Carry On in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 2.10.0 · First seen in 1.0.2

Checked Oct 11, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

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Carry On is a mod in FTB Evolution 2 1.4.0, where it is version 2.10.0. Carry On allows you to pick up Tile Entities and Mobs and carry them around! (Summary from the mod's Modrinth page.)

What is Carry On?

3 parts

Carry On lets you pick up single block Tile Entities and smaller mobs with your bare hands and carry them around. Chests, Furnaces, Droppers, Spawners and machines from other tech mods all work, and you don't need an item or a pickaxe. The block's states, metadata, inventory and NBT data are kept, so a filled chest stays filled.[1]

How to use it

  1. With empty hands, hold Shift (this key can be rebound) and Right-Click on a Tile Entity or a mob to lift it.[1]
  2. Right-Click to place it back down.[1]
Tip: If you can't place down something you picked up, you can remove it from your inventory with /carryon clear.[1]

Good to know

  • You can only carry one Tile Entity or mob at a time, and you can't do other actions while carrying.[1]
  • Carrying slows you down. A fuller inventory in the block, or a larger mob, makes the slowness worse.[1]
  • Hostile mobs can't be carried in survival mode, though this is configurable.[1]
  • Entities can be stacked on each other, but only smaller ones on top of larger ones. Players can be carried too.[1]
  • The mod respects the lock functionality, so locked Tile Entities can't be stolen.[1]
  • The config can blacklist entire mods or specific blocks. An option to carry standard blocks such as Dirt exists, and the mod leaves it off by default.[1]

Version in this pack

This pack ships Carry On 2.10.0, and the mod was already included in version 1.0.2 or earlier.[2]

How do you get started with Carry On?

3 parts

Good news: there is nothing to craft here. Carry On works with your empty hands, so you can start using it right away. You pick up a block with an inventory, like a chest, or a small mob, carry it, and put it down somewhere else. Contents and block data are kept.[1]

Your first carry

  1. Empty both hands. The mod needs an empty hand, so you don't need a pickaxe or any other item.[1]
  2. Stand close to the target. settings.maxDistance is 2.5 in this pack, the same as the mod default, and settings.scaleDistance is on, so the distance scales with your reach.[3]
  3. Hold Shift and right-click the block or mob to lift it. Shift is the default key and you can rebind it. The key is named Carry and sits in the Carry On category of your controls screen.[1][4]
  4. Right-click where you want to set it down.[1]

You can only carry one block or mob at a time, and you can't do other actions while carrying. Whatever you carry slows you down. Fuller inventories and larger mobs slow you more, and both settings.heavyTiles and settings.heavyEntities are switched on in this pack. settings.blockSlownessMultiplier and settings.entitySlownessMultiplier are both left at the mod default of 1.[1][3]

Tip: If you can't find a spot to place what you picked up, run /carryon clear to remove it from your inventory.[1]

What you can pick up in this pack

The pack sets settings.useWhitelistBlocks to true, so blocks use a whitelist instead of a blacklist. Only blocks on that list can be carried. settings.pickupAllBlocks is false, so ordinary blocks like dirt stay put.[1][3]

The whitelist includes Chest, Trapped Chest, Barrel, shulker boxes, Furnace, Blast Furnace, Smoker, Hopper, Dropper, Dispenser, Brewing Stand and Crafter.[3]

It also lists budding blocks from several mods: AE2 budding quartz, entro budding blocks from Extended AE, budding blocks from GeOre, the time crystal budding block from Just Dire Things, budding prismarine from NauTec 2 and budding celestine from Nodeworks. You can pick these up instead of breaking them. The full list is in whitelist.allowedBlocks.[3]

Carrying mobs

Mobs use the blacklist, because settings.useWhitelistEntities is false. blacklist.forbiddenEntities blocks bosses, the warden, shulkers, ghasts, armor stands, item frames and paintings, among others, and villagers are on it too. Hostile mobs can't be picked up in survival, and baby versions of blacklisted mobs stay off limits because settings.allowBabies is false.[1][3]

