Simple Magnets in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 1.1.12+c · First seen in 1.0

Checked Sep 17, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json · Modrinth

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Also in 8 other packs →

Simple Magnets is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.1.12+c. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)

Simple Magnets guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 2.0.4 · also fits 1.6 to 2.1.0 · updated Oct 16, 2026

Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 0.52 to 5.5All the Mods 11 0.2.1 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0

Sections
8
Recipes shown
5
Items named
5
Quests covered
1

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.

What is Simple Magnets?

2 parts

Simple Magnets adds magnets that pull dropped items and experience toward you, so you don't have to chase loot after breaking blocks or fighting mobs. This pack includes version 1.1.12+c of the mod.[1][2]

It's a quality-of-life mod, so it suits just about everyone. It's most useful if you mine, farm, or clear mobs and hate watching drops land just out of reach. The mod also works in Curios slots, so you can wear a magnet instead of holding it. A key bind can toggle it too.[1][3]

What's in the mod

  • Basicmagnet: picks up items and experience within a 5 block range of you.[1][3]
  • Advanced Magnet: has a configurable range, up to 11 blocks. You can set the item and experience ranges individually and filter items with a whitelist or blacklist.[1]
  • Demagnetization Coil: stops items from being attracted by magnets. Its effective area can be adjusted up to 3 blocks away.[1]
  • Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it can filter items.[1]

Where it fits in this pack

The pack introduces magnets in its Tips and Tricks quest chapter with the quest "Simple Magnets" quest. The task is to obtain the Basic Magnet. The quest tells you to right-click while holding it to turn it on, after which dropped items and blocks within a 5 block radius come to you. Right-click again to switch it off, which is handy near mob farms. You can also equip it in your Curios slots, and the quest notes that it can be upgraded to increase its range.[3]

Tip: Holding the Basic Magnet and right-clicking toggles it. For the Advanced Magnet, shift-right-click to open its settings and filters.[1][3]

How do you get started with Simple Magnets?

3 parts

Good news: getting started with Simple Magnets is quick. The pack even has a quest for it, "Simple Magnets" quest, in the Tips and Tricks chapter. It hands you the idea straight away: stop chasing drops and let them come to you.[3]

Step 1: Make a Basic Magnet

Your first craft is the Basicmagnet. It picks up items and experience within a 5 block range around you.[1][3][4]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

To use it, hold the magnet and right-click to switch it on. Every dropped item and block in range then flies to you. Right-click again to switch it off, which is handy near mob farms where you don't want it grabbing everything. You can also put it in a Curios slot so it keeps working without taking up your hand.[3]

Tip: The magnet can also be toggled with a key bind, so you don't have to hold it to switch it on or off.[1]

Step 2: Upgrade to the Advanced Magnet

Once you want more reach, craft the Advancedmagnet. It reaches up to 11 blocks and lets you filter items. You can set the range for items and experience separately.[1][3][5]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The Advanced Magnet has its own screen, which you open by holding it and shift-right-clicking. To set up a filter, put the item you want in one of the filter slots. Then choose whitelist or blacklist, and choose whether it should match NBT data.[1]

Step 3: Keep magnets away from what you don't want

If a magnet keeps pulling in things you'd rather leave on the ground, place a demagnetization coil. The Basic Demagnetization Coil stops items from being attracted by magnets, and you can adjust its area up to 3 blocks away.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil does the same job with an area of up to 5 blocks, and it can filter items. To open a coil's screen, look at it with an empty hand and right-click.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

How does Simple Magnets work?

4 parts

Same as in the All the Mods 10 2.11 guide

Simple Magnets keeps things easy: there are no multiblocks, no power and no fluids to deal with. The mod adds magnets that pull items and experience toward you, plus coils that stop magnets from attracting items in an area.[1][6]

Magnets

The Basicmagnet picks up items and experience within a range of 5 blocks around you, according to the mod's project page. It has no filter.[1][6]

The Advancedmagnet does the same job with a configurable range of up to 11 blocks. You can set the item range and the experience range separately, and you can filter items with a whitelist or a blacklist.[1][6]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The Advanced Magnet is an upgrade of the Basic Magnet.

Unverified The pack ships no config files for this mod that we could check, so we can't confirm whether the 5 and 11 block ranges are changed here. The numbers above are the mod's own figures.

