Ars Elemental guide for All the Mons 0.3.0-beta to 0.11.0-beta
Ars Elemental guide for All the Mons
Last verified for All the Mons v0.11.0-beta on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (1.3.0) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 19
- Items named
- 53
- Quests covered
- 5
Every recipe and number here was checked against All the Mons 0.11.0-beta's own files.
What is Ars Elemental?
1 part
This pack includes Ars Elemental version 0.7.8.4, built for Minecraft 1.21.1. It has been in the pack since 0.3.0-beta or earlier.[1]
The pack's quest book only shows one side of the mod: its four elemental armor sets. They sit in the "Basic Armor" chapter, which has 113 quests in total. Each set has its own quest, and each quest asks for the full set: hat, robes, leggings and boots.[2]
- Geomancer Outfit (earth): Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings and Geomancer's Boots. The quest text calls it Ars Elemental Earth Armor.[2]
- Aquamancer Outfit (water): Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings and Aquamancer's Boots. The quest text calls it Ars Elemental Water Armor.[2]
- Pyromancer Outfit (fire): Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings and Pyromancer's Boots. The quest text calls it Ars Elemental Fire Armor.[2]
- Aethermancer Outfit (air): Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots. The quest text calls it Ars Elemental Air Armor.[2]
Where it sits in the quest book
All four outfits are in "Basic Armor", next to other armor sets from across the pack: vanilla tiers, Twilight Forest and Undergarden gear, and the Ars Nouveau outfits (Arcanist, Battlemages and Sorceror's). The book describes those Ars Nouveau outfits as the iron, diamond and gold versions of the Ars armors.[2]
The sources I have don't show the order of the quests on the chapter's screen, so I can't say which quest comes directly before or after the Ars Elemental ones. 64 of the chapter's quests also weren't included, so check the quest book for those.[2]
How do you get started with Ars Elemental?
3 parts
Ars Elemental sits on top of Ars Nouveau, and the pack's quest book gives it a "Basic Armor" chapter with one outfit quest per element: "Geomancer Outfit" quest for Earth, "Aquamancer Outfit" quest for Water, "Pyromancer Outfit" quest for Fire and "Aethermancer Outfit" quest for Air. Each quest asks you to get a hat, robes, leggings and boots of that element.[2][3]
The order to work in
- Get a Mark of Mastery first. The elemental armor upgrade recipes use one per piece, and so does the major Focus of Air. The mod's advancement hint says you combine the essences with the tribute to obtain it.[3][4]
- Make the matching Ars Nouveau armor piece. In this pack the elemental armor is an upgrade of an Ars Nouveau piece, so you start from that base.[3]
- Pick an element and upgrade each piece. The recipe block below shows the exact in-pack recipe.[3]
Example: Pyromancer's Robes. The other pieces follow the same upgrade pattern with their own element's essence.
Which element should you pick?
Each set gives a bonus when you wear it, so choose by the danger you face most.[4]
- Air: absorbs some air-related damage and converts it into mana, and highly reduces fall damage.[4]
- Water: absorbs some water-related damage and converts it into mana, and refills your air if you are about to drown.[4]
- Earth: absorbs some earth-related damage and converts it into mana, and gives you food deep underground if you are about to starve.[4]
- Fire: absorbs some fire-related damage and converts it into mana, and instantly clears fire.[4]
Good extras
The Trinkets Pouch has its own advancement in the mod ("Acquire a Trinkets Pouch"), and it has a plain crafting recipe.[3][4]
Crafting Shaped
Recipe id: ars_elemental:curio_bag
Once you have a Mark of Mastery to spare, you can upgrade a Lesser Focus of Air into the major Focus of Air. The other elements have matching lesser and major focus advancements. One advancement hint says that wearing an air focus lets Launch plus Extend Time make a mob levitate.[3][4]
How does Ars Elemental work?
