Not Enough Glyphs in All the Mons

All the Mons 1.3.0 ships version 4.6.1 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Not Enough Glyphs is a mod in All the Mons 1.3.0, where it is version 4.6.1. Repack of famous utility glyphs plus inedit ones and the brand new SpellBinder and book threads (Summary from the mod's Modrinth page.)

What is Not Enough Glyphs?

3 parts

Same as in the All the Mods 10 8.1 guide

Not Enough Glyphs (NEG for short) is a spellcasting addon that repacks popular utility glyphs from older addons and adds a few of its own. It also adds the SpellBinder, an alternative to the spellbook. If you like building spells and want more variety, this mod is for you.[1]

This pack ships Not Enough Glyphs 4.6.1 for Minecraft 1.21.1. It has been in the pack since version 2.25 or earlier.[2]

New glyphs

  • Trail is an echoing projectile. It resolves the spell along its path several times before it expires, like a lingering version of a projectile.[1]
  • Plow lets you till dirt and do other hoe jobs. It is the glyph missing from the "Spellbook of all trades" set.[1]
  • Plane is a non-repeating version of linger. Use it to make the next spell area-of-effect, or to shape circles, cylinders and hollow squares.[1]
  • Contingencies store the spell that follows them and cast it when their condition happens. Mana is only spent on the first cast, and only one contingency can be active at a time. For example, Contingency Death followed by Explode blows up the target if it dies while the effect is still on it.[1]

The SpellBinder

The SpellBinder holds up to 25 spells as caster tomes or spell parchments. You can't craft spells on the fly with it, so it suits spells you won't edit again, or spells you want to share without handing over a whole book.[1]

It also accepts threads. Dedicated book threads, called book covers, fill those slots. They include focus covers, a Randomize thread, the Slow Power and Cheap Damage tradeoff pair, and the Sharp Pages and Hard Cover pair that turn the binder into a melee weapon.[1]

Repacked glyphs

NEG also repacks glyphs from other addons, including TooManyGlyphs, Omega, Elemental and Trinkets. Those copies disable themselves if the original addon is installed.[1]

Unverified No quests, in-jar guidebook or ATM Star path entries for this mod were found, so where it fits in the pack's progression is unconfirmed.

How do you get started with Not Enough Glyphs?

3 parts

Same as in the All the Mods 10 8.1 guide

Not Enough Glyphs adds extra glyphs for Ars Nouveau spellcasting, plus the Spell Binder, an alternative to the spellbook. The binder does not allow on-the-fly spellcrafting, but it holds more spells and can take optional upgrade threads. Here's the order I'd tackle things in.[1]

First: make the Spell Binder

Start with the Spell Binder. It holds up to 25 spells as caster tomes or spell parchments. That makes it great for spells you won't ever edit, or for sharing a spell without handing over a whole book.[1][3]

Spell BinderMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: not_enough_glyphs:spell_binder

This one is made at the Enchanting Apparatus, and it is the mod's own recipe, unchanged by the pack.

There is also a dye recipe for the binder if you want to change its colour.[3]

Spell BinderMod recipe

Dye (ars_nouveau)

Recipe id: not_enough_glyphs:dye_binder

Next: pick up a few useful glyphs

Next, grab some glyphs. The glyph recipes below are the mod's own, unchanged by the pack. Two good early picks are Glyph Plow, the glyph that lets a spell plow dirt and do other hoe jobs, and Glyph Feed. Feed has a Randomize augment that picks a random food instead of the first valid one.[1][3][4]

Glyph PlowMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_plow

Glyph FeedMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_feed

If you want something more advanced, Glyph Trail is the Echoing Projectile. It resolves the spell on its trail some times before expiring, like a lingering version of Projectile.[1][3]

Glyph TrailMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_trail

Then: covers, Plane and contingencies

The binder accepts book covers, which are threads made for it. Slow Power slows your spells but gives a spell power buff. Cheap Damage makes spells a lot cheaper but very weak. The pack changed the recipes for both, so use the blocks below instead of relying on other guides.[1][3]

