AttributeFix in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 21.1.3 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Also in 7 other packs →

AttributeFix is a mod in FTB Skies 2: Aero 1.13.0, where it is version 21.1.3. Removes arbitrary limits on Minecraft's attribute system. Fixes MANY mods! (Summary from the mod's Modrinth page.)

AttributeFix guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 5, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 5, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:All the Mods 10 0.62 to 8.3All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
5

2 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is AttributeFix?

2 parts

Same as in the All the Mods 10 2.12 guide

AttributeFix is a behind-the-scenes fix mod. Minecraft uses an attribute system for important calculations such as armor values, attack damage and the maximum health of a mob, and that system also puts caps on how high any of those values can go.[1]

You usually won't notice those caps, but plenty of mods run into them without realizing it. AttributeFix raises the caps significantly so those mods can work the way their authors intended. That's why its tagline is that it fixes many mods![1]

Attributes it uncaps

Who it's for

This one is really for everyone playing the pack, because it helps other mods behave correctly. If you're stacking armor, boosting your health or building a big damage setup with gear from other mods, AttributeFix is what keeps those high values from being quietly cut off by vanilla's limits.[1]

This pack ships AttributeFix version 21.1.2 for NeoForge 1.21.1, and it has been part of the pack since its early releases.[2]

Unverified The sources don't show whether AttributeFix adds any items, recipes or quests, and they don't give the exact cap values the pack uses, so those details aren't covered here.

How do you get started with AttributeFix?

1 part

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing you need to craft to get started with AttributeFix. It's a fixer mod that works in the background. It doesn't add a first item to build or a progression step to follow.[1]

Minecraft handles important calculations through an attribute system, covering everything from armor values to attack damage to a mob's maximum health. That system also has caps that limit how high any value can go. Many mods are unknowingly affected by those caps, and AttributeFix significantly raises them so those mods can work as they were intended.[1]

Attributes it affects

In practice, this means gear, effects and mobs from other mods in the pack that push these stats high aren't held back by the vanilla limits.[1]

Unverified I couldn't confirm any in-pack recipes, quests, items or config values for AttributeFix, so there are no recipe blocks or setup steps in this section. The exact new cap values used in this pack are also unverified.

How does AttributeFix work?

3 parts

Same as in the All the Mods 10 2.11 guide

If you came here looking for machines, multiblocks or pipes, AttributeFix doesn't have any. It's a behind-the-scenes fix mod with no items or blocks for you to build. What it does is quietly remove limits in one of Minecraft's core systems so that lots of other mods can work properly.[1]

The attribute system

Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. Whenever gear, effects or mods change a stat like that, it goes through this system.[1]

The problem: attribute caps

The attribute system also comes with caps that limit how high any value can go. You usually won't notice them, but many mods are affected by them without knowing it. For example, a mod might try to push a stat past the cap and end up weaker than its designer intended.[1]

What AttributeFix changes

AttributeFix raises these caps a lot, so the mods that change attributes behave the way their authors meant them to. You don't need to do anything to use it. It just works in the background.[1]

These are the attributes the mod's project page lists as affected:[1]

Tip: If your armor, weapons or health in this pack keep scaling up past what you'd expect from vanilla, that's working as intended. AttributeFix exists so those higher values aren't cut off.[1]

Unverified The exact new cap values and whether they can be adjusted in this pack could not be confirmed. No config files for this mod are included in the pack, and the available source does not list specific numbers.

Which AttributeFix config options matter?

3 parts

AttributeFix raises the caps Minecraft puts on attributes, so mods that need bigger numbers can work as intended. Each attribute gets its own small file under config/attributefix, and every file has the same options: a highest value, a lowest value, and a switch for whether the range is modified at all.[1][3]

Armor, health and damage

These are the attributes most players will care about. In this pack, each of them has the range modification switched on and a top cap of 1,000,000. Each file shows the same value as its listed default, so the pack has not changed them.[3][4][5]

Unverified Armor toughness is also on the mod's list of affected attributes. Its values are set in config/attributefix/minecraft/generic.armor_toughness.json, and the sources here do not show that file's contents.

The value this pack changed

The one change I can confirm is knockback resistance. The mod's default minimum (min.//default) is -2, but this pack sets min.value to 0. In practice, knockback resistance in this pack can't go below 0.[6]

Other caps you may run into

  • Attack speed and movement speed both have a maximum of 1,024, and follow range has a maximum of 2,048. Each is at its default.[7][8][9]
  • Luck runs from -1,024 to 1,024.[10]
  • Iron's Spells 'n Spellbooks max mana has a maximum of 1,000,000, while spell power runs from -100 to 100.[11][12]
Tip: Every file I could read shows its pack value next to its default, and only the knockback resistance minimum differs. If you edit a cap yourself, compare against the default line in the file first.[3][6]

What changed in AttributeFix between versions?

FTB Skies 2: Aero 1.10.0 ships AttributeFix 21.1.3, built for NeoForge 1.21.1. It has been in the pack since 1.0.3 or earlier, so it's one of the long-standing mods here.[13]

The only changelog entry I have for 21.1.3 is "Update build dependencies." That's a behind-the-scenes change to how the mod is built, and the entry doesn't describe any gameplay change.[14]

Unverified I don't have any pack changelog entries for this mod, so I can't say what changed for it between pack releases or which AttributeFix versions earlier pack releases used.

Sources

  1. AttributeFix project page (modrinth) · official mod data
  2. All the Mods 10 2.12 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.armor.json · pack file
  4. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.max_health.json · pack file
  5. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.attack_damage.json · pack file
  6. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.knockback_resistance.json · pack file
  7. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.attack_speed.json · pack file
  8. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.movement_speed.json · pack file
  9. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.follow_range.json · pack file
  10. FTB Skies 2: Aero 1.10.0 config: config/attributefix/minecraft/generic.luck.json · pack file
  11. FTB Skies 2: Aero 1.10.0 config: config/attributefix/irons_spellbooks/max_mana.json · pack file
  12. FTB Skies 2: Aero 1.10.0 config: config/attributefix/irons_spellbooks/spell_power.json · pack file
  13. FTB Skies 2: Aero 1.10.0 mod list · pack file
  14. AttributeFix 21.1.3 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.12.1
Sep 22, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.12.0
Sep 21, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.10.0
Sep 8, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.9.1
Sep 2, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.9.0
Sep 1, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.8.0
Aug 25, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.7.3
Aug 19, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.7.2
Aug 18, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.7.1
Aug 18, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.6.1
Aug 13, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.6.0
Aug 11, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.5.1
Aug 8, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.4.1
Aug 4, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.4.0
Aug 3, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.3.0
Jul 30, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.2.1
Jul 28, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.2.0
Jul 28, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.1.1
Jul 25, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.1.0
Jul 24, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release
1.0.3
Jul 17, 2026
21.1.3attributefix-neoforge-1.21.1-21.1.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as attributefix, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how FTB Skies 2: Aero sets them)

400 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 400 settings →

Show settings
SettingFTB Skies 2: Aero value
max.//
config/attributefix/aether/moa_max_jumps.json
The highest possible value for the attribute.
max.//default
config/attributefix/aether/moa_max_jumps.json
1024
max.value
config/attributefix/aether/moa_max_jumps.json
1024
min.//
config/attributefix/aether/moa_max_jumps.json
The lowest possible value for the attribute.
min.//default
config/attributefix/aether/moa_max_jumps.json
-1
min.value
config/attributefix/aether/moa_max_jumps.json
-1

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