In survival, size limits apply. settings.maxEntityHeight is 2.5 and settings.maxEntityWidth is 1.5, so a mob must fit within those numbers to be lifted. Players can be picked up too, since settings.pickupPlayers is true.[3]

Mobs can be stacked on each other, and larger mobs can't go on top of smaller ones. settings.maxEntityStackLimit is 10 in this pack, the same as the mod default.[1][3]

Watch out: In this pack you keep hold of what you carry when you're hit, because settings.dropCarriedWhenHit is false. You also can't hit blocks or mobs while carrying, because settings.hitWhileCarrying is false.[3]

How does Carry On work?

6 parts

Carry On lets you pick up a single-block tile entity or a mob with your bare hands, carry it, and put it down somewhere else. States, metadata, inventory and NBT data are kept, so a filled chest keeps its contents. It is not a machine mod: it has no power, fluid or item handling of its own. This section covers how the carrying works and how the pack has set it up.[1]

Picking up and placing

  1. Make sure your hands are empty.[1]
  2. Hold Shift (this can be rebound) and right-click the tile entity or mob you want to lift.[1]
  3. Right-click to place it down again.[1]

The rebindable key is listed as "Carry" under the "Carry On" category in the key bindings. You can only carry one tile entity or mob at a time, and you are blocked from other actions while carrying.[1][4]

Tip: If you cannot find a place to put down what you picked up, run /carryon clear to remove it from your inventory.[1]

Only single-block tile entities can be carried. The mod also respects the lock functionality, so locked tile entities cannot be stolen.[1]

Which blocks you can carry in the pack

The pack runs blocks in whitelist mode: settings.useWhitelistBlocks is true, which the config describes as using the whitelist instead of the blacklist. settings.pickupAllBlocks is false, so ordinary blocks like dirt are not carriable. The allowed list is whitelist.allowedBlocks, and it contains:[1][3]

The pack also keeps a long blacklist.forbiddenTiles list. It includes the cabinet, counter, oven, fridge, sink and other blocks of Cooking for Blockheads, the cable of IntegratedDynamics, and everything from ExtraStorage. Since the whitelist is switched on, that blacklist is the list the config describes for when whitelist mode is off. Carry On's own jar also ships a block blacklist tag naming ExtraStorage blocks such as Advanced Exporter and Advanced Importer. The jar's other whitelist and blacklist tags for blocks and entities are empty, so the pack's lists live in the config.[3][5][6][7][8][9][10][11]

Unbreakable blocks stay off limits for survival players, since settings.pickupUnbreakableBlocks is false. Creative players can always pick them up.[3]

Carrying mobs

Entities use the blacklist, not a whitelist, because settings.useWhitelistEntities is false. The blacklist.forbiddenEntities list blocks bosses, the wither, the warden, the ender dragon, ghasts, shulkers, armor stands, item frames, paintings, minecraft:villager and whole mods such as create, cobblemon and pixelmon. The whitelist whitelist.allowedEntities is empty.[3]

Reach and slowness

You can lift things from up to settings.maxDistance blocks away, which is 2.5 and the mod default. With settings.scaleDistance on, that distance scales with your reach.[3]

Carrying slows you down. Fuller inventories and larger mobs slow you more, and the pack has settings.heavyTiles and settings.heavyEntities both on. The multipliers settings.blockSlownessMultiplier and settings.entitySlownessMultiplier are both 1, the mod default. Creative players are slowed too, because settings.slownessInCreative is true.[1][3]

Getting hit does not make you drop what you carry (settings.dropCarriedWhenHit is false), and you cannot hit blocks or entities while carrying (settings.hitWhileCarrying is false).[3]

Stacking mobs

Mobs can be stacked on each other, and only smaller ones go on top of larger ones. In the pack, settings.stackableEntities is true and settings.entitySizeMattersStacking is true, so a larger entity cannot be put on a smaller one. settings.maxEntityStackLimit is 10, the mod default.[1][3]