Slow PowerChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_slow_power

Cheap DamageChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_cheap_damage

The pack also changed the recipes for Heavy Cover and the elemental covers Air Focus, Earth Focus, Fire Focus and Water Focus. The recipes are shown below.[3]

Heavy CoverChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_knockback

Air FocusChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_air_focus

Earth FocusChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_earth_focus

Fire FocusChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_fire_focus

Water FocusChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_water_focus

The Plane glyph, Glyph Propagate Plane, has a pack-changed recipe too. It's a non-repeating version of Linger, handy for making a following spell area-of-effect, or for circles, cylinders and hollow squares.[1][3]

Glyph Propagate PlaneChanged by the pack

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_propagate_plane

Contingencies, such as Glyph Contingency Fall and Glyph Contingency Death, store the spell that follows them for the duration of the effect. They cast it when their condition occurs, and you only spend mana on the initial cast.[1][3]

Watch out: Only one contingency can be active at a time, so choose carefully which one you use.[1]

How does Not Enough Glyphs work?

6 parts

Same as in the All the Mods 10 7.0 guide

Not Enough Glyphs is a spell addon, so there are no machines, power or pipes to learn here. Everything runs through the Ars Nouveau spell system: you craft new glyphs to use in your spells, and you get the Spell Binder, a new way to carry finished spells around.[1][5]

The mod bundles glyphs from several older addons (Too Many Glyphs, Omega and Elemental, plus the Self and Not Self filters from Trinkets) together with some brand new ones. The repacked glyphs switch themselves off if the original addon is also installed, and that includes any custom behaviour they had.[1]

Unverified The sources don't say which of those original addons, if any, are installed in this pack. That means they can't confirm which version of each repacked glyph you'll actually be using.

Contingencies: spells that wait for a trigger

Contingencies are the headline mechanic. A contingency glyph stores the rest of the spell that comes after it. It keeps that spell for as long as the effect lasts, then casts it when its condition happens. You only pay mana on the first cast, so the stored spell fires for free. For example, Contingency Death followed by Explode will blow up the target if it dies while the effect is still on it.[1]

Watch out: Only one contingency can be active at a time, so choose the trigger that matters most for what you're doing.[1]

The pack includes seven contingency glyphs: Glyph Contingency Blink, Glyph Contingency Death, Glyph Contingency Fall, Glyph Contingency Fire, Glyph Contingency Heal, Glyph Contingency Health and Glyph Contingency Time. Each one is a standard glyph recipe.[5]

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_death

The other contingencies follow the same pattern, each with its own trigger item.

You tune contingencies with augments, and they all share a few behaviours:[6]

  • Split adds one more activation before the contingency ends, so it can trigger several times.[6]
  • Extend Time makes the effect last longer, and Duration Down makes it shorter.[6]
  • On most contingencies, Amplify raises the level of the effect.[6]
  • On the Fall contingency, Amplify raises the fall distance needed to trigger by one block, and Dampen lowers it by one block.[6]
  • On the Health contingency, Amplify raises the health threshold by 10%.[6]

Unverified The sources don't spell out the exact trigger condition for each contingency except Death, or what the base Fall distance and Health threshold are. Test them in-game before you rely on them.

Plane: instant area shapes

Glyph Propagate Plane works like a version of Linger that doesn't repeat. It spreads the rest of the spell over an area, so you can give area effect to spells that don't normally support it. You can also use it to make circles, cylinders and hollow squares.[1]

  • AOE makes the plane wider.[6]
  • Pierce makes the plane deeper.[6]
  • Dampen makes the plane hollow.[6]
  • Sensitive makes the plane circular.[6]
  • Randomize drops out random blocks.[6]
Watch out: This pack has changed the Plane glyph's recipe, so check the in-pack version below instead of an older guide or video.[5]
Glyph Propagate PlaneChanged by the pack

