Create: Hypertubes guide for FTB StoneBlock 4 1.1.1 to 1.1.2
Create: Hypertubes guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.1.2 on Oct 16, 2026 · text last changed Oct 15, 2026
A newer release (1.23.0) is out Guide for the current version
Also applies to:All the Mods 10 4.3 to 5.1FTB Skies 2 1.6.0 to 1.10.2
- Sections
- 8
- Recipes shown
- 4
- Items named
- 5
- Quests covered
- 1
3 sections are written for this pack; 5 are shared from another pack's guide.
Every recipe and number here was checked against FTB StoneBlock 4 1.1.2's own files.
What is Create: Hypertubes?
3 parts
Same as in the FTB StoneBlock 4 1.21.0 guide
Create: Hypertubes is an addon for Create, inspired by the Hypertubes in Satisfactory. It lets you build tube networks that move players and entities across your world. You can make curvy, fun routes or long straight runs to power your logistics network.[1]
This pack ships version 0.6.0 of the mod.[2]
Who it is for
If you already use Create and want fast, seamless travel around your base or between builds, this is for you. The components are designed to fit into your existing Create progression.[1]
How it works
To get a network running, power a Hypertube Entrance Block with a cogwheel, then jump in and you get thrown along the tubes. The tube sections themselves are Hypertube Block blocks.[1][3]
Use a wrench on the entrance to pick its mode. In Automatic Lock Mode you can sneak to avoid being pulled into the tube. Fish and villagers can also ride the tubes with Automatic Lock Mode on. A first-person view while travelling can be enabled in the config files.[1]
You can also change how tubes connect visually with a wrench. For automation, attachments can change tube behavior or detect travellers.[1]
Where it fits in the pack
The mod has a quest in the exploration and combat chapter: a quest in "?". It asks you to obtain both the Hypertube Entrance Block and the Hypertube Block.[3]
How do you get started with Create: Hypertubes?
4 parts
Create: Hypertubes is a Create addon for moving players and entities through tube networks, in the style of Satisfactory hypertubes. Getting started takes only a couple of crafts, so here is the order I'd go in.[1]
First, make a Hypertube Entrance
Start with the Hypertube Entrance Block. It is the block you jump into to be thrown across your world. This is the mod's own recipe, and the pack hasn't changed it.[1][4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
This is the mod's own recipe, unchanged in the pack.
Next, craft the Hypertube blocks
Then craft the Hypertube Block itself, the tube piece for your route. The pack has changed this recipe from the mod's version, so use the one below.[4]
Crafting Shaped
| any brass plates | any glass panes | any brass plates |
| any glass panes | Empty slot | any glass panes |
| any brass plates | any glass panes | any brass plates |
Recipe id: create_hypertube:hypertube
This recipe is changed by the pack.
If you follow the quest book, a quest in "?" has exactly these two items as its tasks: the entrance and the tube.[5]
Power the entrance and jump in
To get a network running, power a Hypertube Entrance with a cogwheel. Then jump in and you'll be thrown along the tube.[1]
Add an accelerator later
Once your first line works, you can craft the Hypertube Accelerator Block. It has two recipes, one using a small cogwheel and one using a large cogwheel, and both give the same block.[4]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Small cogwheel version, a mod recipe unchanged by the pack.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
Large cogwheel version, a mod recipe unchanged by the pack.
How does Create: Hypertubes work?
7 parts
Same as in the All the Mods 10 4.5 guide
Create: Hypertubes is an addon for Create inspired by the hypertubes in Satisfactory. You build networks of tubes that move players and other entities around your world, either as twisty, fun rides full of curves or as long, straight lines for getting places quickly.[1]
The mod is still in active development, and its author warns that features may change and bugs are expected, so treat the details below as a snapshot rather than a final spec.[1]
The two building blocks
In this pack the mod has two craftable pieces: the Hypertube Block, which forms the tube itself, and the Hypertube Entrance Block, which is where you jump in.[6]
Crafting Shaped
| any brass plates | any glass panes | any brass plates |
| any glass panes | Empty slot | any glass panes |
| any brass plates | any glass panes | any brass plates |
Recipe id: create_hypertube:hypertube
This pack changed this recipe, so it may differ from what you see in videos of the standalone mod.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
The Hypertube Entrance is built from Create parts, including a Cogwheel and a Smart Chute, so it fits right into the Create progression you're already working through.[6]
Powering a network
Getting a network running is refreshingly simple: power the Hypertube Entrance with a cogwheel and it's ready to go. The entrance is the part that takes rotational power, so plan your shafts and cogwheels around wherever your entrances sit.[1]
Unverified How much rotational speed or stress an entrance needs, and whether faster rotation makes travel faster, isn't documented in the available sources.
