AttributeFix guide for Project Infinity 0.1 0.0.45.4 to 0.0.47.3

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AttributeFix guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.47.3 · also fits 0.0.45.4 to 0.0.47.1 · updated Oct 17, 2026

Last verified for Project Infinity 0.1 v0.0.47.3 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Also applies to:All the Mods 10 0.62 to 8.3All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
3

None of these sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.47.3's own files.

What is AttributeFix?

2 parts

Same as in the All the Mods 10 8.1 guide

AttributeFix is a small background mod that removes arbitrary limits from Minecraft's attribute system. That system handles important calculations, from armor values to attack damage to the maximum health of a mob.[1]

Vanilla also puts caps on how high any attribute value can go. This usually goes unnoticed, but many mods are unknowingly affected by those caps. AttributeFix significantly increases them so those mods can work as they were intended.[1]

Attributes it affects

  • Max Health[1]
  • Follow Range[1]
  • Knockback Resistance[1]
  • Movement Speed[1]
  • Attack Damage and Attack Speed[1]
  • Armor and Armor Toughness[1]
  • Luck[1]

Who it's for and version in the pack

If you play with mods that stack big bonuses to health, damage, armor or similar stats, this mod is what stops those bonuses from being clipped by the vanilla caps. You get the benefit just by having it installed.[1]

The pack ships AttributeFix 21.1.3, built for NeoForge 1.21.1. It has been in the pack since version 2.25 or earlier.[2]

Unverified The sources I have don't show any quests, recipes or progression steps tied to this mod, and they don't place it on the ATM Star path. Treat it as a background utility rather than something you work toward.

How do you get started with AttributeFix?

1 part

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing you need to craft to get started with AttributeFix. It's a fixer mod that works in the background. It doesn't add a first item to build or a progression step to follow.[1]

Minecraft handles important calculations through an attribute system, covering everything from armor values to attack damage to a mob's maximum health. That system also has caps that limit how high any value can go. Many mods are unknowingly affected by those caps, and AttributeFix significantly raises them so those mods can work as they were intended.[1]

Attributes it affects

In practice, this means gear, effects and mobs from other mods in the pack that push these stats high aren't held back by the vanilla limits.[1]

Unverified I couldn't confirm any in-pack recipes, quests, items or config values for AttributeFix, so there are no recipe blocks or setup steps in this section. The exact new cap values used in this pack are also unverified.

How does AttributeFix work?

1 part

Same as in the All the Mods 10 8.1 guide

AttributeFix works differently from the machine and multiblock mods you may be used to. It has no machines, power, fluids or item automation to set up. It changes a rule in the game's attribute system, which handles important calculations behind the scenes.[1]

Minecraft uses attributes for everything from armor values to attack damage to the maximum health of a mob. That system also comes with attribute caps, which limit how high any value can go. Most of the time you never notice, but many mods are unknowingly affected by these caps.[1]

AttributeFix significantly increases those caps, so the mods that run into them can work as they were intended.[1]

Affected attributes

These are the attributes whose caps the mod raises:[1]

Tip: If a modded weapon, armor piece or mob in the pack seems to hit a stat ceiling, those stats are the ones this mod uncaps. That includes health, damage, armor and speed.[1]

Unverified The exact new cap values and whether anything about the mod can be configured in this pack are not confirmed by the sources I have, so I can't give you numbers here.

Sources

  1. AttributeFix project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.48.2 to 0.0.51.4-hotfix-2

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