Woot Revived guide for Project Infinity 0.1 0.0.48.2 to 0.0.50.2-hotfix
Woot Revived guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.50.2-hotfix on Oct 17, 2026 · text last changed Oct 12, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
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- 1
None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.50.2-hotfix's own files.
Which Woot Revived config options matter?
5 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
Good news: every option in this pack's woot_revived common config sits at the mod's own default. The file shows the default next to each value, and none of them differ, so the pack has not changed anything here. These are the options you are most likely to care about.[1]
Vitality Cell capacity
- Copper: cell.copperCapacity is 30,000.[1]
- Iron: cell.ironCapacity is 100,000.[1]
- Gold: cell.goldCapacity is 250,000.[1]
- Diamond: cell.diamondCapacity is 500,000.[1]
- Netherite: cell.netheriteCapacity is 1,000,000.[1]
Magmator tick rates
- Copper: magmator.copperTickRate is 50.[1]
- Iron: magmator.ironTickRate is 20.[1]
- Gold: magmator.goldTickRate is 10.[1]
- Diamond: magmator.diamondTickRate is 5.[1]
- Netherite: magmator.netheriteTickRate is 1.[1]
Mob shards, the guide and the mass upgrade
- mob_shard.numOfKills is 5. That is the number of kills needed to program a shard.[1]
- guide.shouldGiveOnSpawn is true, so you get the Woot guide book the first time you connect.[1][2]
- upgrades.massRerollLoot is true, so the mass upgrade rerolls the loot table instead of duplicating items that were already rolled.[1]
Enchanted Liquifier
- enchanted_liquifier.maxEnchantLevel is 10, the highest enchantment level it can convert.[1]
- enchanted_liquifier.perEnchantEnergy is 5,000 energy per enchant level, and enchanted_liquifier.perEnchantFluid is 2,500 enchanted fluid produced per level.[1]
- It holds 100,000 energy (enchanted_liquifier.energyCapacity) and its output tank holds 50,000 (enchanted_liquifier.outputTankCapacity).[1]
Infusers and Dye Liquifier
- Fluid Infuser: fluid_infuser.inputTankCapacity is 50,000, fluid_infuser.outputTankCapacity is 50,000, fluid_infuser.energyCapacity is 50,000 and fluid_infuser.energyProcessTransfer is 250.[1]
- Item Infuser: item_infuser.inputTankCapacity is 25,000, item_infuser.energyCapacity is 50,000 and item_infuser.energyProcessTransfer is 250.[1]
- Dye Liquifier: dye_liquifier.energyCapacity is 25,000 and dye_liquifier.outputTankCapacity is 25,000.[1]
- Dye Liquifier internal tanks: dye_liquifier.redTankCapacity, dye_liquifier.yellowTankCapacity, dye_liquifier.blueTankCapacity and dye_liquifier.whiteTankCapacity are each 12,500.[1]
- Dye Liquifier output: dye_liquifier.colorProduceAmount is 125 and dye_liquifier.pureDyeProduceAmount is 500.[1]
The max energy in/out transfer rate is 1,000 on the Fluid Infuser (fluid_infuser.energyMaxTransfer), the Item Infuser (item_infuser.energyMaxTransfer), the Dye Liquifier (dye_liquifier.energyMaxTransfer) and the Enchanted Liquifier (enchanted_liquifier.energyMaxTransfer).[1]
Sources
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/woot_revived-common.toml · pack file
- Woot Revived project page (modrinth) · official mod data
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-2 · 0.0.45.4 to 0.0.47.3