IntegratedDynamics guide for All the Mods 10 0.62 to 4.5
IntegratedDynamics guide for All the Mods 10
Last verified for All the Mods 10 v4.5 on Oct 4, 2026 · text last changed Oct 4, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 26
- Items named
- 27
- Quests covered
- 21
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.5's own files.
What is IntegratedDynamics?
1 part
IntegratedDynamics is part of All the Mods 10 4.5, which ships version 1.27.8 of the mod. It has been in the pack since All the Mods 10 2.25 or earlier, so it's a long-standing part of the modpack.[1]
Unverified A full description of what IntegratedDynamics does and which players it suits isn't covered by the pack files available here. Item names like the Logic Cable and Logic Programmer suggest a logic and automation focus, but treat that as a hint rather than a confirmed summary.
Where it fits in the pack
The mod has its own quest chapter, and it starts right at the basics. You kick things off by getting a Squeezer and some Menril Berries.[2]
- After the Squeezer, the chapter asks for a Drying Basin, then a Crystallized Menril Chunk.[2]
- The Crystallized Menril Chunk unlocks three branches: the Wrench, the Logic Cable and the Energy Battery.[2]
- The Energy Battery branch leads to the Generator, the Mechanical Squeezer and the Mechanical Drying Basin.[2]
- The Logic Cable branch leads to the Variable Card, and from there to the Input Variable Transformer and Output Variable Transformer.[2]
- A separate thread in the chapter covers the Logic Programmer, which unlocks the Portable Logic Programmer and the Variable Store.[2]
The mod also appears in other chapters. In the Basic Logistics chapter, a quest in "?" asks for a Wrench, and that quest leads on to a Variable Card and Logic Cable.[3]
The Basic Power chapter includes the Energy Battery as a quest item in a quest in "?".[4]
The pack's ATM Star quest chapter contains a quest in "?", which asks for a Creative Energy Battery.[5]
Unverified It's not confirmed whether the Creative Energy Battery quest is a required step toward crafting the ATM Star or just an optional quest in that chapter.
How do you get started with IntegratedDynamics?
4 parts
Everything in Integrated Dynamics starts with Menril. Your first job is to chop down a Menril tree. The easiest place to find one is a Meneglin biome, so keep an eye out for it while you explore.[6]
The core loop of the mod is to process Menril Log into Menril Resin, then dry that resin to get Crystallized Menril. Almost every later step depends on this, so get it running early.[6]
Step 1: Squeezer and Drying Basin
The Integrated Dynamics quest chapter starts you on the Squeezer with a quest in "?". Once that's done, it unlocks the Drying Basin in a quest in "?".[2]
Crafting Shaped
| any log | any black dye | any log |
| any iron ingot | Empty slot | any iron ingot |
| any log | any black dye | any log |
Recipe id: integrateddynamics:crafting/drying_basin
Unverified The sources don't confirm exactly which block handles each step of turning Menril Log into resin. Check the Squeezer and Drying Basin in-game to see what they accept.
