Create: Hypertubes guide for FTB StoneBlock 4 1.2.0 to 1.14.2
Create: Hypertubes guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.14.2 on Oct 16, 2026 · text last changed Oct 15, 2026
A newer release (1.23.0) is out Guide for the current version
Also applies to:All the Mods 10 5.2 to 6.2.1All the Mons 0.3.0-beta to 0.16.0-betaFTB Skies 2 1.11.0 to 1.19.0
- Sections
- 8
- Recipes shown
- 6
- Items named
- 9
- Quests covered
- 1
3 sections are written for this pack; 5 are shared from another pack's guide.
Every recipe and number here was checked against FTB StoneBlock 4 1.14.2's own files.
What is Create: Hypertubes?
3 parts
Same as in the FTB StoneBlock 4 1.21.0 guide
Create: Hypertubes is an addon for Create, inspired by the Hypertubes in Satisfactory. It lets you build tube networks that move players and entities across your world. You can make curvy, fun routes or long straight runs to power your logistics network.[1]
This pack ships version 0.6.0 of the mod.[2]
Who it is for
If you already use Create and want fast, seamless travel around your base or between builds, this is for you. The components are designed to fit into your existing Create progression.[1]
How it works
To get a network running, power a Hypertube Entrance Block with a cogwheel, then jump in and you get thrown along the tubes. The tube sections themselves are Hypertube Block blocks.[1][3]
Use a wrench on the entrance to pick its mode. In Automatic Lock Mode you can sneak to avoid being pulled into the tube. Fish and villagers can also ride the tubes with Automatic Lock Mode on. A first-person view while travelling can be enabled in the config files.[1]
You can also change how tubes connect visually with a wrench. For automation, attachments can change tube behavior or detect travellers.[1]
Where it fits in the pack
The mod has a quest in the exploration and combat chapter: a quest in "?". It asks you to obtain both the Hypertube Entrance Block and the Hypertube Block.[3]
How do you get started with Create: Hypertubes?
4 parts
Welcome to Create: Hypertubes! This addon lets you build tube networks that fling you and other entities across your world. You only need two items to get going: the tube itself and an entrance to jump into it. You'll make them in that order.[1][4]
Step 1: Make the tubes
Start with the Hypertube Block. The pack changed this recipe from the mod's own version, so follow the one below and not what you remember from other packs.[5]
Crafting Shaped
| any brass plates | any glass panes | any brass plates |
| any glass panes | Empty slot | any glass panes |
| any brass plates | any glass panes | any brass plates |
Recipe id: create_hypertube:hypertube
Step 2: Make an entrance
Next, craft the Hypertube Entrance Block. This is the block you walk into to get launched. It uses the mod's standard recipe.[5][6]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
Once you have both items, the quest a quest in "?" in the exploration and combat chapter is worth a look. Its tasks ask for exactly these two items.[4]
Step 3: Connect and power it
- Place a tube, then right-click it while holding another tube. Place the second tube and the connection is made. You can also connect tubes you've already placed.[6]
- Use a wrench on a tube to change its segment count.[6]
- Connect your entrance to the network and power it with a cogwheel. It needs at least 16 RPM before you can enter, and the faster it spins, the faster you travel.[1][6]
- Right-click the entrance with a wrench to change its mode.[1][6]
Next upgrades
Once your first line works, add an Hypertube Accelerator Block to speed up whoever is traveling through. Right-click it to switch to BRAKE mode. It is crafted from an entrance, and there are two recipes, one using a large cogwheel and one using a small cogwheel.[5][6]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
For automation, the Redstone Detector Tube Attachment lets a redstone signal change the mode of an accelerator or entrance. Attachments can also go on accelerators, on any side at the same time.[5][6]
Crafting Shaped
Recipe id: create_hypertube:redstone_detector_tube_attachment
The Tube Scanner Attachment detects entities traveling through the tube. It is made by sequenced assembly, and one of its inputs is the redstone detector attachment above.[5][6]
Sequenced Assembly (create)
Recipe id: create_hypertube:sequenced_assembly/tube_scanner
How does Create: Hypertubes work?
