AppliedE guide for Project Infinity 0.1 0.0.51.2 to 0.0.51.4-hotfix-1
AppliedE guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 11, 2026 · text last changed Oct 11, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
- Sections
- 1
- Recipes shown
- 1
- Items named
- 7
None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.
How does AppliedE work?
6 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
AppliedE turns ProjectE's EMC into its own resource on your ME network. The network can display it, report it and manipulate it, and AE2 auto-crafting can turn it into items on request. Everything below builds on that idea.[1]
The Transmutation Module
Your starting point is the ME Transmutation Module. Attach it anywhere on the network and it supplies the network with the EMC and knowledge of the player who placed it. The module also hands the network automatically generated crafting patterns for the items, using the equivalent EMC value as the ingredient.[2]
Several players can each place modules on one network, but only one module per player counts towards the stored EMC and the craftable known items. All that EMC is collected into one shared pool, which is mounted on the network by only one module at a time. Inserted and extracted EMC is spread as evenly as possible across all the contributing players.[2]
To avoid overflow problems, the module stores EMC in tiers, each one a power of 10^12 EMC units. Every tier shows up in a different colour from the base unit, and you can "craft down" a higher tier into lower ones for demanding transmutation jobs.[2]
Power and crafting costs
The module is not free to run. The mod's guide gives a default of 25 AE/tick, and this pack leaves moduleEnergyUsage at 25.[2][3]
Actually transmuting items costs AE energy too. In this pack, transmutationPowerMultiplier is 0.1, which is the AE energy used per 2,000 EMC transmuted.[3]
For auto-crafting, emcPerByte sets how many EMC units (of any tier) count as one byte of crafting storage. The pack sets it to 1,000,000. The config warns against setting it very low, because some jobs would then need unreasonably large amounts of crafting storage.[3]
Transmutation devices
AppliedE has its own versions of the AE2 import bus, export bus and interface: the ME Transmutation Import Bus, the ME Transmutation Export Bus and the ME Transmutation Interface. They work almost the same as the AE2 originals and still handle regular items. The difference is that items are transmuted to or from EMC on every operation.[4][5]
You can filter these devices to any item, but they only work on items that at least one player tracked by a Transmutation Module on the network has learned. Items must be learned and known to the network in advance before they are accepted into the internal storage that converts them to EMC, and unlearned items are not pulled in.[4]
Learning everything by hand would get tedious, so the Alchemical Mastery Card (Alchemical Mastery Card) can be installed in the import bus or the interface. It makes them learn incoming items automatically, as long as the item has an EMC value. Only the owner of the device learns the item, meaning the player who placed the import bus, the interface or the network device feeding the interface.[4][5]
In this pack, the interface block is crafted from its cable version.[6]
This shapeless recipe turns the cable form into the block form of the ME Transmutation Interface.
The Transmutation Terminal
The ME Transmutation Terminal lets you work with your EMC directly. It gives you much of what ProjectE's transmutation table offers, but through the ME network behind it. You can extract known transmutable items straight from stored EMC without having them in regular item storage. You can also fill and empty Klein stars and other EMC-storing items.[7]
The screen has the familiar fiery transmutation slot for converting items into EMC, plus two extra buttons.[7]
- The arrow button on the left sets where shift-clicked stacks go. Pointing up at the terminal grid sends them to regular item storage. Pointing left at the transmutation slot converts them to EMC in the network-wide store and learns the item for you if you haven't already.[7]
- The singularity button learns every unlearned item in storage. An item can only be learned if at least one of it is in storage, and that one is immediately transmuted to EMC. That can use a huge amount of energy for valuable items, so the game asks "Are you sure?" before you commit.[5][7]
By default, extracting items through EMC takes EMC from all players with modules attached. This pack leaves terminalExtractFromOwnEmcOnly at false, so that is how it works here. Setting it to true would deduct only from the player using the terminal. The option does not cover re-insertion and conversion back into EMC.[3]
Wireless terminal in this pack
The mod also has a Wireless Transmutation Terminal. This pack runs a script that lets you take apart the pack's universal wireless terminal uncrafter by right-clicking a grindstone with it. You get back the matching wireless terminal for each type stored in it, and the transmutation type returns the wireless transmutation terminal. The uncrafter is used up in the process.[7][8]
Performance settings
The rest of the config file is about keeping servers smooth. These are the pack's values:[3]
- syncThrottleInterval is 20 ticks, the wait before the next player EMC sync when manipulating stored EMC.[3]
- patterns.patternMinUpdateInterval is 20 ticks, the minimum time between pattern update requests for the same node.[3]
- keyCacheMax is 2,048, the maximum number of serialized key entries kept in the in-memory cache.[3]
- warmKeysPerTick is 16, the number of keys finalized per server tick from the background warm queue, to avoid single-tick spikes.[3]
- saveDebounceMillis is 1,000 milliseconds, the debounce interval for saving the persisted EMC cache to disk.[3]
Sources
- In-game guide: AppliedE (appliede) · official docs
- In-game guide: Transmutation Module (appliede) · official docs
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/appliede-common.toml · pack file
- In-game guide: Transmutation Devices (appliede) · official docs
- appliede names, screen text and descriptions (English lang file) · official mod data
- Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making AppliedE items · pack recipe dump
- In-game guide: Transmutation Terminal (appliede) · official docs
- kubejs/server_scripts/scripts/world_interaction_scripts/wireless_universal_terminal_uncrafter.js (Project Infinity 0.1's own script) · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 11, 2026.
Guides for other versions: 0.0.51.4-hotfix-2