Simple Magnets in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.1.12 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 8 other packs →

Simple Magnets is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.1.12. Simple Magnets adds Magnets that pickup items around the player! (Summary from the mod's Modrinth page.)

What is Simple Magnets?

2 parts

Simple Magnets adds magnets that pull items and experience toward you, so you stop chasing drops around your base. This pack ships version 1.1.12 of the mod.[1][2]

Magnets can use a whitelist or blacklist, reach up to 11 blocks, work in Baubles or Curios slots, and can be toggled with a key bind.[1]

What you get

  • Basic Magnet: picks up items and experience within a 5 block range of you.[1]
  • Advanced Magnet: the range is configurable, separately for items and for experience. It also supports item filtering with a whitelist or blacklist.[1]
  • Demagnetization Coil: stops items from being attracted by magnets. Its effective area can be adjusted up to 3 blocks away.[1]
  • Advanced Demagnetization Coil: does the same job with an area of up to 5 blocks, and it can filter items.[1]
Tip: Select a magnet in your hotbar and right-click to turn it on or off. Shift-right-click with the Advanced Magnet to open its GUI, where you set up filters.[1]

In the quest book

The pack's quest book places the mod in the chapter "Useful mods and Items", chapter 3 of 44 in the book, which holds 37 quests. The quest is called "Magnet" quest, and its only task is to get the Basicmagnet.[3]

How do you get started with Simple Magnets?

3 parts

Simple Magnets is a small mod with one job: it pulls dropped items and experience toward you so you stop chasing loot. The set is short, so the order is: make a Basic Magnet, upgrade to the Advanced Magnet, then add demagnetization coils if you want to keep items from being attracted.[1]

Step one: make the Basic Magnet

Start with Basicmagnet. In the pack's quest book it is the "Magnet" quest "Magnet" quest, in the chapter "Useful mods and Items". That quest asks only for the Basic Magnet.[3]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

When it is active, it picks up items and experience within a range set by General.basicMagnetRange. This pack sets it to 5 blocks.[4][5]

To switch it on or off, select the magnet in your hotbar and right-click. If you find the feedback annoying, the ding sound is controlled by Client.playToggleSound and the on-screen message by Client.showToggleMessage. Both are set to true in this pack.[1][5]

Step two: upgrade to the Advanced Magnet

Next comes the Advancedmagnet. It does the same job as the Basic Magnet, but its range can be adjusted and it can filter items.[1][4][6]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

In this pack its default range is 8 blocks (General.advancedMagnetRange). You can tune it from 3 blocks (General.advancedMagnetMinRange) up to 11 blocks (General.advancedMagnetMaxRange).[5]

  1. Select the Advanced Magnet in your hotbar and shift-right-click to open its GUI.[1]
  2. Click a filter slot with the item you want to filter by.[1]
  3. Switch the filter between whitelist and blacklist, and choose whether it matches NBT data.[1]

Step three: add demagnetization coils when you need them

The coils stop items within their area from being attracted by magnets. Start with the Basic Demagnetization Coil.[1][4][6]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

In this pack it defaults to a range of 2 blocks and can be set from 1 to 3 blocks. It cannot filter items, because [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false.[5]

The Advanced Demagnetization Coil is the upgrade.[1][6]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Here the default range is 3 blocks and it can be adjusted from 1 to 5 blocks. Filtering is enabled, since [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]] is true. To open a coil's GUI, look at the placed coil with an empty hand and right-click it.[1][5]

Tip: Leave Client.showDemagnetizationArea on (it is true in this pack) and a coil's range is highlighted when you look at it, which makes placing it much easier.[5]

How does Simple Magnets work?

5 parts

Simple Magnets keeps things simple: there are no multiblocks or machine networks to build here. You get magnets that pull in dropped items and experience around you while they are switched on, and coils that stop magnets from grabbing items in an area.[1][4]

The magnets

The Basicmagnet picks up items and experience within a fixed radius. In this pack that radius is 5 blocks, set by General.basicMagnetRange.[1][4][5][6]

The Advancedmagnet does the same job, but you choose its range. By default it reaches 8 blocks (General.advancedMagnetRange). You can set it anywhere between a minimum of 3 (General.advancedMagnetMinRange) and a maximum of 11 (General.advancedMagnetMaxRange). Range for items and for experience can be configured individually.[1][5][6]

