RFTools Power in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.21-7.0.6 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Also in 5 other packs →

RFTools Power is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21-7.0.6. RFTools addon for all power generator/storage (Summary from the mod's Modrinth page.)

What is RFTools Power?

1 part

Same as in the All the Mods 10 2.36 guide

RFTools Power is an addon for the RFTools mods that handles power. It gives you several ways to generate energy and a couple of ways to store a lot of it, so it's a good pick if you're already running RFTools machines and want power that fits the same family.[1]

This pack ships RFTools Power version 1.21-7.0.1.[2]

What you get

  • A simple generator that burns coal or charcoal, which is your easy entry point into power.[1]
  • The blazing generator, which makes power from blaze rods.[1]
  • The endergenic generator, which makes power from ender pearls.[1]
  • A dimensional powercell that stores power and moves it across great distances, even between dimensions.[1]
  • A power storage multiblock for when you need to bank a lot of power.[1]

The generators follow a clear path: coal in the early game, blaze rods once you've been to the Nether, and ender pearls after that. On the storage side, the dimensional powercell is the one to reach for if your base is spread out or you want power in another dimension.[1]

Tip: RFTools Power needs RFTools Base to work, so if you're poking around the RFTools mods, keep in mind the two go together.[1]

Unverified No quest or progression data from this pack is available for this mod, so its exact place in the pack's progression is unconfirmed.

How do you get started with RFTools Power?

5 parts

RFTools Power is all about making RF and storing it. It needs RFTools Base to work, so you will be crafting with parts from that mod too. Here is the order I would tackle things in: a simple generator, somewhere to store the power, a way to see it, and then the blaze rod upgrade.[1]

Start with the Coal Generator

The Coal Generator is the entry-level power source. It makes RF/FE from coal or charcoal. In this pack it generates 60 RF per tick (general.coalgenerator.generatePerTick), and each coal lasts 600 ticks (general.coalgenerator.ticksPerCoal). Both match the mod defaults.[3][4]

Build a Powercell

Next, give that power somewhere to go. The Powercell (Low) stores power and joins up with neighbouring cells into one big multiblock. Right click a side with a wrench to toggle it between input and output. You craft a Power Core first, then the cell.[3]

Crafting Shaped

Crafting Shaped
Empty slotDiamondEmpty slot
RedstoneRedstone BlockRedstone
Empty slotRedstoneEmpty slot

Recipe id: rftoolspower:power_core1

A single Low cell holds 500,000 RF and handles 250 RF per tick per side. A network can have up to 729 blocks, so you can keep adding cells as your base grows.[4]

Keep an eye on your power

The Power Level shows a digit for how much power is in something, and it sends a redstone signal of the same strength. That makes it a handy way to watch your storage fill up. For automation, the Power Monitor sends a redstone signal depending on the power in its target block.[3]

Power LevelMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany glass panesEmpty slot
RedstoneMachine BaseRedstone
Empty slotRedstone BlockEmpty slot

Recipe id: rftoolspower:power_level

Step up to blaze rod power

The Blazing Generator makes power from blaze rods, but the rods have to be agitated first in the Blazing Agitator. So make the agitator before the generator. The generator can store up to 1,000,000 RF.[3][4]

Blazing AgitatorChanged by the pack

Crafting Shaped

Crafting Shaped
any blaze rodany blaze rodany blaze rod
any glass blocksMachine Frameany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: rftoolspower:blazing_agitator

Crafting Shaped

Crafting Shaped
any blaze rodInfused Diamondany blaze rod
Redstone BlockMachine FrameRedstone Block
any blaze rodInfused Diamondany blaze rod

Recipe id: rftoolspower:blazing_generator

Watch out: The pack changed the recipes for the Blazing Agitator and the Blazing Infuser. Follow the recipes shown here, not what you remember from the base mod.[5]

Once that is running, the Blazing Infuser is an optional upgrade. It infuses a blazing rod with dimensional shards, redstone or glowstone dust to improve the power production, its duration, or both when used in the Blazing Generator.[3]