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_propagate_plane

Trail and Plow

Glyph Trail is an echoing projectile form. It resolves your spell along its trail several times before it expires, much like a lingering version of Projectile.[1]

Glyph TrailMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_trail

Glyph Plow is the missing piece of the Spellbook of all trades set. It tills dirt and does the other things a hoe does, and the AOE augment increases its area of effect.[1][6]

Glyph PlowMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_plow

Propagators and bonus projectiles

The Arc and Homing projectile forms come from Elemental. Arc projectiles are affected by gravity, and each Pierce makes them bounce once when they hit the ground. Homing projectiles seek out the nearest entity and act like a normal projectile when there's no valid target. They only target players if you add Sensitive.[1][6]

Propagators turn the rest of your spell into a new form wherever the first part lands. For example, the Arc and Homing propagators fire a fresh projectile from that spot. The homing version aims it where the caster is looking. On the propagators, the Extract augment makes the projectile's direction relative to the caster's position.[6]

Filters

The pack also includes the light and dark filter glyphs, Glyph Filter Light and Glyph Filter Dark. Both are simple glyph recipes.[5]

Unverified The sources don't describe exactly what the light and dark filters check for, so their filtering rules can't be confirmed here.

The Spell Binder

The Spell Binder is an alternative to the spellbook. You can't craft or edit spells on the fly with it, but it holds up to 25 spells stored as caster tomes or spell parchments. That makes it perfect for spells you'll never change, or for sharing spells without handing over a whole book. You make it in the Enchanting Apparatus, and a second recipe lets you dye it.[1][5]

Spell BinderMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: not_enough_glyphs:spell_binder

Spell BinderMod recipe

Dye (ars_nouveau)

Recipe id: not_enough_glyphs:dye_binder

Recolours an existing Spell Binder.

Like Ars armor, the binder has thread slots. The mod adds dedicated book threads for these slots, called book covers:[1]

  • Focus covers (Shapers or Summoning, or the Elemental ones if Ars Elemental is loaded) let spells cast from the binder trigger glyph combos. They don't give you the extra stats, though.[1]
  • The Randomize thread gives every glyph in the spell a random buff or debuff.[1]
  • Slow Power slows your spells down in exchange for a spell power buff. Cheap Damage makes spells much cheaper but very weak.[1]
  • Sharp Pages and Hard Cover turn the binder into a melee weapon by giving it attack damage or knockback.[1]
Watch out: Armor threads do fit in the binder, but they aren't guaranteed to work and might be patched to not work at all. Use the dedicated book covers instead.[1]

How do you progress through Not Enough Glyphs?

4 parts

Same as in the All the Mods 10 7.0 guide

Not Enough Glyphs doesn't have its own crafting stations. Every item it adds in this pack is made through Ars Nouveau's recipe types. The Spell Binder uses the Enchanting Apparatus and a dye recipe, and every glyph uses Ars Nouveau's glyph recipe type. If you're already making glyphs for your Ars Nouveau spell book, you already know how to unlock these.[5]

The Spell Binder

The Spell Binder is the one non-glyph item here. You craft it in the Enchanting Apparatus, and it starts from a Novice Spell Book, so it's something you can reach early. There's also a dye recipe for it, so you can color it to match your setup.[5]

Spell BinderMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: not_enough_glyphs:spell_binder

Spell BinderMod recipe

Dye (ars_nouveau)

Recipe id: not_enough_glyphs:dye_binder

Accepts any dye.

