FramedBlocks guide for All the Mods 10 2.24 to 8.2

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What is FramedBlocks?

3 parts

FramedBlocks is a building mod. It adds blocks in lots of different shapes that can be made to look like almost any other block in the game. If you like detailed builds, this is the mod that lets you get the shape you want in the material you want.[1]

This pack includes FramedBlocks version 10.6.1.[2]

What you get

The shape list is huge. Besides the basic Framed Cube, you get slopes, corner slopes, prisms, slabs, panels, stairs, walls, fences, doors, trapdoors, pressure plates, buttons, levers, signs, torches, ladders, chests, bars, panes, rail slopes and more. Many shapes also have double, divided or flat-corner variants.[1]

How you use it

  • Right click a framed block with almost any solid block to make it look like that block.[1]
  • Right click with Glowstone Dust to make the framed block produce light.[1]
  • Right click with a Framed Hammer to remove the camo.[1]
  • The Framed Wrench rotates framed blocks, and the Framed Screwdriver cycles through different states of the camo block.[1]
  • The Framed Blueprint copies framed blocks, including their camo and glowing state. It does not copy the rotation of the block itself.[1]
Tip: The Framed Collapsible Block lets you make arbitrary slopes. Use the Framed Hammer to change the height of the four corners of one block face.[1]

Config defaults to know about

The project page lists some mod defaults. Applying a camo consumes the item and removing it drops the item again. Blocks with block entities can't be placed inside framed blocks, and the intangibility feature (Phantom Membrane by default) is switched off. These are the mod's defaults, not confirmed values for this pack.[1]

Unverified The sources don't show where FramedBlocks fits into this pack's progression. No quests involving it and no ATM Star path entry were confirmed, and no in-jar guidebook was found. Whether the pack changes any of its recipes or config values is also unconfirmed.

How do you get started with FramedBlocks?

4 parts

FramedBlocks gives you building blocks in lots of shapes that can be made to look like almost any other block in the game. In this pack a lot of them start from one basic block, so your first steps are short and easy to follow.[1]

Step 1: Make a Framed Cube

The Framed Cube is the base of the mod. Many other framed blocks are crafted from it, so make it first.[3]

4× Framed CubeMod recipe

Crafting Shaped

Crafting Shaped
any plankStickany plank
StickEmpty slotStick
any plankStickany plank

Recipe id: framedblocks:framed_cube

This is the starting point for many of the framed blocks in the pack.

Step 2: Pick your first tools

  1. Make a Framed Axe. Framed blocks broken with it keep their camo instead of dropping it separately, so you don't lose the look you built.[3][4]
  2. Make a Framed Blueprint if you plan to copy builds. It tells you when materials are missing, and it can't copy blocks with fluid camos.[3][4]
  3. Get a Framed Hammer. Hitting framed blocks with it toggles options such as waterlogging, copycat-style appearance and trapdoor texture rotation. Several recipes also use it, like the Framed Corner Slope and the Framed Centered Slab.[3][4]
Framed AxeMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
any iron ingotFramed Cube
Empty slotFramed Cube

Recipe id: framedblocks:framed_axe

Crafting Shaped

Crafting Shaped
Empty slotFramed CubeEmpty slot
Framed CubePaperFramed Cube
Empty slotFramed CubeEmpty slot

Recipe id: framedblocks:framed_blueprint

Tip: The Framed Axe is worth making before you build much. Framed blocks broken with it keep their camo.[4]

Step 3: Craft useful blocks straight from the cube

Once you have cubes, you can make functional blocks directly from them. The Framed Chest, Framed Door, Framed Bars, Framed Button and Framed Collapsible Block each have a recipe that uses a Framed Cube.[3]

Framed ChestMod recipe

Crafting Shaped

8 × Framed Cube

Recipe id: framedblocks:framed_chest

The Framed Collapsible Block is also a stepping stone. The Framed Adjustable Double Slab and Framed Adjustable Double Panel are crafted from it.[3]

Step 4: Grow into more shapes

After that, build up through the shapes. A Framed Slab becomes a Framed Double Slab, and a Framed Slope becomes a Framed Double Slope or, combined with an activator rail, a Framed Activator Rail Slope.[3]

Crafting Shaped

Crafting Shaped
Framed Slab
Framed Slab

Recipe id: framedblocks:framed_double_slab

The mod also lists many more shapes, such as stairs, panels, prisms and pillars, and you can work through them the same way once you have the basics.[1]

How does FramedBlocks work?

