Apothic-Spawners guide for FTB Skies 2: Aero 1.7.2 to 1.9.1
Apothic-Spawners guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.9.1 on Oct 16, 2026 · text last changed Oct 15, 2026
A newer release (1.13.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0
- Sections
- 5
- Items named
- 5
- Quests covered
- 3
None of these sections are written for this pack; 5 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.9.1's own files.
What is Apothic-Spawners?
1 part
Same as in the FTB Skies 2: Aero 1.10.0 guide
Apothic Spawners is the spawner module of Apotheosis. It lets you pick up Mob Spawners with silk touch and modify them with vanilla items, so you can build faster and more efficient spawners.[1]
Changes are made with Spawner Modifiers. You hold one or two input items and right-click the spawner, and each modifier has its own caps on the stats it changes. The mod also adds the Capturing enchantment for swords, which gives mobs a chance to drop their spawn egg. Those eggs change which mob a spawner produces.[1]
This pack includes Apothic-Spawners 1.4.0.[2]
Where it sits in the quest book
The pack's quest book covers the mod in the quest "Spawner Farms" quest. It is in the "Generating Resources" chapter, in the "Resources & Logistics" group. That is chapter 8 of 31 in the book, and the chapter has 99 quests. The quest asks for Spawner Chain and Spawner.[3]
The quest tells you to break a spawner with a silk touch pickaxe to move it, and to use a mob egg to change what it spawns. It also says that exploding a spawner drops Spawner Chains, which are used to craft upgrades. For the upgrade recipes it points you to JEI.[3]
In the quest text I can see, Spawner Farms has no prerequisite quest, and no visible quest lists it as a prerequisite. Most of the chapter's quest text is not shown to me, so check the book for anything that follows it. A nearby topic is "Mob Grinding" quest, which suggests pairing a Mob Masher with an Apotheosis spawner.[3]
The mod is not on the ATM Star quest path.[3]
How do you get started with Apothic-Spawners?
2 parts
Same as in the FTB Skies 2: Aero 1.10.0 guide
Apothic Spawners is all about picking up Mob Spawners, changing what they spawn, and upgrading them into proper mob farms. In this pack the quest book covers it in the quest "Spawner Farms" quest, in the chapter "Generating Resources" (group "Resources & Logistics", chapter 8 of 31). That quest asks you for a Spawner and Spawner Chain.[3]
Your first steps, in order
- Get a pickaxe with Silk Touch and break a spawner with it. That is how you move one. In this pack the config option [[config:config/apothic_spawners.cfg#general.Spawner Silk Level]] is 1, so Silk Touch level 1 is enough, and each harvest deals 100 durability damage to the tool ([[config:config/apothic_spawners.cfg#general.Spawner Silk Damage]]). Bring a tool you can afford to wear down.[1][3][4]
- Pick what it spawns. Use a spawn egg of the mob you want on the spawner to turn it into a custom, non-vanilla spawner. Spawners also keep their mob when broken, because [[config:config/apothic_spawners.cfg#general.Spawners Drop Empty]] is false.[3][4]
- Collect eggs with the Capturing enchantment. It goes on swords and gives mobs a chance to drop their spawn egg. The pack's drop chance is 0.005 per level, where 1 would be 100% ([[config:config/apothic_spawners.cfg#general.Capturing Drop Chance]]), so expect to be patient.[1][4][5]
- Explode a spawner to get Spawner Chains. The quest book says these are used to craft the upgrades you apply to your spawners. For the more advanced upgrades you will need a more Advanced Enchantment Setup.[3]
- Apply modifiers. A Spawner Modifier takes one or two items held in your hands, and you right-click the spawner to apply its stat change. Each modifier has its own caps on the stats it changes. The quest book tells you to check the spawner recipes in JEI to see which items to use.[1][3]
What the upgrades change
Spawners have stats such as minimum and maximum spawn delay, spawn count, max nearby entities, required player range and spawn range. Hovering over a modified stat shows a description of it and the modifier's own limit. The mod also adds more advanced stats like Ignore Players, Redstone Control, No AI and Echoing, which makes spawned mobs drop an additional copy of their loot table.[1]
Once your spawner is running, the quest book suggests pairing it with Mob Grinding Utils. Its Mob Masher grinds up anything it touches, and Looting Upgrades make it drop more loot. See the quest "Mob Grinding" quest for the setup.[3]
How does Apothic-Spawners work?