Traveling
To ride, you jump into a powered Hypertube Entrance and get thrown along the tube to wherever it leads. The tubes are made to carry both players and other entities, not just you.[1]
Unverified The mod's project page says first-person view while traveling can be turned on in the config files, but no config files for this mod are available from the pack, so the exact option can't be confirmed here.
Entrance modes
Use a wrench on a Hypertube Entrance to switch it between modes. One of these is Automatic Lock Mode, which pulls things in on its own.[1]
Moving mobs
Since version 0.2.0 of the mod, fish and villagers can travel through the tubes too. Switch the entrance to Automatic Lock Mode and they'll be carried through the network, which opens up some fun options for moving villagers to a trading hall without the usual boat-and-rail hassle.[1]
Unverified The project page's feature checklist marks other mobs as able to use tubes as well, but it doesn't say which ones or how they behave, so test with your own mobs before relying on it.
Customizing tube connections
You can change how tube connections look by using a wrench on them. The author describes this as the first step toward fuller visual customization.[1]
Automation with attachments
The mod supports automating tube behavior and detecting travelers through attachments, so you can have your network react when something passes through.[1]
Unverified The project page's checklist marks tube collision, a tube accelerator, a splitter or junction, a Hypertube Cannon and redstone automation as done. None of these appear in the pack's recipe dump for this mod, so it's unconfirmed whether they exist as separate blocks in this pack, how you'd get them, or how they work.
How do you progress through Create: Hypertubes?
4 parts
Hypertubes has a short progression in this pack. The sources don't define formal tiers, so this section walks through the order the quest and the recipes give you.[4][5]
The quest
The quest for this mod is a quest in "?", in the pack's exploration and combat chapter. It has no title in the quest file. Its tasks are the Hypertube Entrance Block and the Hypertube Block.[5]
Hypertube Block
The pack changes the recipe for the Hypertube Block. What you see below is the pack's version, not the mod's default.[4]
Crafting Shaped
| any brass plates | any glass panes | any brass plates |
| any glass panes | Empty slot | any glass panes |
| any brass plates | any glass panes | any brass plates |
Recipe id: create_hypertube:hypertube
Hypertube Entrance Block
The Hypertube Entrance Block uses the mod's own recipe, which the pack leaves unchanged.[4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
Hypertube Accelerator Block
The Hypertube Accelerator Block comes after the entrance block, because the entrance block is used to craft it. There is a small cogwheel version and a large cogwheel version, and both are the mod's own recipes, unchanged by the pack.[4]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
How does Create: Hypertubes work with other mods?
2 parts
Same as in the All the Mods 10 5.1 guide
Create: Hypertubes is an addon for Create, so its main connection in this pack is with Create itself. Its components are meant to slot into your existing Create progression, and every crafting recipe that links it to another mod in this pack uses Create parts.[1][7]
Crafting with Create components
The Hypertube Entrance Block is your starting point for any tube network. Its recipe uses Create components and one vanilla item, so you'll want some Create production running before you build your first tube. This pack uses the mod's own recipe here, not a modified one.[7]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hypertube_entrance
The Hypertube Accelerator Block is crafted from a Hypertube Entrance Block plus Create parts. It has two recipe variants, so you can use whichever matches the parts you have. Both are the mod's own recipes.[7]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: create_hypertube:hyper_accelerator_small_cogwheel
Cogwheel variant
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: create_hypertube:hyper_accelerator_large_cogwheel
Large Cogwheel variant
Running on Create power
Hypertubes also plugs straight into Create's kinetic system. To get your network going, you power a Hypertube Entrance with a cogwheel, and then you can jump in.[1]
You use a wrench to change a Hypertube Entrance's mode and to customize how tube connections look. In Automatic Lock Mode, you can sneak to avoid being pulled into the tube.[1]
Unverified This pack has no quests involving Create: Hypertubes, and the in-pack recipes don't show any links to mods other than Create. Integrations with other mods in the pack, such as with their mobs or transport systems, could not be confirmed.
