Silent Gear Metalworks guide for All the Mods 10 2.47
Silent Gear Metalworks guide for All the Mods 10
Last verified for All the Mods 10 v2.47 on Sep 20, 2026 · text last changed Sep 20, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 11 0.1.0 to 0.12.0-betaFTB Skies 2 1.0.1 to 1.21.1
- Sections
- 6
- Recipes shown
- 10
- Items named
- 47
Every recipe and number here was checked against All the Mods 10 2.47's own files.
What is Silent Gear Metalworks?
Silent Gear Metalworks is in this pack as version 1.21.1-1.2.1. It's installed from the start, so you don't need to add anything to try it out.[1]
Unverified No mod description, guidebook or other documentation was available when this guide was written. That means we can't yet confirm what Silent Gear Metalworks adds, who it's aimed at, or where it fits in the pack's progression. Treat any claims you see elsewhere about its features as unconfirmed for this pack.
How do you get started with Silent Gear Metalworks?
3 parts
Silent Gear Metalworks connects Silent Gear's special metals to the Productive Metalworks melting, alloying and casting system. In this pack it adds molten versions of Silent Gear metals and a full set of casts for Silent Gear parts. Everything it does runs through Productive Metalworks recipes, so you don't craft any of its items at a crafting table.[2]
Step 1: Melt your first Silent Gear metals
Start with the two metals you can mine. Crimson Iron and Azure Silver are the only ones here that have melting recipes for ores and raw materials, which makes them the natural entry point. Their ores and raw pieces melt into Molten Crimson Iron and Molten Azure Silver.[2]
Item Melting (productivemetalworks)
- 2× any crimson iron ore
Recipe id: productivemetalworks:melting/ores/crimson_iron
Item Melting (productivemetalworks)
- 2× any azure silver raw material
Recipe id: productivemetalworks:melting/raw_materials/azure_silver
You don't have to use fresh ore. Ingots, nuggets, dusts and storage blocks of each of these metals also melt back down into their molten form. That's handy for recycling leftovers.[2]
Step 2: Alloy up through the tiers
Next come the alloys, which you make by fluid alloying. Molten Blaze Gold and Molten Crimson Steel are the first ones to aim for. Molten Azure Electrum builds on your Azure Silver. Molten Tyrian Steel sits at the top, because its alloy recipe needs both Molten Crimson Steel and Molten Azure Electrum. Save it for last.[2]
Fluid Alloying (productivemetalworks)
- 201× any molten blaze
- 91× any molten gold
Recipe id: productivemetalworks:alloying/molten_blaze_gold
Fluid Alloying (productivemetalworks)
- 201× any molten blaze
- 811× any molten crimson iron
- 101× any molten magma cream
Recipe id: productivemetalworks:alloying/molten_crimson_steel
Fluid Alloying (productivemetalworks)
- 361× any molten azure silver
- 101× any molten ender
- 181× any molten gold
Recipe id: productivemetalworks:alloying/molten_azure_electrum
Fluid Alloying (productivemetalworks)
- 101× any molten ancient debri
- 91× any molten azure electrum
- 91× any molten crimson steel
- 101× any molten shulker shell
Recipe id: productivemetalworks:alloying/molten_tyrian_steel
Step 3: Make your casts
The mod has a cast for nearly every Silent Gear part. For tools there are the Tool Rod Cast, Pickaxe Cast and Axe Cast. There are also casts for armor pieces like the Helmet Cast, and for curios like the Ring Cast. Each cast is made with a casting recipe that uses the matching Silent Gear part.[2]
The Tool Rod Cast is a sensible first pick, since every cast recipe is keyed to a specific part and the rod is its own part. Then make casts for the tool heads you actually use.[2]
Item Casting (productivemetalworks)
Tool Rod
- 360× any molten steel
Recipe id: sgearmetalworks:casting/rod_cast
Item Casting (productivemetalworks)
Pickaxe Head
- 360× any molten steel
Recipe id: sgearmetalworks:casting/pickaxe_cast
Unverified The sources only show how casts are made, not what you pour into them afterwards. It's likely that casts let you cast Silent Gear parts from molten metal, but that is unconfirmed for this pack. The sources also don't say how much fluid each recipe produces or uses, or what heat or setup the melting and alloying steps need.
How does Silent Gear Metalworks work?
