Ars Technica guide for All the Mods 10 5.0 to 5.4
Ars Technica guide for All the Mods 10
Last verified for All the Mods 10 v5.4 on Sep 20, 2026 · text last changed Sep 20, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta
- Sections
- 7
- Recipes shown
- 21
- Items named
- 43
Every recipe and number here was checked against All the Mods 10 5.4's own files.
What is Ars Technica?
Ars Technica is included in this pack. The version here is 2.4.0, built for Minecraft 1.21.1.[1]
Unverified The available information doesn't cover what this mod adds, who it's aimed at, or where it fits in the pack's progression, so those details are left out for now.
How do you get started with Ars Technica?
4 parts
Ars Technica mixes Ars Nouveau magic with Create machinery, and almost every early item needs parts from both mods. One component shows up in more recipes than anything else, so that's where you start.[2]
Step 1: Calibrated Precision Mechanism
Your first real goal is the Calibrated Precision Mechanism. You make it in the Enchanting Apparatus, and it's an ingredient in the Source Motor, ars_technica:runic_spanner, Spy Monocle, Mark of Technomancy, Focus of Transmutation and the Pressure thread. Make a few spares, because you'll need them.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Step 2: Source Motor
Next, craft a Source Motor at a regular crafting table. It turns Source into rotational force, so your Ars Nouveau Source can drive Create machines. It must have a Source Jar nearby to draw from.[2][3]
To set the RPM, use the sides of the motor. Right-click anywhere else on it to change the SU-to-RPM ratio. Changing that ratio also changes how much Source the motor uses, so balance speed against your Source supply.[3]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
Step 3: Your first glyphs
Ars Technica's glyphs work on item entities on the ground, which lets you do Create-style processing with spells. These are handy early ones:[3]
- Glyph Insert puts item entities into nearby containers in a medium radius around where the spell lands.[3]
- Glyph Press flattens item entities into their pressed variants.[3]
- Glyph Polish refines item entities into their polished variants.[3]
- Glyph Whirl creates a whirlwind that centrifuges item entities in an area.[3]
- Glyph Pack condenses identical item entities into 2x2 recipes. This pack changed its glyph recipe, so check the in-game recipe.[2][3]
Step 4: Tools and the Focus of Transmutation
Once you have spare mechanisms, the ars_technica:runic_spanner and Spy Monocle are both Enchanting Apparatus recipes. Each one also has its own advancement.[2][3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Wrench
- any gold ingot
Recipe id: ars_technica:runic_spanner
The Focus of Transmutation is the big upgrade for those processing glyphs. This pack changed its recipe from the mod default, so use the recipe shown here. It adds Luck to your spells, and when you hold Shift over it, it lists these bonuses:[2][3]
- 2x chance-based item outputs from Crush, Obliterate and Whirl.[3]
- 2x items processed and 2x speed for Press and Polish, and 2x speed for Whirl.[3]
- +1 Luck Augment per glyph in your spell, and 2x damage dealt by Obliterate.[3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
Changed by this pack
Unverified The sources don't say what the Runic Spanner and Spy Monocle do once you have them.
How does Ars Technica work?
7 parts
Ars Technica connects Ars Nouveau spellcasting to Create-style processing. Instead of building a separate machine line, you cast glyphs that press, polish, mix, wash or crush item entities lying in the world. On top of that there's one real power block, the Source Motor, which turns your Source into rotational force.[3]
The Source Motor: Source into rotation
The Source Motor converts Source into rotational force. It won't run on its own: it has to be supplied by a Source Jar placed nearby, so set one up right next to it.[3]
- Place the Source Motor and put a Source Jar near it so it has Source to draw from.[3]
- Adjust the RPM by interacting with the sides of the motor.[3]
- Right-click anywhere else on the motor to change the SU-to-RPM ratio.[3]
- Keep in mind that changing the SU-to-RPM ratio also changes how much Source the motor needs, so a stronger output costs you more Source.[3]
The motor is built around a Calibrated Precision Mechanism, which you make in the Enchanting Apparatus from a Create Precision Mechanism. The same mechanism also goes into the ars_technica:runic_spanner, the Spy Monocle and the Mark of Technomancy, so it's worth making a few.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
How the processing glyphs work
