Ars Elemental guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1
Ars Elemental guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
Also applies to:All the Mods 10 2.43 to 4.5FTB Skies 2 1.0.1 to 1.10.2
- Sections
- 6
- Recipes shown
- 24
- Items named
- 67
- Quests covered
- 8
4 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.
What is Ars Elemental?
2 parts
This pack includes Ars Elemental 0.7.5.0.1. The quest book is the only place the sources describe what it adds, and there it shows up as four elemental armor sets.[1][2]
Where it sits in the quest book
Ars Elemental has no chapter of its own. Its outfits are in the "Basic Armor" chapter, which has 69 quests. Each outfit quest asks you to hold the full set: hat, robes, leggings and boots.[2]
- "Pyromancer Outfit" quest is the fire set: Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings and Pyromancer's Boots.[2]
- "Aquamancer Outfit" quest is the water set: Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings and Aquamancer's Boots.[2]
- "Geomancer Outfit" quest is the earth set: Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings and Geomancer's Boots.[2]
- "Aethermancer Outfit" quest is the air set: Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots.[2]
The quest text for these four is short. It just calls them Ars Elemental Fire, Water, Earth and Air Armor.[2]
What's around them
The same chapter holds other magic-themed armor. The Ars Nouveau outfits are "Arcanist Outfit" quest, "Battlemages Outfit" quest (described as the diamond version) and "Sorceror's Outfit" quest (described as the gold version). The chapter also has Arcanist Gear quests such as "Allthemodium Arcanist Gear" quest, which is Allthemodium armor with buffs to Ars Nouveau spells.[2]
The rest of the chapter covers vanilla, Mekanism, Mystical Agriculture and other armor, plus armor trims. 19 of its 69 quests aren't covered here, so check the quest book itself for them.[2]
How do you get started with Ars Elemental?
5 parts
Ars Elemental adds elemental gear on top of Ars Nouveau, and its recipes lean on Ars Nouveau crafting stations. This page walks through Air as the worked example, because those are the recipes shown in full in the pack's recipe list. The Fire, Water and Earth outfits exist too, but their recipes aren't shown in the sources here.[3][4]
Start with a Mark of Mastery
Make Mark of Mastery first. It's crafted at the enchanting apparatus, and one craft gives you 5 of them. You need one for the Air focus upgrade and for the armor upgrades below. The mod's own advancement for it says to combine the essences with the tribute.[3][4]
Enchanting Apparatus (ars_nouveau)
- Anima Essence
Abjuration Essence
Air Essence
Conjuration Essence
Earth Essence
Fire Essence
Manipulation Essence
Water Essence
Wilden Tribute
Recipe id: ars_elemental:mark_of_mastery
Build a focus
Next, make a Lesser Focus of Air. The pack changed this recipe from the mod's default, so follow the block below and not older guides. It's made by imbuement.[3]
Imbuement (ars_nouveau)
3× Air Essence
Amethyst Shard
- 3× any gold ingot
Recipe id: ars_elemental:lesser_air_focus
Then spend one of your Marks to upgrade it into a Focus of Air, which is an enchanting apparatus recipe.[3]
Upgrade into an elemental outfit
The armor pieces aren't made in a normal crafting grid. They use a dedicated armor upgrade recipe that also consumes a Mark of Mastery. In this pack, the recipes for Aethermancer's Hat and Aethermancer's Boots are marked as changed by the pack, so don't trust the mod's default recipe.[3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic hood
- any netherite ingot
Recipe id: ars_elemental:air_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic boot
- any netherite ingot
Recipe id: ars_elemental:air_boots
The air set absorbs some air-related damage and converts it into mana, and it greatly reduces fall damage. Hold the set-info key on a piece in game to read more.[4]
The quest book covers this gear in the Basic Armor chapter, which also holds the Ars Nouveau outfits. There you'll find the Aethermancer Outfit ("Aethermancer Outfit" quest), Geomancer Outfit ("Geomancer Outfit" quest), Aquamancer Outfit ("Aquamancer Outfit" quest) and Pyromancer Outfit ("Pyromancer Outfit" quest).[2]
Get a place to keep your trinkets
The Trinkets Pouch is a shaped crafting recipe, so you make it in a crafting grid rather than at an Ars Nouveau station.[3]
Crafting Shaped
Recipe id: ars_elemental:curio_bag
Later you can upgrade it into the Spellcaster Bag. The pack changed that recipe too.[3]
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
Optional: Flashing Archwood
Several rituals, such as Repulsion and Detection, use Flashing Archwood Log. To start a tree you need a Flashing Archwood Sapling. The pack adds a sieve route for it, using a diamond mesh on moss blocks, and it also changed the Farming for Blockheads market entry.[3]
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/diamond_mesh/moss_block/yellow_archwood_sapling
How does Ars Elemental work?