2 parts
In this pack, Silent Gear Metalworks bridges Silent Gear's metals and the Productive Metalworks processing system. It adds molten fluid versions of six metals: Molten Azure Silver, Molten Crimson Iron, Molten Azure Electrum, Molten Blaze Gold, Molten Crimson Steel and Molten Tyrian Steel.[2]
Every recipe that makes these fluids uses one of two Productive Metalworks recipe types: item melting, which turns solid items into molten metal, and fluid alloying, which combines molten fluids into a new alloy fluid. Once you understand those two steps, you understand the whole mod.[2]
Melting metals into fluids
Item melting takes a tagged metal item and turns it into the matching molten fluid. The inputs are common tags rather than one specific item. That means any item in a tag such as the crimson iron ingot tag works, even if another mod added it.[2]
- Ingots, nuggets and dusts of all six metals melt into their molten versions.[2]
- Azure silver and crimson iron can also be melted straight from ores and raw materials, so you can put mined resources directly into your melting setup.[2]
- Storage blocks melt too. The visible recipes cover azure electrum, azure silver and blaze gold blocks.[2]
Item Melting (productivemetalworks)
- 2× any crimson iron ore
Recipe id: productivemetalworks:melting/ores/crimson_iron
Melting crimson iron ore directly into fluid
Item Melting (productivemetalworks)
- 2× any azure silver raw material
Recipe id: productivemetalworks:melting/raw_materials/azure_silver
Melting raw azure silver
Alloying molten metals
Fluid alloying is where it gets fun. Instead of combining ingots, you mix molten fluids to get a new molten alloy. Four of the mod's fluids can be made this way: Azure Electrum, Blaze Gold, Crimson Steel and Tyrian Steel.[2]
Fluid Alloying (productivemetalworks)
- 201× any molten blaze
- 91× any molten gold
Recipe id: productivemetalworks:alloying/molten_blaze_gold
Fluid Alloying (productivemetalworks)
- 361× any molten azure silver
- 101× any molten ender
- 181× any molten gold
Recipe id: productivemetalworks:alloying/molten_azure_electrum
Fluid Alloying (productivemetalworks)
- 201× any molten blaze
- 811× any molten crimson iron
- 101× any molten magma cream
Recipe id: productivemetalworks:alloying/molten_crimson_steel
Fluid Alloying (productivemetalworks)
- 101× any molten ancient debri
- 91× any molten azure electrum
- 91× any molten crimson steel
- 101× any molten shulker shell
Recipe id: productivemetalworks:alloying/molten_tyrian_steel
Unverified The available sources don't cover how the Productive Metalworks machines or multiblock are built, fluid amounts per item, heat or fuel needs, casting fluids back into solid items, or how to automate the process. Check in-game recipe viewers for those details. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How do you progress through Silent Gear Metalworks?
4 parts
The progression here is a chain of fluids rather than a ladder of crafting-table recipes. Every recipe that produces this mod's items is a melting, alloying or casting recipe, so you move up by turning raw Silent Gear metals into molten fluids, alloying those fluids into stronger metals, and casting parts in a smeltery-style setup.[2]
Tier 1: Crimson Iron and Azure Silver
Your starting fluids are Molten Crimson Iron and Molten Azure Silver. They are the only two metals in this set that melt straight from ores, raw materials and raw storage blocks, so they're what you feed in fresh from mining. Ingots, nuggets, dusts and storage blocks of both melt too.[2]
Item Melting (productivemetalworks)
- 2× any crimson iron ore
Recipe id: productivemetalworks:melting/ores/crimson_iron
Melting Crimson Iron ore
Item Melting (productivemetalworks)
- 2× any azure silver ore
Recipe id: productivemetalworks:melting/ores/azure_silver
Melting Azure Silver ore
Tier 2: The first alloys
Next come three fluid alloys. Molten Crimson Steel builds on your Crimson Iron and Molten Azure Electrum builds on your Azure Silver. Molten Blaze Gold is a side branch that doesn't need either base metal, so you can run it alongside the others.[2]
Fluid Alloying (productivemetalworks)
- 201× any molten blaze
- 811× any molten crimson iron
- 101× any molten magma cream
Recipe id: productivemetalworks:alloying/molten_crimson_steel
Fluid Alloying (productivemetalworks)
- 361× any molten azure silver
- 101× any molten ender
- 181× any molten gold
Recipe id: productivemetalworks:alloying/molten_azure_electrum
Fluid Alloying (productivemetalworks)
- 201× any molten blaze
- 91× any molten gold
Recipe id: productivemetalworks:alloying/molten_blaze_gold
Tier 3: Tyrian Steel
Molten Tyrian Steel sits at the top of the chain. Its alloy recipe takes both Molten Azure Electrum and Molten Crimson Steel, so you need the Crimson and Azure branches up and running before you can make it.[2]
Fluid Alloying (productivemetalworks)
- 101× any molten ancient debri
- 91× any molten azure electrum
- 91× any molten crimson steel
- 101× any molten shulker shell
Recipe id: productivemetalworks:alloying/molten_tyrian_steel
Casts
The casts are a separate track from the metal tiers. Each one is made with a casting recipe that uses a matching Silent Gear part as the shape, from the Pickaxe Cast and Sword Cast to armor casts like the Chestplate Cast and accessory casts like the Ring Cast. Every cast uses molten steel, not one of the Silent Gear alloys, so you can make casts before you reach any of the tiers above.[2]
Item Casting (productivemetalworks)
Pickaxe Head
- 360× any molten steel
Recipe id: sgearmetalworks:casting/pickaxe_cast
All casts follow this pattern with their own Silent Gear part
Item Casting (productivemetalworks)
Tool Rod
- 360× any molten steel
Recipe id: sgearmetalworks:casting/rod_cast
Makes the Tool Rod Cast
Unverified The sources only show how the casts and molten metals are made, not what the casts produce or how much fluid each step uses. Presumably you pour these molten metals into the casts to make Silent Gear parts, but that can't be confirmed for this pack. Check the recipe viewer in-game to see what each cast makes. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does Silent Gear Metalworks work with other mods?