Upgrade your storage later

When the Low cells fill up too fast, move up a tier. The Powercell (Medium) recipe uses your existing Low cell, so it is an upgrade rather than a fresh build. A Medium cell holds 4,000,000 RF and a High cell holds 20,000,000 RF, at 1,000 and 4,000 RF per tick per side.[4][5]

Copy Components (mcjtylib)

Recipe id: rftoolspower:cell2

Tip: The Endergenic generator needs at least two generators and careful timing, so leave it until you are comfortable with the basics. The Dimensional Cell is the long-range storage option to look at after that.[1][3]

How does RFTools Power work?

6 parts

RFTools Power is an addon for the RFTools mods, so it needs RFTools Base installed. It lets you make power from coal, blaze rods and ender pearls, and store it in a multiblock of powercells or in a dimensional cell system that can work across great distances and other dimensions.[1]

Coal Generator

The Coal Generator is the simple starter option. It produces RF/FE from coal or charcoal. The values below match the mod defaults.[3][4]

Blazing Generator chain

Blaze rods can't go straight into the Blazing Generator. They have to be 'agitated' first, and you can optionally infuse them to make them better. That gives you a small production line of three machines.[3]

  1. The Blazing Agitator agitates blaze rods so the generator can use them. The result is a Blazing Rod.[3]
  2. The optional Blazing Infuser infuses a blazing rod with dimensional shards, redstone or glowstone dust. This improves the power production and/or how long the rod produces power in the generator.[3]
  3. The Blazing Generator burns the agitated rods to generate power.[3]

The power numbers for the three machines are listed below. In this pack they all match the mod defaults.[4]

Blazing AgitatorChanged by the pack

Crafting Shaped

Crafting Shaped
any blaze rodany blaze rodany blaze rod
any glass blocksMachine Frameany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: rftoolspower:blazing_agitator

The pack changed this recipe from the mod's version.

Blazing InfuserChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Ingotany blaze rodIron Ingot
Dimensional ShardMachine FrameDimensional Shard
Iron Ingotany blaze rodIron Ingot

Recipe id: rftoolspower:blazing_infuser

The pack changed this recipe too.

Crafting Shaped

Crafting Shaped
any blaze rodInfused Diamondany blaze rod
Redstone BlockMachine FrameRedstone Block
any blaze rodInfused Diamondany blaze rod

Recipe id: rftoolspower:blazing_generator

Endergenic

The Endergenic generates power from ender pearls. It is the fiddly one: you need at least two generators for it to work, the setup is relatively complicated and timing is crucial.[3]

Two helper blocks make automating it possible. The Pearl Injector injects an ender pearl into an adjacent endergenic when it receives a redstone signal. The Ender Monitor detects various changes in an adjacent endergenic and sends out a redstone signal based on them.[3]

Pearl InjectorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany chestEmpty slot
RedstoneMachine FrameRedstone
Empty slotHopperEmpty slot

Recipe id: rftoolspower:pearl_injector

Ender MonitorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
RedstoneMachine BaseRedstone
Redstone TorchRedstoneRedstone Torch

Recipe id: rftoolspower:ender_monitor

All of these endergenic values match the mod defaults.[4]

EndergenicMod recipe

Crafting Shaped

Crafting Shaped
Diamondany ender pearlDiamond
Infused EnderpearlMachine FrameInfused Enderpearl
Diamondany ender pearlDiamond

Recipe id: rftoolspower:endergenic

Powercells

The Powercell blocks store power and join with neighbouring cells into one big multiblock. Right click a cell with a wrench to toggle input or output mode for a side. A single network can have at most 729 blocks (general.powercell.networkMax).[3][4]

Bigger networks are faster. Every cell gets extra RF per tick for each cell in the network, scaled by general.powercell.rfPerTickScale, which is 0.25 here. At 0 the rate would stay constant, and at 1 it would grow linearly with the number of cells. The pack keeps all the powercell values at the mod defaults.[4]