6 parts
Same as in the All the Mods 10 4.5 guide
In the sources available here, Ars Elemental's mechanics come down to crafting stations, rituals, familiars, armor sets and spell glyphs. None of them describes machines with power, fluid or item handling. This section covers what the sources do explain.[5][6]
Where things get crafted
Most of the mod's special items are made at stations from Ars Nouveau. The Air Bangle and the Focus of Air come from the enchanting apparatus. The Acceleration Prism Lens and the Air Infused Turret come from imbuement. Simpler items like the Trinkets Pouch use ordinary crafting.[6]
The Air Bangle is made at the enchanting apparatus.
Imbuement (ars_nouveau)
Glyph Accelerate
Manipulation Essence
- any quartz gem
Recipe id: ars_elemental:acceleration_prism_lens
The lens is made by imbuement.
The turret is made by imbuement.
Crafting Shaped
Recipe id: ars_elemental:curio_bag
The Trinkets Pouch uses ordinary crafting.
The Focus of Air is an upgrade. You take the Lesser Focus of Air and combine it with the Mark of Mastery at the apparatus.[6]
This is the upgrade from the lesser focus to the full focus, made at the enchanting apparatus.
Armor upgrades
The Aethermancer's armor pieces use their own upgrade recipe type, and the pack has changed those recipes. That covers the Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots. The Slipstream Current Elevator recipe is also changed by the pack. Use the recipe blocks below rather than the mod's default recipes.[6]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic boot
- any netherite ingot
Recipe id: ars_elemental:air_boots
This armor upgrade is changed by the pack. The hat, robes and leggings use the same upgrade type.
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic hood
- any netherite ingot
Recipe id: ars_elemental:air_hat
The hat upgrade is changed by the pack.
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic robe
- any netherite ingot
Recipe id: ars_elemental:air_robes
The robes upgrade is changed by the pack.
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic leg
- any netherite ingot
Recipe id: ars_elemental:air_leggings
The leggings upgrade is changed by the pack.
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
This enchanting apparatus recipe is also changed by the pack.
Each elemental armor set has a set bonus, and the in-game tooltip shows it when you hold the set-info key. The air set absorbs some air-related damage and converts it into mana, and it highly reduces fall damage. The water set also converts damage into mana and refills your air if you're about to drown. The earth set gives food deep underground if you're about to starve. The fire set instantly clears fire.[5]
Rituals
The mod adds extra ritual tablets, such as Conjure Island: Archwood Forest. This one creates an island of grass and dirt in a circle around the ritual and converts the area to an Archwood Forest. The island has a radius of 7 blocks. Each Source Gem you augment the ritual with adds 1 to the radius. You also need to provide Source nearby while the blocks generate. Augmenting with an Elemental Archfruit makes it convert to a thematic forest instead.[5][6]
Crafting Shapeless
- any archwood log
Abjuration Essence
Conjuration Essence
Recipe id: ars_elemental:ritual_archwood_forest
The tablet is crafted from essences and any archwood log.
