Mama's Herbs and Harvest guide for All the Mods 10 5.0

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Mama's Herbs and Harvest guide for All the Mods 10

Written for All the Mods 10 5.0 · updated Oct 15, 2026

Last verified for All the Mods 10 v5.0 on Oct 15, 2026 · text last changed Oct 15, 2026

A newer release (8.3) is out Guide for the current version

Sections
5
Recipes shown
6
Items named
66

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 5.0's own files.

What is Mama's Herbs and Harvest?

Mama's Herbs and Harvest is part of this pack's mod list, so you can find it in your game right away. The pack ships version 1.0.0 of the mod.[1]

Unverified No available source describes what Mama's Herbs and Harvest adds, which players it suits best, or where it fits in the pack's progression. Its name suggests herbs and crops, but that is unconfirmed. Check JEI/EMI in-game to see the mod's items and recipes for yourself. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How do you get started with Mama's Herbs and Harvest?

3 parts

Mama's Herbs and Harvest is all about growing food: vegetables, berries, grains, herbs and fruit trees. In this pack, getting it started is mostly about knowing where things come from. Almost everything is grown rather than crafted, and the pack adds its own ways to get saplings and automate crops.[2]

Step 1: Craft a Produce Basket

The herbsandharvest:empty_basket is the only item from this mod made on a normal crafting table in this pack, and it uses the mod's own recipe. It's cheap to make, so craft one early.[2]

Empty BasketMod recipe

Crafting Shaped

4 × Bamboo

Recipe id: herbsandharvest:empty_basket

Unverified What the Produce Basket does (for example, whether it stores or carries crops) isn't confirmed here, so test it in-game.

Step 2: Pick up fruit saplings from the Market

The fruit trees aren't crafted. This pack adds them to the Farming for Blockheads Market instead. If you want fruit, that's where you shop for saplings.[2]

Lemon Fruit SaplingAdded by the pack

Market (farmingforblockheads)

    Recipe id: farmingforblockheads:kjs/3zr10xa7bzblh200ssfpc7knp

    Example: the Lemon Sapling Market entry

    Unverified The Market entries list no item inputs, so their price isn't shown here. Check the Market in-game to see what each sapling costs.

    Step 3: Get seeds and automate them in a cloche

    Once you have some seeds, this pack lets you grow every seed crop from this mod in an Immersive Engineering cloche with plain dirt as the soil. Each harvest gives you the crop and the seeds back, so one seed keeps producing without replanting.[2]

    2× TomatoAdded by the pack

    Cloche (immersiveengineering)

    Recipe id: immersiveengineering:kjs/47yiohzkxw2lv9vf2vb082g80

    Example: Tomato Seeds in a cloche

    Tip: Every cloche recipe for this mod uses plain dirt as the soil, so you don't need anything special under your seeds. A single seed per cloche gets you a steady supply of that crop.[2]

    Unverified Where to find the seeds in the world (grass, wild plants, loot or a Market) isn't confirmed here. Look them up in your recipe viewer. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

    How does Mama's Herbs and Harvest work?

    3 parts

    Mama's Herbs and Harvest is a farming mod, not a tech mod. The pack's recipe data shows no machines, multiblocks, power or fluid systems of its own. What it does show is that the pack connects the mod's crops and saplings to other mods' systems, and that's where your automation comes from.[2]

    Automated growing in the cloche

    The pack adds Immersive Engineering cloche recipes for this mod's seeds. You put a seed in, and each harvest gives you the crop plus the seeds back, so one seed keeps producing for as long as the cloche runs.[2]

    2× TomatoAdded by the pack

    Cloche (immersiveengineering)

    Recipe id: immersiveengineering:kjs/47yiohzkxw2lv9vf2vb082g80

    Tomato in the cloche. The other crops work the same way.

    The vegetables, berries and grains that have cloche recipes in the pack are listed below. Each one yields its crop and returns its seeds.[2]

    The herbs work in the cloche too, which is handy if you're cooking with them in bulk.[2]

    Tip: Because every cloche recipe gives the seeds back, you only need one seed of each crop to start a permanent automated supply.[2]

    Unverified Growth speed, yield per harvest and power use in the cloche aren't in the provided sources, and neither is whether the fruit saplings can grow in a cloche.