The Power Core (Low), Power Core (Medium) and Power Core (High) are the Power Core items, which the mod describes as crafting ingredients for powercells. Their recipes are shown below.[3]

Crafting Shaped

Crafting Shaped
Empty slotDiamondEmpty slot
RedstoneRedstone BlockRedstone
Empty slotRedstoneEmpty slot

Recipe id: rftoolspower:power_core1

Copy Components (mcjtylib)

Recipe id: rftoolspower:cell2

Copy Components (mcjtylib)

Recipe id: rftoolspower:cell3

Dimensional Cells

Dimensional Cells store power too, optionally as part of a big multi dimensional structure. They come in three grades: Dimensional Cell (Simple), Dimensional Cell and Dimensional Cell (Advanced). All the dimensional cell values in this pack are the mod defaults.[3][4]

Use the Powercell Card to connect dimensional cells to each other.[3]

Pulling power out from far away costs extra. The cost factor tops out at 1.1 (general.dimensionalcell.powerCellCostFactor) for blocks in other dimensions or farther than 10,000 blocks. The distance cap is 10,000 (general.dimensionalcell.powerCellDistanceCap), and that value is also used for cells in different dimensions. If cells are not connected, 100 is taken as the minimum distance to base the cost on (general.dimensionalcell.powerCellMinDistance). If RFTools dimensions are involved the distance is multiplied by 0.5 (general.dimensionalcell.powerCellRFToolsDimensionAdvantage), and if both sides are RFTools dimensions that multiplier applies twice.[4]

The infusing bonus for dimensional cells is a reduced long distance power extraction cost and increased RF/tick output.[3]

Crafting Shaped

Crafting Shaped
Redstone BlockDiamondRedstone Block
QuartzMachine FrameQuartz
Redstone BlockDiamondRedstone Block

Recipe id: rftoolspower:dimensionalcell_simple

Powercell CardMod recipe

Crafting Shaped

Crafting Shaped
RedstoneGold NuggetRedstone
Gold NuggetPaperGold Nugget
RedstoneGold NuggetRedstone

Recipe id: rftoolspower:powercell_card

Monitoring and redstone

  • The Power Monitor sends out a redstone signal depending on the amount of power in the target block.[3]
  • The Power Level block shows a digit for the amount of power in something and sends out a redstone signal with the same amount.[3]
Power MonitorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotComparatorEmpty slot
RedstoneMachine BaseRedstone
Empty slotRedstone BlockEmpty slot

Recipe id: rftoolspower:power_monitor

Power LevelMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany glass panesEmpty slot
RedstoneMachine BaseRedstone
Empty slotRedstone BlockEmpty slot

Recipe id: rftoolspower:power_level

Tip: Several machines have an infusing bonus: the Blazing Agitator gives better quality blazing rods, and the Blazing Generator and Endergenic give more power generation. The Endergenic also loses less power holding pearls, and the Coal Generator produces more and lasts longer on a single fuel.[3]

How do you progress through RFTools Power?

4 parts

RFTools Power splits into a few small ladders: storage, generation and monitoring. This section follows the recipes in the pack, so you can see which item leads to which. Most recipes here use a Machine Frame or Machine Base from RFTools Base.[5]

Powercell ladder

The Powercell comes in three levels, and each level is built from the one before it. First you craft a Power Core of the matching level, then you craft the cell itself.[5]

Crafting Shaped

Crafting Shaped
Empty slotDiamondEmpty slot
RedstoneRedstone BlockRedstone
Empty slotRedstoneEmpty slot

Recipe id: rftoolspower:power_core1

Power Core (Low) is the entry point for the whole storage line.

Powercell (Low) is built around the Low core.

The Medium core is the next step up.

Copy Components (mcjtylib)

Recipe id: rftoolspower:cell2

The Medium cell takes your Low Powercell as an ingredient, so you upgrade rather than start over.

The High core finishes the core line.

Copy Components (mcjtylib)

Recipe id: rftoolspower:cell3

The High cell takes your Medium Powercell as an ingredient.

