Starting All the Mons
All the Mons 1.3.0
All the Mons (ATMons) is an All the Mods modpack built around Cobblemon for Minecraft 1.21.1 on NeoForge.
What do you need to play All the Mons?
- Minecraft
- 1.21.1
- Mod loader
- NeoForge 21.1.249
- Mods
- 396
- Quests
- 4,651
- Java
- 21
- Memory
- 6 to 8 GB
Memory is a starting point, not a rule: a big base or a busy server wants more, and giving a pack far more than it needs can make it stutter.
How do you install All the Mons?
- Install All the Mons from a launcher that handles modpacks: the CurseForge app, Prism Launcher or the FTB App. They fetch the mods and the right loader for you.
- Pick version 1.3.0 unless you're joining a server on an older one.
- Give it 6 to 8 GB of memory in the launcher's Java settings.
- Java 21 is what this Minecraft version runs on; launchers usually install it for you.
- The first launch takes a few minutes while the game builds its caches. Later launches are much faster.
What should you do first in All the Mons?
The first steps of All the Mons's main quest line, in the book's order.
Which All the Mons mods should you learn first?
The mods most of All the Mons is built around. Each guide says what the mod does, how to start it, and what this pack changed about it.
How do you fix common All the Mons problems?
Step-by-step answers to "why isn't it working?" for mods in this pack, each checked against the versions it names.
- Allthemodium: farming Piglich Hearts (AllTheModium)
- Allthemodium: no Piglichs in the Ancient Pyramid (AllTheModium)
- A quarry deletes Allthemodium ore and nothing drops (AllTheModium)
- Where Allthemodium ore generates (AllTheModium)
- Apothic Attributes: 100 armour and you still get one-shot (Apothic Attributes)
- AE2 autocrafting: the job sits on Scheduled and never crafts (Applied Energistics 2)