Both magnets also work in Baubles or Curios slots, and you can toggle them with a key bind instead of holding them.[1]

Switching a magnet on and off

  1. Select the magnet in your hotbar.[1]
  2. Right-click with it to turn it on or off.[1]

By default the game plays a ding when you toggle (Client.playToggleSound) and shows an on-screen message (Client.showToggleMessage). Both are enabled in this pack.[5]

Advanced Magnet GUI and filtering

To open the Advanced Magnet's GUI, hold it in your hotbar and Shift-Right-Click. That is where you adjust ranges and set up item filters.[1]

  1. Open the Advanced Magnet's GUI.[1]
  2. Click one of the filter slots while holding the item you want to filter.[1]
  3. Switch the filter between whitelist and blacklist.[1]
  4. Choose whether the filter should match NBT data or not.[1]

Demagnetization coils

Coils are placed blocks that stop magnets from attracting items near them. This is handy for keeping a farm's output or a sorting area from being vacuumed up by your own magnet.[1][4]

The Basic Demagnetization Coil defaults to a range of 2 blocks ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]]) and can be adjusted from 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]]) up to 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]).[1][5][6]

The Advanced Demagnetization Coil defaults to 3 blocks ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]]) and can be adjusted from 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]]) up to 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]).[1][5][6]

Tip: Filtering is a config switch for each coil. In this pack the basic coil has filtering turned off ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]]) and the advanced coil has it turned on ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]]). If you want to block only certain items, use the advanced coil.[4][5]
  1. Look at the coil with an empty hand.[1]
  2. Right-click it to open its GUI and adjust the range (and the filter, if the coil supports it).[1]

While you look at a coil, its range is highlighted so you can see what it covers. This is controlled by Client.showDemagnetizationArea, which is enabled in this pack.[5]

Crafting

Here are the in-pack recipes for the four items, from the magnets to the coils.[1][6]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

How do you progress through Simple Magnets?

4 parts

Simple Magnets has magnets and demagnetization coils in this pack, each with a basic and an advanced tier. Each one is a normal crafting-table recipe, and the advanced version of each is built on top of the basic one, so you work through them in order.[6]

Where the quest book puts it

The pack's quest book lists the mod in its "Useful mods and Items" chapter. The quest "Magnet" quest asks you to obtain the Basicmagnet, which you craft with the shaped recipe shown under Tier 1 below. That is the only Simple Magnets item the quest book asks for in that chapter. Nothing there asks for the advanced magnet or either coil.[3][6]

Tier 1: basic magnet

The Basicmagnet is where you start. It is a shaped crafting recipe from the mod itself, and the pack hasn't changed it.[6]

BasicmagnetMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany lapi gems
any iron ingotany ender pearlEmpty slot
any iron ingotany iron ingotany redstone dust

Recipe id: simplemagnets:basicmagnet

Tier 2: advanced magnet

The Advancedmagnet is the upgrade, and its recipe uses your basic magnet as one of its inputs. So don't spend or lose the first magnet before you craft this one. This is also a shaped recipe from the mod, unchanged by the pack.[6]

AdvancedmagnetMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany lapi gems
BasicmagnetEnder Eyeany diamond gem
any gold ingotany gold ingotany redstone dust

Recipe id: simplemagnets:advancedmagnet

Demagnetization coils

The coils follow the same basic-then-advanced pattern. You craft the Basic Demagnetization Coil first.[6]

Crafting Shaped

Crafting Shaped
Empty slotany gold ingotEmpty slot
any redstone dustany iron ingotany redstone dust
any iron ingotany iron ingotany iron ingot

Recipe id: simplemagnets:basic_demagnetization_coil

Then the basic coil is the base for the Advanced Demagnetization Coil. Both coil recipes are shaped crafting recipes from the mod.[6]

Crafting Shaped

Crafting Shaped
Empty slotany glowstone dustEmpty slot
any redstone dustany gold ingotany redstone dust
any gold ingotBasic Demagnetization Coilany gold ingot

Recipe id: simplemagnets:advanced_demagnetization_coil

Which Project Infinity 0.1 quests use Simple Magnets?

