Mekanism:More Machine guide for All the Mons 0.3.0-beta to 1.0.0-rc.4
Mekanism:More Machine guide for All the Mons
Last verified for All the Mons v1.0.0-rc.4 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (1.3.0) is out Guide for the current version
Also applies to:All the Mods 10 6.0 to 6.6
- Sections
- 7
- Recipes shown
- 23
- Items named
- 28
- Quests covered
- 1
3 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mons 1.0.0-rc.4's own files.
What is Mekanism:More Machine?
2 parts
Same as in the All the Mons 1.3.0 guide
Mekanism:More Machine is an add-on that gives Mekanism extra machines and factories, including a planting station, a replicator, an oxidizing factory and a dissolving factory. The pack includes version 1.4.1.[1][2]
What it adds
- Recycler: according to the mod page, it destroys most useless items or blocks to produce scrap. By default it was given dirt and stones, so you don't accidentally throw in something important. Scrap is the basic item for manufacturing UU matter.[1]
- Planting Station: uses nutrient solution to produce crops. It works with most things that can be grown in vanilla and is fully compatible with Mystical Agriculture.[1]
- Replicator: uses UU matter to replicate items. By default it has no recipe, and the mod page says you need to add the corresponding recipe in the configuration file.[1]
- Stamper, Lathe and Rolling Mill: general-purpose machines. At present, only the Stamper links to Immersive Engineering, AE2 and their accessories. The mod page says there are not yet suitable recipes for the other machines, and perhaps some will be added in the future, so for now you add recipes yourself if you want to use them.[1]
- Advanced factories: factory versions of slower machines such as the chemical oxidizer. With multiple threads, the mod page says they can greatly improve production efficiency.[1]
Where it fits in the pack
The place you'll meet this mod is the "Master Ball" quest chapter. There, quest a quest in "Master Ball" comes after the Allthemodium Metals quest and accepts either a Create Deployer or the CNC Stamper as its task.[3]
The quest text describes the CNC Stamper as a Mekanism machine that uses energy to do the same stamping job as a Deployer holding a Rubber Stamp, just easier.[3]
Unverified The sources here do not show any use of this mod on the ATM Star path. Check the pack's quest book if you want to be sure.
How do you get started with Mekanism:More Machine?
3 parts
This mod adds extra machines to Mekanism, plus factory versions of its processing machines. The factories run multiple threads, so they can greatly improve production efficiency compared with the single machines.[1]
Make the CNC Stamper first
The pack's quest a quest in "Master Ball" is in the Master Ball chapter, after Allthemodium Metals, and it is all about stamping items. You can do it with Create's deployer holding a Rubber Stamp, or with the CNC Stamper. The stamper is a Mekanism machine that uses energy to do the same job, just more easily. That makes it a great first item from this mod.[4]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
The pack's CNC Stamper recipe. It is also the starting point for the stamping factories.
The project page says that, of the general-purpose machines (stamper, lathe and rolling mill), only the stamper currently has recipe links with Immersive Engineering and AE2 and their accessories. For the others it says you add recipes yourself. The CNC Lathe does have its own crafting recipe in the pack.[1][5]
Build a Basic factory
Each Basic factory is built from the matching Mekanism machine. The Basic Stamping Factory is built from your new CNC Stamper, so it is the natural first factory.[5]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/stamping
The Basic stamping factory uses the CNC Stamper from the previous step.
The other Basic factories follow the same pattern. For example, the Basic Oxidizing Factory is built from Mekanism's Chemical Oxidizer. Start with the machine you use most and upgrade that one first.[5]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/oxidizing
The Basic oxidizing factory recipe in this pack.
Tier your factories up
Each factory tier is built from the factory of the tier below, so you improve the same machine step by step. Using stamping as the example:[5]
- Advanced Stamping Factory is built from the Basic stamping factory.[5]
- Elite Stamping Factory is built from the Advanced stamping factory.[5]
- Ultimate Stamping Factory is built from the Elite stamping factory.[5]
Mek Data (mekanism)
| any infused alloy | any advanced circuit | any infused alloy |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any advanced circuit | any infused alloy |
Recipe id: mekmm:factory/advanced/stamping
The Advanced stamping factory recipe. The other factory types follow the same tier pattern.
How does Mekanism:More Machine work?
