Simple Magnets in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.1.12 · First seen in 1.0.2

Checked Sep 17, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

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Also in 8 other packs →

Simple Magnets is a mod in FTB Evolution 2 1.4.0, where it is version 1.1.12. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)

What is Simple Magnets?

2 parts

Same as in the All the Mods 11 0.10.0-beta guide

Simple Magnets adds magnets that pull items and experience toward you, so you stop chasing drops around your base. The pack includes version 1.1.12 of the mod.[1][2]

The mod's project page says magnets can be set to a whitelist or blacklist, and can go in Baubles or Curios slots. You can also toggle them with a key bind.[1]

What the mod adds

  • Basic Magnet: picks up items and experience within a 5 block range of you.[1]
  • Advanced Magnet: picks up items and experience with a configurable range, up to 11 blocks. Item range and experience range can be set separately, and items can be filtered with a whitelist or blacklist.[1]
  • Demagnetization Coil: stops items from being attracted by magnets. Its effective area can be adjusted up to 3 blocks away.[1]
  • Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it can filter items.[1]

Using them

To turn a magnet on or off, select it in your hotbar and right-click. To open the Advanced Magnet's GUI, shift-right-click with it. To filter items, click a filter slot with the item you want, then choose whitelist or blacklist and whether to match NBT data.[1]

The coils work differently. Look at a placed Demagnetization Coil with an empty hand and right-click it to open its GUI.[1]

How do you get started with Simple Magnets?

3 parts

Same as in the All the Mods 11 0.8.0-beta guide

Simple Magnets is a small mod with one job: it pulls dropped items and experience toward you so you don't have to chase them. The order below is the one I'd follow in this pack, starting with the Basic Magnet and moving up.[1]

Step 1: Make a Basic Magnet

Start with the Basicmagnet. When it's activated, it picks up items and experience within 5 blocks of you. That's already a big quality-of-life upgrade for mining, mob farms and cleaning up after a big build.[1][3][4]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

To switch it on or off, select the magnet in your hotbar and right-click with it. You can also toggle it with a key bind, and it works in Baubles or Curios slots, so it doesn't have to take up a hotbar slot.[1]

Step 2: Upgrade to the Advanced Magnet

Next, craft the Advancedmagnet. It reaches up to 11 blocks and lets you configure the range for items and experience separately. It also supports item filtering, so you only grab what you actually want.[1][3][4]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Shift-right-click with it selected in your hotbar to open its GUI. To set up a filter:[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots with the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter matches NBT data or not.[1]
Tip: A blacklist is handy when you're clearing out a mob farm and don't want junk drops following you around. A whitelist is better when you only want one resource, such as the ore you're mining.[1]

Step 3: Add Demagnetization Coils if needed

Magnets can get annoying when you're sorting items on the ground or running a drop-based setup. That's where the coils come in. They stop items near them from being attracted by magnets. The Basic Demagnetization Coil can be adjusted to cover up to 3 blocks away.[1][3][4]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Advanced Demagnetization Coil reaches up to 5 blocks and can filter items, so it only blocks the ones you choose.[1][3][4]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1]

Unverified The recipe dump for this pack lists these four recipes without item inputs, so use the recipe blocks above to see the exact ingredients. I couldn't confirm whether the pack changes the default magnet ranges, and no quests in this pack are known to involve the mod.

How does Simple Magnets work?

6 parts

Simple Magnets is a small mod, and that is its charm. You get two magnets that pick up items and experience around you, and two demagnetization coils that you place to stop magnets from grabbing items. Everything below is how those four items behave in this pack.[1][5][6][7]

The two magnets

Both magnets pull in dropped items and experience around you when they are switched on. The Basicmagnet has a fixed range, which this pack sets to 5 blocks with General.basicMagnetRange.[1][5][8][9]

The Advancedmagnet has an adjustable range. The pack's default is 8 blocks, and you can tune it between 3 and 11 blocks. Those limits come from General.advancedMagnetRange, General.advancedMagnetMinRange and General.advancedMagnetMaxRange. The mod page also says item and experience range can be set separately on the Advanced Magnet.[1][5][8][9]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

The Basic Magnet recipe as it is in this pack.

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

The Advanced Magnet recipe as it is in this pack.

Using a magnet

  1. Select the magnet in your hotbar and right-click to turn it on or off.[1]
  2. Select the Advanced Magnet in your hotbar and shift-right-click to open its GUI, where you set the range and the filter.[1]

The mod page also says magnets can sit in Baubles or Curios slots and can be toggled with a key bind. The sources here do not give the default key.[1]

Filtering items

The Advanced Magnet can filter what it picks up. In its GUI you do the following:[1][5]

  1. Click one of the filter slots while holding the item you want.[1]
  2. Switch the filter between whitelist and blacklist.[1]
  3. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Sometimes you do not want a magnet to grab things. That is what the coils are for. They are blocks you place, and they stop items within their range from being attracted by magnets.[1][5]

The Basic Demagnetization Coil starts at a range of 2 blocks and can be adjusted from 1 to 3, set by [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]] and [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]. It has no item filter in this pack, because [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false. That means it blocks every item in range.[5][7][8]

The Advanced Demagnetization Coil starts at 3 blocks and can be adjusted from 1 to 5, set by [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]], [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]] and [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]. Its filter is enabled in this pack through [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]], so you can make it protect only certain items.[1][5][6][8]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

The Basic Demagnetization Coil recipe as it is in this pack.

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

The Advanced Demagnetization Coil recipe as it is in this pack.