5 parts

FramedBlocks doesn't have power, fluids or multiblock machines in the way big tech mods do. The sources I have describe a camo system plus a handful of tools that change how each block behaves. I'll walk you through those, and I'll flag the parts the sources don't cover.[1][4]

Applying and removing camo

  • Right-click a framed block with almost any solid block to make it look like that block.[1]
  • Right-click it with a fluid container to make it look like the fluid inside. Right-click with an empty fluid container to remove a fluid camo.[1]
  • Right-click with Glowstone Dust to make the block produce light.[1]
  • Right-click with a Framed Hammer to remove the camo.[1]
  • If a block can't be used as a camo, you get a message. The pack sets general.camoMessageVerbosity to DEFAULT, which shows the message when the block has a BlockEntity and isn't explicitly allowed, or when it's explicitly disallowed.[5]

Framed blocks broken with a Framed Axe keep their camo instead of dropping it separately.[3][4]

Framed AxeMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
any iron ingotFramed Cube
Empty slotFramed Cube

Recipe id: framedblocks:framed_axe

Tools that change block behavior

The Framed Hammer does more than remove camo. Depending on the block you hit, its tooltips show it can switch a block between copycat-style and standard appearance, make a block waterloggable or not, toggle camo texture rotation on a trapdoor, and switch a Framed Item Frame between a camo background and a leather background.[4]

Prism corner blocks automatically turn on a texture offset based on where you place them, so larger surfaces fit together. If you don't want that, left-click the block with the hammer to toggle the offset.[1]

The Framed Wrench, or any item in the forge:tools/wrench tag, rotates a framed block. On most blocks the result depends on which face you click. The tooltips also show the wrench setting the see-through side of a One-Way Window, and switching which faces sloped blocks use for their sloped surfaces. The Framed Screwdriver cycles through different states of the camo block.[1][4]

Tip: Placing a Framed Slope Slab? Hold the sneak key to place it upside down.[1][4]

Copying builds with the Blueprint

The Framed Blueprint copies framed blocks including their camo and glowing state. It does not copy the rotation of the block itself. It also reports problems: a block may not be copyable right now, it can't copy blocks with fluid camos, and it tells you when you're missing required materials.[1][4]

Crafting Shaped

Crafting Shaped
Empty slotFramed CubeEmpty slot
Framed CubePaperFramed Cube
Empty slotFramed CubeEmpty slot

Recipe id: framedblocks:framed_blueprint

The Framing Saw

The Framing Saw is how many framed shapes get made. Its tooltips show what it checks: it tells you when you have the wrong item, too few items or too little material, and it shows result size against max size. It can also suggest a smaller block as an intermediate step. If an item was crafted with additive ingredients, the saw warns that those will be lost.[4]

The powered saw starts with no recipe selected. To pick one, click the target slot with any framed block. There is also an AE2 Pattern Encoding mode for the saw.[4]

Display and placement settings in this pack

In this pack, ghost blocks are shown while you hold a framed block (general.showGhostBlocks). The preview opacity is 170 on a 30 to 255 scale, which is also the mod default (general.ghostRenderOpacity). If the preview causes problems with shaders, general.altGhostRenderer switches to an alternate renderer, and the pack leaves it off.[5]

Connected-texture support is set to DETAILED in the pack (general.conTexMode). The config itself warns that anything above FULL_EDGE is at your own risk because of performance impact and unexpected behavior. The overlay options, such as camo rotation, reinforcement and waterlogging, are also all set to DETAILED.[5]

How do you progress through FramedBlocks?

4 parts

In this pack, FramedBlocks progression is a crafting ladder. You start with the basic cube, turn it into simple shapes, then combine those shapes into more complex ones. The tiers below are my own grouping of the pack's recipes, not stages set by the mod or the pack.[3]

Unverified The sources here show no quests involving FramedBlocks, so the pack's quest book gives no order for this mod. The ladder below comes from the recipes alone.

The Framed Cube

Everything starts with the Framed Cube. Its recipe is shaped crafting and uses only vanilla materials.[3]

4× Framed CubeMod recipe

Crafting Shaped

Crafting Shaped
any plankStickany plank
StickEmpty slotStick
any plankStickany plank

Recipe id: framedblocks:framed_cube

This is the root of the whole tree, and every tier below builds on it.

Blocks made straight from the cube

A lot of useful blocks come directly from a Framed Cube. These include Framed Door, Framed Chest, Framed Bars, Framed Button, Framed Corner Pillar and Framed Collapsible Block. Others, like Framed Bookshelf, Framed Blueprint, Framed Bouncy Cube and Framed Axe, add one extra vanilla or common material on top of the cube.[3]

The collapsible blocks open up a branch of their own. Framed Collapsible Block leads to the adjustable double blocks such as Framed Adjustable Double Slab and Framed Adjustable Double Panel. Framed Collapsible Copycat Block leads to the copycat versions such as Framed Adjustable Double Copycat Slab.[3]

Crafting Shaped

Crafting Shaped
Framed Collapsible BlockFramed Collapsible Block

Recipe id: framedblocks:framed_adj_double_slab

The adjustable double blocks are one step up from the collapsible block.

