Ars Technica guide for All the Mods 10 4.15
Ars Technica guide for All the Mods 10
Last verified for All the Mods 10 v4.15 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 18
- Items named
- 43
4 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.15's own files.
What is Ars Technica?
Ars Technica is part of this pack, which ships version 2.4.0 of the mod, built for Minecraft 1.21.1.[1]
The pack has included Ars Technica since version 2.47 or earlier, so it has been available for a long time and isn't a recent addition.[1]
Unverified There's no source yet for what Ars Technica adds, who it's aimed at, or where it fits in the pack's progression. Check the mod's own documentation or look at its items in-game until this section is filled in.
How do you get started with Ars Technica?
6 parts
Same as in the All the Mods 10 4.14 guide
Ars Technica's recipes in this pack mix Ars Nouveau and Create ingredients, and one crafted component shows up again and again. So that is where you start, and the rest of this section follows what builds on it.[2]
Start with the Calibrated Precision Mechanism
The Calibrated Precision Mechanism is an ingredient in the recipes for the Source Motor, Runic Spanner, Spy Monocle, Focus of Transmutation, Mark of Technomancy and the Pressure thread. It is made at an Enchanting Apparatus, not on a crafting table.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
The mod also has an advancement for acquiring it, so you will know when you have your first one.[3]
Build a Source Motor
The Source Motor converts Source into rotational force, so it is how you drive Create machinery with magic. It must be supplied with a nearby Source Jar. You adjust the RPM on the sides of the motor, and right-clicking elsewhere adjusts the SU-to-RPM ratio. Changing that ratio changes how much Source the motor needs.[3]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
Pick up the small tools
The ars_technica:runic_spanner and the Spy Monocle are both Enchanting Apparatus recipes that use the mechanism, and the mod has an advancement for each.[2][3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Wrench
- any gold ingot
Recipe id: ars_technica:runic_spanner
Learn the processing glyphs
Ars Technica adds spell glyphs that work on item entities, so your spells can do Create-style jobs. Glyph Press flattens items into their pressed variants, Glyph Polish refines them into polished variants, and Glyph Whirl creates a whirlwind that centrifuges items.[2][3]
The pack changed the recipes for Glyph Obliterate and Glyph Pack, so do not rely on the mod defaults for those two.[2][3]
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
This is the pack's version of the recipe, not the mod default.
Make the Focus of Transmutation
The Focus of Transmutation augments spells with Luck and improves several glyphs. Its tooltip lists 2x speed for Press, Polish and Whirl, 2x items processed by Press and Polish, and 2x damage from Obliterate. The pack changed its recipe from the mod default.[2][3]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
Technomancer armor
The Technomancer set reduces damage from Create machinery and increases the speed of nearby schematic cannons. It has a hat, robes, leggings and boots. In this pack the upgrade recipes for all four pieces were changed and use Mark of Mastery.[2][3]
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic robe
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_chestplate
The pack's robes upgrade recipe, which uses the Mark of Mastery.
How does Ars Technica work?
6 parts
Ars Technica bridges Ars Nouveau magic and Create-style engineering. It works in two directions: the Source Motor turns your Source into rotational force for Create machines, and a set of new spell glyphs lets your spells do Create-style item processing directly on dropped item entities.[4]
The Source Motor: Source into rotation
The Source Motor is the mod's power block. It converts Source into rotational force, and it only runs when a Source Jar is nearby to supply it.[4]
You can tune the motor in two ways. Adjust the RPM by interacting with the sides of the motor, and right-click anywhere else on it to change the SU-to-RPM ratio. The ratio is a trade-off: changing it also changes how much Source the motor needs to run.[4]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
Requires a Calibrated Precision Mechanism
The motor, and most of the mod's gadgets, depend on the Calibrated Precision Mechanism. It's made in the Enchanting Apparatus, so an early one is a good investment.[5]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Processing glyphs: machines inside your spells
Most of Ars Technica's glyphs act on item entities, meaning items lying on the ground. Drop your inputs, cast at them, and the spell does the job a machine would normally do. Here's what each one does:[4]
- Glyph Press flattens item entities into their pressed variants.[4]
- Glyph Polish refines item entities into their polished variants.[4]
- Glyph Carve cuts identical item entities into stairs, and it only works on stone and wood.[4]
- Glyph Pack condenses identical item entities by crafting them into 2x2 recipes.[4]
- Glyph Fuse fuses item entities by slamming them together. Pair it with Smelt for heated mixing, or with Glyph Superheat for super-heated mixing.[4]
- Glyph Whirl creates a whirlwind that centrifuges item entities. Combine it with Water, Flare, Smelt or Hex to wash, smoke, blast or haunt items.[4]
- Glyph Obliterate hits foes with an arcane hammer. With the Sensitive augment it processes item entities instead of destroying them.[4]
- Glyph Apply uses the item in your offhand to perform Manual Item Application, or Deploys it onto blocks or items.[4]
Unverified Superheated mixing through Fuse only works if it is enabled in the mod's config. This pack's setting for it isn't in the available sources.
