BloodMagic AE2 Addition guide for Project Infinity 0.1 0.0.51.2 to 0.0.51.4-hotfix-1
BloodMagic AE2 Addition guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 16, 2026 · text last changed Oct 13, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
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None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.
Which BloodMagic AE2 Addition config options matter?
2 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
This mod's options live in config/bmaddon-common.toml, and they come in two groups: the Blood Altar Assembler and the Blood Generator. Here is how this pack sets the ones you are most likely to care about.[1]
Blood Altar Assembler
These options control how many crafts the assembler runs at once, how fast it crafts and how much AE energy it uses.[1]
- blood_altar_assembler.baseParallelCrafts is 2, so the assembler can run 2 crafts at once without parallel cards.[1]
- blood_altar_assembler.parallelCraftsPerCard is 1, so each Blood Altar Parallel Card allows 1 more active craft.[1]
- blood_altar_assembler.maxParallelCrafts is 8, the hard cap on active crafts in one assembler.[1]
- blood_altar_assembler.baseCraftTimeTicks is 60 ticks, and blood_altar_assembler.minCraftTimeTicks is 6 ticks, which is the minimum craft time after acceleration cards.[1]
- blood_altar_assembler.aePerTickBase is 8 AE per tick for each active craft, and blood_altar_assembler.aePerTickPerAccelerationCard adds 12 AE per tick per acceleration card.[1]
- blood_altar_assembler.lifeEssenceMultiplier is 1. That is the multiplier applied to the Life Essence that Blood Altar recipes require.[1]
Blood Generator
Most of the generator's limits are set to the same huge number, 2,147,483,647.[1]
- blood_generator.lifeEssencePerOperation is 1,000,000 mB of Life Essence generated per operation.[1]
- blood_generator.energyPerOperation, blood_generator.energyCapacity and blood_generator.maxEnergyInput are each set to 2,147,483,647 Forge Energy.[1]
- blood_generator.lifeTankCapacity is 2,147,483,647 mB, and blood_generator.maxFluidOutputPerTick is also 2,147,483,647 mB per tick.[1]
- blood_generator.autoOutput is true, so the generator pushes Life Essence into adjacent fluid handlers by itself.[1]
- blood_generator.workIntervalTicks is 1, so the generator runs every tick.[1]
Sources
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 0.0.51.4-hotfix-2