3 parts
This mod is a bridge between two other mods: Silent Gear's modular parts and Productive Metalworks' casting. In this pack, every recipe that links it to other mods is one of two kinds. The first kind turns a Silent Gear part into a reusable cast. The second kind uses that cast to produce the Silent Gear part. All of these are the mod's own recipes, so the pack hasn't changed any of them.[2]
Making casts from Silent Gear parts
Casts are made with Productive Metalworks' item casting recipe type. You take a finished Silent Gear part, like a Pickaxe Head, and cast it with any fluid in the c:molten_steel tag. The result is the matching cast, in this case the Pickaxe Cast. Every cast in the mod follows this same pattern: one part plus molten steel gives the cast for that part.[2]
Item Casting (productivemetalworks)
Pickaxe Head
- 360× any molten steel
Recipe id: sgearmetalworks:casting/pickaxe_cast
Example: the Pickaxe Cast. Every other cast works the same way with its own part.
Casting Silent Gear parts
Once you have a cast, this mod's own gear casting recipe type turns it back into the Silent Gear part. For example, the Pickaxe Cast produces a Pickaxe Head, and the Tool Rod Cast produces a Tool Rod.[2]
Sg Gear Casting (sgearmetalworks)
Recipe id: sgearmetalworks:casting/silentgear/pickaxe_head
Example: casting a Pickaxe Head from the Pickaxe Cast.
Unverified The recipe data only lists the cast for these part-casting recipes. It doesn't show which molten material is poured in, how much fluid is needed, or whether the cast is used up. Check the recipe block or your recipe viewer in game for those details. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Which Silent Gear parts have casts
- Tool heads: Pickaxe Head, Axe Head, Shovel Head, Hoe Head, Paxel Head, Mattock Head, Hammer Head, Excavator Head and Prospector Hammer Head.[2]
- Blades: Sword Blade, Katana Blade, Machete Blade, Dagger Blade, Knife Blade, Sickle Blade, Saw Blade and Shear Blades.[2]
- Ranged and other weapon parts: Bow Limbs, Crossbow Limbs, Slingshot Limbs, Arrow Heads, Spear Tip, Trident Prongs and Fishing Reel and Hook.[2]
- Armor parts: Helmet Plates, Chestplate Plates, Legging Plates, Boot Plates and Shield Plate.[2]
- Accessories: Ring Shank, Bracelet Band and Necklace Chain.[2]
- Components: the Tool Rod and the Tip Upgrade have their own casts too.[2]
What changed in Silent Gear Metalworks between versions?
Silent Gear Metalworks joined All the Mods 10 in version 2.47. The pack changelog for that release lists it as a new addition, at mod version 1.21.1-1.2.1.[3]
That's still the version you get in All the Mods 10 2.47. The pack's mod list shows the file sgearmetalworks-1.21.1-1.2.1.jar.[1]
Unverified The mod's own changelog for 1.21.1-1.2.1 isn't available, so what changed inside the mod in this version (new features, balance tweaks or fixes) can't be confirmed here.
Sources
- All the Mods 10 2.47 mod list · pack file
- All the Mods 10 2.47 recipe dump: recipes making Silent Gear Metalworks items · pack recipe dump
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Sep 20, 2026.
Guides for other versions: 4.6 to 8.3 · 3.0 to 4.5