Dimensional Cell ladder

The Dimensional Cell line has three steps: Dimensional Cell (Simple), Dimensional Cell and Dimensional Cell (Advanced). The recipes for each step are below.[5]

Crafting Shaped

Crafting Shaped
Redstone BlockDiamondRedstone Block
QuartzMachine FrameQuartz
Redstone BlockDiamondRedstone Block

Recipe id: rftoolspower:dimensionalcell_simple

Craft the standard Dimensional Cell first, then upgrade it to Advanced.

Generators

There are two generator families here. The blazing line has the Blazing Generator, Blazing Agitator and Blazing Infuser. The ender line has the Endergenic and Pearl Injector. In this pack the Blazing Agitator and Blazing Infuser recipes are changed from the mod's own, so use the recipes below.[5]

Crafting Shaped

Crafting Shaped
any blaze rodInfused Diamondany blaze rod
Redstone BlockMachine FrameRedstone Block
any blaze rodInfused Diamondany blaze rod

Recipe id: rftoolspower:blazing_generator

Blazing AgitatorChanged by the pack

Crafting Shaped

Crafting Shaped
any blaze rodany blaze rodany blaze rod
any glass blocksMachine Frameany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: rftoolspower:blazing_agitator

Changed by the pack.

Blazing InfuserChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Ingotany blaze rodIron Ingot
Dimensional ShardMachine FrameDimensional Shard
Iron Ingotany blaze rodIron Ingot

Recipe id: rftoolspower:blazing_infuser

Changed by the pack.

EndergenicMod recipe

Crafting Shaped

Crafting Shaped
Diamondany ender pearlDiamond
Infused EnderpearlMachine FrameInfused Enderpearl
Diamondany ender pearlDiamond

Recipe id: rftoolspower:endergenic

Pearl InjectorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany chestEmpty slot
RedstoneMachine FrameRedstone
Empty slotHopperEmpty slot

Recipe id: rftoolspower:pearl_injector

Monitoring and extras

The remaining items are the Power Monitor, Ender Monitor, Power Level and Powercell Card. Their recipes are below.[5]

Power MonitorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotComparatorEmpty slot
RedstoneMachine BaseRedstone
Empty slotRedstone BlockEmpty slot

Recipe id: rftoolspower:power_monitor

Ender MonitorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany ender pearlEmpty slot
RedstoneMachine BaseRedstone
Redstone TorchRedstoneRedstone Torch

Recipe id: rftoolspower:ender_monitor

Power LevelMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany glass panesEmpty slot
RedstoneMachine BaseRedstone
Empty slotRedstone BlockEmpty slot

Recipe id: rftoolspower:power_level

Powercell CardMod recipe

Crafting Shaped

Crafting Shaped
RedstoneGold NuggetRedstone
Gold NuggetPaperGold Nugget
RedstoneGold NuggetRedstone

Recipe id: rftoolspower:powercell_card

How does RFTools Power work with other mods?

3 parts

RFTools Power is an addon, so it leans on RFTools Base and does not work without it. In this pack's recipes, that link to RFTools Base is the strongest one, followed by a handful of vanilla items.[1][5]

Parts from RFTools Base

Vanilla items

Most of the recipes lean on vanilla redstone items, such as Redstone and Redstone Block. The Power Monitor also uses a Comparator, and the Pearl Injector uses a Hopper. Gems such as Diamond and Emerald show up in the Dimensional Cells and the higher Power Cores.[5]

Some slots take any item from a shared tag rather than one fixed item. This applies to blaze rods in the blazing machines, ender pearls in the Endergenic and Ender Monitor, chests in the Pearl Injector, and glass panes in the Power Level. So a matching item from another mod will work in those slots.[5]

Recipes the pack changed

Two recipes are marked as changed by the pack: the Blazing Agitator and the Blazing Infuser. The other recipes in this mod are the mod's own. Craft these two as shown here, not as you might remember them from another pack.[5]

Blazing AgitatorChanged by the pack

Crafting Shaped

Crafting Shaped
any blaze rodany blaze rodany blaze rod
any glass blocksMachine Frameany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: rftoolspower:blazing_agitator

Blazing InfuserChanged by the pack

Crafting Shaped

Crafting Shaped
Iron Ingotany blaze rodIron Ingot
Dimensional ShardMachine FrameDimensional Shard
Iron Ingotany blaze rodIron Ingot

Recipe id: rftoolspower:blazing_infuser

Which RFTools Power config options matter?

