Simple Magnets in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.1.12+c · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Also in 8 other packs →

Simple Magnets is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.1.12+c. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)

What is Simple Magnets?

1 part

Simple Magnets adds magnets that pull items and experience toward you, so you stop chasing drops around your island. Magnets can use a whitelist or blacklist, reach up to 11 blocks, work in Baubles or Curios slots, and can be toggled with a key bind.[1]

To use a magnet, hold it in your hotbar and right-click to turn it on or off. Sneak + Right-click with the Advanced Magnet opens its filter menu. Open a coil's menu by right-clicking it with an empty hand.[1][2]

In the quest book

The pack's quest book covers the mod in "Simple Magnets" quest, in the "Useful Items & Tips" chapter. That is chapter 2 of 31 in the book and holds 30 quests. The quest's tasks are the four items above: both magnets and both coils. Its text covers right-click activation, the Advanced Magnet's larger range and filter menu, and using Demagnetization Coils to stop magnets working in an area.[2]

The mod is not on the ATM Star quest path.[2]

This pack includes Simple Magnets 1.1.12+c for NeoForge on Minecraft 1.21. It has been in the pack since version 1.0.3 or earlier.[3]

How do you get started with Simple Magnets?

3 parts

Simple Magnets is a small mod, and that's what makes it so handy. A magnet pulls dropped items and experience straight to you, which saves a lot of running around while you explore and build. The pack's quest book covers it in the "Useful Items & Tips" chapter (chapter 2 of 31), in the quest "Simple Magnets" quest. That quest asks for four items: the Basic Magnet, the Basic Demagnetization Coil, the Advanced Magnet and the Advanced Demagnetization Coil.[2][4]

Watch out: All four Simple Magnets recipes are changed by the pack. If you remember the mod from another pack, trust the recipe blocks below, not your memory.[2][5]

Step one: make the Basic Magnet

Start with the Basicmagnet. It picks up items and experience around you, and in this pack its range is 5 blocks (General.basicMagnetRange).[2][4][6]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotLapis Lazuli
Iron IngotGrains of InfinityEmpty slot
Iron IngotIron IngotRedstone

Recipe id: simplemagnets:basicmagnet

To use it, select the magnet in your hotbar and right-click. Right-click again to turn it off. You get an on-screen message and a ding sound each time, and you can switch both off with Client.showToggleMessage and Client.playToggleSound.[1][2][6]

Step two: upgrade to the Advanced Magnet

Next comes the Advancedmagnet. It reaches further and adds a filter menu. Its default range here is 8 blocks, and you can adjust it between 3 and 11 (General.advancedMagnetRange, General.advancedMagnetMinRange, General.advancedMagnetMaxRange).[1][2][6]

AdvancedmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Gold IngotGold IngotLapis Lazuli
BasicmagnetEnder EyeDiamond
Gold IngotGold IngotRedstone

Recipe id: simplemagnets:advancedmagnet

Sneak and right-click with the Advanced Magnet to open its menu. Put an item in a filter slot, then choose whitelist or blacklist, and whether it should match NBT data.[1][2]

Step three: add Demagnetization Coils

A Demagnetization Coil stops magnets from attracting items in an area around it. The Basic Demagnetization Coil covers 2 blocks by default and can be set up to 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]). In this pack it has no filter ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false).[2][4][6]

Basic Demagnetization CoilChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotGold IngotEmpty slot
RedstoneIron IngotRedstone
Iron IngotIron IngotIron Ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil defaults to 3 blocks, goes up to 5, and can filter items ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]]).[1][2][4][6]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
RedstoneGold IngotRedstone
Gold IngotBasic Demagnetization CoilGold Ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Tip: To open a coil's menu, look at the placed coil with an empty hand and right-click it. With the client option Client.showDemagnetizationArea on (it is by default), the coil's range is highlighted when you look at it, so you can see what it covers.[1][6]

How does Simple Magnets work?