Shaping the output with augments
Augments do more than make these glyphs bigger. On several of them they change which recipe gets used, so check the effects before you build a spell:[4]
- On Carve, Amplify switches the output to walls and Dampen switches it to slabs.[4]
- On Pack, Amplify changes the recipe grid size to 3x3 and Dampen changes it to 1x1.[4]
- AOE widens the collection area on Carve and Pack, raises how many items Fuse, Press and Polish process, and increases Whirl's size and range. On Apply, it affects more items and a larger area of blocks.[4]
- Extend Time makes Whirl process for longer, and Pierce makes Apply reach deeper into blocks.[4]
- On Obliterate, Amplify increases the hammer's size and damage, and Fortune improves the chance of extra items from crushing recipes, with diminishing returns.[4]
Obliterate in this pack
Obliterate is a tier 3 glyph with a cost of 100, both matching the mod defaults. It is enabled and it is not a starter glyph.[6]
The pack's config limits the Fortune augment to 4 on Obliterate. It also lists Fortune under invalid combos, the option that blocks a glyph from sharing a spell with Obliterate. The per-spell limit stays at the default 2,147,483,647, so in practice it doesn't restrict you.[6]
Unverified Fortune appears both as a limited augment and as an invalid combination for Obliterate. The sources don't show how these two settings interact in game, so test Fortune on Obliterate yourself before planning a spell around it.
The pack also changed the glyph recipes for Obliterate and Pack, so ignore older guides for these two and check the recipes below.[5]
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
Changed by the pack
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
Changed by the pack
Moving items, fluids and food
Two glyphs help with automation. Glyph Insert puts item entities into nearby containers within a medium radius of where the spell goes off. Add Split and it spreads the items evenly across all valid containers.[4]
Apply also works without a player: non-player casters pull the item from adjacent inventories instead of an offhand. That means a spell caster that isn't you can run Deploy-style operations fed from a chest.[4]
Glyph Telefeast consumes the first edible item or potion, or some amount of liquid, from the container or tank you cast it on. With Pierce it sends the consumable to you in a magic bubble. With Sensitive it will also try to use items that aren't food or drink, such as experience gems.[4]
Ars Technica adds bigger experience gems as well. A Giant Experience Gem is crafted from a Greater Experience Gem, it upgrades into a Gargantuan Experience Gem, and you can craft the Gargantuan gem back down into a Giant one.[5]
The Focus of Transmutation
The Focus of Transmutation boosts processing spells. It adds 1 Luck augment per glyph in your spell and doubles chance-based outputs from Crush, Obliterate and Whirl. It also doubles Obliterate's damage, the number of items Press and Polish process, and the speed of Press, Polish and Whirl.[4]
Turrets can use the Focus too: a transmutation turret casts spells infused with it, at the cost of extra Source.[4]
Unverified The exact Source cost multiplier for the transmutation turret isn't given in the available sources.
How do you progress through Ars Technica?
5 parts
Same as in the All the Mods 10 4.14 guide
Unverified The sources here show no quest chapter covering this mod, so the order below follows the in-pack recipes instead of the quest book.
Ars Technica sits between Ars Nouveau and Create. Its recipes are made at Ars Nouveau's Enchanting Apparatus, through glyph crafting and through armor upgrades, and many of them need Create parts. So the progression is really about which item unlocks which.[2]
Start here: the Calibrated Precision Mechanism
The Calibrated Precision Mechanism is the key component. It is an ingredient in the Source Motor, ars_technica:runic_spanner, Spy Monocle, Pressure, Focus of Transmutation and Mark of Technomancy. It is crafted at the Enchanting Apparatus.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Make plenty, since it feeds into most of the mod's gear.
Tools and machines
Once you can make the mechanism, these open up. Everything here is an Enchanting Apparatus recipe except the Source Motor, which is a shaped crafting recipe.[2]
- Spy Monocle: made at the Enchanting Apparatus.[2]
- ars_technica:runic_spanner: made at the Enchanting Apparatus.[2]
- Source Motor: a shaped crafting recipe that also uses Create parts.[2]
- Pressure: a thread made at the Enchanting Apparatus.[2]
- Focus of Transmutation: the pack changed this recipe, so don't rely on the mod's default.[2]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
A normal shaped crafting recipe.
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Rabbit Foot
- any emerald gem
- any brass ingots
Recipe id: ars_technica:transmutation_focus
This is the pack's changed version.