Crafting Shaped

Crafting Shaped
Framed Cubeany copper ingotFramed Cube
any copper ingotEmpty slotany copper ingot
Framed Cubeany copper ingotFramed Cube

Recipe id: framedblocks:framed_collapsible_copycat_block

The copycat branch starts from this block.

Doubles and combinations

The next step is combining shapes you already have. Framed Double Slab, Framed Double Panel and Framed Double Slope each come from their single versions, and Framed Double Stairs combines a slab edge with stairs. Corner and prism blocks work the same way. Framed Double Corner pairs a corner slope with an inner corner slope, and Framed Double Prism Corner pairs an inner prism corner with a prism corner.[3]

Rails get their own sub-branch. Framed Activator Rail Slope and Framed Detector Rail Slope both build on the Framed Slope. Framed Fancy Activator Rail then leads to Framed Fancy Activator Rail Slope.[3]

Crafting Shapeless

Recipe id: framedblocks:framed_activator_rail_slope

A sample of the rail branch.

The Framed Hammer and advanced shapes

Several of the more specialized shapes need the Framed Hammer as a crafting component. It is used for Framed Corner Slope, Framed Centered Slab, Framed Centered Panel, Framed Compound Slope Panel and Framed Compound Slope Slab. It is also used for Framed Corner Strip.[3]

Crafting Shapeless

Recipe id: framedblocks:framed_centered_slab

A typical hammer recipe.

The top of the ladder is the elevated and extended family. Framed Elevated Slope Slab combines a slab with a slope slab. Framed Extended Slope Panel combines a panel with a slope panel. The extended corner slope panels chain through several earlier pieces, so build up gradually.[3]

Crafting Shaped

Crafting Shaped
Framed HammerFramed Large Corner Slope PanelFramed Corner Pillar

Recipe id: framedblocks:framed_ext_corner_slope_panel

This is one of the deeper chains: it needs the hammer, a corner pillar and a large corner slope panel.

Tip: Many advanced recipes use earlier shapes as inputs, so craft a handful of cubes first and branch out from there. Some variants also convert, for example the inverted double slope panel and the inverted double slope slab can each be turned into their regular double version.[3]

Which All the Mods 10 quests use FramedBlocks?

4 parts

Framed Blocks has one quest of its own in this pack, and it sits in the Building Tips chapter, which has 91 quests in total. The Modular Routers chapter also mentions Framed Blocks in passing.[6][7]

Building Tips: the path to Framed Blocks

The chapter opens with "Building Tips!" quest. From there you go to "Tools!" quest, which asks for a Stick and talks about the tools that help you get, change and place blocks. After that comes "Changing Blocks" quest, which is about turning blocks you already have into different shapes, designs or entirely new blocks.[6]

"Framed Blocks" quest comes right after Changing Blocks. The quest book calls it the single most important building mod.[6]

What the Framed Blocks quest tells you

  • Framed blocks are mock blocks that you fill in with another block, as long as that block isn't a Block Entity. The quest gives the Furnace and the Enrichment Chamber as examples of Block Entities.[6]
  • The frames come in all sorts of shapes: vertical slabs, slopes and even quarter blocks.[6]
  • The quest's pitch is that you can get Netherite stairs and perfect angles in your builds with Framed Blocks.[6]

Unverified The quest book data I have does not say which specific item the Framed Blocks quest asks you to hand in.

Neighbouring quests

Several quests share the same Changing Blocks parent as Framed Blocks, so you can do them in any order once you've unlocked it. They are "Chisel Reborn" quest, "Chipped" quest, "Rechiseled" quest, "Domun Ornamentum" quest and "Camol" quest.[6]

The Domun Ornamentum quest describes itself as sort of like Framed Blocks and Chipped put together. The Camol quest is about camouflaging things like Pipez, Mekanism cables and ATM Stars with another block.[6]

Modular Routers mention

In the Modular Routers chapter, a quest in "Modular Routers" comes after the Upgrades quest. It says the upgrade makes the Router similar to a Framed Block: sneak right click a block to change the Router's appearance to it. This is a Modular Routers item, not a Framed Blocks one, but it's a handy comparison.[7]

Which FramedBlocks config options matter?

