Simple Magnets in FTB Skies 2

FTB Skies 2 1.24.0 ships version 1.1.12+c · First seen in 1.0.1

Checked Sep 17, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json · Modrinth

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Also in 8 other packs →

Simple Magnets is a mod in FTB Skies 2 1.24.0, where it is version 1.1.12+c. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)

What is Simple Magnets?

3 parts

Simple Magnets adds magnets that pull in the items and experience around you, so you don't have to chase every drop. If you're tired of hunting for loot after a farm, a mining trip or a fight, this mod is for you. It's a small quality-of-life mod, and the pack includes version 1.1.12+c.[1][2]

What you get

Using them

Select a magnet in your hotbar and right-click to turn it on or off. Shift-right-click with the Advanced Magnet to open its GUI. The project page also says magnets work in Baubles or Curios slots and can be toggled with a key bind.[1]

The coils are useful when you want certain items to stay where they are, for example in front of a collection setup. Look at a coil with an empty hand and right-click it to open its GUI.[1]

Where it fits in the pack

The pack's quest book mentions all four items in one quest, "Simple Magnets" quest, in the useful_items_tips chapter. The quest asks for the Basic Magnet, Advanced Magnet, Basic Demagnetization Coil and Advanced Demagnetization Coil.[1][3]

How do you get started with Simple Magnets?

4 parts

Simple Magnets is a small mod with a big quality-of-life payoff: its magnets pull nearby items and experience straight to you, so you stop chasing drops around. The pack has a quest that asks for all four of the mod's items, which makes a handy checklist: "Simple Magnets" quest.[1][3]

Step 1: Make the Basic Magnet

Start with the Basicmagnet. When it is activated, it picks up items and xp within a short range around you. The mod's project page gives that range as 5 blocks. This is the one to craft first, because it is useful right away.[1][4][5]

Heads up: the pack changed this recipe from the mod's default, so don't rely on what you remember from other packs. The block below shows the exact in-pack recipe.[4]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotGrains of InfinityEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

Using your magnet

  1. Select the magnet in your hotbar.[1]
  2. Right-click with it to turn it on or off.[1]

The project page also says magnets work in Baubles or Curios slots and can be toggled with a key bind. I haven't confirmed how that is set up in this pack, so check your controls menu.[1]

Step 2: Upgrade to the Advanced Magnet

Next comes the Advancedmagnet. It does the same job, but you can filter which items it picks up. According to the project page, its range is configurable up to 11 blocks, and item and experience ranges can be set separately.[1][4][5]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

  1. Select the Advanced Magnet in your hotbar and Shift-Right-Click to open its GUI.[1]
  2. Click a filter slot with the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter matches NBT data or not.[1]

Step 3: Demagnetization Coils (optional)

Magnets can be annoying in a base or next to an item-based machine, because they grab things you want left alone. That is what the coils are for. The Basic Demagnetization Coil stops items from being attracted by magnets, and its area can be adjusted up to 3 blocks away, according to the project page.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil is the upgrade. It reaches up to 5 blocks and can filter items.[1][4][5]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Tip: To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]

How does Simple Magnets work?

5 parts

Simple Magnets is a small mod built around two ideas: magnets that pull in items and experience around you, and demagnetization coils that stop magnets from attracting items in an area. Here is how each piece behaves in this pack.[1][5]

Magnets

Both magnets pick up items and experience around the player while they are switched on. You can carry them in a Baubles or Curios slot, and they can be toggled with a key bind as well.[1][5]

  1. To turn a magnet on or off, select it in your hotbar and right-click with it.[1]
  2. To open the Advanced Magnet's screen, select it in your hotbar and shift-right-click.[1]

The Basicmagnet has a single range setting. This pack sets it to 5 blocks with General.basicMagnetRange, and that option accepts values from 1 to 20.[1][4][6]

The Advancedmagnet is the adjustable one. Its range starts at 8 blocks (General.advancedMagnetRange), with a minimum of 3 (General.advancedMagnetMinRange) and a maximum of 11 (General.advancedMagnetMaxRange). The range for items and for experience can be set separately.[1][4][6]

Filtering with the Advanced Magnet

The Advanced Magnet can filter what it picks up, using a whitelist or a blacklist. Here is how you set a filter up:[1][5]

  1. Open the Advanced Magnet's screen.[1]
  2. Click one of the filter slots while holding the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Demagnetization coils stop magnets from attracting items within their area. To open a coil's screen, look at it with an empty hand and right-click it.[1][5]