    Fruit saplings from the market

    The fruit trees come through a different route. The pack adds Farming for Blockheads market entries for the mod's fruit saplings, so you can pick them up at a market instead of hunting for them.[2]

    Peach Fruit SaplingAdded by the pack

    Market (farmingforblockheads)

      Recipe id: farmingforblockheads:kjs/21qk0lpes07pvo68xvsrtg7wc

      Market entry for the Peach Sapling.

      Unverified The recipe data lists no item inputs for these market entries, so the actual price at the market can't be confirmed from the sources.

      Produce Basket

      The mod's own crafting recipe in the pack is the herbsandharvest:empty_basket, a standard shaped crafting-table recipe.[2]

      Empty BasketMod recipe

      Crafting Shaped

      4 × Bamboo

      Recipe id: herbsandharvest:empty_basket

      Unverified The sources don't explain what the Produce Basket does or how it's used.

      How do you progress through Mama's Herbs and Harvest?

      3 parts

      Mama's Herbs and Harvest doesn't have a tier ladder of machines or gear in this pack. Your progress comes from how you get your crops, and this pack's recipes give you three routes: a simple crafted basket, fruit tree saplings from the Market, and automated growing in an Immersive Engineering cloche.[2]

      Getting started: the Produce Basket

      The mod's only regular crafting recipe in this pack is the herbsandharvest:empty_basket. It's an ordinary shaped crafting table recipe from the mod itself, and the pack hasn't changed it, so you can make one as soon as you have the materials.[2]

      Empty BasketMod recipe

      Crafting Shaped

      4 × Bamboo

      Recipe id: herbsandharvest:empty_basket

      Fruit trees from the Farming for Blockheads Market

      This pack adds the mod's fruit saplings to the Farming for Blockheads Market, so you can pick up fruit trees there instead of hunting for them. These Market entries were added by the pack itself, not by either mod. These saplings are available:[2]

      Avocado Fruit SaplingAdded by the pack

      Market (farmingforblockheads)

        Recipe id: farmingforblockheads:kjs/9tsfwah0z423mutuh6ymezeie

        Example Market entry: Avocado Fruit Sapling

        Unverified The recipe data lists no item inputs for these Market entries, but it doesn't show what the Market actually charges for each sapling. Check the price in the Market screen in-game.

        Automating crops with the Immersive Engineering cloche

        Once you're into Immersive Engineering, this pack lets you grow almost the whole crop lineup in a cloche. These cloche recipes were added by the pack. Each one takes the crop's seeds and gives you the harvest plus the seeds back, so one seed keeps a cloche running.[2]

        The pack covers vegetables, berries, grains and herbs:[2]

        2× TomatoAdded by the pack

        Cloche (immersiveengineering)

        Recipe id: immersiveengineering:kjs/47yiohzkxw2lv9vf2vb082g80

        Example cloche recipe: Tomato

        Tip: Every cloche recipe in this pack returns the seeds along with the crop, so you only need one of each seed to set up a cloche. The fruit trees are the exception: they come from Market saplings, not cloche seeds.[2]

        Unverified The pack's recipe data doesn't show where you first find the seeds for these crops, or how fast the cloche grows them. Check JEI or experiment in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

        How does Mama's Herbs and Harvest work with other mods?

        1 part

        Same as in the All the Mods 10 8.1 guide

        The only connection between this mod and another mod that the pack's recipes confirm is a single crafting recipe. No quests in this pack involve the mod.[3]

        Bottle of Mint

        You can combine Fresh Mint with a Glass Bottle to get a Bottle of Mint. It's a shapeless crafting recipe, so the ingredients can go anywhere in the crafting grid.[3]

        Bottle of MintMod recipe

        Crafting Shapeless

        Recipe id: merrymaking:mint_bottle

        Shapeless, so placement in the crafting grid doesn't matter.

        If you're growing mint with this mod, this recipe is where it connects to the other mod's items.[3]

        Sources

        1. All the Mods 10 5.0 mod list · pack file
        2. All the Mods 10 5.0 recipe dump: recipes making Mama's Herbs and Harvest items · pack recipe dump
        3. All the Mods 10 8.1 recipe dump: recipes connecting Mama's Herbs and Harvest with other mods · pack recipe dump
        Where this guide comes from

        Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

        Guide last verified Oct 15, 2026.

        Guides for other versions: 8.2 to 8.3 · 7.1 to 8.1 · 6.0 to 7.0 · 5.1 to 5.5 · 4.12 to 4.15 · 4.11 · 2.4 to 4.10

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