Familiars
Familiars are obtained by performing the Ritual of Binding near the matching creature. A Flarecannon Familiar increases the damage of Fire spells by 2 and reduces projectile-based spell costs by 20%. You can feed it a Magma Cream for a short Fire Resistance buff.[5]
A Siren Familiar increases the damage of Water spells by 2. It also gives the summoner Dolphin Grace II while in water.[5]
Enchantments and threads
- Mirror Shield can only go on the Enchanter's Shield. It gives a 25% chance per level of reflecting a spell projectile while you block.[5]
- Soulbound stops the enchanted item from being lost on death.[5]
- The Shock thread makes damaging effects shock the target for a short duration before the effect resolves, and it inflicts Static Charged at tier 3.[5]
- The Spore thread makes damaging effects poison the target or make it hungry for a short duration before the effect resolves.[5]
- The Summon thread reduces Summon Sickness by 10% for each tier. From tier 2 it also slightly increases damage dealt by summoned creatures.[5]
Spell glyph quirks
- Homing projectiles seek the nearest entity and act like a classic projectile when there is no valid target. Players are only targeted if you augment the glyph with Sensitive.[5]
- Arc projectiles are affected by gravity, and each Pierce applied makes them bounce once when they hit the ground.[5]
- Life Link shares damage you take with the target, and healing the target receives is shared with you. Sensitive reverses the direction, and Cut ends the link on both sides.[5]
- Charm makes enemies fight for you as a temporary ally, with tamable mobs being tamed and wild animals falling in love. Each Amplify and damage dealt raises the success chance, and stronger mobs resist more.[5]
How do you progress through Ars Elemental?
6 parts
Ars Elemental here is not a tier ladder with a chapter of its own. In the pack's quest book, its four elemental outfits sit in the Basic Armor chapter, next to the Ars Nouveau outfits and the other armor sets. Each outfit quest asks for a full set of four pieces: "Pyromancer Outfit" quest (fire), "Aquamancer Outfit" quest (water), "Geomancer Outfit" quest (earth) and "Aethermancer Outfit" quest (air).[2]
Everything else in this section comes from the pack's recipes, so I'll walk you through the order things depend on each other.[3]
Tier 1: Mark of Mastery
The Mark of Mastery is the key item of the mod. It is the only Ars Elemental item used across the 16 armor upgrade recipes, and the greater foci use it too. One craft at the Enchanting Apparatus gives you 5 of them. Its recipe is the mod's default, not a pack change.[3]
Enchanting Apparatus (ars_nouveau)
- Anima Essence
Abjuration Essence
Air Essence
Conjuration Essence
Earth Essence
Fire Essence
Manipulation Essence
Water Essence
Wilden Tribute
Recipe id: ars_elemental:mark_of_mastery
ars_elemental:anima_essence is the mod's own essence. It is made by imbuement, and you will meet it again in glyphs and bangles.[3]
Imbuement (ars_nouveau)
Bone Meal
Golden Apple
Wither Skeleton Skull
- any source gem
Recipe id: ars_elemental:imbuement_anima_essence
Tier 2: Foci and turrets
You start with a lesser focus, then upgrade it to the full focus. The pack changed both lesser focus recipes, so don't rely on the mod's defaults.[3]
- Lesser Focus of Air: changed by the pack.[3]
- Lesser Focus of Earth: changed by the pack.[3]
- Focus of Air and Focus of Earth: the Enchanting Apparatus upgrade of the lesser version, using the Mark of Mastery.[3]
- Air Infused Turret and Earth Infused Turret: imbuement recipes that take the matching focus.[3]
Imbuement (ars_nouveau)
3× Air Essence
Amethyst Shard
- 3× any gold ingot
Recipe id: ars_elemental:lesser_air_focus
This is the pack's version of the recipe.
Tier 3: Elemental armor
The armor comes from the mod's armor upgrade recipes, which also use the Mark of Mastery. There are 16 of them in the pack. The two I can show you, Aethermancer's Hat and Aethermancer's Boots, are both changed by the pack.[3]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic hood
- any netherite ingot
Recipe id: ars_elemental:air_hat
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Air Essence
- any magic boot
- any netherite ingot
Recipe id: ars_elemental:air_boots
Utility gear
The pack changed the recipe for the Enchanter's Bangle, shown below. The Air Bangle, Earth Bangle and Anima Bangle keep the mod's own recipes.[3]
Enchanting Apparatus (ars_nouveau)
Ring of Potential
End Crystal
- 2× any gold storage block
- any source storage block
Recipe id: ars_elemental:base_bangle
This is the pack's version of the recipe.