5 parts

Simple Magnets is a small mod, and everything in it revolves around one idea: pulling dropped items and experience towards you, or stopping that from happening in a chosen area. This section covers how the magnets and demagnetization coils behave in the pack, and which settings control them.[1]

Magnets

The Basicmagnet picks up items and experience around you while it is activated. In this pack its range is set by General.basicMagnetRange, which is 5 blocks.[1][4][5][6]

The Advancedmagnet does the same job but with a configurable range and item filtering. The pack config gives it a default range of 8 blocks (General.advancedMagnetRange), a minimum of 3 (General.advancedMagnetMinRange) and a maximum of 11 (General.advancedMagnetMaxRange). The mod page also says the range for items and for experience can be configured individually.[1][4][5][6]

Using a magnet

  1. To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
  2. To open the Advanced Magnet's GUI, select it in your hotbar and shift-right-click.[1]

Magnets can also be toggled with a key bind, and they can be used in Baubles or Curios slots, so you don't have to hold one in your hand.[1]

A few client options control the feedback you get. All are on in the pack: Client.playToggleSound plays a ding sound when a magnet is turned on or off, Client.showToggleMessage shows an on-screen message, and Client.showDemagnetizationArea highlights a demagnetization coil's range when you look at it.[6]

Filtering items

The Advanced Magnet is the magnet that supports item filtering. Here is how to set a filter up:[1][4]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots with the item you want.[1]
  3. Set the filter to whitelist or blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Coils do the opposite of magnets: they stop items within their area from being attracted by magnets.[1][4]

The Basic Demagnetization Coil has a default range of 2 blocks ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]]), adjustable from 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]]) up to 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]). Filtering is switched off for it in the pack ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false).[1][5][6]

The Advanced Demagnetization Coil defaults to 3 blocks ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]]), with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]]) and a maximum of 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]). Filtering is enabled for it ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]] is true), so you can choose which items it protects from magnets.[1][4][5][6]

To open a coil's GUI, look at the coil with an empty hand and right-click it.[1]

Crafting

The pack changes the recipes of all four items, so don't rely on what you remember from the mod's own page or from other packs. These are the in-pack recipes.[1][5]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotLapis Lazuli
Iron IngotGrains of InfinityEmpty slot
Iron IngotIron IngotRedstone

Recipe id: simplemagnets:basicmagnet

Changed by the pack.

AdvancedmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Gold IngotGold IngotLapis Lazuli
BasicmagnetEnder EyeDiamond
Gold IngotGold IngotRedstone

Recipe id: simplemagnets:advancedmagnet

Changed by the pack. It uses the Basic Magnet as an ingredient.

Basic Demagnetization CoilChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotGold IngotEmpty slot
RedstoneIron IngotRedstone
Iron IngotIron IngotIron Ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
RedstoneGold IngotRedstone
Gold IngotBasic Demagnetization CoilGold Ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Changed by the pack. It uses the Basic Demagnetization Coil as an ingredient.

How do you progress through Simple Magnets?

3 parts

Simple Magnets has two tiers in this pack: a basic tier and an advanced tier. Each tier has a magnet and a demagnetization coil. The pack's quest book covers all four items in one quest, "Simple Magnets" quest, in the "Useful Items & Tips" chapter. That is chapter 2 of 31 in the book.[2]

Basic tier

The Basicmagnet is where you start. Right-click to activate it and it swiftly pulls any items around you into your inventory. The pack changed this recipe, so don't rely on the mod's default.[2][5]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotLapis Lazuli
Iron IngotGrains of InfinityEmpty slot
Iron IngotIron IngotRedstone

Recipe id: simplemagnets:basicmagnet

The Basic Demagnetization Coil is the other half. Demagnetization coils stop magnets from working in a certain area, which is handy if you don't want a magnet vacuuming up items in your farms or storage rooms. This recipe is also changed by the pack.[2][5]

Basic Demagnetization CoilChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotGold IngotEmpty slot
RedstoneIron IngotRedstone
Iron IngotIron IngotIron Ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Advanced tier