4 parts
Same as in the All the Mods 10 6.2.1 guide
Create: Hypertubes is an addon for Create, inspired by the hypertubes in Satisfactory. You build tube networks that move players and other entities around your world, and the whole system runs on Create's rotational power, so it fits right into the Create progression you're already doing.[1]
Building a tube network
The pack has changed the recipe for the Hypertube Block, so use the in-pack version shown below rather than an older recipe from the mod's default setup.[7]
Crafting Shaped
| any brass plates | any glass panes | any brass plates |
| any glass panes | Empty slot | any glass panes |
| any brass plates | any glass panes | any brass plates |
Recipe id: create_hypertube:hypertube
Recipe changed by the pack
- Hold a Hypertube Block and right-click a tube that's already placed.[8]
- Then place the second tube where you want the connection to go.[8]
- That's it: you now have a Hypertube connection between the two.[8]
You can also link tubes that are already placed, so you don't have to plan everything in advance. Use a wrench on a connection to change its segment count. The wrench is also how you customize how tube connections look, which is handy for smooth curves or long straight runs.[1][8]
Entrances and rotational power
The Hypertube Entrance Block is where travel starts. It connects to your tube network, and you jump into it to get launched through the tubes. To run it, power it with a cogwheel like any other Create machine.[1][8]
Speed matters here. The entrance needs at least 16 RPM before you can enter the tube, and the faster it spins, the faster you travel. If a trip feels slow, give the entrance more RPM.[8]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
Entrances have several modes. Right-click one with a wrench to switch between them. In Automatic Lock Mode, the entrance pulls things in by itself, so sneak if you want to walk past without getting sucked in.[1][8]
Players aren't the only travellers. Since version 0.2.0, fish and villagers can ride the tubes too. Switch the entrance to Automatic Lock Mode and they'll get pulled in and sent on their way.[1]
Unverified The sources don't list every entrance mode or give an exact travel speed for a given RPM. Test these in-game if you need precise numbers.
Accelerators
A Hypertube Accelerator Block speeds up entities that pass through it, which is great for keeping momentum on long routes. Right-click it to switch it into BRAKE mode when you want travellers to slow down instead.[8]
The pack has two recipes for the accelerator, so use whichever suits the parts you have on hand.[7]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
Attachments and automation
Attachments are how you automate your network. They let you control how tubes behave and detect who or what is travelling through them.[1]
- The Redstone Detector Tube Attachment lets a redstone signal change the mode of an accelerator or entrance.[8]
- The Tube Scanner Attachment detects entities travelling through the tube. It outputs power 8 for babies and 15 for adults, so you can tell them apart with redstone.[8]
- Attachments can be placed on accelerators, on any side, and several at the same time.[8]
Crafting Shaped
Recipe id: create_hypertube:redstone_detector_tube_attachment
The Tube Scanner is made through Create's sequenced assembly, with the Unfinished Tube Scanner as the in-progress item while it moves through the steps.[7]
Sequenced Assembly (create)
Recipe id: create_hypertube:sequenced_assembly/tube_scanner
Create sequenced assembly
Unverified Wiring a Tube Scanner's output into a Redstone Detector, for example to brake an accelerator only when certain entities pass, seems like a natural combo. The sources don't confirm how it behaves, so test it in a creative world first.
Unverified The mod's project page marks a tube splitter/junction, a Hypertube Cannon and tube collision as finished features, and says a first-person view can be enabled in the config. None of these appear in the pack's recipes or config sources, so it's unconfirmed whether or how they work in this pack.
How do you progress through Create: Hypertubes?
3 parts
Hypertubes has a short progression in this pack, and the pack's quest book only covers the first step. The later steps below follow the in-pack recipes, so treat the order as a suggested path rather than something the quests walk you through.[4][5]
First tier: tubes and entrances
The quest a quest in "?" sits in the pack's exploration and combat chapter. Its tasks are to obtain the Hypertube Entrance Block and the Hypertube Block. That makes these two items the pack's starting point for the mod.[4]
The pack has changed the recipe for the Hypertube Block. What you see below is the pack's version, not the mod default.[5]
Crafting Shaped
| any brass plates | any glass panes | any brass plates |
| any glass panes | Empty slot | any glass panes |
| any brass plates | any glass panes | any brass plates |
Recipe id: create_hypertube:hypertube
This recipe is changed by the pack.