7 parts
Same as in the All the Mods 10 6.6 guide
Mekanism:More Machine adds new machines and factories to Mekanism. It also adds a few larger machines, wireless blocks and new chemical tanks. Here's how each system works, as far as the mod's own descriptions explain it.[1][6]
Nearly every machine in the mod has two energy settings: a base energy storage and an energy cost per operation, both measured in Joules. This applies to the replicators, the CNC machines, the Recycler, the Planting Station and others. Plan your power setup with that in mind.[6]
Unverified The actual energy storage and per-operation values in this pack aren't available, so they aren't listed here.
Factories
Have you ever felt that machines like the Chemical Oxidizer are a bit slow? This mod gives them factory versions. According to the mod author, advanced factories run multiple threads and can greatly improve your production efficiency.[1]
In this pack you'll find factory recipes for centrifuging, chemical infusing, crystallizing, dissolving, liquifying, oxidizing, pressurised reacting, stamping and washing. A Basic factory is built from the matching standalone machine. Each Advanced factory is an upgrade of its Basic version, so you never throw away your earlier investment.[7]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/centrifuging
Example Basic factory
Mek Data (mekanism)
| any infused alloy | any advanced circuit | any infused alloy |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any advanced circuit | any infused alloy |
Recipe id: mekmm:factory/advanced/centrifuging
Upgrading to the Advanced tier
The mod's language file names many more tiers beyond Basic and Advanced. For example, it includes Elite, Ultimate, Overclocked, Quantum, Dense, Multiversal and Creative Chemical Infusing Factories.[6]
Unverified The sources don't show recipes for factory tiers above Advanced, so it isn't confirmed how, or whether, you can craft them in this pack.
Scrap, UU Matter and Replication
The Recycler destroys useless items and blocks and turns them into scrap. By default it only accepts things like dirt and stone, so you can't accidentally feed it something important. Scrap is the basic ingredient for making UU Matter, and if you have JEI you can look up the related recipes there.[1]
UU Matter exists as an item. A chemical conversion recipe turns the item into its chemical form, so you can move it around like any other Mekanism chemical.[7]
Chemical Conversion (mekanism)
Recipe id: mekmm:chemical_conversion/uuitem_to_uuchemical
The Replicator uses UU Matter to copy things, but it has no recipes by default. There are separate item, fluid and chemical replicators. Each one reads its recipes from a list in the config file. Every entry is written as a registry name, followed by a # and the amount of UU Matter consumed.[1][6]
Unverified This mod's config files aren't available for this pack, so it's unconfirmed whether the pack adds any replicator recipes. Check JEI in-game to see what the replicators can actually make. This site does hold All the Mons's own recipes, read from the pack itself: look the item up in the item browser.
For a fun extra, you can compress UU Matter into TedXenon.[7]
Planting Station
The Planting Station consumes nutrient solution to produce crops. It works with most things that can be grown in vanilla, and the mod author says it's fully compatible with Mystical Agriculture.[1]
You make the nutrient solution through dissolution. The pack has two versions of the recipe: one takes regular bio fuel and the other takes bio fuel blocks.[7]
Dissolution (mekanism)
- Nutritional Paste
- 2× any bio fuel
Recipe id: mekmm:dissolution/nutrient_solution/from_bio
Dissolution (mekanism)
- Nutritional Paste
- 2× any block bio fuel
Recipe id: mekmm:dissolution/nutrient_solution/from_bio_block
Stamper, Lathe and Rolling Mill
The CNC Stamper, the CNC Lathe and the CNC Rolling Mill are general-purpose processing machines. At the time the project page was written, only the Stamper had recipes linking to Immersive Engineering, AE2 and their addons. The Lathe and Rolling Mill had no suitable recipes yet, and the page says you'd need to add your own.[1][6]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
Large Generators and Machines
The Large Heat Generator produces a base amount of energy per tick. It gets a bonus for every side touching lava, plus an extra bonus in an ultrawarm dimension, which in vanilla means the Nether. The lava count can reach a maximum of 81 sides, and it includes the generator itself if it's lava-logged. The generator also has a fluid tank and burns lava from it to produce heat energy.[6]
There's also a Large Gas-Burning Generator with its own chemical tank. Alongside the generators you'll find larger versions of several Mekanism machines: the Large Chemical Infuser, the Large Electrolytic Separator and the Large Rotary Condensentrator.[6]
Unverified The sources don't explain whether these large machines are multiblocks, how they're built, or what the default generation values are in this pack.