Alongside the Squeezer, the chapter also asks you to collect Menril Berries in a quest in "?". In this pack you can also get Menril Berries from an essence crafting recipe or from a water-based extractor recipe.[2][7]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: mysticalagriculture:essence/integrateddynamics/menril_berries
Extractor (xycraft_machines)
- any water
Recipe id: xycraft_machines:extractor/menril
Step 2: Crystallized Menril Chunks
Next up is the Crystallized Menril Chunk, which unlocks after the Drying Basin in a quest in "?". You'll need lots of these, because they show up in most of the mod's recipes. Chunks and the Block of Crystallized Menril convert back and forth, so you can store them compactly.[2][7]
Crafting Shaped
Recipe id: integrateddynamics:crafting/crystalized_menril_block
Crafting Shapeless
Recipe id: integrateddynamics:crafting/crystalized_menril_chunk
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril
Item Casting (productivemetalworks)
Recipe id: productivemetalworks:casting/id/crystalized_menril_chunk
Step 3: Wrench, cables and the battery
With chunks in hand, the chapter opens three quests at once.[2]
- Wrench in a quest in "?". It's also the first quest of the basic logistics chapter, a quest in "?".[2][3]
- Logic Cable in a quest in "?", also found in the basic logistics chapter as a quest in "?".[2][3]
- Energy Battery in a quest in "?", which also appears in the basic power chapter as a quest in "?".[2][4]
Crafting Shaped
| Empty slot | any redstone dust | |
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: integrateddynamics:crafting/wrench
Crafting Shaped
| any redstone dust | ||
Recipe id: integrateddynamics:crafting/cable
Crafting Shaped
Recipe id: integrateddynamics:crafting/energy_battery
The Energy Battery opens up three more quests. The Generator is a quest in "?". The Mechanical Squeezer is a quest in "?" and also needs the Squeezer quest. The Mechanical Drying Basin is a quest in "?" and also needs the Drying Basin quest.[2]
Crafting Shaped
| Empty slot | any diamond gem | Empty slot |
| Empty slot | any obsidian | Empty slot |
Recipe id: integrateddynamics:crafting/mechanical_squeezer
Crafting Shaped
| Empty slot | any obsidian | Empty slot |
| Empty slot | any obsidian | Empty slot |
Recipe id: integrateddynamics:crafting/mechanical_drying_basin
Step 4: Your first logic pieces
After the Logic Cable, the chapter moves on to the Variable Card in a quest in "?". The Variable Card also has its own quest in the basic logistics chapter, a quest in "?". From there you unlock the Input Variable Transformer in a quest in "?" and the Output Variable Transformer in a quest in "?".[2][3]
Crafting Shaped
Recipe id: integrateddynamics:crafting/variable
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: integrateddynamics:crafting/variable_transformer_input
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: integrateddynamics:crafting/variable_transformer_output
The Logic Programmer has its own quest, a quest in "?". It leads to the Portable Logic Programmer in a quest in "?" and the Variable Store in a quest in "?". You can convert between the regular and portable programmer at any time with a simple crafting recipe.[2][7]
Crafting Shapeless
Recipe id: integrateddynamics:crafting/logic_programmer_to_portable
Crafting Shaped
Recipe id: integrateddynamics:crafting/variablestore
Energizing (powah)
Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative
How does IntegratedDynamics work?
7 parts
Same as in the All the Mods 10 8.1 guide
Integrated Dynamics runs on logic networks. You connect parts with Logic Cable, read values from blocks, entities and the world, turn those values into variables, and then display them or act on them. There are no big processing multiblocks here. The depth comes from what your network can read, calculate and write.[8]
Menril: the resource behind everything
Your first job is finding a Menril tree, which is easiest in Meneglin biomes. You process Menril Log into Menril Resin, then dry the resin to get Crystallized Menril. Drying happens in the Drying Basin, so craft one early.[8]
Crafting Shaped
| any log | any black dye | any log |
| any iron ingot | Empty slot | any iron ingot |
| any log | any black dye | any log |
Recipe id: integrateddynamics:crafting/drying_basin
Once you have Crystallized Menril Chunk, you can make Logic Cables. Chunks and blocks convert back and forth, so you can store Menril compactly and break it down when you need it.[9]
Crafting Shaped
| any redstone dust | ||
Recipe id: integrateddynamics:crafting/cable
Crafting Shapeless
Recipe id: integrateddynamics:crafting/crystalized_menril_chunk
Turns a Block of Crystallized Menril back into chunks.
