Create: Hypertubes in FTB StoneBlock 4

FTB StoneBlock 4 1.23.0 ships version 0.6.0 · First seen in 1.0.0

Checked Sep 17, 2026FTB StoneBlock 4 1.23.0Sources: FTB StoneBlock 4 1.23.0 modlist.json · Modrinth

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Create: Hypertubes is a mod in FTB StoneBlock 4 1.23.0, where it is version 0.6.0. Travel arround the world with tubes! (Summary from the mod's Modrinth page.)

Create: Hypertubes guide for FTB StoneBlock 4

Written for FTB StoneBlock 4 1.21.0 · also fits 1.15.2 to 1.23.0 · updated Oct 16, 2026

Last verified for FTB StoneBlock 4 v1.23.0 on Oct 17, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 6.3 to 8.3All the Mons 0.17.0-beta to 1.3.0FTB Skies 2 1.20.0 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0

Sections
8
Recipes shown
7
Items named
10
Quests covered
1

6 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.

What is Create: Hypertubes?

3 parts

Create: Hypertubes is an addon for Create, inspired by the Hypertubes in Satisfactory. It lets you build tube networks that move players and entities across your world. You can make curvy, fun routes or long straight runs to power your logistics network.[1]

This pack ships version 0.6.0 of the mod.[2]

Who it is for

If you already use Create and want fast, seamless travel around your base or between builds, this is for you. The components are designed to fit into your existing Create progression.[1]

How it works

To get a network running, power a Hypertube Entrance Block with a cogwheel, then jump in and you get thrown along the tubes. The tube sections themselves are Hypertube Block blocks.[1][3]

Use a wrench on the entrance to pick its mode. In Automatic Lock Mode you can sneak to avoid being pulled into the tube. Fish and villagers can also ride the tubes with Automatic Lock Mode on. A first-person view while travelling can be enabled in the config files.[1]

You can also change how tubes connect visually with a wrench. For automation, attachments can change tube behavior or detect travellers.[1]

Where it fits in the pack

The mod has a quest in the exploration and combat chapter: "Create: Hypertubes" quest. It asks you to obtain both the Hypertube Entrance Block and the Hypertube Block.[3]

Watch out: The mod's developer says it is in active development, so features may change and bugs are expected.[1]

How do you get started with Create: Hypertubes?

5 parts

Welcome to Hypertubes! This addon adds Satisfactory-style tube travel to Create. Getting started is simple: make a few tube pieces, power an entrance with a cogwheel, and you're ready to launch yourself across the world.[1]

Step 1: The Hypertube Block

Everything starts with the Hypertube Block. This is the basic tube segment, and the pack changed its recipe from the mod's default, so use the one below rather than any recipe you remember from elsewhere.[4]

16× Hypertube BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any brass platesany glass panesany brass plates
any glass panesEmpty slotany glass panes
any brass platesany glass panesany brass plates

Recipe id: create_hypertube:hypertube

Step 2: The Hypertube Funnel

Next, make the Hypertube Funnel. The pack changed this recipe too. The recipes here build on each other, so craft in order: tube, funnel, then entrance.[4]

Hypertube FunnelChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany brass platesEmpty slot
Empty slotHypertube BlockEmpty slot
Empty slotDried KelpEmpty slot

Recipe id: create_hypertube:hypertube_funnel

Step 3: The Hypertube Entrance

The Hypertube Entrance Block is how you get into the network. This one uses the mod's own recipe, unchanged by the pack.[4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

If you follow the quest book, quest "Create: Hypertubes" quest asks you to obtain both the entrance and the tube, so you'll tick it off as you go.[3]

Step 4: Build and power it

  1. To link two tubes, right click a placed tube while holding another tube, then place the second one. You can also connect tubes that are already placed.[5]
  2. You can change the tube segment count with a wrench.[5]
  3. Power the entrance with a cogwheel. It needs at least 16 RPM before you can enter the tube, and the faster it spins, the faster you travel.[1][5]
  4. Jump into the entrance and enjoy the ride. You can right click the entrance with a wrench to change its mode.[1][5]
Tip: If the entrance is on Automatic Lock Mode and you don't want to be pulled into the tube, sneak.[1]

What to add next

Once your first line works, there are a few upgrades. The Hypertube Accelerator Block increases the speed of entities travelling the tube, and you can right click it to switch it to BRAKE mode.[4][5]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

The Hypertube Splitter can link up to three tubes, so one line can branch into several paths. While travelling, you pick your route with the movement keys. The pack changed this recipe as well.[4][5]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

For automation, the Redstone Detector Tube Attachment lets a redstone signal change the Accelerator or Entrance mode.[4][5]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

To detect travellers, the Tube Scanner Attachment picks up entities moving through the tube, giving 8 power for babies and 15 for adults. The pack changed its recipe, which is a sequenced assembly, so follow the one below.[4][5]

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

This is a Create sequenced assembly recipe.

