Create: Hypertubes in All the Mons

All the Mons 1.3.0 ships version 0.6.0 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 4 other packs →

Create: Hypertubes is a mod in All the Mons 1.3.0, where it is version 0.6.0. Travel arround the world with tubes! (Summary from the mod's Modrinth page.)

What is Create: Hypertubes?

1 part

Create: Hypertubes is an addon for Create, inspired by the hypertubes in Satisfactory. You build tube systems that move players and entities around your world, with curves or long straight runs. This pack includes version 0.6.0.[1][2]

The mod fits into normal Create progression. To get a tube running, power a Hypertube Entrance with a cogwheel, then jump in and you get thrown along the tube.[1]

What you can do with it

  • Use a wrench on the Hypertube Entrance to pick its mode. In Automatic Lock Mode you can sneak to avoid being pulled into the tube.[1]
  • Since version 0.2.0, fish and villagers can travel through the tubes too. Turn on Automatic Lock Mode and they go.[1]
  • Use a wrench to customize how tubes connect visually.[1]
  • Attachments let you automate tube behavior or detect travellers.[1]
  • The project page marks tube collision, an accelerator, a splitter/junction, a Hypertube Cannon and redstone automation as done. Colored tubes and customizations are still planned.[1]
  • First person view can be enabled in the mod's config files.[1]
Watch out: The mod's author says it is in active development, so features may change and bugs are expected.[1]

How do you get started with Create: Hypertubes?

4 parts

Create: Hypertubes is a Create addon that lets you build tube networks to fling players and entities around your world. Getting started is simple: lay some tubes, then power a Hypertube Entrance Block with a cogwheel and you're ready to travel.[1][3]

Step 1: Make Hypertube Blocks

Everything starts with Hypertube Block. This pack changed the recipe, and one craft gives you 16 tubes, so you can lay a decent stretch of line right away.[4]

16× Hypertube BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any brass platesany glass panesany brass plates
any glass panesEmpty slotany glass panes
any brass platesany glass panesany brass plates

Recipe id: create_hypertube:hypertube

To connect two tubes, right click a placed tube while holding another tube, then place the second one. You can also connect tubes that are already placed. A wrench changes the tube segment count.[3]

Step 2: Make a Hypertube Funnel

The Hypertube Funnel is the next item to make, and this pack changed its recipe too. The Entrance and the Accelerator recipes below are both built around it, so make it before them.[4]

Hypertube FunnelChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany brass platesEmpty slot
Empty slotHypertube BlockEmpty slot
Empty slotDried KelpEmpty slot

Recipe id: create_hypertube:hypertube_funnel

Step 3: Make a Hypertube Entrance

The Hypertube Entrance Block is your way into the network. Its recipe is the mod's own, unchanged by the pack.[4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

  • To enter the tube you need to power the Entrance with at least 16 RPM. The faster it spins, the faster you travel.[3]
  • Right click the Entrance with a wrench to change its mode. In Automatic Lock Mode you can sneak to avoid being pulled into the tube.[1][3]
  • Fish and villagers can travel through the tubes too. Just turn on Automatic Lock Mode and watch them go.[1]

Once your first line works

The Hypertube Accelerator Block increases the speed of entities travelling the tube, and right clicking it switches it to Brake mode. Its recipe is the mod's own.[3][4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

The Hypertube Splitter links up to three tubes, so you can branch a line. While travelling you pick the path with your movement keys, and a wrench cycles the Splitter modes. The pack changed this recipe.[3][4]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

For automation, the Redstone Detector Tube Attachment lets a Redstone signal change the Accelerator or Entrance mode. The Tube Scanner Attachment detects entities travelling the tube, and the pack changed its sequenced assembly recipe. You can place attachments on accelerators, on any side at the same time.[3][4]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

The pack changed this sequenced assembly recipe for the Tube Scanner Attachment.

How does Create: Hypertubes work?

5 parts

Same as in the All the Mods 10 8.1 guide

Create: Hypertubes is a Create addon inspired by Satisfactory's hypertubes. You build tube networks that move players and other entities around quickly. The mod is still in active development, so features can change and bugs are expected.[1]

Building a tube line

Connecting tubes is simple. Right click a placed Hypertube Block while holding another tube, then place the second one and the connection exists. You can also connect tubes that are already placed. A wrench changes the tube's segment count, and the mod's project page says you can also use it to customize how tubes connect.[1][5][6]

The pack changes the recipe for the Hypertube Block, so don't rely on the mod's default. This is the in-pack version:[6]

16× Hypertube BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any brass platesany glass panesany brass plates
any glass panesEmpty slotany glass panes
any brass platesany glass panesany brass plates

Recipe id: create_hypertube:hypertube

Entrances

An Hypertube Entrance Block connects you to the network. To get in, it has to be powered with at least 16 RPM, and the faster it spins, the faster you travel. A cogwheel driving the entrance is all it takes to get a network running.[1][5][6]