Readers: getting information into the network
Readers are parts that face a target and expose aspects, which are individual values about that target. The mod rewards you for building a logic network with at least 10 connected Logic Cables, so plan on cables linking several readers and writers together.[8]
- The Inventory Reader can tell you if the target has an inventory, if all slots are empty or full, and the fill ratio: non-empty slots divided by total slots.[8]
- Fluid aspects cover whether the target has a tank, whether it is empty or full, the fluid inside, and the fill ratio of the active tank.[8]
- Energy aspects work with FE. They show whether the target handles FE at all, whether FE can really be inserted or extracted (taking storage and capacity into account), whether the buffer is empty or full, and the stored FE divided by capacity.[8]
- The Machine Reader shows whether the target is a worker machine, whether it has work, whether it could start working, and whether it is currently working. It can also read the list of recipes from a machine like the Crafting Table.[8]
- The Block Reader can check for a block and read NBT data from machines like the Lectern.[8]
- The Redstone Reader reads redstone levels (high, low or any signal) and offers a clock aspect that pulses with a configurable length and interval.[8]
- World aspects include day or night, weather, ticks per second, and whether the target space holds a player, mob, animal, item or entity. There are also temperature aspects, reported in Kelvin.[8]
Writers: acting on what you read
Writers push values back into the world. A Redstone Writer can output a redstone level read by a Redstone Reader. It also has options to simulate a Redstone Torch instead of regular Redstone Dust, and to emit pulses with a set value and a duration in ticks.[8]
Here is a good example of what you can build. Pair an Entity Reader with a Redstone Writer pointing straight at a door, match the entity name with the equals operator, and the door opens automatically when the right player walks past.[8]
Variables, logic and display
Values travel around the network as Variable Card items. You can make a card from a reader aspect, such as a redstone Integer, or define constants in the Logic Programmer. The Logic Programmer also builds operators, static lists, list filters and even recipes. Put a card in a Display Panel to see its value.[8]
A few blocks help you manage variables. You can hold cards in a Variable Store, create proxy variables in a Proxy, and materialize a variable in a Materializer. The Input and Output Variable Transformers and the Delayer are also part of this toolkit.[8][9]
Crafting Shaped
Recipe id: integrateddynamics:crafting/delay
Unverified The exact behaviour of the Delayer, the Variable Transformers and Part Enhancement: Offset is not described in the available sources.
Energy in All the Mods 10
Every part has a base energy usage in the config, but this pack sets the network energy usage multiplier, general.general.energyConsumptionMultiplier, to 0. The maximum network energy transfer rate, core.general.energyRateLimit, is set to 2,147,483,647.[10]
- The omni-directional connector has a base usage of 128, and the mono-directional connector has 32.[10]
- The Variable Store has a base usage of 4, and the Proxy has 2.[10]
- A Display Panel uses 2 with a variable inserted and 1 without one.[10]
- Most readers and writers, plus the Materializer, have a base usage of 1. The static and dynamic light panels use 0.[10]
Unverified The sources do not confirm whether a multiplier of 0 means your networks need no power at all in this pack. Test a small network before building a power setup for it.
If you do want power, the Energy Battery stores energy, and it is also an ingredient for the Generator.[9]
Crafting Shaped
Recipe id: integrateddynamics:crafting/energy_battery
How often item and fluid networks are checked
The ingredient network observer controls how often networks are checked for changes. In this pack it runs between every 5 ticks at its fastest and every 40 ticks at its slowest. Multithreading is enabled, with 4 threads.[10]
Limits and troubleshooting
Operators can only recurse 256 levels deep, which stops things like the omega operator from crashing your game. Corrupted networks are set to be restored automatically on the first tick.[10]
How do you progress through IntegratedDynamics?
5 parts
Integrated Dynamics has its own quest chapter in this pack, and it follows a clear path. You start by processing Menril by hand, then you craft Crystallized Menril Chunks. From there the path splits into a power branch and a logic branch. The next few sub-sections follow that chapter tier by tier and show the in-pack recipe for each key block.[2]
Tier 1: Manual processing
The chapter opens with two quests: one for the Squeezer and one for Menril Berries. The Squeezer quest leads to the Drying Basin, and that leads to the most important quest in the chapter, the Crystallized Menril Chunk.[2]
- Grab a Squeezer for a quest in "?". The Menril Berries quest, a quest in "?", sits right beside it.[2]
- Craft a Drying Basin for a quest in "?".[2]
- Get your first Crystallized Menril Chunk for a quest in "?". Almost every quest after this one depends on it.[2]
Crafting Shaped
| any log | any black dye | any log |