Using a magnet

  1. To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
  2. To open the Advanced Magnet's GUI, select it in your hotbar and Shift-right-click.[1]

The project page also says magnets work in Baubles or Curios slots and can be toggled with a key bind.[1]

Unverified We haven't confirmed which accessory slot mod, if any, this pack uses for magnets, or what the default key bind is.

Filtering items

Filtering is done in the Advanced Magnet's GUI. Follow these steps:[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots while holding the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Coils do the opposite of magnets. The Basic Demagnetization Coil prevents items from being attracted by magnets, and you can adjust its effective area up to 3 blocks away.[1][6]

The Advanced Demagnetization Coil works the same way but reaches up to 5 blocks away, and its items can be filtered.[1][6]

  1. To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

This one is an upgrade of the basic coil.

Tip: The coil's area is adjustable, so set it only as large as you need. That way the magnets keep working everywhere else.[1]

How do you progress through Simple Magnets?

4 parts

Same as in the All the Mods 10 5.5 guide

Simple Magnets has a short, clean progression in this pack: a basic magnet to start, an advanced magnet as the upgrade, and a matching pair of demagnetization coils. Every item uses the mod's own crafting recipes, so there are no pack-specific changes to plan around.[7]

Step one: the Basic Magnet

Your starting point is the Basicmagnet. It's the item the pack's quests ask for, so crafting it is how you complete the "Simple Magnets" quest quest in the Tips and Tricks chapter.[8]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

Using it is simple. Right-click while holding the magnet to switch it on, and every dropped item and block within a 5 block radius flies straight to you. No more watching drops tumble just out of reach while you're mining or chopping![8]

  • Right-click with the magnet to turn it on, and right-click again to turn it off.[8]
  • You can equip the magnet in a Curios slot, so it keeps working without taking up your hand.[8]
  • The quest itself notes that the magnet can be upgraded to increase its range.[8]
Tip: Switch your magnet off when you're working near mob farms. The quest specifically calls out mob farms as the place where you'll probably want to stop pulling in every drop.[8]

Step two: the Advanced Magnet

The next tier is the Advancedmagnet. Its recipe takes your basic magnet as one of the ingredients, so you're upgrading the magnet you already have rather than building a second one from scratch. Gather your materials before you commit your basic magnet to the crafting grid.[7]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Uses your Basic Magnet

Unverified The exact range of the Advanced Magnet, and which settings it can adjust, could not be confirmed from the pack's files.

Demagnetization coils

Alongside the magnets, the mod has two demagnetization coils that follow the same two-tier pattern. You craft the Basic Demagnetization Coil first, and its recipe then feeds into the Advanced Demagnetization Coil.[7]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Uses a Basic Demagnetization Coil

Unverified What the demagnetization coils do in practice, their range, and how they interact with your magnet are not described in the pack's quests or files, and no quest covers them.

Suggested order

  1. Craft the Basic Magnet and turn in the Simple Magnets quest in the Tips and Tricks chapter.[7][8]
  2. Put the magnet in a Curios slot so it works hands-free while you explore and mine.[8]
  3. When you're ready for more range, craft the Advanced Magnet using your Basic Magnet.[7][8]
  4. If you need them, craft the Basic Demagnetization Coil and then upgrade it into the Advanced Demagnetization Coil.[7]

How does Simple Magnets work with other mods?

1 part

The one link between Simple Magnets and another mod that shows up in the pack's recipes is with Mekanism. The pack adds its own crafting recipe that takes the Basicmagnet as one of its inputs and produces the Module Magnetic Attraction Unit. So you'll need to craft a Basic Magnet before you can make that module.[5]

Shaped (kubejs)

Shaped (kubejs)
Reinforced AlloyBasicmagnetReinforced Alloy
Elite Control CircuitModule BaseElite Control Circuit
any redstone storage blockany allthemodium storage blockany redstone storage block

Recipe id: kubejs:kjs/mekanism_module_magnetic_attraction_unit

This recipe is added by the pack, so it is not a default Mekanism recipe.

Where to start

The quest "Simple Magnets" quest in the Tips and Tricks chapter has you obtain the Basic Magnet. It explains that right-clicking turns the magnet on and pulls in dropped items and blocks within a 5 block radius. It also says you can equip the magnet in your Curios slots, and that it can be upgraded to increase its range.[3]

Which All the Mods 10: To the Sky quests use Simple Magnets?