The pack also changed the recipes for the Spellcaster Bag, Enchanter's Horn, Spell Mirror and Slipstream Current Elevator. The Trinkets Pouch and Magmatic Current Elevator keep the mod's recipes.[3]
Glyphs, lenses and rituals
The mod adds 19 glyph recipes. Only Glyph Spike is shown as changed by the pack. The rest of the ones I can see, such as Glyph Discharge and Glyph Phantom Grasp, use the mod's recipes.[3]
Glyph (ars_nouveau)
Earth Essence
Pointed Dripstone
- any netherite ingot
Recipe id: ars_elemental:glyph_spike
This is the pack's version of the recipe.
Prism lenses such as the Arc Prism Lens and Homing Prism Lens, the Advanced Spell Prism, and rituals such as Repulsion and Zapping all keep the mod's own recipes in this pack.[3]
Getting Flashing Archwood
The pack gives you extra routes to the Flashing Archwood Sapling: two Ex Deorum sieve recipes that use moss blocks with a golden or diamond mesh, and a changed Farming for Blockheads market recipe. The mod's own shapeless recipe is still there too. The pack also added the Flashpine recipe, and Create cutting recipes for stripping the archwood.[3]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_elemental:ars_elemental/flashpine_pod
This recipe was added by the pack.
How does Ars Elemental work with other mods?
4 parts
Same as in the All the Mods 10: To the Sky 1.0.2 guide
Most of Ars Elemental's crafting in this pack runs through Ars Nouveau. Its recipes use Ars Nouveau's imbuement, enchanting apparatus and glyph crafting, and they call for Ars Nouveau essences, glyphs, scrolls and turrets. The pack also adds a sieve route that ties the mod to Ex Deorum, and plenty of vanilla items show up as ingredients.[7]
Elemental armor builds on Ars Nouveau armor
The Pyromancer, Aquamancer, Geomancer and Aethermancer armor sets are upgrades of Ars Nouveau's magic armor pieces. They use the armor upgrade recipe type, and the pack changed all of those recipes from the mod's defaults. Each piece needs Mark of Mastery, which is made at the enchanting apparatus from Ars Nouveau essences and a Wilden Tribute.[7]
Armor Upgrade (ars_elemental)
Mark of Mastery
2× Fire Essence
- any magic robe
- any netherite ingot
Recipe id: ars_elemental:fire_robes
The Pyromancer's Robes upgrade as the pack has it. The other elements and armor slots follow the same pattern with their own essence.
Enchanting Apparatus (ars_nouveau)
- Anima Essence
Abjuration Essence
Air Essence
Conjuration Essence
Earth Essence
Fire Essence
Manipulation Essence
Water Essence
Wilden Tribute
Recipe id: ars_elemental:mark_of_mastery
The Mark of Mastery needed by every armor upgrade.
The "basic_armor" quest chapter has a quest for each element, and each asks for the full set of hat, robes, leggings and boots. They are "Pyromancer Outfit" quest for fire, "Aquamancer Outfit" quest for water, "Geomancer Outfit" quest for earth and "Aethermancer Outfit" quest for air.[8]
Getting the Flashing Archwood Sapling
Flashing Archwood Sapling links Ars Elemental to Ars Nouveau and to Ex Deorum. The mod has its own crafting route using Ars Nouveau saplings, and the pack added a sieve route with an Ex Deorum mesh. Sieve recipes exist for Iron Mesh, Golden Mesh, Diamond Mesh and Netherite Mesh. Both routes are shown below.[7]
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/iron_mesh/moss_block/yellow_archwood_sapling
Sieve route added by the pack. The golden, diamond and netherite meshes have matching recipes.
Crafting Shapeless
Cascading Archwood Sapling or Flourishing Archwood Sapling or Blazing Archwood Sapling or Vexing Archwood Sapling
Air Essence
Recipe id: ars_elemental:flashing_sapling
The crafting route using Ars Nouveau saplings.