2 parts

Simple Magnets shows up in one place in the pack's quest book: the quest "Magnet" quest. It sits in the chapter "Useful mods and Items", which is chapter 3 of 44 in the book and holds 37 quests.[3]

What the Magnet quest asks for

It's a simple one-task quest: you hand in the Basicmagnet. There's no extra description text on it, so the quest is just a nudge to get a magnet in your inventory.[3]

What it sits next to

The chapter is a grab bag of handy mods and items, each with its own quest. It includes things like "Item Collectors" quest, "Tool Belt" quest and "Construction Wand" quest. The Magnet quest is one entry in that mix, not a chapter of its own.[3]

The quest data I have doesn't say which quests lead into the Magnet quest or which ones it unlocks, so I can't tell you the exact order within the chapter.[3]

Which Simple Magnets config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news: Simple Magnets has just one config file, and in this pack every value in it is the mod's default. The pack changed nothing here, so you get the stock behavior. Here are the options you're most likely to touch, with the exact values the pack uses.[7]

Magnet ranges

Tip: The Advanced Magnet tops out at 11 blocks in this pack, matching the mod's own description. If you want a bigger vacuum, raise the max range in the config. The file allows up to 20.[1][7]

Demagnetization coils

Coils stop items from being pulled in by magnets. Their ranges and filtering are configurable, and the allowed range for all coil range options is 1 to 10.[1][7]

  • Basic coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilRange]] is 2, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMinRange]]) and a maximum of 3 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilMaxRange]]).[7]
  • Advanced coil: [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilRange]] is 3, with a minimum of 1 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMinRange]]) and a maximum of 5 ([[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilMaxRange]]).[7]
  • [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.basicCoilFilter]] is false, so the Basic coil can't filter items. [[config:config/simplemagnets-common.toml#General.Demagnetization Coils.advancedCoilFilter]] is true, so the Advanced coil can.[1][7]

Client options

These are all quality-of-life toggles, and all of them are true in this pack. Switch any of them to false if it bugs you.[7]

What changed in Simple Magnets between versions?

1 part

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Simple Magnets 1.1.12, the forge build for Minecraft 1.20.1. The mod was already in the pack by 0.0.45.4 or earlier, so you won't have seen a version older than that here.[2]

Mod changelog

These are the changes the mod's own changelog lists, from the first 1.20 release up to the version you have in the pack.[8]

  • 1.1.9: Initial release of Simple Magnets for Minecraft 1.20.[8]
  • 1.1.10: Added a button to highlight the demagnetization coil range.[8]
  • 1.1.11: Updated the Simplified Chinese and Russian translations.[8]
  • 1.1.12: Fixed demagnetization coil option changes not always getting saved.[8]
Tip: Since the pack has 1.1.12, you get both the button that highlights the demagnetization coil range and the fix for coil options not always saving.[2][8]

Sources

  1. Simple Magnets project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Useful mods and Items" · quest text
  4. simplemagnets names, screen text and descriptions (English lang file) · official mod data
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/simplemagnets-common.toml · pack file
  6. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Simple Magnets items · pack recipe dump
  7. FTB Skies 2 1.22.0 config: config/simplemagnets-common.toml · pack file
  8. Simple Magnets 1.1.12 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.50.0 to 0.0.51.4-hotfix-1 · 0.0.45.4 to 0.0.49.3

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.49.3
May 17, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.49.2
May 13, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.49.1
May 11, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.49.0
May 10, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.1.12simplemagnets-1.1.12-forge-mc1.20.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 0.0.51.4-hotfix-2 recipe dump.

Project Infinity 0.1 quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Useful mods and Items (1)

Config options (how Project Infinity 0.1 sets them)

15 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 15 settings →

Show settings
SettingProject Infinity 0.1 value
Client.playToggleSound
Should the magnet play a ding sound when turned on or off?
config/simplemagnets-common.toml
true
Client.showDemagnetizationArea
Should the Demagnetization Coil's range be highlighted when looking at it?
config/simplemagnets-common.toml
true
Client.showToggleMessage
Should the magnet display a message on screen when turned on or off?
config/simplemagnets-common.toml
true
General.advancedMagnetMaxRange
What is the maximum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 11
config/simplemagnets-common.toml
11
General.advancedMagnetMinRange
What is the minimum range of the Advanced Magnet? Allowed range: 1 ~ 20 - Default: 3
config/simplemagnets-common.toml
3
General.advancedMagnetRange
In what range should the Advanced Magnet pickup items and xp by default? Allowed range: 1 ~ 20 - Default: 8
config/simplemagnets-common.toml
8

Where does Simple Magnets appear in the Project Infinity 0.1 quest book?

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