Low-input glyphs

The filter glyphs have the smallest recipes in the mod, so they're an easy first pick. Glyph Filter Light has just one input, and Glyph Filter Dark adds a black dye to that. Glyph Plow is also a short recipe and needs Earth Essence.[5]

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_filter_light

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_filter_dark

Glyph PlowMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_plow

The contingency family

The contingency glyphs are the biggest group in the mod. They all follow the same pattern: each one needs Abjuration Essence and a repeater, plus one extra item that is different for each glyph. Once you're making Abjuration Essence, you can work through the whole set.[5]

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_blink

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_death

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_fall

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_fire

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_heal

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_health

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_contingency_time

Later-game glyphs

Glyph Trail needs Air Essence plus some End-flavored materials, so you'll probably get to it later in your run.[5]

Glyph TrailMod recipe

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_trail

Glyph Propagate Plane is the one glyph whose recipe this pack has changed. It needs Manipulation Essence, a Wilden Spike and a diamond storage block, which makes it the priciest glyph in the mod.[5]

Watch out: The pack changed the recipe for Glyph Propagate Plane, so recipes from other guides or videos may be wrong for this pack. Go by the in-pack recipe shown here or in your recipe viewer.[5]
Glyph Propagate PlaneChanged by the pack

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_propagate_plane

Unverified The sources don't confirm which spell tier each glyph belongs to, what each glyph does in a spell, or any quest steps for this mod. The grouping above is based only on the in-pack recipes.

How does Not Enough Glyphs work with other mods?

3 parts

Same as in the All the Mods 10 8.1 guide

In this pack, every recipe that connects Not Enough Glyphs to other mods runs through Ars Nouveau's crafting. The glyphs are made as Ars Nouveau glyphs, and the Spell Binder and the book threads are made at the Enchanting Apparatus. Ars Elemental comes in through the elemental focus threads.[3]

The Spell Binder

The Spell Binder is built from Ars Nouveau's Novice Spell Book plus a vanilla leather, so you need to be into Ars Nouveau before you can craft it. It's an alternative to the spellbook and can hold up to 25 spells as caster tomes or spell parchments.[1][3]

Spell BinderMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: not_enough_glyphs:spell_binder

Glyphs

The glyphs are crafted with an Ars Nouveau essence plus a vanilla item or item tag, and the pack leaves most of them as the mod made them. That covers Glyph Feed, Glyph Plow, Glyph Ride, Glyph Trail and the contingency glyphs, from Glyph Contingency Blink to Glyph Contingency Time. The contingency glyphs also use a vanilla repeater.[3]

The exception is Glyph Propagate Plane, which the pack has changed. It uses Ars Nouveau items together with vanilla ones. The sources don't show what the mod's default recipe was, so treat this one as the pack's version.[3]

Glyph Propagate PlaneChanged by the pack

Glyph (ars_nouveau)

Recipe id: not_enough_glyphs:glyph_propagate_plane

Book threads and Ars Elemental

The Spell Binder accepts threads, called book covers, and every one of them is crafted at the Ars Nouveau Enchanting Apparatus using Ars Nouveau's Blank Thread.[1][3]

The focus covers let spells cast from the binder trigger glyph combos. BlockShaping Focus and Summoning Focus are built from the matching Ars Nouveau foci, Focus of Block Shaping and Focus of Summoning.[1][3]

The elemental covers, Air Focus, Earth Focus, Fire Focus and Water Focus, are where Ars Elemental comes in. Each one needs the matching lesser focus from that mod, such as Lesser Focus of Air, plus the matching Ars Nouveau essence. The pack has changed all of these recipes.[1][3]

Air FocusChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_air_focus

The pack's version of the Air Focus cover. The other elemental covers follow the same pattern with their own element.

The stat covers Slow Power and Cheap Damage are pack-changed too. Slow Power slows down your spells but gives a spell power buff, while Cheap Damage makes them a lot cheaper but very weak. Heavy Cover is also changed. These recipes mix Ars Nouveau items with vanilla materials, so check the recipe viewer for the exact in-pack version.[1][3]

Slow PowerChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_slow_power

The remaining covers, Lucky Cover, Keen Cover, Sharp Pages and Wheel of Fortune, use the mod's own recipes with Ars Nouveau and vanilla items.[3]

What changed in Not Enough Glyphs between versions?