The Advancedmagnet is the upgrade. It has a larger range than the basic magnet and a filter menu, which you open with Sneak + Right-click. You craft it using the basic magnet as part of the recipe, so keep your first one. The pack changed this recipe as well.[2][5]

AdvancedmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Gold IngotGold IngotLapis Lazuli
BasicmagnetEnder EyeDiamond
Gold IngotGold IngotRedstone

Recipe id: simplemagnets:advancedmagnet

The Advanced Demagnetization Coil follows the same pattern: you craft it from the basic coil, so the basic coil is a stepping stone rather than a throwaway. The pack changed this recipe too.[5]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
RedstoneGold IngotRedstone
Gold IngotBasic Demagnetization CoilGold Ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Suggested order

  1. Craft the Basicmagnet and right-click to switch it on.[2][5]
  2. Craft the Basic Demagnetization Coil for any area where you don't want items pulled in.[2][5]
  3. Upgrade to the Advancedmagnet for the bigger range and the filter menu.[2][5]
  4. Upgrade the coil to the Advanced Demagnetization Coil when you want the advanced version.[5]

Unverified The exact pickup range of each magnet and the exact area each demagnetization coil covers in this pack are not confirmed by the available sources. The quest only says the Advanced Magnet has a larger range.

How does Simple Magnets work with other mods?

1 part

The one confirmed link between Simple Magnets and another mod in this pack is the Basic Magnet recipe. The pack changed it, so it is not the mod's default. It now uses Grains of Infinity, an Ender IO item, so you'll need to get that far before you can make your first magnet.[5]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotLapis Lazuli
Iron IngotGrains of InfinityEmpty slot
Iron IngotIron IngotRedstone

Recipe id: simplemagnets:basicmagnet

This is the pack's changed version of the Basic Magnet recipe, not the mod's default.

This is the only crafting connection to other mods that the recipe sources show for Simple Magnets. The Advancedmagnet and both demagnetization coils don't appear in any recipe with items from other mods, so there is nothing more to report about what they need.[5]

In the quest book

The "Simple Magnets" quest quest sits in the "Useful Items & Tips" chapter, which is chapter 2 of 31 in the book. It covers the Basicmagnet, Advancedmagnet, Basic Demagnetization Coil and Advanced Demagnetization Coil.[2]

The chapter also holds quests for other mods, such as "Crafting Stations" quest and "Tool Belt" quest. The quest text that is shown doesn't tie any of those mods to the magnets.[2]

The chapter has 30 quests, and the text of 12 of them isn't included here, so check the quest book itself for anything else it says about magnets.[2]

Which FTB Skies 2: Aero quests use Simple Magnets?

2 parts

Simple Magnets shows up in one quest in this pack: "Simple Magnets" quest. It sits in the "Useful Items & Tips" chapter, which is chapter 2 of 31 in the quest book and holds 30 quests. The chapter is a collection of handy items and tricks from many mods, not a magnet-only chapter.[2]

What the quest asks for

The quest has four item tasks, so you need to get all four items:[2]

What the quest text teaches

You activate a magnet by right-clicking, and it quickly pulls any items around you into your inventory.[2]

The Advanced Magnet has a larger range than the basic one. It also has a filter menu, which you open by Sneak + Right-clicking.[2]

The Demagnetization Coils do the opposite job: they stop magnets from working in a certain area. That is handy if you don't want a magnet grabbing items somewhere, like around a farm or a build.[2]

Tip: The sources I have don't show which quests come right before or after this one in the chapter, so check the quest book itself for neighbouring quests.[2]

Which Simple Magnets config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news: Simple Magnets has just one config file, and in this pack every value in it is the mod's default. The pack changed nothing here, so you get the stock behavior. Here are the options you're most likely to touch, with the exact values the pack uses.[7]

Magnet ranges

Tip: The Advanced Magnet tops out at 11 blocks in this pack, matching the mod's own description. If you want a bigger vacuum, raise the max range in the config. The file allows up to 20.[1][7]

Demagnetization coils

Coils stop items from being pulled in by magnets. Their ranges and filtering are configurable, and the allowed range for all coil range options is 1 to 10.[1][7]

  • Basic coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]] is 2, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]]) and a maximum of 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]).[7]
  • Advanced coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]] is 3, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]]) and a maximum of 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]).[7]
  • [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false, so the Basic coil can't filter items. [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]] is true, so the Advanced coil can.[1][7]

Client options

These are all quality-of-life toggles, and all of them are true in this pack. Switch any of them to false if it bugs you.[7]

What changed in Simple Magnets between versions?