How does Create: Hypertubes work?

5 parts

Same as in the All the Mods 10 8.1 guide

Create: Hypertubes is a Create addon inspired by Satisfactory's hypertubes. You build tube networks that move players and other entities around quickly. The mod is still in active development, so features can change and bugs are expected.[1]

Building a tube line

Connecting tubes is simple. Right click a placed Hypertube Block while holding another tube, then place the second one and the connection exists. You can also connect tubes that are already placed. A wrench changes the tube's segment count, and the mod's project page says you can also use it to customize how tubes connect.[1][6][7]

The pack changes the recipe for the Hypertube Block, so don't rely on the mod's default. This is the in-pack version:[7]

16× Hypertube BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any brass platesany glass panesany brass plates
any glass panesEmpty slotany glass panes
any brass platesany glass panesany brass plates

Recipe id: create_hypertube:hypertube

Entrances

An Hypertube Entrance Block connects you to the network. To get in, it has to be powered with at least 16 RPM, and the faster it spins, the faster you travel. A cogwheel driving the entrance is all it takes to get a network running.[1][6][7]

Right click the entrance with a wrench to change its mode. In Automatic Lock Mode you get pulled into the tube automatically, and you can sneak to avoid that. The project page also says that mode is what lets fish and villagers travel the tubes.[1][6]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

Both the entrance and the accelerator use the Hypertube Funnel as an ingredient. The pack changes the funnel recipe too.[7]

Hypertube FunnelChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany brass platesEmpty slot
Empty slotHypertube BlockEmpty slot
Empty slotDried KelpEmpty slot

Recipe id: create_hypertube:hypertube_funnel

Accelerators

A Hypertube Accelerator Block increases the speed of entities traveling through the tube. Right click it to switch it to BRAKE mode.[6][7]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

Splitters

The Hypertube Splitter links up to three tubes and branches a line into multiple paths. While traveling, you pick which way to go with your movement keys. Right click the splitter with a wrench to cycle its modes.[6]

  • Continue mode: travelers always keep going through the side tubes.[6]
  • Center mode: travelers are always routed through the front tube.[6]
  • A Redstone Detector Attachment can toggle between these two forced modes.[6]

The pack changes the Splitter recipe, and it is a mechanical crafting recipe:[7]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

Attachments and automation

Attachments are how you automate a network. You can place them in accelerators, on any side and several at once.[1][6]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

The Tube Scanner is made by sequenced assembly, and the pack changes that recipe. Its process uses the Unfinished Tube Scanner item.[7]

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

Unverified The sources don't say how much stress the entrance or accelerators use, what the exact travel speeds are, or whether tubes can carry items or fluids. The pack also has no config files for this mod, so none of that is confirmed here.

How do you progress through Create: Hypertubes?

5 parts

In this pack, Create: Hypertubes is a chain of parts rather than a set of named tiers. The early pieces feed into the later ones, so this page follows the in-pack recipes in that order.[4]

The quest

The quest book places this mod in the exploration and combat chapter, with "Create: Hypertubes" quest, which has no title in the quest file. Its tasks are to obtain a Hypertube Entrance Block and a Hypertube Block. The quest only asks for the tube and the entrance, nothing further up the chain.[3]

Start with the tube

Everything starts with the Hypertube Block. The pack changed this recipe from the mod's default, so don't rely on a recipe you remember from another pack.[4]

16× Hypertube BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any brass platesany glass panesany brass plates
any glass panesEmpty slotany glass panes
any brass platesany glass panesany brass plates

Recipe id: create_hypertube:hypertube

This is the pack's changed version of the recipe.