Wireless Charging and Transmission
The Wireless Charging Station charges your items wirelessly. A config setting controls how much energy an item can receive from it each tick.[6]
Crafting Shaped
| any ultimate circuit | any ultimate circuit |
Recipe id: mekmm:wireless_charging_station
The Wireless Transmission Station moves things wirelessly. It has separate maximum output rates for energy, fluids, chemicals, items and heat, so one station can cover all of Mekanism's transfer types.[6]
Crafting Shaped
| any plutonium pellet | any plutonium pellet |
Recipe id: mekmm:wireless_transmission_station
The pack also has a recipe for the Connector.[7]
Crafting Shaped
| any iron ingot | |
| Empty slot | any osmium ingot |
| Empty slot | any steel ingot |
Recipe id: mekmm:connector
Unverified The sources don't describe what the Connector does or how to link wireless stations together.
Gas Collection and Chemical Storage
The Ambient Gas Collector gathers Unstable Dimensional Gas, using energy for each operation. A config setting controls how many mB it collects.[6]
For storage, the mod adds Mid and Max Chemical Tanks in Basic, Advanced, Elite and Ultimate tiers. Each tier has its own storage size and output rate.[6]
Unverified The actual capacities and output rates of the Mid and Max Chemical Tanks in this pack aren't shown in the sources.
How do you progress through Mekanism:More Machine?
5 parts
Progression for this mod follows the familiar Mekanism tier ladder: basic, advanced, elite and ultimate. The recipes lean on the circuits and alloys of each Mekanism tier, so you unlock the next step by moving up Mekanism itself. The quest book only touches the mod once in the sources here, so the recipes are your real roadmap.[4][5]
The CNC machines
The quest a quest in "Master Ball" sits in the Master Ball chapter and unlocks after the Allthemodium Metals quest. Its task accepts either a Create Deployer or the CNC Stamper. The quest describes the CNC Stamper as a Mekanism machine that uses energy to do the same stamping job as the Deployer, just easier.[4]
The CNC Lathe is crafted the same way as the stamper: a Mekanism data recipe that starts from a Steel Casing, so you need to be into the steel tier first.[5]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
The CNC Stamper recipe in this pack.
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_lathe
The CNC Lathe recipe in this pack.
Factory tiers
The mod adds a factory version of several Mekanism machines: centrifuging, chemical infusing, crystallizing, dissolving, liquifying, oxidizing, pressurised reacting, stamping and washing. Each type climbs the same basic, advanced, elite and ultimate tiers. Every upgrade consumes the factory from the previous tier, so you never skip a step.[5]
- Basic: built from the matching Mekanism machine plus basic circuit, iron and basic alloy materials. The Basic Stamping Factory starts from the CNC Stamper instead.[5]
- Advanced: the basic factory upgraded with advanced circuit, osmium and infused alloy materials.[5]
- Elite: the advanced factory upgraded with elite circuit, gold and reinforced alloy materials.[5]
- Ultimate: the elite factory upgraded with ultimate circuit, diamond and atomic alloy materials.[5]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/stamping
Basic tier example: the stamping factory.
Mek Data (mekanism)
| any infused alloy | any advanced circuit | any infused alloy |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any advanced circuit | any infused alloy |
Recipe id: mekmm:factory/advanced/centrifuging
Advanced tier example: the centrifuging factory.
Mek Data (mekanism)
| any reinforced alloy | any elite circuit | any reinforced alloy |
| any gold ingot | any gold ingot | |
| any reinforced alloy | any elite circuit | any reinforced alloy |
Recipe id: mekmm:factory/elite/washing
Elite tier example: the washing factory.
Mek Data (mekanism)
| any atomic alloy | any ultimate circuit | any atomic alloy |
| any diamond gem | any diamond gem | |
| any atomic alloy | any ultimate circuit | any atomic alloy |
Recipe id: mekmm:factory/ultimate/oxidizing
Ultimate tier example: the oxidizing factory.