1 part

Same as in the All the Mods 10 5.5 guide

This mod shows up in one quest in the pack, found in the Tips and Tricks chapter. Since it's the only quest for this mod, there's no order to worry about. Grab it whenever you're ready for your drops to come to you.[8]

Tips and Tricks

The "Simple Magnets" quest quest has a single task: get a Basicmagnet. It's aimed at a common annoyance, when you break something and the blocks land just out of reach.[8]

  • Right-click while holding the magnet to turn it on.[8]
  • While it's on, dropped items and blocks within a 5 block radius are pulled to you.[8]
  • You can equip the magnet in a Curios slot and keep using it without holding it.[8]
  • Right-click with it again to switch it off.[8]
  • You can upgrade the magnet to increase its range.[8]
Tip: Switch the magnet off near mob farms. The quest itself points out that this is where you'll most likely want it disabled.[8]

Unverified The sources don't say how the magnet is upgraded, what range upgrades give you, or what reward the quest hands out.

Which Simple Magnets config options matter?

Same as in the All the Mods 10 2.11 guide

The pack's Simple Magnets config values aren't something I can show you here, so this section sticks to what the mod's project page says about ranges and filters. Treat these as the mod's own figures, not confirmed pack settings.[1]

The Basic Magnet picks up items and experience within 5 blocks. The Advanced Magnet has a configurable range of up to 11 blocks, and you can set the item range and the experience range separately.[1]

The Demagnetization Coil can be adjusted up to 3 blocks away, and the Advanced Demagnetization Coil up to 5 blocks. The Advanced Demagnetization Coil can filter items. The Advanced Magnet can filter with a whitelist or blacklist, and you can choose whether it matches NBT data or not.[1]

Tip: The ranges and filters for the Advanced Magnet are set in its GUI. Select the magnet in your hotbar and Shift-Right-Click to open it.[1]

Unverified Whether this pack changes any Simple Magnets values from the mod defaults, such as maximum ranges or other limits, could not be confirmed. No config files for this mod were available, so check the in-game GUI to see what you actually get.

What changed in Simple Magnets between versions?

1 part

All the Mods 10: To the Sky 2.0.4 ships Simple Magnets 1.1.12c for NeoForge on Minecraft 1.21. The pack's mod list says it was first included in version 1.0 or earlier.[2]

The mod's own changelog for the 1.21 line is short and is mostly bug fixes. Here it is, newest first:[9]

Mod changelog, 1.21 releases

  • 1.1.12c (the version in this pack): fixed the integration with Curios.[2][9]
  • 1.1.12b: fixed a crash when changing advanced magnet options.[9]
  • 1.1.12a: fixed the advanced magnet data component not being comparable.[9]
  • 1.1.12: fixed demagnetization coil option changes not always getting saved.[9]
  • 1.1.11b: fixed magnets not going in Curios slots.[9]
  • 1.1.11a: fixed a crash on startup.[9]
  • 1.1.11: the initial release of Simple Magnets for Minecraft 1.21.[9]
Tip: Because the pack runs 1.1.12c, every fix in the list above is already included, including the Curios slot and Curios integration fixes.[2][9]

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  3. All the Mods 10: To the Sky 2.0.4 quests: "Tips and Tricks" · pack file
  4. simplemagnets tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Simple Magnets items · pack recipe dump
  6. simplemagnets tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 5.5 recipe dump: recipes making Simple Magnets items · pack recipe dump
  8. All the Mods 10 5.5 quests: "Tips and Tricks" · pack file
  9. Simple Magnets 1.1.12+c changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.1.1 to 1.2.1 · 1.0 to 1.0.2

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.7
Oct 5, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.6
Sep 21, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.5
Sep 21, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.4
Sep 11, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.3
Sep 9, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.2
Apr 1, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.1
Mar 27, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
2.0.0
Feb 24, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9.1
Feb 5, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9
Feb 4, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.8
Dec 20, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.7
Nov 28, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.6.1
Oct 23, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.6
Oct 17, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.5.1b
Oct 2, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.5
Sep 26, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.4
Sep 11, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.3.1
Sep 3, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.2.1
Aug 28, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.2
Aug 28, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.2
Aug 22, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.1
Aug 21, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.2
Aug 15, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0
Aug 14, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 2.1.0 recipe dump.

All the Mods 10: To the Sky quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Tips and Tricks (1)

Which All the Mods 10: To the Sky mods work with Simple Magnets?

The All the Mods 10: To the Sky mods that share the most recipes with Simple Magnets. Highlighted ones have a guide.

Where does Simple Magnets appear in the All the Mods 10: To the Sky quest book?

Comments and tips

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