6 parts
The sources for Ars Elemental in this pack cover its crafting methods, elemental gear, familiars, rituals, glyph behavior and enchantments. They do not describe machines, multiblocks, power, fluids or item automation, so this section sticks to what they do confirm.[3][4]
Where things get crafted
Ars Elemental items use several crafting methods. The simple ones, like the Advanced Spell Prism and the Trinkets Pouch, use ordinary shaped crafting in the pack.[3]
Crafting Shaped
| any source gem | ||
| any source gem | any source gem | |
| any source gem |
Recipe id: ars_elemental:advanced_prism
Crafting Shaped
Recipe id: ars_elemental:curio_bag
The Acceleration Prism Lens is made through the imbuement recipe type from Ars Nouveau.[3]
Imbuement (ars_nouveau)
Glyph Accelerate
Manipulation Essence
- any quartz gem
Recipe id: ars_elemental:acceleration_prism_lens
This one uses the imbuement recipe type.
The Air Bangle and the Focus of Air are made through the enchanting apparatus recipe type.[3]
This one uses the enchanting apparatus recipe type.
This one also uses the enchanting apparatus recipe type.
Foci and elemental armor
Elemental gear comes in tiers. The pack has lesser foci, such as the Lesser Focus of Air, and major foci, such as the Focus of Air. The advancement text describes both tiers for Air, Earth, Fire and Water, and mentions a Necromancy focus too. The tooltip says you can hold a key to read more focus info in-game.[3][4]
The Air armor line in this pack includes Aethermancer's Hat, Aethermancer's Boots, Olympian's Hood, Thunderguard's Helmet, Thunderguard's Chestplate and Thunderguard's Boots.[3]
An example of the armor upgrade recipe type.
The tooltip text says you can hold a key to see set info for the armor. These are the set descriptions it gives:[4]
- Air: the set description says it absorbs some air-related damage and converts it into mana, and highly reduces fall damage.[4]
- Water: the set description says it absorbs some water-related damage and converts it into mana, and refills air if you are about to drown.[4]
- Earth: the set description says it absorbs some earth-related damage and converts it into mana, and gives food deep underground if you are about to starve.[4]
- Fire: the set description says it absorbs some fire-related damage and converts it into mana, and instantly clears fire.[4]
Familiars
The familiar descriptions say each one is obtained by performing the Ritual of Binding near the matching creature. They cover these familiars:[4]
- Flarecannon Familiar: increases Fire spell damage by 2 and reduces projectile-based spell costs by 20%. You can feed it a Magma Cream to get a short Fire Resistance buff.[4]
- Flashjack Familiar: increases Lightning spell damage by 2 and reduces movement-based spell costs by 20%. You can feed it a Flashpine to get a short Speed and Night Vision buff.[4]
- Siren Familiar: increases Water spell damage by 2 and gives the summoner Dolphin Grace II while in water.[4]
Rituals
Ritual items from the mod in this pack include Attraction, Repulsion, Detection, Fast Squirrels and Zapping. There are also archwood ones: Conjure Island: Archwood Forest and Forestation - Archwood. The Flashing Archwood Sapling is another item from the mod.[3]
Crafting Shapeless
Flashing Archwood Log
Air Essence
- any diamond gem
- any diamond gem
Lightning Rod
- any source storage block
Recipe id: ars_elemental:ritual_tesla_coil
The Zapping ritual item.
Crafting Shapeless
Cascading Archwood Sapling or Flourishing Archwood Sapling or Blazing Archwood Sapling or Vexing Archwood Sapling
Air Essence
Recipe id: ars_elemental:flashing_sapling
Spell glyph behavior
A lot of the mod's depth is in how its glyphs combine. These are the details the glyph descriptions give:[4]
- Arc Projectile is affected by gravity, and every Pierce applied makes it bounce one time when it hits the ground.[4]
- Homing Projectile seeks the nearest entity and follows it, and behaves as a classic projectile while there are no valid targets. Players are targeted only if it is augmented by Sensitive.[4]
- Carian Phalanx summons floating projectiles that orbit you and launch at nearby enemies. You can have up to 5 orbiting at once, and casting more dismisses the oldest.[4]
- Life Link shares damage dealt to you with the target, and shares the target's healing with you. Sensitive reverses the direction of the link and Cut can sever it.[4]
- Conjure Terrain places Dirt or other terrain blocks. One Amplify places cobblestone and two place cobbled deepslate. If followed by Smelt (with Amplify) it can place Stone or Deepslate, and if followed by Crush it can place Sand.[4]
- Filter glyphs, such as the aerial, aquatic, fiery and insect filters, stop the spell from resolving depending on the target type. Each has a "not" version that works the opposite way.[4]
Enchantments
- Mirror Shield can only be applied on the Enchanter's Shield. It gives a chance of reflecting a spell projectile while blocking, 25% per level.[4]
- Soulbound prevents the enchanted item from being lost on death.[4]
How do you progress through Ars Elemental?