| any iron ingot | Empty slot | any iron ingot |
| any log | any black dye | any log |
Recipe id: integrateddynamics:crafting/drying_basin
Unverified The exact steps for turning Menril into Crystallized Menril Chunks with the Squeezer and Drying Basin aren't covered by the pack data used for this section, so check the in-game recipe viewer for those. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/integrateddynamics/honeycomb_menril
Item Casting (productivemetalworks)
Recipe id: productivemetalworks:casting/id/crystalized_menril_chunk
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: mysticalagriculture:essence/integrateddynamics/menril_berries
Extractor (xycraft_machines)
- any water
Recipe id: xycraft_machines:extractor/menril
Tier 2: Tools, cable and power
Finishing the chunk quest unlocks three quests at once: the Wrench, Logic Cable and Energy Battery. The Energy Battery is the gateway to the powered machines.[2]
- a quest in "?" asks for the Generator and unlocks straight after the Energy Battery quest.[2]
- a quest in "?" asks for the Mechanical Squeezer. It needs both the Energy Battery quest and the Squeezer quest done.[2]
- a quest in "?" asks for the Mechanical Drying Basin. It needs both the Energy Battery quest and the Drying Basin quest done.[2]
Crafting Shaped
Recipe id: integrateddynamics:crafting/energy_battery
Crafting Shaped
| Empty slot | any diamond gem | Empty slot |
| Empty slot | any obsidian | Empty slot |
Recipe id: integrateddynamics:crafting/mechanical_squeezer
Crafting Shaped
| Empty slot | any obsidian | Empty slot |
| Empty slot | any obsidian | Empty slot |
Recipe id: integrateddynamics:crafting/mechanical_drying_basin
Tier 3: Building logic networks
The Logic Cable quest leads into the logic side of the mod. First comes the Variable Card. After that, the Input Variable Transformer and Output Variable Transformer quests branch off from it. You'll want both transformers, because the reader and writer parts are crafted from them.[2][7]
Crafting Shaped
Recipe id: integrateddynamics:crafting/variable
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: integrateddynamics:crafting/variable_transformer_input
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: integrateddynamics:crafting/variable_transformer_output
The Logic Programmer quest, a quest in "?", unlocks from a quest outside this chapter's Menril line. Once you finish it, two more quests open up: the Portable Logic Programmer and the Variable Store.[2]
Crafting Shaped
Recipe id: integrateddynamics:crafting/variablestore
Crafting Shapeless
Recipe id: integrateddynamics:crafting/logic_programmer_to_portable
Quests in other chapters
Integrated Dynamics also appears in the pack's general chapters. The basic logistics chapter starts with a Wrench quest, a quest in "?", and that leads to quests for the Variable Card and Logic Cable.[3]
The basic power chapter has its own Energy Battery quest, a quest in "?".[4]
The creative tier
At the very top sits the Creative Energy Battery. This pack adds its own energizing recipe for it, which uses ATM Star together with a regular Energy Battery. There's also a quest for it, a quest in "?", in the chapter built around the ATM Star.[5][7]
Energizing (powah)
Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative
Recipe added by the pack.
How does IntegratedDynamics work with other mods?
4 parts
Integrated Dynamics doesn't sit on its own in this pack. It ties into other mods in three ways: a few recipes the pack adds for other mods' machines, a large set of Bibliocraft furniture made in Menril wood, and quests in other chapters that ask for Integrated Dynamics items.[3][4][5][7]
Creative Energy Battery through Powah
The pack adds its own Powah energizing recipe for the Creative Energy Battery, so you make it in Powah's energizing setup rather than a crafting grid. The ATM Star questline tracks it too: a quest in "?" asks you to obtain one.[5][7]
Energizing (powah)
Recipe id: allthemods:energizing/integrateddynamics_energy_battery_creative
Sawing Menril logs
If you're running a wood setup, the pack lets you process Menril logs into Menril Planks in machines from two other mods. Mekanism's sawing recipe also gives you Sawdust alongside the planks. Productive Trees has a sawmill recipe of its own.[7]
Sawing (mekanism)
- any menril log
Recipe id: allthemods:mekanism/sawing/integrateddynamics/crafting/menril_planks
Sawmill (productivetrees)
2× Sawdust
- any menril log
Recipe id: allthemods:productivetrees/sawing/integrateddynamics/crafting/menril_planks
Menril furniture from Bibliocraft
Bibliowoods adds Bibliocraft furniture in a Menril wood style, and each piece comes in several wool colours, including black, blue, brown, cyan, gray, green, light blue, light gray and lime. That's great if you want your logic room to match the purple-blue Menril look.[7]
- Display cases, such as the Black Menril Display Case.[7]
- Seats, such as the Blue Menril Seat.[7]
- Seat backs in small, flat, raised, tall and fancy styles, such as the Lime Menril Fancy Seat Back.[7]
Crafting Shaped
| any glass blocks | ||
Recipe id: bibliowoods:color/black/wood/integrateddynamics_menril/display_case
Crafting Shaped
Recipe id: bibliowoods:color/black/wood/integrateddynamics_menril/fancy_seat_back
The tall and fancy seat backs build on a flat seat back of the same colour.