Then the funnel

The Hypertube Funnel is made from the tube block, and it is a component in several later recipes. The pack changed this recipe too.[4]

Hypertube FunnelChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany brass platesEmpty slot
Empty slotHypertube BlockEmpty slot
Empty slotDried KelpEmpty slot

Recipe id: create_hypertube:hypertube_funnel

Entrance, accelerator and splitter

Once you have funnels, you can make the main network parts. The Hypertube Entrance Block is the first task of the quest, and it uses the mod's own recipe.[3][4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

The Hypertube Accelerator Block also uses the mod's own recipe, and it takes a funnel as a component.[4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

The Hypertube Splitter, shown in game as the Hypertube Splitter, is a mechanical crafting recipe that the pack changed. It uses both the tube block and the funnel.[4]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

Attachments

The last stage is the attachments. The Redstone Detector Tube Attachment uses the mod's own recipe.[4]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

The Tube Scanner Attachment is a Create sequenced assembly that the pack changed, and it needs the redstone detector attachment as a component. The process works on an Unfinished Tube Scanner, and the recipe gives that item back alongside the finished attachment.[4]

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

Tip: Check the recipe blocks above rather than relying on the mod's default recipes. The tube, funnel, splitter and tube scanner recipes were all changed by the pack.[4]

How does Create: Hypertubes work with other mods?

3 parts

Create: Hypertubes is an addon for Create, so almost everything it connects to is Create. In this pack, every recipe that mixes Hypertubes items with another mod's items uses Create parts, apart from one vanilla item. Even the basic setup is Create-flavored: you power a Hypertube Entrance Block with a Cogwheel and you're ready to travel.[1][4]

Recipes that use Create items

The Hypertube Entrance Block is a normal shaped crafting recipe that uses Create parts. Here is the exact in-pack recipe:[4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

The Hypertube Accelerator Block is also shaped crafting, and it mixes Create parts with the Hypertube Funnel.[4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

The Hypertube Splitter (the Hypertube Splitter) is made with Create's mechanical crafting, not a normal crafting table. The pack changed this recipe, so don't rely on the mod's default.[4]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

Attachments

The Redstone Detector Tube Attachment is shaped crafting that combines Create items with a vanilla Comparator.[4]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

The Tube Scanner Attachment is made with Create's sequenced assembly, and the pack changed that recipe too. It also needs the Redstone Detector Tube Attachment above, so craft that one first.[4]

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

Quests

The only quest in the provided files that touches this mod is "Create: Hypertubes" quest, in the exploration and combat chapter. It asks you to bring a Hypertube Entrance Block and a Hypertube Block. Its task list doesn't include items from any other mod.[3]

Which FTB StoneBlock 4 quests use Create: Hypertubes?

This mod has a single quest in the pack, so there is no long questline to follow. It sits in the exploration and combat chapter.[3]

The quest "Create: Hypertubes" quest has no title in the quest book. It has two item tasks: a Hypertube Entrance Block and a Hypertube Block.[3]

Because it is the only quest for this mod, there is no order to follow between Create: Hypertubes quests. Get both blocks and you have covered everything the quest asks for.[3]

Which Create: Hypertubes config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Hypertubes has a server config and a client config. The speed multiplier and both stress impacts are left at the mod default in this pack. Here are the options you're most likely to touch and the values the pack uses.[8][9]

Who and what can travel

  • [[config:config/create_hypertube-server.toml#Travel Settings.entityListMode]] is set to BLACKLIST in this pack. That means every entity can travel except the ones on the blacklist. The other modes are TAG_ONLY, WHITELIST and TAG_WITH_BLACKLIST. TAG_ONLY uses only the 'create_hypertube:traveller_entities' tag from datapacks, and TAG_WITH_BLACKLIST uses that tag but excludes the blacklisted entities.[9]
  • [[config:config/create_hypertube-server.toml#Travel Settings.entityBlacklist]] holds minecraft:wither and minecraft:ender_dragon in this pack, so those two can't ride the tubes.[9]
  • [[config:config/create_hypertube-server.toml#Travel Settings.entityWhitelist]] lists minecraft:player, minecraft:villager, minecraft:wandering_trader and create:package. It is only used when the mode is WHITELIST, so while the pack runs BLACKLIST this list does nothing.[9]
Tip: If you want to restrict tubes to players, villagers, wandering traders and packages, switch the list mode to WHITELIST. The whitelist is already filled in with those entries.[9]