The Basic Demagnetization Coil defaults to 2 blocks, and its range can be set between 1 and 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]] and [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]). In this pack it has item filtering turned off ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]]).[4][6]

The Advanced Demagnetization Coil defaults to 3 blocks and can be set between 1 and 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]] and [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]). Item filtering is turned on here ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]]), so you can choose which items it blocks.[4][5][6]

Client options

The client-side options in the same config file control the feedback you get, and they are all on in this pack. Client.playToggleSound plays a ding when a magnet is switched, Client.showToggleMessage shows an on-screen message for the same, and Client.showDemagnetizationArea highlights a coil's range when you look at it.[6]

Tip: Not sure how far a coil reaches? Look at it and let the range highlight show you, then adjust the range in its screen.[1][6]

Crafting

The pack changes the Basic Magnet's recipe from the mod's own, so follow this one.[4]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotGrains of InfinityEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

This recipe is changed by the pack.

The Advanced Magnet is built from a Basic Magnet.[4]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The coils follow the same pattern: the Advanced Demagnetization Coil is crafted from a Basic Demagnetization Coil.[4]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

How do you progress through Simple Magnets?

4 parts

Simple Magnets has a short, clear progression in this pack: a basic and an advanced magnet, plus a basic and an advanced demagnetization coil. Each advanced item is crafted from its basic version, so you build them in order.[4]

Where the quest fits

The mod appears in the useful_items_tips quest chapter. The quest "Simple Magnets" quest is untitled, and its tasks are to obtain Basicmagnet, Advancedmagnet, Basic Demagnetization Coil and Advanced Demagnetization Coil. That makes it a handy checklist for the whole mod.[3]

Basic Magnet

The Basicmagnet is where you start. The pack changed this recipe from the mod's own, so don't rely on what you remember from other modpacks. This is the exact in-pack version:[4]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotGrains of InfinityEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

Changed by the pack.

Advanced Magnet

The Advancedmagnet is the upgrade, and its recipe uses the basic magnet as an ingredient. Make the basic magnet first and keep it for this craft. The recipe is a mod recipe that the pack did not change.[4]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Demagnetization coils

The coils follow the same basic-to-advanced pattern. The Basic Demagnetization Coil is the entry-level craft, and it is a mod recipe that the pack left as is.[4]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil is crafted from the basic coil, so you can't skip the entry-level tier.[4]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Tip: Craft the basic magnet and the basic coil first, and keep them. Each basic item is an ingredient in the advanced version of the same item, so you won't need to make anything twice.[4]

How does Simple Magnets work with other mods?

1 part

The one clear link between Simple Magnets and another mod in this pack is the Basic Magnet recipe. The pack changed it so that it uses Grains of Infinity, an item from a different mod, for your first Basicmagnet.[4]

BasicmagnetChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotGrains of InfinityEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

This is the pack's changed recipe, so it may differ from the mod default.

Among the recipes the pack dump lists as connecting Simple Magnets with other mods, the Basic Magnet is the only one.[4]

Quests

The quest "Simple Magnets" quest in the useful_items_tips chapter asks you to obtain the Basicmagnet, the Advancedmagnet, the Basic Demagnetization Coil and the Advanced Demagnetization Coil. All four tasks are Simple Magnets items, so this quest does not tie the mod to any other mod.[3]

Which FTB Skies 2 quests use Simple Magnets?

In this pack's quest book, Simple Magnets appears in the "useful_items_tips" chapter. That is the only quest chapter that involves the mod, so there is no long questline to follow.[3]

The quest "Simple Magnets" quest has no title in the pack files. It is made up of item tasks, listed in this order:[3]

  1. Basicmagnet[3]
  2. Advancedmagnet[3]
  3. Basic Demagnetization Coil[3]
  4. Advanced Demagnetization Coil[3]

So the quest covers both magnets (basic, then advanced) and both demagnetization coils (basic, then advanced). If you want the full picture of what each item does, the rest of this guide covers them.[3]

Which Simple Magnets config options matter?

3 parts

Good news: Simple Magnets has just one config file, and in this pack every value in it is the mod's default. The pack changed nothing here, so you get the stock behavior. Here are the options you're most likely to touch, with the exact values the pack uses.[6]

Magnet ranges

Tip: The Advanced Magnet tops out at 11 blocks in this pack, matching the mod's own description. If you want a bigger vacuum, raise the max range in the config. The file allows up to 20.[1][6]

Demagnetization coils

Coils stop items from being pulled in by magnets. Their ranges and filtering are configurable, and the allowed range for all coil range options is 1 to 10.[1][6]

  • Basic coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]] is 2, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]]) and a maximum of 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]).[6]
  • Advanced coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]] is 3, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]]) and a maximum of 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]).[6]
  • [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false, so the Basic coil can't filter items. [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]] is true, so the Advanced coil can.[1][6]

Client options

These are all quality-of-life toggles, and all of them are true in this pack. Switch any of them to false if it bugs you.[6]

What changed in Simple Magnets between versions?

