AppliedE: Project Infinity 0.1 config options

Config options (how Project Infinity 0.1 sets them)

10 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

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SettingProject Infinity 0.1 value
emcTierColours
How many different colours should be used to represent higher tiers of EMC in storage
config/appliede-client.toml
10
emcPerByte
The number of EMC units (of any tier) per byte as used in AE2 auto-crafting. It is not recommended to set this very low as this will require unreasonably large amounts of crafting storage for some jobs.
config/appliede-common.toml
1000000
keyCacheMax
Maximum number of serialized AEKey entries to keep in the in-memory LRU KEY_CACHE (GridInventory)
config/appliede-common.toml
2048
moduleEnergyUsage
The amount of AE energy per tick used by the ME Transmutation Module.
config/appliede-common.toml
25
patterns.patternMinUpdateInterval
Minimum ticks between ICraftingProvider.requestUpdate() calls for the same node
config/appliede-common.toml
20
saveDebounceMillis
Debounce interval in milliseconds for coalesced async saves of the persisted EMC cache to disk
config/appliede-common.toml
1000
syncThrottleInterval
How many ticks to wait before the next player EMC sync when manipulating stored EMC.
config/appliede-common.toml
20
terminalExtractFromOwnEmcOnly
When extracting items from a Transmutation Terminal via EMC, deduct EMC only from the player using the terminal rather than all players with modules attached. This option does not cover re-insertion and conversion back into EMC.
config/appliede-common.toml
false
transmutationPowerMultiplier
The amount of AE energy used to transmute items, per 2000 EMC.
config/appliede-common.toml
0.1
warmKeysPerTick
How many keys to finalize (warm) per server tick from the background warm queue to avoid single-tick spikes
config/appliede-common.toml
16