Glyphs
The mod adds spell glyphs, all learned through Ars Nouveau glyph recipes: Glyph Press, Glyph Polish, Glyph Superheat, Glyph Fuse, Glyph Whirl, Glyph Apply, Glyph Carve, Glyph Insert and Glyph Telefeast. Several of them use Create items, such as the Mechanical Press, Sand Paper and Blaze Cake.[2]
Glyph Obliterate and Glyph Pack have recipes changed by the pack, so use these versions.[2]
Glyph (ars_nouveau)
Manipulation Essence
Anvil
- any diamond storage block
Recipe id: ars_technica:glyph_obliterate
Changed by the pack.
Glyph (ars_nouveau)
Manipulation Essence
Chest
Crafting Table
- any iron storage block
Recipe id: ars_technica:glyph_pack
Changed by the pack.
Technomancer armor
The top of the mod's gear is the Technomancer set: Technomancer's Hat, Technomancer's Robes, Technomancer's Leggings and Technomancer's Boots. These are armor upgrade recipes, so each piece is made by upgrading an existing piece of Ars Nouveau magic armor.[2]
Armor Upgrade (ars_technica)
Mark of Mastery
Engineer's Goggles
- any magic hood
- any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_helmet
The pack's version.
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic robe
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_chestplate
The pack's version.
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic leg
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_leggings
The pack's version.
Armor Upgrade (ars_technica)
Mark of Mastery
- any magic boot
- 2× any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_boots
The pack's version.
Each armor piece also has its own dye recipe, so you can recolor the set afterwards.[2]
Side branches
The experience gems form a small chain. The Giant Experience Gem is made from Ars Nouveau's Greater Experience Gem, the Gargantuan Experience Gem is made from the Giant one, and a separate recipe turns a Gargantuan gem back into a Giant one.[2]
A shapeless crafting recipe.
Crafting Shapeless
Recipe id: ars_technica:gargantuan_experience_gem
A shapeless crafting recipe.
The Blank Disc is also made at the Enchanting Apparatus.[2]
Enchanting Apparatus (ars_nouveau)
Fire Essence
- any music disc
Recipe id: ars_technica:blank_disc
Crafted at the Enchanting Apparatus.
How does Ars Technica work with other mods?
5 parts
Same as in the All the Mods 10 4.14 guide
Ars Technica sits between Ars Nouveau and Create, and the pack's recipes show it. Most of its crafting asks for something from Ars Nouveau, and many recipes also want a Create item. Ars Elemental and Create Enchantment Industry show up too.[2]
Create items in Ars Nouveau glyph recipes
Several Ars Technica glyphs are made through Ars Nouveau's glyph recipes, and some of them need a Create item.[2]
- Glyph Apply uses the Brass Hand.[2]
- Glyph Polish uses Sand Paper.[2]
- Glyph Press uses the Mechanical Press.[2]
- Glyph Superheat uses a Blaze Cake, along with Fire Essence and a Blaze Rod.[2]
The pack changed the recipes for Glyph Obliterate and Glyph Pack. Neither needs a Create item. Both use Ars Nouveau's Manipulation Essence plus vanilla items and storage blocks.[2]
The Calibrated Precision Mechanism
The key crossover item is the Calibrated Precision Mechanism. It is made at the Ars Nouveau enchanting apparatus and takes Create's Precision Mechanism as an ingredient, so you need Create progress before you get far with Ars Technica.[2]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_technica:calibrated_precision_mechanism
Enchanting apparatus recipe that combines a Source Gem, a Create Precision Mechanism and an amethyst shard.
Once you have it, it appears in a lot of other recipes, including the Mark of Technomancy. The ars_technica:runic_spanner and the Pressure thread both bring in Create gear too: the Wrench and the Copper Backtank. Both recipes are shown below. The pack also changed the Focus of Transmutation recipe, which uses the mechanism as well.[2]
Enchanting Apparatus (ars_nouveau)
Manipulation Essence
Calibrated Precision Mechanism
Wrench
- any gold ingot
Recipe id: ars_technica:runic_spanner
Enchanting apparatus recipe for the Runic Spanner.
Enchanting apparatus recipe for the Pressure thread.
The Source Motor also builds on the mechanism and brings in Create parts such as the Cogwheel and the Electron Tube. It is a shaped crafting recipe, shown below.[2]
Crafting Shaped
| any brass ingots | any brass ingots | |
| any brass ingots | any brass ingots |
Recipe id: ars_technica:source_motor
Shaped crafting recipe for the Source Motor, mixing Ars Technica and Create parts.