Max chemical tanks
The max chemical tanks follow the same tiers. There are two routes at each tier: build it from a Mekanism Dynamic Tank and the matching mid chemical tank, or upgrade the previous max tank. The route runs through Basic Max Chemical Tank, Advanced Max Chemical Tank, Elite Max Chemical Tank and Ultimate Max Chemical Tank.[5]
Mek Data (mekanism)
Recipe id: mekmm:max_chemical_tank/use_tank/basic
Basic max tank from a mid tank.
Mek Data (mekanism)
| any atomic alloy | any osmium ingot | any atomic alloy |
| any osmium ingot | any osmium ingot | |
| any atomic alloy | any osmium ingot | any atomic alloy |
Recipe id: mekmm:max_chemical_tank/ultimate
Upgrading the elite max tank to the ultimate one.
The large machines
The big endgame machines all use a Mekanism Robit and, apart from none of them skipping it, a steel-based part. Most of them also want the Ultimate Max Chemical Tank. The Large C. Infuser and the Large Rotary Condensentrator also need an ultimate circuit, and the condensentrator and the Large Electrolytic Separator also need an Ultimate Fluid Tank.[5]
The electrolytic separator and the Large Gas-Burning Generator both need the Advanced Electrolysis Core, which is built on a Mekanism Electrolytic Core with an ultimate alloy.[5]
Mek Data (mekanism)
| any ultimate alloy | any ultimate alloy | |
| any lapi dusts | any netherite dust | any diamond dust |
| any ultimate alloy | any ultimate alloy |
Recipe id: mekmm:advanced_electrolysis_core
The core needed by the separator and the gas-burning generator.
The pack changed the recipes for the Large Gas-Burning Generator, the Large Heat Generator and the Large Solar Neutron Activator, so go by the recipes below rather than the mod's defaults. The heat generator is built around a Superheating Element and an Ultimate Fluid Tank, and the solar neutron activator around a Laser and an Advanced Solar Generator.[5]
Mek Data (mekanism)
| any steel storage block | any steel storage block | |
Recipe id: mekmm:large_gas_burning_generator
Changed by the pack.
Mek Data (mekanism)
| any steel storage block | any steel storage block | |
| any steel storage block | any steel storage block |
Recipe id: mekmm:large_heat_generator
Changed by the pack.
Mek Data (mekanism)
| any steel storage block | any steel storage block | |
Recipe id: mekmm:large_solar_neutron_activator
Changed by the pack.
Wireless gear
The Wireless Charging Station and the Wireless Transmission Station are the top end of the energy side. The charging station needs an Ultimate Energy Cube, while the transmission station needs a Quantum Entangloporter and a Supercharged Coil. Both also use a Robit, a Teleportation Core or its relatives and an HDPE Sheet. The Connector is the cheaper one and is built around a Teleportation Core.[5]
Crafting Shaped
| any ultimate circuit | any ultimate circuit |
Recipe id: mekmm:wireless_charging_station
The Wireless Charging Station recipe in this pack.
Crafting Shaped
| any plutonium pellet | any plutonium pellet |
Recipe id: mekmm:wireless_transmission_station
The Wireless Transmission Station recipe in this pack.
Crafting Shaped
| any iron ingot | |
| Empty slot | any osmium ingot |
| Empty slot | any steel ingot |
Recipe id: mekmm:connector
The Connector recipe in this pack.
How does Mekanism:More Machine work with other mods?
3 parts
Same as in the All the Mons 1.3.0 guide
Mekanism:More Machine mostly plugs into two other mods in this pack: Mystical Agriculture, through its planting recipes, and Create, through a quest that points you to one of its machines. The Mekanism-side crafting recipes are covered below too.[1][3][8]
Mystical Agriculture and the Planting Station
The mod's Planting Station consumes nutrient solution to grow crops, and the mod's own description calls it fully compatible with Mystical Agriculture. In this pack that shows up as a large set of planting recipes. Each one takes nutrient solution plus a Mystical Agriculture seed and gives back the matching essence.[1][8]
The recipes are marked as changed by the pack, so don't assume they match the mod's defaults. They cover a wide range of seeds, from coal, iron and diamond to osmium, draconium and netherite. The simplest case is inferium, which turns Inferium Seeds into Inferium Essence:[8]
Planting (mekmm)
- Nutrient Solution
Inferium Seeds
Recipe id: mekmm:compat/mysticalagriculture/inferium
The Inferium planting recipe as it works in this pack, marked as changed by the pack.
