Mutant Monsters guide for Project Infinity 0.1 0.0.50.0 to 0.0.51.4-hotfix-1

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Mutant Monsters guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-1 · also fits 0.0.50.0 to 0.0.51.4 · updated Oct 7, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 17, 2026 · text last changed Oct 7, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Sections
1

None of these sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.

Which Mutant Monsters config options matter?

3 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

Mutant Monsters has a common config for spawn weights and a server config for the Endersoul Hand and Mutant X conversions. Here is exactly how the pack sets them.[1][2]

Mutant spawn weights

The mutant zombie, skeleton, creeper and enderman each have a spawn weight option. Each one is a percentage of the matching vanilla mob's spawn weight, and the allowed range is 0.0 ~ 20.0. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.[2]

All of them sit at the same value, so no single mutant is favoured over the others. If you want to change how often you run into them, these are the options to edit.[2]

Endersoul Hand range

endersoul_hand_teleport_distance controls the maximum distance the Endersoul Hand can be used to travel to. The pack sets it to 128, and the allowed range is 0 ~ 128, so that is the top of the range.[1]

Mutant X conversions

mutant_x_conversions decides what a mob turns into when it is infested with a Mutant X potion. If a mob is not on the list, the target only explodes and takes damage. Each entry is written as the original mob id, a comma, then the mutant id, and if you leave out the namespace it defaults to minecraft.[1]

This is the full list of conversions the pack uses:[1]

  • Creeper becomes Mutant Creeper.[1]
  • Enderman becomes Mutant Enderman.[1]
  • Skeleton becomes Mutant Skeleton.[1]
  • Snow Golem becomes Mutant Snow Golem.[1]
  • Zombie becomes Mutant Zombie.[1]
  • Pig becomes Spider Pig.[1]
Tip: To add your own conversion, add another entry to the list in the same format: the original mob id first, then the mutant id.[1]

Sources

  1. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/mutantmonsters-server.toml · pack file
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/mutantmonsters-common.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.51.4-hotfix-2 · 0.0.45.4 to 0.0.49.3

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