Bosses of Mass Destruction guide for Project Infinity 0.1 0.0.45.4 to 0.0.48.2
Bosses of Mass Destruction guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.48.2 on Oct 17, 2026 · text last changed Oct 5, 2026
A newer release (0.0.51.4-hotfix-2) is out Guide for the current version
- Sections
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None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.48.2's own files.
Which Bosses of Mass Destruction config options matter?
5 parts
Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide
Everything for the bosses lives in one file, generalConfig.tableOfElevationRadius and the boss sections beside it. Below are the values this pack sets, boss by boss, so you know what you're walking into.[1]
The Lich
- Health is set to 300 with lichConfig.health, and the kill gives 1,500 experience through lichConfig.experienceDrop.[1]
- lichConfig.eternalNighttime is true in this pack.[1]
- Missiles do 9 damage (lichConfig.missile.damage) and apply minecraft:slowness (lichConfig.missile.mobEffectId) at amplifier 2 for a duration of 100 (lichConfig.missile.mobEffectAmplifier, lichConfig.missile.mobEffectDuration).[1]
- Comet explosions have a strength of 4 (lichConfig.comet.explosionStrength).[1]
- The summon mechanic is on (lichConfig.summonMechanic.isEnabled). You need to kill 50 counted mobs to get a Soul Star drop (lichConfig.summonMechanic.numEntitiesKilledToDropSoulStar). The counted list (lichConfig.summonMechanic.entitiesThatCountToSummonCounter) covers undead like skeletons, zombies, husks, drowned, strays, phantoms, zoglins, zombified piglins, wither skeletons and the wither, plus giants and skeleton, zombie horses and zombie villagers.[1]
The Gauntlet
- Stats are health 250, armor 8 and attack 16 (gauntletConfig.health, gauntletConfig.armor, gauntletConfig.attack). It heals 0.5 while idle (gauntletConfig.idleHealingPerTick) and drops 1,000 experience (gauntletConfig.experienceDrop).[1]
- Energized punches explode at size 4.5 (gauntletConfig.energizedPunchExplosionSize), and normal punches use a multiplier of 1.5 (gauntletConfig.normalPunchExplosionMultiplier).[1]
- gauntletConfig.spawnAncientDebrisOnDeath is true, so it spawns ancient debris when it dies.[1]
Obsidilith
- Stats are health 300, armor 14 and attack 16 (obsidilithConfig.health, obsidilithConfig.armor, obsidilithConfig.attack). It heals 0.5 while idle (obsidilithConfig.idleHealingPerTick) and drops 1,000 experience (obsidilithConfig.experienceDrop).[1]
- The anvil attack explosion strength is 4 (obsidilithConfig.anvilAttackExplosionStrength), and a pillar spawns on death (obsidilithConfig.spawnPillarOnDeath is true).[1]
Void Blossom
- Stats are health 350, armor 4 and attack 12 (voidBlossomConfig.health, voidBlossomConfig.armor, voidBlossomConfig.attack). It heals 0.5 while idle (voidBlossomConfig.idleHealingPerTick) and drops 1,000 experience (voidBlossomConfig.experienceDrop).[1]
Everything else
The table of elevation radius is 3 in this pack (generalConfig.tableOfElevationRadius).[1]
Unverified The sources only list the values this pack uses, not the mod's defaults, so it is unverified which of these numbers the pack changed from the mod's own defaults.
Sources
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-2 · 0.0.49.0 to 0.0.50.2-hotfix