Speed

[[config:config/create_hypertube-server.toml#Travel Settings.speedMultiplier]] is 1, which is normal tube speed and the same as the mod default. It accepts values from 0.5 to 99.0, but the config itself labels it highly experimental, so raise it with care.[9]

Stress

[[config:config/create_hypertube-server.toml#Stress Settings.entranceStressImpact]] for the Hyper Entrance and [[config:config/create_hypertube-server.toml#Stress Settings.acceleratorStressImpact]] for the Hyper Accelerator are both 4 in this pack. That matches the mod default, and each can be set anywhere from 0.0 to 100.0.[9]

Collision and camera

[[config:config/create_hypertube-server.toml#Collision Settings.tubeCollision]] is true. Tubes have solid collision along their curved path, so you can stand on them and mobs can't walk through, while travelers still pass through freely.[9]

Watch out: Turning tube collision off only affects new tubes. Existing tubes keep their collision until they are reconnected.[9]

Gameplay.allowFPVInsideTheTube is false, which is also the mod's default and is described as the better experience. If you want to ride in first person, the mod page says you can enable FPV in the config files.[1][8]

What changed in Create: Hypertubes between versions?

5 parts

FTB StoneBlock 4 1.21.0 ships Create: Hypertubes 0.6.0, the NeoForge build. The mod has been in the pack since 1.0.0 or earlier. Here are the notable changes across its releases, newest first, so you know what you're getting and what changed along the way.[2]

0.6.0 (the version in this pack)

  • Tube segments now have collisions. It's backward-compatible, but tubes you placed before this version won't get collision.[10]
  • New Tube Escape mechanic: hold the Sneak key while travelling through a tube to get out of a soft lock.[10]
  • A new camera transition when entering and exiting tubes, plus much smoother camera movement.[10]
  • A Ponder scene for the Hypertube Splitter, and you can view the splitter's path while wearing Goggles.[10]
  • You can place tubes continuously, and angle detection when placing is improved.[10]
  • Lights now illuminate only the adjacent tube segment instead of the whole connected tube.[10]

0.5.0-ALPHA

This was an alpha test release that introduced the Junction System using the Hypertube Splitter. You can build branching tube networks, and junctions can redirect travelers with redstone or manually with WASD. With Goggles you can see the selected path, and a Wrench changes the junction mode.[11]

It also reworked some crafting recipes, fixed client and server desync during tube travel, reduced visual jitter, and made Hypertube Accelerators play a higher-pitched sound when you pass through. Because the pack uses 0.6.0, these changes are already included in what you play.[2][11]

0.4.0 and 0.4.0-SABLE-COMPAT

  • Ponder now works on all Hypertube items and blocks.[12]
  • Travel and placement became block-relative so WorldEdit works properly, though rotation with WorldEdit is still a bit messy.[12]
  • This update may break tube connections made with versions older than 0.3.0. Visual glitches with long-distance tube connections were fixed.[12]
  • The SABLE-COMPAT release fixed compatibility with Sable.[13]

0.3.0

  • You can fully customize which entities are allowed to travel through the tube, via config or datapack.[14]
  • New Tube Attachments: the Tube Scanner Attachment emits a redstone signal when any entity passes through, and the Redstone Detector Attachment changes the tube state when powered.[14]
  • The player now always exits from the front of the tube. Fixes covered a camera crash with Immersive Portals, a Steam 'n Rails dismount issue, and tube desync when changing the segment amount.[14]

0.2.6 hotfix

A small hotfix that fixed a server crash when breaking the Accelerator block.[15]

Sources

  1. Create: Hypertubes project page (modrinth) · official mod data
  2. FTB StoneBlock 4 1.21.0 mod list · pack file
  3. FTB StoneBlock 4 1.21.0 quests: "exploration__combat" · pack file
  4. FTB StoneBlock 4 1.21.0 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
  5. create_hypertube tooltips and descriptions (English lang file) · official mod data
  6. create_hypertube tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 8.1 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
  8. FTB Skies 2 1.22.0 config: config/create_hypertube-client.toml · pack file
  9. FTB Skies 2 1.22.0 config: config/create_hypertube-server.toml · pack file
  10. Create: Hypertubes 0.6.0 changelog · changelog
  11. Create: Hypertubes 0.5.0-ALPHA changelog · changelog
  12. Create: Hypertubes 0.4.0 changelog · changelog
  13. Create: Hypertubes 0.4.0-SABLE-COMPAT changelog · changelog
  14. Create: Hypertubes 0.3.0 changelog · changelog
  15. Create: Hypertubes 0.2.6-hotfix changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.2.0 to 1.14.2 · 1.1.1 to 1.1.2

