Starting All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0

All the Mods 10: To the Sky (ATM10 Sky) is the skyblock edition of All the Mods 10 for Minecraft 1.21.1 on NeoForge: start on a small island and build up to the ATM Star.

What do you need to play All the Mods 10: To the Sky?

Minecraft
1.21.1
Mod loader
NeoForge 21.1.250
Mods
322
Quests
3,713
Java
21
Memory
6 to 8 GB

Memory is a starting point, not a rule: a big base or a busy server wants more, and giving a pack far more than it needs can make it stutter.

How do you install All the Mods 10: To the Sky?

  1. Install All the Mods 10: To the Sky from a launcher that handles modpacks: the CurseForge app, Prism Launcher or the FTB App. They fetch the mods and the right loader for you.
  2. Pick version 2.1.0 unless you're joining a server on an older one.
  3. Give it 6 to 8 GB of memory in the launcher's Java settings.
  4. Java 21 is what this Minecraft version runs on; launchers usually install it for you.
  5. The first launch takes a few minutes while the game builds its caches. Later launches are much faster.

What should you do first in All the Mods 10: To the Sky?

The first steps of All the Mods 10: To the Sky's main quest line, in the book's order.

Chapter 1: Starting out
  1. Emergency Saplings
  2. A head Start (For those who want to skip forward)
  3. Starting Out (Welcome to All The Mods 10: To the Sky! Now in double digits.)
  4. Grass
  5. Punching Trees
  6. Passive Mobs

The rest of the path through All the Mods 10: To the Sky →

Which All the Mods 10: To the Sky mods should you learn first?

The mods most of All the Mods 10: To the Sky is built around. Each guide says what the mod does, how to start it, and what this pack changed about it.

How do you fix common All the Mods 10: To the Sky problems?

Step-by-step answers to "why isn't it working?" for mods in this pack, each checked against the versions it names.

All troubleshooting pages →

What if something doesn't work?