4 parts
Ars Elemental in this pack builds on Ars Nouveau gear. Most of the progression is taking Ars Nouveau armor and upgrading it into an elemental set. The quest book follows the elemental outfits, and the recipes show where you can go from there.[2][3]
The elemental outfits (quest armor)
The Basic Armor quest chapter gives each element its own outfit quest. Each asks you to hold the hat, robes, leggings and boots of the set. They are "Geomancer Outfit" quest for Earth, "Aquamancer Outfit" quest for Water, "Pyromancer Outfit" quest for Fire and "Aethermancer Outfit" quest for Air.[2]
These pieces use the armor upgrade recipe type, and each piece is an upgrade of the matching Ars Nouveau armor piece. The Air hat is shown here as the example. The robes, leggings and boots of every element follow the same pattern, and each uses Mark of Mastery.[3]
- Earth: Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings, Geomancer's Boots.[2][3]
- Water: Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings, Aquamancer's Boots.[2][3]
- Fire: Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings, Pyromancer's Boots.[2][3]
- Air: Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings, Aethermancer's Boots.[2][3]
Other armor lines
The recipes also show Air and Water sets that upgrade other Ars Nouveau armor. The Sorcerer line gives you Olympian's Hood, Olympian's Tunic, Olympian's Pants and Olympian's Shoes for Air, and the Nereid's set (Nereid's Hood) for Water. The Battlemage line gives you the Thunderguard's set for Air, starting with Thunderguard's Helmet, and the Winterguard's set (Winterguard's Helmet) for Water. They use the same armor upgrade recipe type as the quest outfits.[3]
Sorcerer line example.
Battlemage line example.
Foci, bangles and bags
Next are the enchanting apparatus items. Focus of Air is made from Lesser Focus of Air and a Mark of Mastery. Air Infused Turret is made from that focus, and Air Bangle and Anima Bangle both start from Enchanter's Bangle.[3]
Enchanting Apparatus (ars_nouveau)
Ring of Potential
End Crystal
- 2× any gold storage block
- any source storage block
Recipe id: ars_elemental:base_bangle
The pack changed this recipe.
Enchanting Apparatus (ars_nouveau)
Trinkets Pouch
2× Manipulation Essence
2× Blaze Powder
- 2× any gold storage block
Recipe id: ars_elemental:caster_bag
The pack changed this recipe.
Enchanting Apparatus (ars_nouveau)
4× Air Essence
Wilden Wing
2× Shulker Shell
- any gold storage block
Recipe id: ars_elemental:air_upstream
The pack changed this recipe too.
The Spellcaster Bag is built from Trinkets Pouch, so craft the Trinkets Pouch first. That one is a plain crafting recipe.[3]
Crafting Shaped
Recipe id: ars_elemental:curio_bag
Side branches: prisms and rituals
Advanced Spell Prism is crafted from a regular Ars Nouveau Spell Prism. The lenses are separate: Acceleration Prism Lens, Deceleration Prism Lens and Arc Prism Lens are imbuement recipes, while Chaining Prism Lens is made at the enchanting apparatus.[3]
Rituals are shapeless crafting recipes. The ones shown in the recipe list are Attraction, Repulsion, Detection, Fast Squirrels, Zapping, Conjure Island: Archwood Forest and Forestation - Archwood. Several of them use Flashing Archwood Log.[3]
Crafting Shapeless
Cascading Archwood Sapling or Flourishing Archwood Sapling or Blazing Archwood Sapling or Vexing Archwood Sapling
Air Essence
Recipe id: ars_elemental:flashing_sapling
This is the recipe for the Flashing Archwood Sapling.