Right click the entrance with a wrench to change its mode. In Automatic Lock Mode you get pulled into the tube automatically, and you can sneak to avoid that. The project page also says that mode is what lets fish and villagers travel the tubes.[1][5]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

Both the entrance and the accelerator use the Hypertube Funnel as an ingredient. The pack changes the funnel recipe too.[6]

Hypertube FunnelChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany brass platesEmpty slot
Empty slotHypertube BlockEmpty slot
Empty slotDried KelpEmpty slot

Recipe id: create_hypertube:hypertube_funnel

Accelerators

A Hypertube Accelerator Block increases the speed of entities traveling through the tube. Right click it to switch it to BRAKE mode.[5][6]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

Splitters

The Hypertube Splitter links up to three tubes and branches a line into multiple paths. While traveling, you pick which way to go with your movement keys. Right click the splitter with a wrench to cycle its modes.[5]

  • Continue mode: travelers always keep going through the side tubes.[5]
  • Center mode: travelers are always routed through the front tube.[5]
  • A Redstone Detector Attachment can toggle between these two forced modes.[5]

The pack changes the Splitter recipe, and it is a mechanical crafting recipe:[6]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

Attachments and automation

Attachments are how you automate a network. You can place them in accelerators, on any side and several at once.[1][5]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

The Tube Scanner is made by sequenced assembly, and the pack changes that recipe. Its process uses the Unfinished Tube Scanner item.[6]

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

Unverified The sources don't say how much stress the entrance or accelerators use, what the exact travel speeds are, or whether tubes can carry items or fluids. The pack also has no config files for this mod, so none of that is confirmed here.

How do you progress through Create: Hypertubes?

2 parts

Same as in the All the Mods 10 4.5 guide

This one's refreshingly simple. In this pack, Create: Hypertubes has two crafting recipes, one for the Hypertube Block and one for the Hypertube Entrance Block. Both are regular shaped crafting recipes, so you can make them at a normal crafting table.[7]

Hypertube Block

Heads up: the pack changed the recipe for the Hypertube Block, so if you've crafted it in another pack, don't go by memory. Check the in-pack recipe below. It uses item tags, so any item that matches a tag will work.[7]

16× Hypertube BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any brass platesany glass panesany brass plates
any glass panesEmpty slotany glass panes
any brass platesany glass panesany brass plates

Recipe id: create_hypertube:hypertube

Changed by the pack

Hypertube Entrance Block

The Hypertube Entrance Block uses the mod's own recipe, unchanged by the pack. It needs a few parts from Create, so get some basic Create crafting going before you make one.[7]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

Unverified The available sources don't define any tier system, upgrade path or quest line for this mod in the pack. They only cover the two crafting recipes above, so any further progression steps are unconfirmed.

How does Create: Hypertubes work with other mods?

3 parts

Create: Hypertubes is an addon for Create, and that is where every connection in this pack comes from. The recipes below are the ones that mix Hypertubes items with Create items.[1][4]

Even in play it leans on Create: to get a network running, you power a Hypertube Entrance Block with a Cogwheel.[1][4]

Entrance and accelerator

The entrance block and the accelerator block are both crafted with Create parts alongside the Hypertube Funnel. These are the mod's own recipes, and the sources don't show the pack changing them.[4]

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
Empty slotCogwheelEmpty slot
Empty slotSmart ChuteEmpty slot

Recipe id: create_hypertube:hypertube_entrance

The entrance block pairs the Hypertube Funnel with Create parts.

Crafting Shaped

Crafting Shaped
Empty slotHypertube FunnelEmpty slot
CogwheelPrecision MechanismCogwheel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hyper_accelerator_small_cogwheel

The accelerator block also pairs the Hypertube Funnel with Create parts.

Splitter

The pack changed the Hypertube Splitter recipe. It is a Create mechanical crafting recipe that uses a Transmitter and brass plates, so you need to be well into Create's brass tier before you can split a tube.[4]

Hypertube SplitterChanged by the pack

Mechanical Crafting (create)

Mechanical Crafting (create)
any brass platesTransmitterany brass plates
Hypertube FunnelHypertube BlockHypertube Funnel
Empty slotHypertube FunnelEmpty slot

Recipe id: create_hypertube:hypertube_junction

Pack-changed recipe, made with Create's mechanical crafting.

Redstone detector and tube scanner

The Redstone Detector Tube Attachment is a normal crafting recipe that mixes Create items with a vanilla Comparator.[4]

Crafting Shaped

Crafting Shaped
Andesite AlloyComparatorAndesite Alloy
Andesite AlloyBrass HandAndesite Alloy

Recipe id: create_hypertube:redstone_detector_tube_attachment

Mod recipe, not changed by the pack.

The Tube Scanner Attachment comes from a Create sequenced assembly recipe that the pack changed. The process passes through the Unfinished Tube Scanner stage and brings in Create's Electron Tube. The recipe block below shows the exact in-pack version.[4]

Tube Scanner AttachmentChanged by the pack

Sequenced Assembly (create)

Recipe id: create_hypertube:sequenced_assembly/tube_scanner

Pack-changed sequenced assembly recipe.