Technomancer armor and Ars Elemental
The pack changed the armor upgrade recipes for the Technomancer boots, robes, leggings and hat. They now ask for Ars Elemental's Mark of Mastery, plus a matching piece of Ars Nouveau magic armor. The hat also needs Create's Engineer's Goggles.[2]
The hat also keeps an unchanged recipe that uses the Mark of Technomancy instead, so you can pick either route for that piece.[2]
Armor Upgrade (ars_technica)
Mark of Technomancy
Engineer's Goggles
- any magic hood
- any brass ingots
- any netherite ingot
Recipe id: ars_technica:technomancer_helmet_default
The hat's recipe using the Mark of Technomancy, which is not changed by the pack.
Experience gems and Create Enchantment Industry
Ars Technica builds on Ars Nouveau's Greater Experience Gem. A shapeless recipe turns a Greater gem into a Giant Experience Gem, and another turns a Giant gem back into a Greater one.[2]
Shapeless recipe that turns a Greater Experience Gem into a Giant one.
Create Enchantment Industry has grinding recipes that turn both the Giant Experience Gem and the Gargantuan Experience Gem into Liquid Experience.[2]
Music discs
The Blank Disc is made at the Ars Nouveau enchanting apparatus with Fire Essence. The Music Disc disc is a shaped crafting recipe that uses an Source Gem. Both recipes are shown below.[2]
Enchanting Apparatus (ars_nouveau)
Fire Essence
- any music disc
Recipe id: ars_technica:blank_disc
Enchanting apparatus recipe for the Blank Disc.
Crafting Shaped
| Empty slot | any brass plates | Empty slot |
| any blank music disc | ||
| Empty slot | any brass plates | Empty slot |
Recipe id: ars_technica:pocket_factory
Shaped crafting recipe for the pocket factory disc.
Which Ars Technica config options matter?
2 parts
The only config file for this mod available here is the one for the Obliterate glyph, so that's what this section covers. The good news is it's easy to read: the core numbers match the mod defaults, and the settings worth knowing about are the Fortune rules.[6]
Obliterate glyph basics
- The glyph is turned on in this pack, because general.enabled is set to true.[6]
- It is not a starter glyph. general.starter is false, so you won't have it from the beginning.[6]
- general.glyph_tier is 3, which is the same as the mod default of 3.[6]
- general.cost is 100, also unchanged from the mod default of 100.[6]
- general.per_spell_limit is 2,147,483,647, the mod default. That caps how many times Obliterate can appear in one spell, so in practice there's no meaningful limit.[6]
- general.augment_cost_overrides is empty in this pack. Augments cost what their own config says when you add them to Obliterate.[6]
Fortune and Obliterate
This pack sets two Fortune-related rules. general.augment_limits limits the Fortune augment (ars_nouveau:glyph_fortune) to 4 uses on this effect. general.invalid_combos also lists Fortune, and that option stops the listed glyph from being used in the same spell as Obliterate.[6]
Unverified The sources don't show the mod defaults for the augment limits and invalid combos lists, so it's unconfirmed whether the pack changed these Fortune rules or kept the mod's own settings. The sources also don't cover what Obliterate does in play or any other Ars Technica config files.
What changed in Ars Technica between versions?
1 part
Ars Technica has been part of All the Mods 10 for a good while, and it has had regular version bumps along the way. In All the Mods 10 4.15 you're running Ars Technica 2.4.0, shipped as the file ars_technica-1.21.1-2.4.0.jar.[1]
Release timeline
- All the Mods 10 2.47: Ars Technica joins the pack at version 2.1.0.[7]
- All the Mods 10 3.0: updated from 2.1.0 to 2.1.1.[8]
- All the Mods 10 3.2: updated from 2.1.1 to 2.2.0.[9]
- All the Mods 10 4.0: updated from 2.2.0 to 2.2.2.[10]
- All the Mods 10 4.5: updated from 2.2.2 to 2.3.0.[11]
- All the Mods 10 4.15: updated from 2.3.0 to 2.4.0, the version in the current pack.[1][12]
Unverified The pack changelogs only list version numbers, and the mod's own changelogs for these releases aren't available here. So the specific features, fixes or balance changes in each update, including the jump to 2.4.0, can't be confirmed in this guide.
Sources
- All the Mods 10 4.15 mod list · pack file
- All the Mods 10 4.14 recipe dump: recipes making Ars Technica items · pack recipe dump
- ars_technica tooltips and descriptions (English lang file) · official mod data
- ars_technica tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 4.15 recipe dump: recipes making Ars Technica items · pack recipe dump
- All the Mods 10 4.15 config: config/ars_technica/glyph_obliterate.toml · pack file
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 3.0) · changelog
- All the Mods 10 changelog (All the Mods 10 3.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 6.0 to 8.3 · 5.5 · 5.0 to 5.4 · 2.47 to 4.14