Stacking uses the blacklist, since settings.useWhitelistStacking is false. blacklist.forbiddenStacking lists minecraft:horse and minecraft:ender_dragon, so nothing can be stacked on top of those. whitelist.allowedStacking is empty.[3]

Placement and scripting

Placed blocks normally keep all their block state information. settings.placementStateExceptions lists properties that are updated on placement instead, such as the type of a chest or the rotation of a sign.[3]

Pack makers can customise pickup rules with scripts. settings.useScripts is true, and the custom pickup condition lists customPickupConditions.customPickupConditionsBlocks and customPickupConditions.customPickupConditionsEntities are both empty in the pack.[1][3]

How do you progress through Carry On?

2 parts

Carry On has no tiers in this pack. The sources here show no quests and no recipes for it, so there is no progression path to follow. What they do show is which things the mod's data tags treat specially.[5][6]

What the block blacklist covers

The block blacklist tag in Carry On's jar names a group of ExtraStorage blocks. These are the ones you should expect to be off limits for pickup.[5]

The other tags are empty

The jar's other Carry On tags ship with no entries: the second block blacklist, the block whitelist, the entity blacklist and whitelist, and the stacking blacklist and whitelist. Nothing else is listed there, so those tags add no extra restrictions or exceptions.[6][7][8][9][10][11]

Unverified The sources here show no quest and no crafting recipe tied to Carry On, so I can't say where it fits in the pack's progression or whether it has any tiers.

Which Carry On config options matter?

5 parts

Carry On lets you lift tile entities and smaller mobs with your empty hands, and most of what you will notice in this pack comes from two config files. Every numeric value the pack sets matches the mod default shown in the config. What stands out is which blocks and mobs you are allowed to pick up.[1][3]

Which blocks you can carry

The pack sets settings.useWhitelistBlocks to true. That means blocks use the whitelist instead of the blacklist, so only blocks listed in whitelist.allowedBlocks can be picked up. settings.pickupAllBlocks is false, so you are not lifting every block, just the listed tile entities.[3]

The whitelist in this pack covers these blocks:[3]

The pack still ships a long blacklist.forbiddenTiles list, which includes spawners, doors, beds and many other mods' blocks. Since the whitelist is the one in use for blocks, that list is not what decides what you can carry.[3]

Tip: If you cannot place a carried block down, you can remove it from your inventory with /carryon clear.[1]

Which mobs you can carry

Entities work the other way round. settings.useWhitelistEntities is false, so the blacklist in blacklist.forbiddenEntities applies. It blocks bosses, the wither, the elder guardian, the warden, the ender dragon, ghasts, shulkers and the villager, along with a lot of entities from other mods.[3]

Stacking mobs

settings.stackableEntities is true, so you can stack entities on top of each other, up to settings.maxEntityStackLimit of 10 (also the mod default). settings.entitySizeMattersStacking is true, so larger entities cannot go on top of smaller ones. Horses and the ender dragon cannot have anything stacked on them, according to blacklist.forbiddenStacking.[3]

Carrying rules

Client visuals

  • renderArms is true, so arms render at your sides while you carry. The config says to turn it off if you have trouble with mods that replace the player model.[12]
  • facePlayer is false, so the front of a carried tile entity faces outward instead of toward you.[12]
  • rotateEntitiesSideways is false, so carried mobs are not rotated sideways.[12]
  • modelOverrides changes how a few carried things look: a carried redstone wire is shown as the redstone item, a bamboo sapling as bamboo, and a candle cake as a cake.[12]

What changed in Carry On between versions?

1 part

FTB Evolution 2 1.1.0 ships Carry On 2.10.0, built for NeoForge 26.1.2. The mod was already in the pack by 1.0.2 or earlier, so it is not a new addition in this release.[2]

Carry On 2.10.0

The mod's own changelog for 2.10.0 is short: the mod was updated to 26.1.2, with a thank-you to MasatoNakajima20 for helping with the port. No gameplay changes are listed for this version.[13]

Unverified Whether the pack's own release notes changed anything about Carry On, such as settings or behaviour, is not shown in the sources here, so check the FTB Evolution 2 release notes for that.