The Hypertube Entrance Block uses the mod's own recipe, which the pack does not change.[5]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
This is the mod's own recipe.
Second tier: the accelerator
The Hypertube Accelerator Block has two crafting recipes, a large cogwheel version and a small cogwheel version. Both are the mod's own recipes, both give the same block, and both take the entrance block as an input, so craft the entrance first.[5]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
Large cogwheel version, the mod's own recipe.
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Small cogwheel version, the mod's own recipe.
Third tier: attachments
The Redstone Detector Tube Attachment is a regular crafting recipe from the mod, unchanged by the pack.[5]
Crafting Shaped
Recipe id: create_hypertube:redstone_detector_tube_attachment
This is the mod's own recipe.
The Tube Scanner Attachment is the last step. It is made with a Create sequenced assembly recipe, and the Redstone Detector Tube Attachment is one of its inputs. The assembly passes through Unfinished Tube Scanner, which is also listed as an output of the recipe.[5]
Sequenced Assembly (create)
Recipe id: create_hypertube:sequenced_assembly/tube_scanner
This is the mod's own sequenced assembly recipe.
How does Create: Hypertubes work with other mods?
3 parts
Same as in the All the Mods 10 6.2.1 guide
Create: Hypertubes is an addon for Create, built around Satisfactory-style tubes that move players and entities around your world. Its components are designed to slot into your existing Create progression, so most of the integration here is with Create itself.[1]
In this pack, every Hypertubes recipe that links to another mod pulls in Create parts, plus a few vanilla items. That means you need a working Create setup before you can start building a tube network.[7]
Getting into the tubes
Your starting point is the Hypertube Entrance Block. It's crafted at a regular crafting table using Create components. To run it, you power it with a cogwheel, just like any other Create machine.[1][7]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
You can also change the entrance's mode with a wrench. If you're in Automatic Lock Mode, sneak to avoid getting pulled into the tube.[1]
Speeding things up
The Hypertube Accelerator Block is an upgrade built from a Hypertube Entrance Block combined with Create parts. There are two versions of the recipe, one using a Large Cogwheel and one using a regular Cogwheel, so use whichever you have more of.[7]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
Large cogwheel version
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Small cogwheel version
Automation attachments
Attachments let you automate tube behavior and detect travellers. The Redstone Detector Tube Attachment is a shaped crafting recipe that mixes Create parts with a vanilla Comparator.[1][7]
Crafting Shaped
Recipe id: create_hypertube:redstone_detector_tube_attachment
The Tube Scanner Attachment goes one step further. It's made with Create's sequenced assembly rather than a crafting table, and passes through an Unfinished Tube Scanner along the way. Get your sequenced assembly line running before you aim for this one.[7]
Sequenced Assembly (create)
Recipe id: create_hypertube:sequenced_assembly/tube_scanner
Which FTB StoneBlock 4 quests use Create: Hypertubes?
Same as in the FTB StoneBlock 4 1.21.0 guide
This mod has a single quest in the pack, so there is no long questline to follow. It sits in the exploration and combat chapter.[3]
The quest a quest in "?" has no title in the quest book. It has two item tasks: a Hypertube Entrance Block and a Hypertube Block.[3]
Because it is the only quest for this mod, there is no order to follow between Create: Hypertubes quests. Get both blocks and you have covered everything the quest asks for.[3]
Which Create: Hypertubes config options matter?
