BloodMagic AE2 Addition guide for Project Infinity 0.1 0.0.51.2 to 0.0.51.4-hotfix-1

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BloodMagic AE2 Addition guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-1 · also fits 0.0.51.2 to 0.0.51.4 · updated Oct 13, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 16, 2026 · text last changed Oct 13, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Sections
1

None of these sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.

Which BloodMagic AE2 Addition config options matter?

2 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

This mod's options live in config/bmaddon-common.toml, and they come in two groups: the Blood Altar Assembler and the Blood Generator. Here is how this pack sets the ones you are most likely to care about.[1]

Blood Altar Assembler

These options control how many crafts the assembler runs at once, how fast it crafts and how much AE energy it uses.[1]

Blood Generator

Most of the generator's limits are set to the same huge number, 2,147,483,647.[1]

Tip: To slow the generator down, raise workIntervalTicks. The file notes that 1 means every tick and 20 means once per second.[1]

Sources

  1. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/bmaddon-common.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.0.51.4-hotfix-2

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