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Version in each release

48 releases, first in 1.0.0
FTB StoneBlock 4VersionJarWhere it came from
1.23.0
Oct 12, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.22.0
Sep 22, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.21.0
Sep 9, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.20.1
Sep 1, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.20.0
Aug 26, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.19.1
Aug 12, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.19.0
Aug 11, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.18.0
Aug 9, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.17.2
Jul 29, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.17.1
Jul 28, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.17.0
Jul 24, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.16.0
Jul 2, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.15.3
Jun 17, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.15.2
Jun 16, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.15.0
Jun 13, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.14.2
Jun 3, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.14.1
May 31, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.14.0
May 27, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.13.1
May 12, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.13.0
May 12, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.12.0
May 7, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.11.1
Apr 24, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.11.0
Apr 16, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.10.0
Apr 8, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.9.6
Apr 3, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.9.5
Apr 1, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.9.4
Mar 25, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.9.3
Mar 23, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.9.1
Mar 19, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.9.0
Mar 17, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.8.1
Mar 11, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.8.0
Feb 10, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.7.3
Feb 3, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.7.2
Feb 3, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.7.0
Jan 30, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.6.0
Jan 7, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.5.0
Dec 16, 2025
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.4.0
Dec 9, 2025
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.3.0
Dec 4, 2025
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.2.1
Nov 26, 2025
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.2.0
Nov 25, 2025
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
1.1.2
Nov 18, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release
1.1.1
Nov 17, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release
1.0.8
Nov 6, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release
1.0.7
Nov 4, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release
1.0.3
Nov 1, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release
1.0.1
Oct 30, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release
1.0.0
Oct 29, 2025
0.2.6-hotfixcreate_hypertube-0.2.6-hotfix-NEOFORGE.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

8 items from the 1.23.0 recipe dump.

FTB StoneBlock 4 quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Exploration (1)

Config options (how FTB StoneBlock 4 sets them)

8 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 8 settings →

Show settings
SettingFTB StoneBlock 4 valueMod default
Gameplay.allowFPVInsideTheTube
Allow first-person view inside the tube. Default is false for better experience.
config/create_hypertube-client.toml
falsenot documented
Collision Settings.tubeCollision
Whether hypertubes have solid collision along their curved path. When true,entities collide with it (you can stand on it, mobs can't pass through); travelers still pass through freely. When false, tubes are visual-only with no collision along the curve. Note: disabling only stops NEW tubes from gaining collision - existing tubes keep theirs until they are reconnected.
config/create_hypertube-server.toml
truenot documented
Travel Settings.entityBlacklist
Entities that CANNOT travel (used in BLACKLIST and TAG_WITH_BLACKLIST modes). Use entity registry names like 'minecraft:creeper' or 'minecraft:wither'
config/create_hypertube-server.toml
["minecraft:wither","minecraft:ender_dragon"]not documented
Travel Settings.entityListMode
How to handle entity travel permissions: TAG_ONLY - Use only the 'create_hypertube:traveller_entities' tag from datapacks WHITELIST - Only entities in the whitelist can travel (ignores tag) BLACKLIST - All entities can travel except those in the blacklist TAG_WITH_BLACKLIST - Use tag but exclude entities in the blacklist
config/create_hypertube-server.toml
BLACKLISTnot documented
Travel Settings.entityWhitelist
Entities that CAN travel (only used when mode is WHITELIST). Use entity registry names like 'minecraft:villager' or 'create:package'
config/create_hypertube-server.toml
["minecraft:player","minecraft:villager","minecraft:wandering_trader","create:package"]not documented
Stress Settings.acceleratorStressImpact
Stress impact of the Hyper Accelerator block.
config/create_hypertube-server.toml
44

Which FTB StoneBlock 4 mods work with Create: Hypertubes?

The FTB StoneBlock 4 mods that share the most recipes with Create: Hypertubes. Highlighted ones have a guide.

Where does Create: Hypertubes appear in the FTB StoneBlock 4 quest book?

Comments and tips

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