Other recipes the pack changed
Besides the armor, the pack changed several other Ars Elemental recipes, so they may not match the mod's defaults. Check them in the recipe viewer rather than trusting older guides:[7]
- Enchanter's Bangle, the base for the elemental bangles, which uses Ars Nouveau's Ring of Potential[7]
- Spellcaster Bag, which is made from the Trinkets Pouch[7]
- Slipstream Current Elevator, the Slipstream Current Elevator[7]
- The lesser foci for air, earth, fire and water: Lesser Focus of Air, Lesser Focus of Earth, Lesser Focus of Fire and Lesser Focus of Water[7]
- The Glyph Spike glyph[7]
Other Ars Nouveau and vanilla links
The prism lenses are made with Ars Nouveau's imbuement or enchanting apparatus, and several are tied to Ars Nouveau glyphs such as Glyph Accelerate, Glyph Decelerate and Glyph Pierce. The air, earth and fire turrets are upgrades of Ars Nouveau's Enchanted Spell Turret, and Manipulation Infused Turret builds on the Focus of Block Shaping. Here is one lens and one turret as the pack has them:[7]
Imbuement (ars_nouveau)
Glyph Accelerate
Manipulation Essence
- any quartz gem
Recipe id: ars_elemental:acceleration_prism_lens
One of the prism lenses, made by imbuement.
The air turret, an imbuement upgrade of the Enchanted Spell Turret.
Ars Elemental's own glyphs are crafted from Ars Nouveau items such as essences and the allow and deny scrolls, plus vanilla items. The summon filter glyphs, for example, use a Bone, and the undead filters use Rotten Flesh.[7]
Some rituals tie into Ars Nouveau too. Forestation - Archwood builds on Ars Nouveau's Forestation, and the Flashing Archwood Log gives you another recipe for Ars Nouveau's Flight. Both recipes are below.[7]
Crafting Shapeless
Flashing Archwood Log
Wilden Wing
- any diamond gem
- any diamond gem
Feather
Recipe id: ars_elemental:flight_alt
An alternate recipe for the Flight ritual using the Flashing Archwood Log.
Crafting Shapeless
- any archwood log
Forestation
Air Essence
Earth Essence
Water Essence
Fire Essence
Recipe id: ars_elemental:ritual_archwood_forestation
The Archwood version of the Forestation ritual.
Which All the Mods 10: To the Sky quests use Ars Elemental?
Ars Elemental shows up in one quest chapter of the pack: "Basic Armor", a chapter of 69 quests about armor sets, armor trims and the ingots and gems behind them. Four of those quests belong to this mod, one for each element.[2]
Each quest asks for a full four-piece set: hat, robes, leggings and boots. Here they are:[2]
- "Pyromancer Outfit" quest asks for Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings and Pyromancer's Boots. The quest text calls it the Ars Elemental Fire Armor.[2]
- "Aquamancer Outfit" quest asks for Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings and Aquamancer's Boots. The quest text calls it the Ars Elemental Water Armor.[2]
- "Geomancer Outfit" quest asks for Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings and Geomancer's Boots. The quest text calls it the Ars Elemental Earth Armor.[2]
- "Aethermancer Outfit" quest asks for Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots. The quest text calls it the Ars Elemental Air Armor.[2]
The quest text is short for all four. It only names the element and doesn't explain how to craft the pieces or what they do, so don't expect a walkthrough from the quest book itself.[2]
The sources I have don't show the order these four quests unlock in or how they connect to each other, so I can't tell you which one the book expects first.[2]
Sources
- All the Mods 10: To the Sky 1.2.1 mod list · pack file
- All the Mods 10: To the Sky 1.2.1 quests: "Basic Armor" · pack file
- All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making Ars Elemental items · pack recipe dump
- ars_elemental names, screen text and descriptions (English lang file) · official mod data
- ars_elemental tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 4.5 recipe dump: recipes making Ars Elemental items · pack recipe dump
- All the Mods 10: To the Sky 1.0.2 recipe dump: recipes connecting Ars Elemental with other mods · pack recipe dump
- All the Mods 10: To the Sky 1.0.2 quests: "basic_armor" · pack file
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.7 to 2.1.0 · 1.6 to 1.6.1 · 1.0 to 1.0.2