5 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news: every option in the RFTools Power server config is left at the mod default in this pack. Nothing was changed, so the numbers below are both the pack's values and the mod's own. Here are the ones you are most likely to care about.[6]

Coal generator

Power cell multiblock

Dimensional cell

Endergenic generator

Blazing generator, agitator and infuser

Tip: The power cell rates are per side. Your cable or machine setup, not just the cell tier, decides how fast power really moves in and out.[6]

What changed in RFTools Power between versions?

1 part

There isn't much version history to tell for RFTools Power in this pack. FTB Skies 2: Aero 1.10.0 ships RFTools Power 1.21-7.0.6, and the mod was already in the pack by 1.0.3 or earlier.[7]

What changed in 1.21-7.0.6

  • The mod's own changelog for 1.21-7.0.6 lists one change: the Patchouli manual documentation was updated and expanded.[8]

That is a documentation change, so if you want the latest details on the mod, the in-game manual is the place to look.[8]

Sources

  1. RFTools Power project page (modrinth) · official mod data
  2. All the Mods 10 2.36 mod list · pack file
  3. rftoolspower names, screen text and descriptions (English lang file) · official mod data
  4. FTB Skies 2: Aero 1.10.0 config: config/rftoolspower-server.toml · pack file
  5. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making RFTools Power items · pack recipe dump
  6. FTB Skies 2 1.22.0 config: config/rftoolspower-server.toml · pack file
  7. FTB Skies 2: Aero 1.10.0 mod list · pack file
  8. RFTools Power 1.21-7.0.6 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.12.1
Sep 22, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.12.0
Sep 21, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.10.0
Sep 8, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.9.1
Sep 2, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.9.0
Sep 1, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.8.0
Aug 25, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.7.3
Aug 19, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.7.2
Aug 18, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.7.1
Aug 18, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.6.1
Aug 13, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.6.0
Aug 11, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.5.1
Aug 8, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.4.1
Aug 4, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.4.0
Aug 3, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.3.0
Jul 30, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.2.1
Jul 28, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.2.0
Jul 28, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.1.1
Jul 25, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.1.0
Jul 24, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release
1.0.3
Jul 17, 2026
1.21-7.0.6rftoolspower-1.21-7.0.6.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

21 items from the 1.10.0 recipe dump.

Config options (how FTB Skies 2: Aero sets them)

38 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 38 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
general.blazing.blazingAgitatorMaxPower
Maximum amount of power the blazing agitator can store
config/rftoolspower-server.toml
5000050000
general.blazing.blazingAgitatorRFPerTick
Amount of RF per tick input (per side) for the agitator
config/rftoolspower-server.toml
100100
general.blazing.blazingAgitatorUsePerTick
Amount of RF per tick the agitator uses while operating
config/rftoolspower-server.toml
1010
general.blazing.blazingGeneratorMaxPower
Maximum amount of power the blazing generator can store
config/rftoolspower-server.toml
10000001000000
general.blazing.blazingGeneratorSendPerTick
Maximum amount of power the blazing generator give to adjacent machines per side and per tick
config/rftoolspower-server.toml
2000020000
general.blazing.blazingInfuserMaxPower
Maximum amount of power the blazing infuser can store
config/rftoolspower-server.toml
5000050000

Which FTB Skies 2: Aero mods work with RFTools Power?

The FTB Skies 2: Aero mods that share the most recipes with RFTools Power. Highlighted ones have a guide.

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