6 parts
Same as in the All the Mods 10 8.1 guide
Apothic Spawners is the spawner module of Apotheosis. The sources describe it as a mod about moving and modifying mob spawners. They describe no machines, multiblocks, power, fluids or item automation for it. Everything here is about spawner stats, the modifiers that change them, and the Capturing enchantment.[1]
Collecting a spawner
You can pick up a mob spawner with Silk Touch, and one of the mod's advancements asks you to do exactly that. The mod's in-game info text comes in different variants: one names the tool used to collect spawners, one says spawners always drop when broken, and one says collection with Silk Touch is currently disabled.[1][6]
Unverified Which collection behavior this pack uses is decided by the mod's settings, and the sources here do not show it. Test it on a spawner before you plan around it.
Vanilla spawner stats
Every spawner has a set of basic stats that come from vanilla. You can hover over a modified stat to see its description and the modifier-specific min or max value.[1]
- Minimum Spawn Delay and Maximum Spawn Delay: the lower and upper bounds, in ticks, of the time between spawns.[1]
- Spawn Count: the upper bound on the number of entities spawned.[1]
- Max Nearby Entities: how many entities of the spawning type can be nearby before spawning stops.[1][6]
- Required Player Range: the radius, in blocks, that a player must be within for the spawner to be active.[1]
- Spawn Range: the radius, in blocks, in which the spawner will try to spawn entities.[1]
Advanced stats from Apotheosis
On top of the vanilla stats, the mod adds several switches and effects. Some of them change how the spawner behaves, and others change the mobs it spawns.[1]
- Ignore Players: the spawner ignores the required player range and activates regardless.[1]
- Ignore Conditions: the spawner ignores all spawn rules for the spawned entity.[1]
- Ignore Light: the spawner spawns the target entity regardless of light level.[1]
- Redstone Control: the spawner must be activated by a redstone signal.[1]
- Initial Health: the amount of max health, in percentage, that mobs spawn with.[1]
- No AI: spawned mobs get the No AI flag. They are still moved by gravity and external force.[1]
- Silent: spawned mobs get the Silent flag and make no sound.[1]
- Youthful: if possible, spawned mobs will be babies.[1]
- Burning: mobs spawn on fire.[1]
- Echoing: spawned mobs drop an additional copy of their loot table on death.[1]
Spawner modifiers
You change a spawner's stats with a Spawner Modifier. A modifier is a recipe that takes one or two input items held in your hands, and right-clicking the spawner applies the stat change. Each modifier has its own caps on the stats it changes, and one modifier can change more than one stat at once. The in-game recipe viewer has a Spawner Modification category, and the mod's root advancement points you to JEI for details.[1][6]
Stat targets the advancements ask for
The advancements give you a rough roadmap of what a modified spawner can reach. They ask you to lower the minimum and maximum spawn delay to 20, raise the spawn count to 16, raise max nearby entities to 32, raise the spawn range to 32, and raise the player activation range to 48. They also ask you to disable the need for nearby players, spawn conditions, light requirements and mob AI, and to enable redstone control.[6]
At the moment, the final advancement asks for an ultimate spawner. As its description currently reads, it needs minimal delays, redstone control, no AI, ignored spawn conditions and ignored players.[6]
Capturing and changing the mob type
The mod also adds the Capturing enchantment, which applies to swords. It gives mobs a chance to drop their spawn egg on death, and the info text says the chance is a percentage per level. Spawn eggs can be used to change the type of mob a spawner spawns.[1][6]
Unverified The actual drop rate per Capturing level in this pack is not shown by the sources here. It is set in the mod's settings.