How does Ars Elemental work with other mods?
3 parts
The cross-mod links for Ars Elemental in this pack are thin. The only in-pack recipe that uses another mod's crafting type is the pair of focus crafts, which use the Ars Nouveau Enchanting Apparatus. The quests in the pack only check for Ars Elemental gear.[2][3]
Ars Nouveau's Enchanting Apparatus
Both Focus of Cinder and Focus of Elemancy are crafted in the Ars Nouveau Enchanting Apparatus. They take Ars Elemental's elemental foci as inputs, so the Apparatus is how you turn those foci into the combined ones.[3]
Crafted in the Ars Nouveau Enchanting Apparatus.
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_elemancy:elemancer_focus
Also crafted in the Ars Nouveau Enchanting Apparatus.
Armor upgrade chain
The combined armor is built by upgrading Ars Elemental gear. Cindermancer Hat is upgraded from Ars Elemental hats, and Elemancer Hat is upgraded from two hybrid hats, such as the Cinder and Mire ones. Every one of these upgrades also uses Mark of Mastery. The same pattern repeats for robes, hoods, heavy armor and bangles.[3]
An example of the first upgrade step, starting from Ars Elemental gear.
An example of the second upgrade step, combining two hybrid hats.
Most of these armor upgrades use the crafting type sauce:armor_upgrade, while the bangle upgrades use ars_elemancy:armor_upgrade.[3]
Quests
The Basic Armor chapter of the quest book has one quest per Ars Elemental outfit: "Geomancer Outfit" quest for Earth, "Aquamancer Outfit" quest for Water, "Pyromancer Outfit" quest for Fire and "Aethermancer Outfit" quest for Air. Each one only asks for the hat, robes, leggings and boots of that element, so none of them involve items from another mod.[2]
Which All the Mons quests use Ars Elemental?
1 part
Ars Elemental shows up in the "Basic Armor" chapter of the quest book, a big chapter with 113 quests about armor sets, ingots and armor trims. Here the mod gets four quests, one per element, and each one asks you to hand in a full outfit: hat, robes, leggings and boots.[2]
The chapter's own intro quest, "Basic Armor" quest, asks for a smithing table. Its text explains armor points and how armor trims change the look of your gear.[2]
The four elemental outfits
- "Pyromancer Outfit" quest is the fire set. It asks for Pyromancer's Hat, Pyromancer's Robes, Pyromancer's Leggings and Pyromancer's Boots. The quest text calls it Ars Elemental Fire Armor.[2]
- "Aquamancer Outfit" quest is the water set. It asks for Aquamancer's Hat, Aquamancer's Robes, Aquamancer's Leggings and Aquamancer's Boots. The quest text calls it Ars Elemental Water Armor.[2]
- "Geomancer Outfit" quest is the earth set. It asks for Geomancer's Hat, Geomancer's Robes, Geomancer's Leggings and Geomancer's Boots. The quest text calls it Ars Elemental Earth Armor.[2]
- "Aethermancer Outfit" quest is the air set. It asks for Aethermancer's Hat, Aethermancer's Robes, Aethermancer's Leggings and Aethermancer's Boots. The quest text calls it Ars Elemental Air Armor.[2]
Each quest simply wants all four pieces of its outfit, and the quest texts only name the element. You can go after the four sets in whatever order suits your build.[2]
Sources
- All the Mons 0.11.0-beta mod list · pack file
- All the Mons 0.11.0-beta quests: "Basic Armor" · pack file
- All the Mons 0.11.0-beta recipe dump: recipes making Ars Elemental items · pack recipe dump
- ars_elemental tooltips and descriptions (English lang file) · official mod data
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 0.12.0-beta to 1.3.0