Most of the mod lives in its glyphs. These glyphs act on item entities, meaning dropped items on the ground. Area of Effect usually widens the pickup area or raises how many items get processed at once. For some glyphs, Amplify and Dampen change which recipe gets used.[3]
- Glyph Press flattens item entities into their pressed variants. Area of Effect increases how many items it processes.[3]
- Glyph Polish refines item entities into their polished variants. Area of Effect increases how many items it processes.[3]
- Glyph Pack condenses identical item entities using 2x2 crafting recipes. Amplify switches it to a 3x3 grid and Dampen to a 1x1 grid. Area of Effect widens the collection area.[3]
- Glyph Carve cuts identical item entities into stairs and only works on stone and wood. Amplify makes walls instead and Dampen makes slabs. Area of Effect widens the collection area.[3]
- Glyph Fuse mixes item entities by slamming them together. Add Smelt for heated mixing, or Glyph Superheat for super-heated mixing if that's enabled in the config. Area of Effect raises the amount processed.[3]
- Glyph Whirl creates a whirlwind that centrifuges item entities. Combine it with water, flare, smelt or hex to wash, smoke, blast or haunt the items. Area of Effect increases the size and range, and Extend Time makes the processing last longer.[3]
- Glyph Apply uses the item in your offhand to perform Manual Item Application or Deploy on blocks or items. Area of Effect increases the number of items and the block area, and Pierce adds depth when you target blocks.[3]
- Glyph Obliterate smashes foes with an arcane hammer. Amplify makes the hammer bigger and stronger. With Sensitive it processes item entities instead of destroying them, and Fortune adds a chance for extra items from crushing recipes, with diminishing returns.[3]
Unverified Super-heated mixing with Fuse depends on a config setting. The sources don't show whether this pack has it enabled, so check in-game before planning around it.
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
This recipe is changed by the pack.
Moving items and fluids with spells
Two glyphs help you move things around. Glyph Insert puts item entities into nearby containers within a medium radius of where the spell goes off. With Split, it spreads the items evenly across all valid containers for a balanced deposit.[3]
Glyph Telefeast consumes the first edible item or potion, or some amount of liquid, from the container or tank you cast it on. Pierce forwards the consumable in a magic bubble. Sensitive makes it try to use items that aren't food or drinks, such as experience gems.[3]
Unverified The sources don't confirm whether Insert picks up the outputs of an earlier processing glyph in the same spell. Test your spell order before relying on it for a hands-off setup.
Obliterate in this pack
In this pack, Glyph Obliterate is enabled (general.enabled) and is not a starter glyph (general.starter). It's a tier 3 glyph (general.glyph_tier) with a cost of 100 (general.cost), both the same as the mod defaults.[4]
The pack's config limits Fortune to 4 on this glyph (general.augment_limits). It also lists Fortune under general.invalid_combos, the option that stops a glyph from being used in the same spell as another. There are no augment cost overrides, and there's effectively no cap on how many times Obliterate can appear in one spell.[4]
Unverified Fortune shows up both as a limited augment and as an invalid combo for Obliterate. The sources don't explain how these two settings interact in play, so test it before you build a Fortune crushing spell.
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
This recipe is changed by the pack.
Focus of Transmutation
The Focus of Transmutation is a big upgrade for these processing glyphs. It adds 1 Luck augment per glyph in your spell and doubles chance-based outputs from Crush, Obliterate and Whirl. It also doubles Obliterate's damage, doubles the items processed by Press and Polish, and doubles the speed of Press, Polish and Whirl.[3]
There's also a transmutation turret that casts spells infused with the Focus of Transmutation, but it costs more Source to run.[3]
Experience gem storage
Ars Technica adds two bigger tiers of experience gem. A Greater Experience Gem crafts into a Giant Experience Gem, and that crafts into a Gargantuan Experience Gem. You can also craft a Gargantuan gem back into a Giant one.[2]
Crafting Shapeless
Recipe id: ars_technica:gargantuan_experience_gem
Technomancer gear
Wearing the full Technomancer armor set reduces the damage you take from Create machinery and speeds up nearby schematic cannons. That's handy if you spend a lot of time working inside your Create factory.[3]
How do you progress through Ars Technica?