How do you progress through Apothic-Spawners?
3 parts
Same as in the FTB Skies 2: Aero 1.10.0 guide
Apothic Spawners doesn't get a long tier ladder in this pack's quest book. It's covered by one quest, "Spawner Farms" quest, in the "Generating Resources" chapter. That chapter is chapter 8 of 31 in the book, in the "Resources & Logistics" group. The book lists no quest that you must finish before it.[3]
The Spawner Farms quest
The quest asks you to hand in Spawner and Spawner Chain. Those two items are the whole progression: get a spawner, then get chains to upgrade it.[3]
- Move a spawner by breaking it with a pickaxe that has Silk Touch.[3]
- Change what it spawns by using a Mob Egg of the monster you want on it. This gives you a custom, non-vanilla spawner.[3]
- Explode a spawner to get Spawner Chains, which are used to craft the upgrades you apply to your spawners.[3]
- Build a more Advanced Enchantment Setup when you want the more advanced spawner upgrades.[3]
The quest tells you to check the recipes for a spawner in JEI to see which items to use. I'm not listing individual upgrade tiers or their recipes here, because the quest book doesn't spell them out.[3]
Unverified The names, order and effects of the individual spawner upgrades, and the recipes for them, are not confirmed in the pack sources available for this guide.
Putting a spawner to work
The "Mob Grinding" quest quest suggests pairing an Apotheosis spawner with Mob Grinding Utils. It points out that the Mob Masher grinds up anything it touches and can take Looting Upgrades for more loot from kills.[3]
What a spawner can't hold
The pack's own script adds every Productive Bees entity to the apothic_spawners:blacklisted_from_spawners entity tag. A datapack adds the Wither to the same tag. So you can't build a spawner farm for bees, and you'll want a different approach for them. The "Productive Bees" quest quest starts the bee path.[3][7]
Which FTB Skies 2: Aero quests use Apothic-Spawners?
2 parts
Same as in the FTB Skies 2: Aero 1.10.0 guide
Apothic Spawners has one quest in the pack, and it sits in the "Generating Resources" chapter. That chapter is in the "Resources & Logistics" group and is chapter 8 of 31 in the quest book. It covers many resource-farming mods, and the book gives it 99 quests.[3]
Spawner Farms
The quest is "Spawner Farms" quest. It asks you to hand in two items: Spawner Chain and Spawner. The book lists no earlier quest that you must finish first.[3]
The quest text explains the basics of the mod. You can relocate and upgrade mob spawners to build your own mob farms. Using a Mob Egg of the monster you want on a spawner changes it into a custom, non-vanilla spawner.[3]
- Moving a spawner: break it with a pickaxe that has Silk Touch.[3]
- Changing what it spawns: use a Mob Egg of the monster you want on the spawner.[3]
- Getting upgrades: exploding a spawner drops Spawner Chains, which are used to craft the upgrades you apply to your spawners.[3]
- Advanced upgrades: these need a more Advanced Enchantment Setup. The quest tells you to check the spawner's recipes in JEI to see which items to use.[3]
A related quest: Mob Grinding
In the same chapter, "Mob Grinding" quest covers automated mob farms with Mob Grinding Utils. It asks for Mob Masher, Mob Fan and Entity Conveyor. Its text suggests combining the Mob Masher with an Apotheosis spawner for a strong setup, so the two quests go well together.[3]
Sources
- Apothic-Spawners project page (modrinth) · official mod data
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Generating Resources" · pack file
- FTB Skies 2: Aero 1.10.0 config: config/apothic_spawners.cfg · pack file
- apothic_spawners names, screen text and descriptions (English lang file) · official mod data
- apothic_spawners tooltips and descriptions (English lang file) · official mod data
- kubejs/server_scripts/tags/entity.js (FTB Skies 2: Aero's own script) · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.10.0 · 1.1.0 to 1.7.1 · 1.0.3