1 part

FTB Skies 2: Aero 1.10.0 ships Simple Magnets 1.1.12c, the newest release in the mod's changelog. The mod was already in the pack by version 1.0.3 or earlier, so you've had it from the early days.[3][8]

Mod releases up to the pack's version

These are the mod's own changelog entries, newest first. They are all bug fixes since the first 1.21 release.[8]

  • 1.1.12c: fixed the integration with Curios.[8]
  • 1.1.12b: fixed a crash when changing advanced magnet options.[8]
  • 1.1.12a: fixed the advanced magnet data component not being comparable.[8]
  • 1.1.12: fixed demagnetization coil option changes not always getting saved.[8]
  • 1.1.11b: fixed magnets not going in Curios slots.[8]
  • 1.1.11a: fixed a crash on startup.[8]
  • 1.1.11: the initial release of Simple Magnets for Minecraft 1.21.[8]

In practice, the Curios slot problems from 1.1.11b and 1.1.12c are fixed in the version you're running. So are the crash when editing advanced magnet options and the unsaved demagnetization coil settings.[3][8]

Unverified No pack changelog entries about Simple Magnets were available, so any changes the pack itself made to this mod across its releases are unconfirmed.

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 quests: "Useful Items & Tips" · pack file
  3. FTB Skies 2: Aero 1.10.0 mod list · pack file
  4. simplemagnets names, screen text and descriptions (English lang file) · official mod data
  5. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Simple Magnets items · pack recipe dump
  6. FTB Skies 2: Aero 1.10.0 config: config/simplemagnets-common.toml · pack file
  7. FTB Skies 2 1.22.0 config: config/simplemagnets-common.toml · pack file
  8. Simple Magnets 1.1.12+c changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.12.1
Sep 22, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.12.0
Sep 21, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.10.0
Sep 8, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9.1
Sep 2, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9.0
Sep 1, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.8.0
Aug 25, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.7.3
Aug 19, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.7.2
Aug 18, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.7.1
Aug 18, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.6.1
Aug 13, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.6.0
Aug 11, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.5.1
Aug 8, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.4.1
Aug 4, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.4.0
Aug 3, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.3.0
Jul 30, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.2.1
Jul 28, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.2.0
Jul 28, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.1
Jul 25, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.0
Jul 24, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.3
Jul 17, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 1.10.0 recipe dump.

FTB Skies 2: Aero quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Useful Items & Tips (1)

Config options (how FTB Skies 2: Aero sets them)

15 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 15 settings →

Show settings
SettingFTB Skies 2: Aero value
Client.playToggleSound
Should the magnet play a ding sound when turned on or off?
config/simplemagnets-common.toml
true
Client.showDemagnetizationArea
Should the Demagnetization Coil's range be highlighted when looking at it?
config/simplemagnets-common.toml
true
Client.showToggleMessage
Should the magnet display a message on screen when turned on or off?
config/simplemagnets-common.toml
true
General.advancedMagnetMaxRange
What is the maximum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 11
config/simplemagnets-common.toml
11
General.advancedMagnetMinRange
What is the minimum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 3
config/simplemagnets-common.toml
3
General.advancedMagnetRange
In what range should the Advanced Magnet pickup items and xp by default? Allowed range: 1 ~ 20 - Default: 8
config/simplemagnets-common.toml
8

Which FTB Skies 2: Aero mods work with Simple Magnets?

The FTB Skies 2: Aero mods that share the most recipes with Simple Magnets. Highlighted ones have a guide.

Where does Simple Magnets appear in the FTB Skies 2: Aero quest book?

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