Super Factory Manager guide for Project Infinity 0.1 0.0.45.4 to 0.0.47.1
Super Factory Manager guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.47.1 on Oct 8, 2026 · text last changed Oct 8, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 2.12All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.1 to 0.12.0-betaFTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 2
None of these sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.47.1's own files.
What is Super Factory Manager?
3 parts
Same as in the All the Mods 10 2.12 guide
Super Factory Manager is a mod for moving stuff around in Minecraft, and it does that with a programming language. You write a script that describes what should move and where, and the mod runs it for you. Version 4 of the mod replaced the old flowchart-style GUIs with this scripting language.[1]
This pack includes Super Factory Manager 4.19.0 for Minecraft 1.21.1. It has been in the pack since version 0.32 or earlier, so it is a long-standing part of the modpack.[2]
Who it is for
It suits you if you want to automate item movement between inventories and are happy to write or paste a short script instead of wiring up pipes. The project page describes it as a scripting approach, so some trial and error is part of the fun.[1]
What you need to get started
- A Factory Manager, which is the block that runs your program.[1]
- A Program Disk, which goes inside the Manager's GUI and holds your script.[1]
- A Label Gun, which you use to tag the blocks your script refers to.[1]
- Optionally, Inventory Cables to connect the Manager to your inventories.[1]
The basic flow is to place the manager, connect your inventories, put the disk in, and paste in your script. Then you load the labels from the script with the label gun, apply them to your blocks, and save them to the disk.[1]
Where it fits in progression
Unverified The sources I was given do not show any quests, ATM Star path steps or in-jar guidebook entries for this mod, so I can't say where it sits in the pack's progression. Treat it as an optional automation tool that you bring in whenever you want it.
Which Super Factory Manager config options matter?
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
Super Factory Manager has very little to tweak in this pack. The only config file in the sources is the client one, config/sfm-client.toml, and it holds two on-screen reminder options. Both are set to true in this pack, so the reminders are switched on.[3]
- showLabelGunReminderOverlay is set to true. By its name, this is the reminder overlay for the Label Gun.[3]
- showNetworkToolReminderOverlay is set to true. By its name, this is the reminder overlay for the network tool.[3]
Both options are client-side, so they only change what you see on your own screen. If the overlays get in your way once you know the controls, you can switch them off in that file.[3]
Unverified The mod's own default values for these two options are not shown in the available sources, so it is unconfirmed whether the pack changed them.
Sources
- Super Factory Manager project page (modrinth) · official mod data
- All the Mods 10 2.12 mod list · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/sfm-client.toml · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 8, 2026.
Guides for other versions: 0.0.47.3 to 0.0.51.4-hotfix-2