turns the magnet on and pulls in dropped items and blocks within a 5 block radius. It also says you can equip the magnet in your Curios slots, and that it can be upgraded to increase its range.[3]
Which All the Mods 10: To the Sky quests use Simple Magnets?
1 part
Same as in the All the Mods 10 5.5 guide
This mod shows up in one quest in the pack, found in the Tips and Tricks chapter. Since it's the only quest for this mod, there's no order to worry about. Grab it whenever you're ready for your drops to come to you.[8]
Tips and Tricks
The "Simple Magnets" quest quest has a single task: get a Basicmagnet. It's aimed at a common annoyance, when you break something and the blocks land just out of reach.[8]
- Right-click while holding the magnet to turn it on.[8]
- While it's on, dropped items and blocks within a 5 block radius are pulled to you.[8]
- You can equip the magnet in a Curios slot and keep using it without holding it.[8]
- Right-click with it again to switch it off.[8]
- You can upgrade the magnet to increase its range.[8]
Unverified The sources don't say how the magnet is upgraded, what range upgrades give you, or what reward the quest hands out.
Which Simple Magnets config options matter?
Same as in the All the Mods 10 2.11 guide
The pack's Simple Magnets config values aren't something I can show you here, so this section sticks to what the mod's project page says about ranges and filters. Treat these as the mod's own figures, not confirmed pack settings.[1]
The Basic Magnet picks up items and experience within 5 blocks. The Advanced Magnet has a configurable range of up to 11 blocks, and you can set the item range and the experience range separately.[1]
The Demagnetization Coil can be adjusted up to 3 blocks away, and the Advanced Demagnetization Coil up to 5 blocks. The Advanced Demagnetization Coil can filter items. The Advanced Magnet can filter with a whitelist or blacklist, and you can choose whether it matches NBT data or not.[1]
Unverified Whether this pack changes any Simple Magnets values from the mod defaults, such as maximum ranges or other limits, could not be confirmed. No config files for this mod were available, so check the in-game GUI to see what you actually get.
What changed in Simple Magnets between versions?
1 part
All the Mods 10: To the Sky 2.0.4 ships Simple Magnets 1.1.12c for NeoForge on Minecraft 1.21. The pack's mod list says it was first included in version 1.0 or earlier.[2]
The mod's own changelog for the 1.21 line is short and is mostly bug fixes. Here it is, newest first:[9]
Mod changelog, 1.21 releases
- 1.1.12c (the version in this pack): fixed the integration with Curios.[2][9]
- 1.1.12b: fixed a crash when changing advanced magnet options.[9]
- 1.1.12a: fixed the advanced magnet data component not being comparable.[9]
- 1.1.12: fixed demagnetization coil option changes not always getting saved.[9]
- 1.1.11b: fixed magnets not going in Curios slots.[9]
- 1.1.11a: fixed a crash on startup.[9]
- 1.1.11: the initial release of Simple Magnets for Minecraft 1.21.[9]
Sources
- Simple Magnets project page (modrinth) · official mod data
- All the Mods 10: To the Sky 2.0.4 mod list · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Tips and Tricks" · pack file
- simplemagnets tooltips and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Simple Magnets items · pack recipe dump
- simplemagnets tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 5.5 recipe dump: recipes making Simple Magnets items · pack recipe dump
- All the Mods 10 5.5 quests: "Tips and Tricks" · pack file
- Simple Magnets 1.1.12+c changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.1.1 to 1.2.1 · 1.0 to 1.0.2
Report wrong info
Version in each release
25 releases, first in 1.0
| All the Mods 10: To the Sky | Version | Jar | Where it came from |
|---|---|---|---|
| 2.1.0 Oct 15, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.7 Oct 5, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.6 Sep 21, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.5 Sep 21, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.4 Sep 11, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.3 Sep 9, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.2 Apr 1, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.1 Mar 27, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 2.0.0 Feb 24, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.9.1 Feb 5, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.9 Feb 4, 2026 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.8 Dec 20, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.7 Nov 28, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.6.1 Oct 23, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.6 Oct 17, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.5.1b Oct 2, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.5 Sep 26, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.4 Sep 11, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.3.1 Sep 3, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.2.1 Aug 28, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.2 Aug 28, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.1.2 Aug 22, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.1.1 Aug 21, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.0.2 Aug 15, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
| 1.0 Aug 14, 2025 | 1.1.12+c | simplemagnets-1.1.12c-neoforge-mc1.21.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
4 items from the 2.1.0 recipe dump.
All the Mods 10: To the Sky quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Tips and Tricks (1)
- Simple Magnets
Which All the Mods 10: To the Sky mods work with Simple Magnets?
The All the Mods 10: To the Sky mods that share the most recipes with Simple Magnets. Highlighted ones have a guide.
Comments and tips
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