1 part

Simple Magnets in FTB Skies 2 1.22.0 is version 1.1.12c, the NeoForge build for Minecraft 1.21. It has been in the pack since FTB Skies 2 1.0.1 or earlier.[2]

Unverified No pack changelog entries for Simple Magnets were available, so it is unverified whether any pack release changed its recipes or values. The list below comes only from the mod's own changelog.

Mod changelog, newest first

  • 1.1.12c (the version in this pack): fixed integration with Curios.[2][7]
  • 1.1.12b: fixed a crash when changing advanced magnet options.[7]
  • 1.1.12a: fixed the advanced magnet data component not being comparable.[7]
  • 1.1.12: fixed demagnetization coil option changes not always getting saved.[7]
  • 1.1.11b: fixed magnets not going in Curios slots.[7]
  • 1.1.11a: fixed a crash on startup.[7]
  • 1.1.11: the initial release of Simple Magnets for Minecraft 1.21.[7]

Every release after the first is a bug fix. Two of them are about Curios, so the version in the pack includes both Curios fixes: magnets going into Curios slots, and the integration fix in 1.1.12c.[2][7]

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. FTB Skies 2 1.22.0 quests: "useful_items_tips" · pack file
  4. FTB Skies 2 1.22.0 recipe dump: recipes making Simple Magnets items · pack recipe dump
  5. simplemagnets tooltips and descriptions (English lang file) · official mod data
  6. FTB Skies 2 1.22.0 config: config/simplemagnets-common.toml · pack file
  7. Simple Magnets 1.1.12+c changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.23.0
Sep 24, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.22.0
Sep 3, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.21.1
Jul 29, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.20.1
Jul 29, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.20.0
Jul 27, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.19.0
Jul 24, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.18.2
Jun 21, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.18.1
Jun 16, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.18.0
May 31, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.17.0
May 27, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.16.0
May 13, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.15.0
May 1, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.14.3
Apr 1, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.14.2
Apr 1, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.14.1
Mar 27, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.14.0
Mar 21, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.13.4
Feb 27, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.13.3
Feb 19, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.13.2
Feb 17, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.13.1
Feb 13, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.13.0
Feb 12, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.12.0
Jan 6, 2026
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.11.0
Dec 10, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.10.2
Nov 24, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.10.1
Nov 20, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9.2
Oct 7, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9.1
Sep 29, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.9.0
Sep 22, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.8.0
Aug 27, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.7.0
Aug 23, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.6.1
Aug 8, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.6.0
Aug 6, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.5.2
Jul 24, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.5.1
Jul 23, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.5.0
Jul 22, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.4.1
Jul 15, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.4.0
Jul 15, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.3.1
Jul 9, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.3.0
Jul 8, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.2.0
Jul 6, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.1
Jul 2, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.1.0
Jul 1, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release
1.0.1
Jul 1, 2025
1.1.12+csimplemagnets-1.1.12c-neoforge-mc1.21.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 1.24.0 recipe dump.

FTB Skies 2 quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Useful Items & Tips (1)

Config options (how FTB Skies 2 sets them)

15 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 15 settings →

Show settings
SettingFTB Skies 2 value
Client.playToggleSound
Should the magnet play a ding sound when turned on or off?
config/simplemagnets-common.toml
true
Client.showDemagnetizationArea
Should the Demagnetization Coil's range be highlighted when looking at it?
config/simplemagnets-common.toml
true
Client.showToggleMessage
Should the magnet display a message on screen when turned on or off?
config/simplemagnets-common.toml
true
General.advancedMagnetMaxRange
What is the maximum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 11
config/simplemagnets-common.toml
11
General.advancedMagnetMinRange
What is the minimum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 3
config/simplemagnets-common.toml
3
General.advancedMagnetRange
In what range should the Advanced Magnet pickup items and xp by default? Allowed range: 1 ~ 20 - Default: 8
config/simplemagnets-common.toml
8

Which FTB Skies 2 mods work with Simple Magnets?

The FTB Skies 2 mods that share the most recipes with Simple Magnets. Highlighted ones have a guide.

Where does Simple Magnets appear in the FTB Skies 2 quest book?

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