4 parts
Same as in the FTB Skies 2 1.18.2 guide
Create: Hypertubes has only a handful of options, covering who can ride, how fast the tubes are, how much stress the machines cost, and whether you can use first person inside the tube. Here is exactly how this pack sets them.[9][10]
Who can travel
The pack sets [[config:config/create_hypertube-server.toml#Travel Settings.entityListMode]] to BLACKLIST. In that mode every entity can travel except the ones on the blacklist. The other modes the config allows are TAG_ONLY, WHITELIST and TAG_WITH_BLACKLIST.[10]
- [[config:config/create_hypertube-server.toml#Travel Settings.entityBlacklist]] is set to minecraft:wither and minecraft:ender_dragon. The Wither and the Ender Dragon cannot ride, and everything else can.[10]
- [[config:config/create_hypertube-server.toml#Travel Settings.entityWhitelist]] lists the player, villager, wandering trader and Create package. It is only used in WHITELIST mode, so with the pack's BLACKLIST setting it has no effect unless you change the mode.[10]
Speed
[[config:config/create_hypertube-server.toml#Travel Settings.speedMultiplier]] is 1 in this pack, which is the mod default and normal tube speed. The allowed range is 0.5 to 99.0. The config itself labels this option highly experimental, so expect odd behavior if you push it far.[10]
Stress
Both machines use the mod's default stress impact of 4 in this pack. That covers the Hyper Entrance ([[config:config/create_hypertube-server.toml#Stress Settings.entranceStressImpact]]) and the Hyper Accelerator ([[config:config/create_hypertube-server.toml#Stress Settings.acceleratorStressImpact]]). Both options accept values from 0.0 to 100.0.[10]
First-person view
This is a client-side option. Gameplay.allowFPVInsideTheTube is false, which the config comments say is the default, chosen for a better experience. The mod's project page says you can enable first-person view in the config files, so set it to true in your own client config if you want to ride that way.[1][9]
What changed in Create: Hypertubes between versions?
4 parts
FTB StoneBlock 4 1.14.2 ships Create: Hypertubes 0.4.0-SABLE-COMPAT, and the mod has been in the pack since StoneBlock 4 1.0.0 or earlier. Here are the notable changes from the mod's own changelogs, newest first.[11]
0.4.0-SABLE-COMPAT (the version in this pack)
- Fixed compatibility with Sable.[12]
0.4.0
The headline of this release is Ponder support. The changelog also warns that this update may break tube connections made in versions older than 0.3.0.[13]
- You can now use Ponder on all Hypertube items and blocks.[13]
- Travel and placement are now block-relative, so WorldEdit works properly. Rotating with WorldEdit is still a bit messy.[13]
- Fixed visual glitches related to long-distance tube connections.[13]
0.3.0
This is the release where automation arrived, with two new Tube Attachments and control over who can ride the tubes.[14]
- You can fully customize which entities are allowed to travel through the tube, via config or datapack.[14]
- Added the Tube Scanner Attachment, which emits a redstone signal when any entity passes through.[14]
- Added the Redstone Detector Attachment, which changes the tube state when powered.[14]
- The player now always exits from the front of the tube.[14]
- Fixed a camera crash glitch with Immersive Portals.[14]
- Fixed a Steam 'n Rails dismount issue.[14]
- Fixed tube desync when changing the segment amount.[14]
0.2.6 hotfix
Sources
- Create: Hypertubes project page (modrinth) · official mod data
- FTB StoneBlock 4 1.21.0 mod list · pack file
- FTB StoneBlock 4 1.21.0 quests: "exploration__combat" · pack file
- FTB StoneBlock 4 1.14.2 quests: "exploration__combat" · pack file
- FTB StoneBlock 4 1.14.2 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
- create_hypertube tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 6.2.1 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
- create_hypertube tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.18.2 config: config/create_hypertube-client.toml · pack file
- FTB Skies 2 1.18.2 config: config/create_hypertube-server.toml · pack file
- FTB StoneBlock 4 1.14.2 mod list · pack file
- Create: Hypertubes 0.4.0-SABLE-COMPAT changelog · changelog
- Create: Hypertubes 0.4.0 changelog · changelog
- Create: Hypertubes 0.3.0 changelog · changelog
- Create: Hypertubes 0.2.6-hotfix changelog · changelog
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.15.2 to 1.23.0 · 1.1.1 to 1.1.2