4 parts
Ars Technica mixes Ars Nouveau magic with Create machinery. The pack gives this mod no questline, so this breakdown follows how the in-pack recipes build on each other, from your first glyphs up to the Technomancer armor.[2]
Tier 1: Your first glyphs
Ars Technica adds a set of new spell glyphs, made with the Ars Nouveau glyph recipe type. Most use Ars essences, and several also need a Create part. That makes them a good first step once you have a little Create and a little Ars going.[2]
- Glyph Insert is the easiest to get, needing nothing but a basic vanilla block.[2]
- Glyph Press, Glyph Polish, Glyph Apply and Glyph Superheat each need a Create item, so plan for these once your Create workshop is running.[2]
- Glyph Whirl, Glyph Fuse, Glyph Carve and Glyph Telefeast mostly use essences and vanilla items.[2]
- Glyph Pack and Glyph Obliterate are the priciest glyphs, since both need storage blocks.[2]
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
Changed by the pack
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
Changed by the pack
Tier 2: The Calibrated Precision Mechanism
The Calibrated Precision Mechanism is the key component of the mod. You make it in the Enchanting Apparatus by upgrading Create's Precision Mechanism, and most of the Ars Technica tools and devices use it. Getting a steady supply of these is the real gate to the rest of the mod.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
With mechanisms in hand, these items open up:[2]
- Source Motor, a crafting-table recipe that also uses Create parts.[2]
- ars_technica:runic_spanner, an upgrade of the Create Wrench made in the Enchanting Apparatus.[2]
- Spy Monocle, an upgrade of the vanilla spyglass.[2]
- Pressure, a spell thread that uses a Create Copper Backtank.[2]
- Focus of Transmutation, which then leads to the Transmutation Infused Turret.[2]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
Changed by the pack
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:transmutation_turret
Tier 3: Technomancer armor
The top tier is the Technomancer set: Technomancer's Hat, Technomancer's Robes, Technomancer's Leggings and Technomancer's Boots. Each piece upgrades a piece of your existing Ars Nouveau mage armor and needs netherite, so this is a late-game goal.[2]
This is where the pack's changes matter most. The pack has changed the main armor recipes to use the Ars Elemental Mark of Mastery. The mod's default versions, which use the Mark of Technomancy, are also still in the pack's recipe list for every piece. The Mark of Technomancy is itself an Enchanting Apparatus craft built on a Calibrated Precision Mechanism.[2]
Armor Upgrade (ars_technica)
Mark of Mastery
Engineer's Goggles
- any magic hood
- any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_helmet
Changed by the pack, uses the Mark of Mastery
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic robe
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_chestplate
Changed by the pack, uses the Mark of Mastery
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic leg
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_leggings
Changed by the pack, uses the Mark of Mastery
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic boot
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_boots
Changed by the pack, uses the Mark of Mastery
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Wilden Tribute
Calibrated Precision Mechanism
Precision Mechanism
- any copper ingot
- any iron ingot
- any zinc ingot
- any brass plates
- any gold plate
Recipe id: ars_technica:mark_of_technomancy
Used by the mod's default armor recipes
Side paths
- Experience gems: Giant Experience Gem is made from an Ars Nouveau Greater Experience Gem, Gargantuan Experience Gem is made from a Giant one, and you can turn a Gargantuan gem back into a Giant one.[2]
- Discs: the Blank Disc comes from the Enchanting Apparatus, and Music Disc is a separate crafting-table recipe.[2]
Crafting Shapeless
Recipe id: ars_technica:gargantuan_experience_gem
How does Ars Technica work with other mods?
6 parts
Ars Technica is the bridge between Ars Nouveau's magic and Create's machinery, and you can see it in almost every recipe. Most of its items are made on the Ars Nouveau Enchanting Apparatus or through glyph crafting, and nearly all of them call for at least one Create part. If you're running both mods, this is where they meet.[2]
The Calibrated Precision Mechanism
Start with the Calibrated Precision Mechanism. You make it on the Enchanting Apparatus from Create's Precision Mechanism and a Source Gem. It then goes into a lot of other Ars Technica recipes, including the Mark of Technomancy, the ars_technica:runic_spanner, the Source Motor, the Pressure thread and the Focus of Transmutation. Get a Create precision mechanism line going early.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Glyphs built from Create parts
Several Ars Technica glyphs are crafted from a Create item plus Ars Nouveau essence, which fits their machine-like jobs:[2]
- The Glyph Apply glyph uses Create's Brass Hand.[2]
- The Glyph Polish glyph uses Create's Sand Paper.[2]
- The Glyph Press glyph uses Create's Mechanical Press.[2]
- The Glyph Superheat glyph uses Create's Blaze Cake.[2]
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
Tools, machines and threads