Create and the CNC Stamper
In the Master Ball quest chapter, the quest a quest in "Master Ball" accepts either a Create Deployer or the CNC Stamper. The quest text calls the stamper a Mekanism machine that uses energy to do the same exact thing as a Deployer holding a Rubber Stamp, just easier.[3]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
Crafting the CNC Stamper, a Mekanism-type recipe in the pack.
Mekanism-side recipes
The CNC Lathe and CNC Stamper recipes use Mekanism's own recipe type, so their crafting starts on the Mekanism side, with the Steel Casing as one of the Mekanism parts. The recipe blocks show exactly what each machine needs.[8]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_lathe
Crafting the CNC Lathe, a Mekanism-type recipe in the pack.
The Advanced Electrolysis Core also uses a Mekanism recipe type. It starts from Mekanism's Electrolytic Core and adds tag-based ingredients (ultimate alloys and several dusts), so the recipe accepts any item that carries those tags.[8]
Mek Data (mekanism)
| any ultimate alloy | any ultimate alloy | |
| any lapi dusts | any netherite dust | any diamond dust |
| any ultimate alloy | any ultimate alloy |
Recipe id: mekmm:advanced_electrolysis_core
Crafting the Advanced Electrolysis Core, a Mekanism-type recipe in the pack.
Which All the Mons quests use Mekanism:More Machine?
1 part
Same as in the All the Mons 1.3.0 guide
Only one quest in this pack involves this mod, and it sits in the Master Ball chapter. It's a small one, but it's a handy nudge toward the CNC Stamper.[3]
Master Ball chapter
The quest a quest in "Master Ball" has no title in the quest book. You unlock it after finishing the Allthemodium Metals quest, so you'll hit it fairly deep into your progression.[3]
The task is an either/or item check: hand in a Deployer or the CNC Stamper. Either one completes it.[3]
The quest text is all about stamping. It points you to the quests for all the Pokeballs to learn about the Rubber Stamp. With a Deployer, you right click the top or the hand to give it an item, such as the Rubber Stamp. When it's working, it uses that stamp on the items below it.[3]
The quest also suggests the CNC Stamper as the easier option. It's a Mekanism machine that uses energy to do the same job.[3]
Unverified No other quests involving this mod were found in the provided quest data, so any other chapters that mention it are unconfirmed.
What changed in Mekanism:More Machine between versions?
4 parts
All the Mons 1.0.0-rc.4 ships Mekanism:More Machine 1.3.1, and the mod has been in the pack since 0.3.0-beta or earlier. Here are the notable changes from the mod's own changelogs, newest first.[9]
1.3.1 (the version in your pack)
- Added: a balanced gas generator.[10]
- Added: full compatibility with CC.[10]
- Fixed: the connector's recipe was modified.[10]
- Fixed: the mod was adapted to Mekanism 10.7.18.84.[10]
- Changed: the PT_BR localization was updated.[10]
1.3.0
- Added: compatibility with AE2CS.[11]
- Fixed: the JEI display of the recycler was repaired.[11]
- Fixed: a bug in the rate decline of large neutron activators.[11]
- Fixed: a recipe for the pink tulip was added.[11]
1.2.3
1.2.2
- Added tier translation files.[13]
- Updated the PT_BR localization.[13]
- Corrected the slot coordinates of the washing factory.[13]
Since the pack runs 1.3.1, all of the changes above are part of what you get in All the Mons 1.0.0-rc.4.[9]
Sources
- Mekanism:More Machine project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Master Ball" · pack file
- All the Mons 1.0.0-rc.4 quests: "Master Ball" · pack file
- All the Mons 1.0.0-rc.4 recipe dump: recipes making Mekanism:More Machine items · pack recipe dump
- mekmm tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 6.6 recipe dump: recipes making Mekanism:More Machine items · pack recipe dump
- All the Mons 1.3.0 recipe dump: recipes connecting Mekanism:More Machine with other mods · pack recipe dump
- All the Mons 1.0.0-rc.4 mod list · pack file
- Mekanism:More Machine 1.3.1 changelog · changelog
- Mekanism:More Machine 1.3.0 changelog · changelog
- Mekanism:More Machine 1.2.3 changelog · changelog
- Mekanism:More Machine 1.2.2 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.0.0-rc.5 to 1.3.0