AttributeFix guide for All the Mods 10 0.62 to 2.11

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AttributeFix guide for All the Mods 10

Written for All the Mods 10 2.11 · also fits 0.62 to 2.10 · updated Oct 5, 2026

Last verified for All the Mods 10 v2.11 on Oct 17, 2026 · text last changed Oct 5, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
5

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 2.11's own files.

What is AttributeFix?

3 parts

AttributeFix is a small fix mod that removes arbitrary limits on Minecraft's attribute system. It doesn't add flashy new content. Its job is to let lots of other mods work properly.[1]

Why it exists

Minecraft uses attributes for important calculations, including armor values, attack damage and a mob's maximum health. That system also has attribute caps, which limit how high any value can go. You usually won't notice these caps, but many mods are unknowingly affected by them. AttributeFix raises the caps significantly so those mods can work as intended.[1]

Affected attributes

Who it's for

This mod is for everyone playing the pack, even if you never think about it. When gear or effects from other mods push your health, damage or armor past vanilla's limits, AttributeFix helps those values count instead of hitting a hidden ceiling.[1]

This pack ships AttributeFix version 21.1.2 for NeoForge on Minecraft 1.21.1.[2]

Unverified The sources don't give exact new cap values, and they don't say which mods in this pack depend on the raised limits. They also don't confirm whether AttributeFix adds any items, recipes or config options you need to deal with.

How do you get started with AttributeFix?

1 part

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing you need to craft to get started with AttributeFix. It's a fixer mod that works in the background. It doesn't add a first item to build or a progression step to follow.[1]

Minecraft handles important calculations through an attribute system, covering everything from armor values to attack damage to a mob's maximum health. That system also has caps that limit how high any value can go. Many mods are unknowingly affected by those caps, and AttributeFix significantly raises them so those mods can work as they were intended.[1]

Attributes it affects

In practice, this means gear, effects and mobs from other mods in the pack that push these stats high aren't held back by the vanilla limits.[1]

Unverified I couldn't confirm any in-pack recipes, quests, items or config values for AttributeFix, so there are no recipe blocks or setup steps in this section. The exact new cap values used in this pack are also unverified.

How does AttributeFix work?

3 parts

If you came here looking for machines, multiblocks or pipes, AttributeFix doesn't have any. It's a behind-the-scenes fix mod with no items or blocks for you to build. What it does is quietly remove limits in one of Minecraft's core systems so that lots of other mods can work properly.[1]

The attribute system

Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. Whenever gear, effects or mods change a stat like that, it goes through this system.[1]

The problem: attribute caps

The attribute system also comes with caps that limit how high any value can go. You usually won't notice them, but many mods are affected by them without knowing it. For example, a mod might try to push a stat past the cap and end up weaker than its designer intended.[1]

What AttributeFix changes

AttributeFix raises these caps a lot, so the mods that change attributes behave the way their authors meant them to. You don't need to do anything to use it. It just works in the background.[1]

These are the attributes the mod's project page lists as affected:[1]

Tip: If your armor, weapons or health in this pack keep scaling up past what you'd expect from vanilla, that's working as intended. AttributeFix exists so those higher values aren't cut off.[1]

Unverified The exact new cap values and whether they can be adjusted in this pack could not be confirmed. No config files for this mod are included in the pack, and the available source does not list specific numbers.

Which AttributeFix config options matter?

AttributeFix is a one-job mod, and that job runs in the background: Minecraft's attribute system applies caps that limit how high any value can go, and AttributeFix significantly raises those caps so mods that push past them work as they were intended.[1]

The attributes it covers are Max Health, Follow Range, Knockback Resistance, Movement Speed, Attack Damage, Attack Speed, Armor, Armor Toughness and Luck. Those nine are the whole scope of the mod, so anything you want raised has to be one of them.[1]

Tip: If a gear or magic mod hands you a huge stat boost and it actually applies instead of being silently clamped, that's AttributeFix doing its work on one of those nine attributes.[1]

Unverified No config file for AttributeFix was available for this pack, so there are no pack-specific values to document here. Standalone installs of the mod may expose per-attribute minimum and maximum settings, but any option names or limits can't be confirmed for this pack.

What changed in AttributeFix between versions?

1 part

All the Mods 10 2.11 ships AttributeFix version 21.1.2. The mod has been in the pack since All the Mods 10 0.62 or earlier, so it has been along for a long stretch of the pack's life.[2]

Mod changelog

  • 21.1.1: ported the mod to Minecraft 1.21.1.[3]
  • 21.1.2: disabled the logo blur. This is the version the pack currently uses.[2][4]

That's the whole list of notable changes I can confirm from the mod's own changelogs. Neither entry changes how attributes behave, so there is nothing here you need to adjust in your setup.[3][4]

Unverified No pack changelog entries for AttributeFix were available, so any pack-specific changes to this mod across releases are unverified.

Sources

  1. AttributeFix project page (modrinth) · official mod data
  2. All the Mods 10 2.11 mod list · pack file
  3. AttributeFix 21.1.1 changelog · changelog
  4. AttributeFix 21.1.2 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 2.13 to 8.3 · 2.12

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