Quests outside the Integrated Dynamics chapter
Integrated Dynamics items also show up in the pack's general progression chapters. That means you'll likely pick up a few pieces before you ever open the mod's own chapter.[3][4][5]
- In the basic logistics chapter, a quest in "?" asks for the Wrench. It leads to a quest in "?" for a Variable Card and a quest in "?" for Logic Cable.[3]
- In the basic power chapter, a quest in "?" asks for an Energy Battery.[4]
- In the ATM Star chapter, a quest in "?" asks for the Creative Energy Battery.[5]
Which All the Mods 10 quests use IntegratedDynamics?
4 parts
Integrated Dynamics shows up in a few places in this pack's quest book. Most of it lives in its own dedicated chapter, which walks you from your first Menril Berries all the way to logic programming. The mod's items also appear in a couple of general chapters, plus one more quest elsewhere in the book. Every quest listed here simply asks you to obtain the item it names.[2][3][4][5]
The Integrated Dynamics chapter
The chapter opens with two quests that sit side by side. a quest in "?" asks for Menril Berries, and a quest in "?" asks for a Squeezer. Both unlock from the same prerequisite quest, which isn't one of the chapter quests covered here.[2]
From the Squeezer, the main line runs in a straight chain. You work through these steps to reach the Crystallized Menril Chunk, which is the hub of the rest of the chapter:[2]
- a quest in "?": get a Drying Basin. This unlocks after the Squeezer quest.[2]
- a quest in "?": get a Crystallized Menril Chunk. This unlocks after the Drying Basin quest.[2]
Once you have the chunk, the chapter branches three ways. a quest in "?" asks for a Wrench, a quest in "?" asks for Logic Cable, and a quest in "?" asks for an Energy Battery.[2]
The power and machine branch
The Energy Battery quest opens up the powered side of the mod. a quest in "?" asks for a Generator and only needs the battery quest. The two machine upgrades need both the battery and their basic version. a quest in "?" asks for a Mechanical Squeezer and needs both the battery and Squeezer quests. a quest in "?" asks for a Mechanical Drying Basin and needs both the battery and Drying Basin quests.[2]
The logic branch
The Logic Cable quest leads into variables. a quest in "?" asks for a Variable Card. From there you get two parallel quests: a quest in "?" for an Input Variable Transformer and a quest in "?" for an Output Variable Transformer.[2]
a quest in "?" asks for a Logic Programmer. Its prerequisite is a quest that isn't among the ones covered here. Completing it unlocks two final quests: a quest in "?" for a Portable Logic Programmer and a quest in "?" for a Variable Store.[2]
Other chapters
The Basic Logistics chapter has a short Integrated Dynamics branch. It starts with a quest in "?", which asks for a Wrench. That quest unlocks a quest in "?" for a Variable Card and a quest in "?" for Logic Cable.[3]
The Basic Power chapter includes a quest in "?", which asks for an Energy Battery. Its prerequisite is a quest outside the ones covered here.[4]
One more quest elsewhere in the quest book, a quest in "?", asks for a Creative Energy Battery. It also unlocks from a quest outside the ones covered here.[5]
Which IntegratedDynamics config options matter?
4 parts
Same as in the All the Mods 10 8.1 guide
Integrated Dynamics has a big common config, but only a handful of options change how the mod plays for you. Everything below is the value All the Mods 10 8.1 ships in general.general.energyConsumptionMultiplier's file. Each part also has its own base energy cost listed there if you want to dig deeper.[10]
Power and energy
The big one is general.general.energyConsumptionMultiplier, the energy usage multiplier for networks. In this pack it is set to 0. That multiplier is applied to the per-part base costs, such as 1 for most readers and writers, 4 for the variable store and 128 for the omni-directional connector.[10]
Unverified With the multiplier at 0, your networks likely don't need any power at all. The sources also don't show whether this value differs from the mod's own default.