Which FTB StoneBlock 4 quests use Create: Hypertubes?
Same as in the FTB StoneBlock 4 1.21.0 guide
This mod has a single quest in the pack, so there is no long questline to follow. It sits in the exploration and combat chapter.[3]
The quest a quest in "?" has no title in the quest book. It has two item tasks: a Hypertube Entrance Block and a Hypertube Block.[3]
Because it is the only quest for this mod, there is no order to follow between Create: Hypertubes quests. Get both blocks and you have covered everything the quest asks for.[3]
Which Create: Hypertubes config options matter?
3 parts
Same as in the FTB Skies 2 1.10.2 guide
Good news: Hypertubes is pretty low-maintenance in this pack. The values below are the ones you're most likely to touch, and every one of them matches the mod default or is simply switched on. The pack doesn't change any of them, so you can build tubes without hunting through config files first.[8][9]
Travel settings (server)
- [[config:config/create_hypertube-server.toml#Travel Settings.speedMultiplier]] is set to 1, which is the mod default and normal tube speed. It accepts values from 0.5 to 99.0, but the config describes it as highly experimental, so expect surprises if you crank it up.[9]
- [[config:config/create_hypertube-server.toml#Travel Settings.allowVillagerTravel]] is true, so villagers can ride through your tubes.[9]
- [[config:config/create_hypertube-server.toml#Travel Settings.allowFishTravel]] is true as well. The config labels fish travel as experimental. To get fish and villagers moving, the mod's page says to turn on Automatic Lock Mode on the entrance.[1][9]
Stress settings (server)
If you're powering a big network with Create's rotational force, these two matter. [[config:config/create_hypertube-server.toml#Stress Settings.entranceStressImpact]] for the Hyper Entrance and [[config:config/create_hypertube-server.toml#Stress Settings.acceleratorStressImpact]] for the Hyper Accelerator are both set to 4. That is the mod default for each. Both accept values from 0.0 to 100.0.[9]
First-person view (client)
Gameplay.allowFPVInsideTheTube is false in this pack, which is the mod default. The config notes that this gives a better experience. If you'd rather ride in first person, the mod's page says you can enable it in the config files.[1][8]
What changed in Create: Hypertubes between versions?
FTB StoneBlock 4 1.1.2 ships Create: Hypertubes 0.2.6-hotfix, the NeoForge build. The mod has been in the pack since 1.0.0 or earlier, so you've had hypertubes available from the start.[10]
The mod's own changelog for the 0.2.6 hotfix lists two fixes:[11]
- Fixed a server crash when breaking the Accelerator block.[11]
- Fixed items not stacking after creating a connection. The changelog lists this one for Forge 1.20.1, so whether it applies to the NeoForge build in this pack isn't stated.[10][11]
If you run a server, the Accelerator crash fix is the one that matters most to you, since breaking that block no longer takes the server down in this version.[10][11]
Unverified No pack changelog entries for this mod were available, so any changes to Create: Hypertubes between individual StoneBlock 4 releases are unverified.
Sources
- Create: Hypertubes project page (modrinth) · official mod data
- FTB StoneBlock 4 1.21.0 mod list · pack file
- FTB StoneBlock 4 1.21.0 quests: "exploration__combat" · pack file
- FTB StoneBlock 4 1.1.2 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
- FTB StoneBlock 4 1.1.2 quests: "exploration__combat" · pack file
- All the Mods 10 4.5 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
- All the Mods 10 5.1 recipe dump: recipes connecting Create: Hypertubes with other mods · pack recipe dump
- FTB Skies 2 1.10.2 config: config/create_hypertube-client.toml · pack file
- FTB Skies 2 1.10.2 config: config/create_hypertube-server.toml · pack file
- FTB StoneBlock 4 1.1.2 mod list · pack file
- Create: Hypertubes 0.2.6-hotfix changelog · changelog
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.15.2 to 1.23.0 · 1.2.0 to 1.14.2