Extended Industrialization guide for FTB Skies 2: Aero 1.0.3 to 1.7.3

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Extended Industrialization guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.7.3 · also fits 1.0.3 to 1.7.2 · updated Oct 8, 2026

Last verified for FTB Skies 2: Aero v1.7.3 on Oct 17, 2026 · text last changed Oct 8, 2026

A newer release (1.13.0) is out Guide for the current version

Also applies to:FTB Skies 2 1.0.1 to 1.24.0

Sections
1

None of these sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.7.3's own files.

Which Extended Industrialization config options matter?

5 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news first: for Extended Industrialization, this pack doesn't override any of the values the config files report a mod default for. Everything below is the pack's actual value, and it matches the mod's own default. So if you've played the addon elsewhere, the numbers will feel familiar.[1][2]

Processing Array

The biggest one to know is processing_array_max_size, set to 4 here. The tiers map to batch sizes: 1 is 8, 2 is 16, 3 is 32 and 4 is 64, so you get the full 64 in this pack. The Processing Array's EU cost multiplier, batching_machines.processing_array_eu, is 1. Upgrades are allowed inside it, because allow_upgrades_in_processing_array is true.[2]

Watch out: Don't lower the Processing Array max size on an existing world. If a Processing Array has a selected tier above the new value, loading the world will crash. The config itself advises downgrading all existing arrays first and only then changing the option.[2]

Large machines

Machine Chainer, Farmer and Tesla Coils

Generated recipes

Both runtime_generated_recipes.canning_machine and runtime_generated_recipes.composter are true, so Canning Machine and Composter recipes are generated automatically at runtime.[2]

Client visuals

On the client side, render_tesla_animations is true, so Tesla animations show. tesla_animations_render_distance is 0, which means they always render no matter how far away you are. If the effects hurt your frame rate in a big base, this is the place to look.[1]

Unverified lethal_tesla_coil.damage.superconductor is set to 2,147,483,647 in this pack, but the config lists no mod default or description for it, so it's unconfirmed whether this differs from the mod's default or what exactly it controls.

Sources

  1. FTB Skies 2 1.22.0 config: config/extended_industrialization-client.toml · pack file
  2. FTB Skies 2 1.22.0 config: config/extended_industrialization-startup.toml · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.8.0 to 1.10.0

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