- The ars_technica:runic_spanner is an upgraded take on Create's Wrench, made on the Enchanting Apparatus.[2]
- The Source Motor is a normal crafting-table recipe that uses Create's Cogwheel and Electron Tube.[2]
- The Pressure thread combines an Ars Nouveau Blank Thread with Create's Copper Backtank.[2]
- The Transmutation Infused Turret is built from Ars Nouveau's Enchanted Spell Turret and the Focus of Transmutation. The pack has changed the focus recipe, so check it in-game.[2]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
Technomancer armor
The Technomancer set upgrades Ars Nouveau magic armor, with brass and netherite added on. The hat also needs Create's Engineer's Goggles. This pack has changed all four armor recipes to use Ars Elemental's Mark of Mastery. A second hat recipe using the Mark of Technomancy also exists in the pack.[2]
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic robe
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_chestplate
Changed by the pack to use the Mark of Mastery
Armor Upgrade (ars_technica)
Mark of Technomancy
Engineer's Goggles
- any magic hood
- any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_helmet_default
Alternate hat recipe using the Mark of Technomancy
Experience gems and Liquid Experience
You can craft Ars Nouveau's Greater Experience Gem into a Giant Experience Gem and turn it back again. Both the Giant and the Gargantuan Experience Gem can be ground into Create Enchantment Industry's Liquid Experience. That gives you a handy way to feed stored experience into Create-based enchanting setups.[2]
Grinding (create_enchantment_industry)
Recipe id: create_enchantment_industry:grinding/ars_technica/giant_experience_gem
Music discs
The Blank Disc is made on the Enchanting Apparatus from any music disc. The special Music Disc music disc is crafted with a Source Gem and a brass plate.[2]
Crafting Shaped
| Empty slot | any brass plates | Empty slot |
| any blank music disc | ||
| Empty slot | any brass plates | Empty slot |
Recipe id: ars_technica:pocket_factory
Which Ars Technica config options matter?
2 parts
The only config file available for this guide is the one for the Obliterate glyph, so that's what this section covers. The good news is it's short and easy to read. Here's how the pack sets each option.[4]
Obliterate glyph basics
- general.enabled is set to true, so the glyph is turned on in this pack.[4]
- general.starter is set to false, so Obliterate is not a starter glyph.[4]
- general.glyph_tier is 3, the same as the mod default. The allowed range is 1 to 99.[4]
- general.cost is 100, also unchanged from the mod default.[4]
- general.per_spell_limit is 2,147,483,647, the mod default. In practice that means there is no real cap on how many times Obliterate can appear in one spell.[4]
Fortune rules
The two options worth your attention involve the Fortune augment from Ars Nouveau. general.augment_limits limits how many times an augment can be applied to this effect, and the pack caps Fortune at 4 on Obliterate.[4]
The pack also lists Fortune in general.invalid_combos. That option stops the listed glyph from being used in the same spell as Obliterate. If you were planning to boost your Obliterate spells with Fortune, test it in-game first.[4]
Unverified Fortune is set up both with a limit of 4 and as an invalid combo. How these two settings interact in-game, and whether Fortune can actually be used with Obliterate at all, is not confirmed by the sources.
The last option, general.augment_cost_overrides, lets a pack change what an augment costs when used on this glyph. The pack leaves it empty, so no augment costs are overridden here.[4]
Unverified The sources don't show the mod defaults for the enabled, starter, augment limit, invalid combo or cost override options. So it's unconfirmed whether the pack changed any of them. Configs for other Ars Technica features weren't available either.
What changed in Ars Technica between versions?
1 part
Ars Technica has been part of All the Mods 10 since pack version 2.47, and All the Mods 10 5.4 ships Ars Technica 2.4.0. Here's how the mod's version has moved across the pack's releases.[1][5]
Update timeline
- All the Mods 10 2.47: Ars Technica is added to the pack at version 2.1.0.[5]
- All the Mods 10 3.0: updated from 2.1.0 to 2.1.1.[6]
- All the Mods 10 3.2: updated from 2.1.1 to 2.2.0.[7]
- All the Mods 10 4.0: updated from 2.2.0 to 2.2.2.[8]
- All the Mods 10 4.5: updated from 2.2.2 to 2.3.0.[9]
- All the Mods 10 4.15: updated from 2.3.0 to 2.4.0.[10]
Version 2.4.0 arrived in All the Mods 10 4.15, and it's still the version you get in All the Mods 10 5.4 (the jar is ars_technica-1.21.1-2.4.0.jar).[1][10]
Unverified The pack changelogs only record version numbers, and no changelogs from the mod itself were available. The specific features, fixes or balance changes in each Ars Technica update could not be confirmed and are not listed here.
Sources
- All the Mods 10 5.4 mod list · pack file
- All the Mods 10 5.4 recipe dump: recipes making Ars Technica items · pack recipe dump
- ars_technica tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 5.4 config: config/ars_technica/glyph_obliterate.toml · pack file
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 3.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Sep 20, 2026.
Guides for other versions: 6.0 to 8.3 · 5.5 · 4.15 · 2.47 to 4.14