4 parts

All the options below live in the client config, so they only change what you see and how the mod displays things on your own machine. The file shows the values this pack ships, but it only labels a mod default for one option. For everything else, I can't tell you whether the pack changed it from the default.[5]

Placement preview

  • general.showGhostBlocks is true in this pack. The config describes it as whether ghost blocks are shown when you are holding a framed block.[5]
  • general.ghostRenderOpacity is 170. That matches the mod default of 170, so the pack did not change it. The config describes the range as 30 (almost completely transparent) to 255 (fully opaque).[5]
  • general.altGhostRenderer is false. The config describes it as an alternate renderer for the placement preview that may solve issues with certain shaders, so it's worth trying if the preview misbehaves with your shaders.[5]

Camo and connected textures

  • general.conTexMode is set to DETAILED, the highest level. According to the config, DETAILED supports connected textures on most faces when interacting with other framed blocks. It also warns that anything above FULL_EDGE is at your own risk because of performance impact and unexpected behaviour. If you see lag or odd textures, you could try FULL_EDGE or lower.[5]
  • general.conTexDisabled is an empty list. The option is meant to disable connected textures support for the listed mod IDs, so none are listed here.[5]
  • general.camoMessageVerbosity is DEFAULT. At that level the config says a message is shown when a block has a BlockEntity and isn't explicitly allowed, or when the block is explicitly disallowed. DETAILED adds messages for blocks that are non-solid and not explicitly allowed.[5]
  • general.solidFrameMode is DEFAULT. The config says that at this setting certain blocks use the default frame texture with a solid background texture when they have no camo.[5]
  • general.renderItemModelsWithCamo is true. The config says item models are then rendered with their camo, if present.[5]

Mod integration and visuals

Overlays

In this pack's file, every overlay option is set to DETAILED. That covers overlay.camoRotationMode, overlay.itemFrameBackgroundMode, overlay.oneWayWindowMode, overlay.prismOffsetMode, overlay.reinforcedMode, overlay.splitLineMode, overlay.stateLockMode, overlay.toggleWaterlogMode and overlay.toggleYSlopeMode.[5]

Tip: If the overlays clutter your screen, the config says ICON makes an overlay show only an icon, and HIDDEN hides it completely.[5]
Tip: general.showSpecialCubeTypeOverlay and general.showButtonPlateTypeOverlay are both true in this pack. The config notes that both require a resource reload to take effect.[5]

What changed in FramedBlocks between versions?

All the Mods 10 8.1 ships FramedBlocks 10.6.1. The mod was already in the pack by All the Mods 10 2.25 or earlier, and it has been updated steadily since then. Here is every version bump the pack changelogs record, from oldest to newest.[2]

  • All the Mods 10 2.30: 10.2.3 to 10.2.4.[8]
  • All the Mods 10 2.38: 10.2.4 to 10.2.5.[9]
  • All the Mods 10 2.40: 10.2.5 to 10.3.1.[10]
  • All the Mods 10 2.47: 10.3.1 to 10.3.2.[11]
  • All the Mods 10 4.6: 10.3.2 to 10.4.0.[12]
  • All the Mods 10 4.13: 10.4.0 to 10.5.0.[13]
  • All the Mods 10 4.15: 10.5.0 to 10.5.1.[14]
  • All the Mods 10 6.0: 10.5.1 to 10.5.3.[15]
  • All the Mods 10 7.1: 10.5.3 to 10.6.0.[16]
  • All the Mods 10 7.2: 10.6.0 to 10.6.1, the version you get in 8.1.[2][17]

Unverified The pack changelogs only record which version was swapped in, not what changed inside each one. No changelogs are stored for the shipped jars, so the new features, fixes or recipe changes in each release are unverified here. Check the mod's own release notes if you want those details.

Sources

  1. FramedBlocks project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 8.1 recipe dump: recipes making FramedBlocks items · pack recipe dump
  4. framedblocks tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 8.1 config: config/framedblocks-client.toml · pack file
  6. All the Mods 10 8.1 quests: "Building Tips" · pack file
  7. All the Mods 10 8.1 quests: "Modular Routers" · pack file
  8. All the Mods 10 changelog (All the Mods 10 2.30) · changelog
  9. All the Mods 10 changelog (All the Mods 10 2.38) · changelog
  10. All the Mods 10 changelog (All the Mods 10 2.40) · changelog
  11. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  12. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  13. All the Mods 10 changelog (All the Mods 10 4.13) · changelog
  14. All the Mods 10 changelog (All the Mods 10 4.15) · changelog
  15. All the Mods 10 changelog (All the Mods 10 6.0) · changelog
  16. All the Mods 10 changelog (All the Mods 10 7.1) · changelog
  17. All the Mods 10 changelog (All the Mods 10 7.2) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 8.3 · 0.32 to 2.23

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