4 parts

All the Mons 1.3.0 ships Not Enough Glyphs 4.6.1, and the mod has been in the pack since All the Mons 0.3.0-beta or earlier. Below are the notable changes from the mod's own changelogs, newest first. I have no pack changelog entries for this mod.[7]

4.6.0

  • Updated Sauce to 0.0.42 for Ars Nouveau 5.12+.[8]
  • Book covers moved from the ars nouveau namespace to the not enough glyphs namespace. The migration should be lossless.[8]
Watch out: The changelog says a backup is always advised for the book cover namespace migration, so back up your world before updating across this change.[8]

4.5.1

  • Adds a config for the stuffed-crush damage boost and foodXplosion.[8][9]
  • Adds an entity blacklist for the Ride glyph.[8][9]
  • The "Random" filter moved to the Ars Controle namespace, and its functionality was fully replicated.[8][9]

4.5.0

  • Added the Ride and Feed glyphs.[8][9]
  • Added the "Random" filter.[8][9]
  • Added a band-aid fix to stop worlds breaking when upgrading the spellbinder, which was never meant to be possible.[8][9]

4.4.0

  • Book Threads were renamed Book Covers.[8][9][10]
  • Spellbinders now open the Glyph Unlock Screen when you interact with them, instead of being placed on the Scribing Table.[8][9][10]
  • Fixed the missing lang for the empty spellbinder.[8][9][10]
  • Reverse Direction was renamed Redirect Placement to better reflect what it does. It is now more consistent with Rotate and supports Sensitive and Amplify for more precise control over the redirection.[8][9][10]

Sources

  1. Not Enough Glyphs project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 8.1 recipe dump: recipes making Not Enough Glyphs items · pack recipe dump
  4. not_enough_glyphs tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 7.0 recipe dump: recipes making Not Enough Glyphs items · pack recipe dump
  6. not_enough_glyphs tooltips and descriptions (English lang file) · official mod data
  7. All the Mons 1.3.0 mod list · pack file
  8. Not Enough Glyphs 4.6.1 changelog · changelog
  9. Not Enough Glyphs 4.5.1 changelog · changelog
  10. Not Enough Glyphs 4.4.0 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.3.0-beta to 1.0.0-rc.7

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
4.6.1not_enough_glyphs-1.21.1-4.6.1.jarFrom the published release
1.2.0
Aug 3, 2026
4.6.1not_enough_glyphs-1.21.1-4.6.1.jarFrom the published release
1.1.1
Jul 14, 2026
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1.1.0
Jul 14, 2026
4.6.1not_enough_glyphs-1.21.1-4.6.1.jarFrom the published release
1.0.1
Jul 2, 2026
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1.0.0
Jul 2, 2026
4.6.1not_enough_glyphs-1.21.1-4.6.1.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
4.5.1not_enough_glyphs-1.21.1-4.5.1.jarFrom the published release
1.0.0-rc.6
May 20, 2026
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1.0.0-rc.5
May 14, 2026
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1.0.0-rc.4
Apr 21, 2026
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Apr 19, 2026
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1.0.0-rc.1
Apr 18, 2026
4.2.9not_enough_glyphs-1.21.1-4.2.9.jarFrom the published release
0.18.0-beta
Apr 8, 2026
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0.17.0-beta
Apr 7, 2026
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0.16.0-beta
Apr 5, 2026
4.2.9not_enough_glyphs-1.21.1-4.2.9.jarFrom the published release
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Apr 2, 2026
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Mar 31, 2026
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Mar 18, 2026
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Mar 6, 2026
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Feb 24, 2026
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Feb 6, 2026
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Jan 30, 2026
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Jan 30, 2026
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Jan 29, 2026
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0.6.0-beta
Jan 26, 2026
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0.4.0-beta
Jan 25, 2026
4.2.4not_enough_glyphs-1.21.1-4.2.4.jarFrom the published release
0.3.0-beta
Jan 22, 2026
4.2.4not_enough_glyphs-1.21.1-4.2.4.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

29 items from the 1.3.0 recipe dump.

Which All the Mons mods work with Not Enough Glyphs?

The All the Mons mods that share the most recipes with Not Enough Glyphs. Highlighted ones have a guide.

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