What changed in Create: Hypertubes between versions?

4 parts

All the Mons 1.3.0 ships Create: Hypertubes 0.6.0, the newest release covered here. The mod has been in the pack since All the Mons 0.3.0-beta or earlier. Here is what changed in each release, newest first, so you know where each feature came from.[2]

0.6.0 (the version in your pack)

This release is backward-compatible, but collision will not be added to tubes that were already placed.[8]

  • Tube segments now have collisions.[8]
  • New Tube Escape mechanic: hold the Sneak key while traveling through a tube to escape from soft locks.[8]
  • New camera transition when entering and exiting tubes, and much smoother camera movement.[8]
  • A Ponder scene for the Hypertube Splitter, and you can view the Splitter path while wearing Goggles.[8]
  • You can now place tubes continuously, and angle detection when placing tubes is improved.[8]
  • Lights now illuminate only the adjacent tube segment instead of the entire connected tube.[8]

0.5.0-ALPHA

This was the Splitter and Junction update, released as an alpha test version to gather feedback, not as a final release. It introduced branching tube networks with multiple possible paths.[9]

  • Junctions can redirect travelers through different routes, either by redstone or manually with WASD.[9]
  • You can view the selected path with Goggles and change the Junction mode with a Wrench.[9]
  • Hypertube Accelerators now play a higher-pitched sound when something passes through.[9]
  • Client-side movement synchronization improved, visual jitter during travel was reduced, and desync between client and server was fixed.[9]
  • Some crafting recipes were reworked to feel more immersive. The changelog does not say which ones.[9]

0.4.0 and 0.4.0-SABLE-COMPAT

Version 0.4.0 added Ponder for all Hypertube items and blocks. Travel and placement became block-relative, so WorldEdit works properly, though rotating with WorldEdit is still a bit messy. It also fixed visual glitches with long-distance tube connections.[10]

Watch out: The 0.4.0 update may break tube connections from versions older than 0.3.0.[10]

A separate build tagged 0.4.0-SABLE-COMPAT fixed compatibility with Sable.[11]

0.3.0

This was the start of the automation era for Hypertubes. You can fully customize which entities may travel through the tube, via config or datapack. It also added new Tube Attachments: the Tube Scanner Attachment, which emits a redstone signal when any entity passes through, and the Redstone Detector Attachment, which changes the tube state when powered.[12]

  • The player now always exits from the front of the tube.[12]
  • Fixed a camera crash glitch with Immersive Portals.[12]
  • Fixed a Steam 'n Rails dismount issue.[12]
  • Fixed tube desync when changing the segment amount.[12]

Sources

  1. Create: Hypertubes project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. create_hypertube names, screen text and descriptions (English lang file) · official mod data
  4. All the Mons 1.3.0 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
  5. create_hypertube tooltips and descriptions (English lang file) · official mod data
  6. All the Mods 10 8.1 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
  7. All the Mods 10 4.5 recipe dump: recipes making Create: Hypertubes items · pack recipe dump
  8. Create: Hypertubes 0.6.0 changelog · changelog
  9. Create: Hypertubes 0.5.0-ALPHA changelog · changelog
  10. Create: Hypertubes 0.4.0 changelog · changelog
  11. Create: Hypertubes 0.4.0-SABLE-COMPAT changelog · changelog
  12. Create: Hypertubes 0.3.0 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.3.0-beta to 0.16.0-beta

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.2.0
Aug 3, 2026
0.6.0create_hypertube-0.6.0-NEOFORGE.jarFrom the published release
1.1.1
Jul 14, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.1.0
Jul 14, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.0.1
Jul 2, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.0.0
Jul 2, 2026
0.5.0-ALPHAcreate_hypertube-0.5.0-ALPHA-NEOFORGE.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.0.0-rc.6
May 20, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.0.0-rc.5
May 14, 2026
0.4.0-SABLE-COMPATcreate_hypertube-0.4.0-SABLE-COMPAT-NEOFORGE.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.18.0-beta
Apr 8, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.17.0-beta
Apr 7, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.16.0-beta
Apr 5, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.15.0-beta
Apr 2, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.14.1-beta
Mar 31, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.14.0-beta
Mar 18, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.13.0-beta
Mar 18, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.12.0-beta
Mar 6, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.11.0-beta
Feb 24, 2026
0.4.0create_hypertube-0.4.0-NEOFORGE.jarFrom the published release
0.10.0-beta
Feb 6, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
0.9.0-beta
Jan 30, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
0.8.0-beta
Jan 30, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
0.7.0-beta
Jan 29, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
0.6.0-beta
Jan 26, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
0.4.0-beta
Jan 25, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release
0.3.0-beta
Jan 22, 2026
0.3.0create_hypertube-0.3.0-NEOFORGE.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

8 items from the 1.3.0 recipe dump.

Which All the Mons mods work with Create: Hypertubes?

The All the Mons mods that share the most recipes with Create: Hypertubes. Highlighted ones have a guide.

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