  1. Place the coil where you want the protected area.[1]
  2. With an empty hand, look at the coil and right-click it to open its GUI.[1]

Both coils are normal placed blocks that drop themselves when you break them, so you can pick them up and move them.[6][7]

Range limits at a glance

  • Basic Magnet: fixed at 5 blocks.[8]
  • Advanced Magnet: 8 blocks by default, adjustable from 3 to 11.[8]
  • Basic Demagnetization Coil: 2 blocks by default, adjustable from 1 to 3.[8]
  • Advanced Demagnetization Coil: 3 blocks by default, adjustable from 1 to 5.[8]

Client options

The client settings are all switched on in this pack. Client.playToggleSound plays a ding when a magnet is turned on or off. Client.showToggleMessage shows an on-screen message at the same moment. Client.showDemagnetizationArea highlights a coil's range when you look at it, which is handy for placing coils accurately.[8]

How do you progress through Simple Magnets?

3 parts

Simple Magnets comes in a basic and an advanced tier in this pack, and each tier has a magnet and a demagnetization coil: Basicmagnet, Advancedmagnet, Basic Demagnetization Coil and Advanced Demagnetization Coil. All of them are made with shaped crafting recipes that come from Simple Magnets itself.[9]

Basic tier

Here is the exact in-pack recipe for the basic magnet:[9]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

And the basic demagnetization coil:[9]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Advanced tier

The advanced items are also shaped crafting recipes. First the advanced magnet:[9]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Then the advanced demagnetization coil:[9]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Picking the coils back up

Both demagnetization coils are blocks. When you break one, it drops itself as an item, so you can collect it again.[6][7]

Which Simple Magnets config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news: Simple Magnets has just one config file, and in this pack every value in it is the mod's default. The pack changed nothing here, so you get the stock behavior. Here are the options you're most likely to touch, with the exact values the pack uses.[10]

Magnet ranges

Tip: The Advanced Magnet tops out at 11 blocks in this pack, matching the mod's own description. If you want a bigger vacuum, raise the max range in the config. The file allows up to 20.[1][10]

Demagnetization coils

Coils stop items from being pulled in by magnets. Their ranges and filtering are configurable, and the allowed range for all coil range options is 1 to 10.[1][10]

  • Basic coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]] is 2, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]]) and a maximum of 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]).[10]
  • Advanced coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]] is 3, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]]) and a maximum of 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]).[10]
  • [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false, so the Basic coil can't filter items. [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]] is true, so the Advanced coil can.[1][10]

Client options

These are all quality-of-life toggles, and all of them are true in this pack. Switch any of them to false if it bugs you.[10]

What changed in Simple Magnets between versions?

Simple Magnets is a short story in this pack. FTB Evolution 2 1.1.0 ships Simple Magnets 1.1.12, the NeoForge build for Minecraft 26.1.[11]

  • Simple Magnets 1.1.12: the mod's own changelog lists this as the initial release for Minecraft 1.21.11, filed under an "Update to Minecraft 26.1" heading.[12]
  • In the pack: the mod was first included in FTB Evolution 2 1.0.2 or earlier, and 1.1.0 carries version 1.1.12.[11]

Unverified The pack changelogs available here have no entries for Simple Magnets, so any pack-level change to its behaviour between releases is not shown in these sources.

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. All the Mods 11 0.10.0-beta mod list · pack file
  3. All the Mods 11 0.8.0-beta recipe dump: recipes making Simple Magnets items · pack recipe dump
  4. simplemagnets tooltips and descriptions (English lang file) · official mod data
  5. simplemagnets names, screen text and descriptions (English lang file) · official mod data
  6. data/simplemagnets/loot_table/blocks/advanced_demagnetization_coil.json (simplemagnets's jar) · official mod data
  7. data/simplemagnets/loot_table/blocks/basic_demagnetization_coil.json (simplemagnets's jar) · official mod data
  8. FTB Evolution 2 1.1.0 config: config/simplemagnets-common.toml · pack file
  9. FTB Evolution 2 1.1.0 recipe dump: recipes making Simple Magnets items · pack recipe dump
  10. FTB Skies 2 1.22.0 config: config/simplemagnets-common.toml · pack file
  11. FTB Evolution 2 1.1.0 mod list · pack file
  12. Simple Magnets 1.1.12 changelog · changelog
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.3.2
Oct 16, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.3.1
Oct 15, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.3.0
Oct 14, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.2.2
Oct 13, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.2.1
Oct 12, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.2.0
Oct 12, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.1.0
Oct 10, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release
1.0.2
Oct 8, 2026
1.1.12simplemagnets-1.1.12-neoforge-mc26.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 1.4.0 recipe dump.

Config options (how FTB Evolution 2 sets them)

15 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 15 settings →

Show settings
SettingFTB Evolution 2 value
Client.playToggleSound
Should the magnet play a ding sound when turned on or off?
config/simplemagnets-common.toml
true
Client.showDemagnetizationArea
Should the Demagnetization Coil's range be highlighted when looking at it?
config/simplemagnets-common.toml
true
Client.showToggleMessage
Should the magnet display a message on screen when turned on or off?
config/simplemagnets-common.toml
true
General.advancedMagnetMaxRange
What is the maximum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 11
config/simplemagnets-common.toml
11
General.advancedMagnetMinRange
What is the minimum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 3
config/simplemagnets-common.toml
3
General.advancedMagnetRange
In what range should the Advanced Magnet pickup items and xp by default? Allowed range: 1 ~ 20 - Default: 8
config/simplemagnets-common.toml
8

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