If you still use batteries, machine.energy_battery.capacity is 1,000,000. machine.energy_battery.energyRateCapacityFraction is 2000, so a battery can move 1/2000 of its capacity per tick. machine.energy_battery.minEnergyRate also guarantees at least 2000 per tick.[10]
The Mechanical Squeezer and Mechanical Drying Basin each hold 100,000 energy and use 80 at a time. The squeezer can auto-eject 500 mB per tick.[10]
Reach and timing of parts
- machine.general.maxPartOffset is 32, the maximum number of blocks away a part can target.[10]
- machine.general.maxDirectionalConnectorOffset is 512, the maximum distance in blocks a directional connector can look for its target.[10]
- machine.general.defaultPartUpdateFreq is 1, so new parts update every tick by default.[10]
- core.general.operatorRecursionLimit is 256, which caps how deep operator recursion can go so crazy builds like the omega operator don't crash the game.[10]
When a network breaks
core.general.recreateCorruptedNetworks is on, so corrupted networks are restored automatically on the first tick. core.general.safeMode is off. If a network keeps crashing your game, you can temporarily turn safe mode on to stop networks from ticking and evaluating values while you fix it.[10]
Early game and world
- item.on_the_dynamics_of_integration.obtainOnSpawn is off, so you won't get the info book automatically when you first spawn. item.on_the_dynamics_of_integration.bookRewards is also off, so finishing its tutorials gives no item rewards.[10]
- item.menril_berries.nightVision is on, so eating Menril Berries gives you night vision.[10]
- worldgeneration.menril_log_filled.filledMenrilLogChance is 10, meaning generated Menril Wood has a 1 in 10 chance to be filled with Menril Resin.[10]
What changed in IntegratedDynamics between versions?
1 part
All the Mods 10 4.5 ships Integrated Dynamics 1.27.8. The mod has been in the pack since All the Mods 10 2.2 or earlier, and it has been bumped many times since. The pack changelogs only record which version each release moved to, so this section is a version timeline.[1]
Version bumps by pack release
- 4.5: 1.27.6 to 1.27.8[11]
- 4.3: 1.27.5 to 1.27.6[12]
- 4.1: 1.27.4 to 1.27.5[13]
- 4.0: 1.27.2 to 1.27.4[14]
- 3.2: 1.26.0 to 1.27.2[15]
- 2.47: 1.25.11 to 1.26.0[16]
- 2.43: 1.25.10 to 1.25.11[17]
- 2.42: 1.25.9 to 1.25.10[18]
- 2.40: 1.25.7 to 1.25.9[19]
- 2.39: 1.25.6 to 1.25.7[20]
- 2.37: 1.25.5 to 1.25.6[21]
- 2.36: 1.25.3 to 1.25.5[22]
- 2.33: 1.25.2 to 1.25.3[23]
The biggest jumps in this list are 1.26.0 to 1.27.2 in pack 3.2 and 1.25.11 to 1.26.0 in pack 2.47. These are the releases that crossed a minor version.[15][16]
Unverified The mod's own changelogs for these versions are not available, so what changed in each Integrated Dynamics release (features, fixes, recipe or balance changes) is unverified. Check the mod's release notes before assuming any behavior differs between versions.
Sources
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "integrated_dynamics" · pack file
- All the Mods 10 4.5 quests: "basic_logistics" · pack file
- All the Mods 10 4.5 quests: "basic_power" · pack file
- All the Mods 10 4.5 quests: "achapter_2r_6the_atm_star" · pack file
- integrateddynamics tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 4.5 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
- integrateddynamics tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
- All the Mods 10 8.1 config: config/integrateddynamics-common.toml · pack file
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.3) · changelog
- All the Mods 10 changelog (All the Mods 10 4.1) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.2) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.39) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.36) · changelog
- All the Mods 10 changelog (All the Mods 10 2.33) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 4, 2026.
Guides for other versions: 4.6 to 8.3 · 0.32 to 0.61