AppliedE: Project Infinity 0.1 config options
Config options (how Project Infinity 0.1 sets them)
10 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
emcTierColours How many different colours should be used to represent higher tiers of EMC in storage config/appliede-client.toml | 10 |
emcPerByte The number of EMC units (of any tier) per byte as used in AE2 auto-crafting. It is not recommended to set this very low as this will require unreasonably large amounts of crafting storage for some jobs. config/appliede-common.toml | 1000000 |
keyCacheMax Maximum number of serialized AEKey entries to keep in the in-memory LRU KEY_CACHE (GridInventory) config/appliede-common.toml | 2048 |
moduleEnergyUsage The amount of AE energy per tick used by the ME Transmutation Module. config/appliede-common.toml | 25 |
patterns.patternMinUpdateInterval Minimum ticks between ICraftingProvider.requestUpdate() calls for the same node config/appliede-common.toml | 20 |
saveDebounceMillis Debounce interval in milliseconds for coalesced async saves of the persisted EMC cache to disk config/appliede-common.toml | 1000 |
syncThrottleInterval How many ticks to wait before the next player EMC sync when manipulating stored EMC. config/appliede-common.toml | 20 |
terminalExtractFromOwnEmcOnly When extracting items from a Transmutation Terminal via EMC, deduct EMC only from the player using the terminal rather than all players with modules attached. This option does not cover re-insertion and conversion back into EMC. config/appliede-common.toml | false |
transmutationPowerMultiplier The amount of AE energy used to transmute items, per 2000 EMC. config/appliede-common.toml | 0.1 |
warmKeysPerTick How many keys to finalize (warm) per server tick from the background warm queue to avoid single-tick spikes config/appliede-common.toml | 16 |