Sources

  1. Carry On project page (modrinth) · official mod data
  2. FTB Evolution 2 1.1.0 mod list · pack file
  3. FTB Evolution 2 1.1.0 config: config/carryon-common.toml · pack file
  4. carryon names, screen text and descriptions (English lang file) · official mod data
  5. data/carryon/tags/block/block_blacklist.json (carryon's jar) · official mod data
  6. data/carryon/tags/blocks/block_blacklist.json (carryon's jar) · official mod data
  7. data/carryon/tags/blocks/block_whitelist.json (carryon's jar) · official mod data
  8. data/carryon/tags/entity_types/entity_blacklist.json (carryon's jar) · official mod data
  9. data/carryon/tags/entity_types/entity_whitelist.json (carryon's jar) · official mod data
  10. data/carryon/tags/entity_types/stacking_blacklist.json (carryon's jar) · official mod data
  11. data/carryon/tags/entity_types/stacking_whitelist.json (carryon's jar) · official mod data
  12. FTB Evolution 2 1.1.0 config: config/carryon-client.toml · pack file
  13. Carry On 2.10.0 changelog · changelog
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 13, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.3.2
Oct 16, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.3.1
Oct 15, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.3.0
Oct 14, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.2.2
Oct 13, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.2.1
Oct 12, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.2.0
Oct 12, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.1.0
Oct 10, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release
1.0.2
Oct 8, 2026
2.10.0carryon-neoforge-26.1.2-2.10.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as carryon, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how FTB Evolution 2 sets them)

37 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 37 settings →

Show settings
SettingFTB Evolution 2 valueMod default
facePlayer
If the front of the Tile Entities should face the player or should face outward
config/carryon-client.toml
falsenot documented
modelOverrides
Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config
config/carryon-client.toml
["minecraft:redstone_wire->(item)minecraft:redstone","minecraft:bamboo_sapling->(block)minecraft:bamboo","minecraft:candle_cake->(block)minecraft:cake"]not documented
renderArms
Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc)
config/carryon-client.toml
truenot documented
rotateEntitiesSideways
If Entities should be rotated sideways when carried
config/carryon-client.toml
falsenot documented
blacklist.forbiddenEntities
Entities that cannot be picked up
config/carryon-common.toml
["#c:bosses","minecraft:wither","minecraft:elder_guardian","minecraft:warden","#c:capturing_not_supported","#c:teleporting_not_supported","minecraft:end_crystal","minecraft:ender_dragon","minecraft:ghast","minecraft:fireball","minecraft:small_fireball","minecraft:whither_skull","minecraft:shulker","minecraft:leash_knot","minecraft:armor_stand","minecraft:whither_skull_dangerous","minecraft:dragon_fireball","minecraft:item_frame","minecraft:painting","minecraft:shulker_bullet","minecraft:evoker_fangs","minecraft:glow_item_frame","minecraft:tnt","minecraft:trident","minecraft:arrow","minecraft:spectral_arrow","minecraft:interaction","minecraft:marker","minecraft:block_display","minecraft:item_display","minecraft:text_display","animania:hamster","animania:ferret*","animania:hedgehog*","animania:cart","animania:wagon","mynko:*","pixelmon:*","mocreatures:*","quark:totem","vehicle:*","securitycraft:*","taterzens:npc","easy_npc:*","bodiesbodies:dead_body","littletiles:*","connectiblechains:*","cobblemon:*","create:*","swem:*","toms_mobs:*","simulated:*","aeronautics:*","offroad:*","coloreditemframes:*","kindredspirits:*","minecraft:villager"]not documented
blacklist.forbiddenStacking
Entities that cannot have other entities stacked on top of them
config/carryon-common.toml
["minecraft:horse","minecraft:ender_dragon"]not documented

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