Just Dyna Things in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 2.0-alpha-build-13 · First seen in 1.0.2

Checked Sep 20, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json

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Also in 3 other packs →

Just Dyna Things is a mod in FTB Evolution 2 1.4.0, where it is version 2.0-alpha-build-13. Mod addon for JustDireThings that add machines and QoL (Summary from the mod's Modrinth page.)

What is Just Dyna Things?

2 parts

Just Dyna Things is an addon for JustDireThings that adds a pile of new blocks and items. This pack ships Just Dyna Things 2.0-alpha-build-12, so some things may still be rough around the edges.[1][2]

What it adds

  • More anvils that repair gear without spending experience. The Ferricore Anvil uses catalysts, the Blazegold Anvil uses high temperature fluids, and the Celestigem Anvil uses Forge Energy. The Eclipse Alloy Anvil also uses Forge Energy, and adding a coolant changes how it repairs.[3][4][5][6][7]
  • Solar panels that make Forge Energy from ambient conditions: Ferricore, BlazeGold, Celestigem and Eclipse Alloy. Their default max rates are 240, 960, 3,840 and 11,520 FE. The in-game guide notes that everything can be changed in configs, so treat these as mod defaults, not confirmed pack values.[8][9][10][11][12]
  • New goo tiers, including Energized goos that need Forge Energy to stay alive, plus a Stabilizer that can revive a goo on top of it.[13][14][15]
  • Echoing Buddings, a new way to farm budding resources. They need Time Fluid and Energy to grow clusters.[16]
  • A set of wands: light, time, picker, swapper and a Temporal Stupefy wand.[17][18][19][20][21][22][23]
  • Utility blocks such as the BlackHole (a universal trash can), the Ferricore Clock (a configurable redstone clock), the Paradox Mixer, the Phase Box, the Reforger, the Ticker and the Thermo Generator.[24][25][26][27][28][29][30][31]

Where it sits in the quest book

Unverified The sources here do not show a quest book chapter, group or position for this mod, nor whether the ATM Star path uses it. Check the pack's quest book in game if you want to know.

How do you get started with Just Dyna Things?

4 parts

Just Dyna Things is an addon for Just Dire Things, so it adds new machines, wands and generators on top of what you already know. The pack's quest book has no quests for this mod, so there is no set path through it. This is my suggested order, based on what each item does.[2]

Start with the Ticker

Make the justdynathings:ticker first. It uses Time Fluid and Energy to speed up the block in its highlighted face, and the in-game guide gives a default speed of 16x. In this pack it uses 10 FE/t and 1 mB/t, and stores up to 10,000 FE and 1,000 mB.[31][32]

This pack changed one value here: entry_blocks.ticker_max_tick_limit is 2,048, while the mod default is 1,200.[32]

TickerMod recipe

Crafting Shaped

Crafting Shaped
Eclipsealloy Ingotany redstone dustEclipsealloy Ingot
any redstone dustTime Wandany redstone dust
Eclipsealloy Ingotany redstone dustEclipsealloy Ingot

Recipe id: justdynathings:ticker

The in-pack Ticker recipe.

Then the Stabilizer

Next, make the Stabilizer. It revives any goo on top of it using Forge Energy, and it can also keep a Paradox Mixer alive when it is energized with Time Fluid. A Paradox Mixer is an unstable block that mass-crafts fluid drop recipes and needs at least one energized Stabilizer to stay alive. In this pack the Stabilizer uses 1,000 FE/t and 10 mB/t, and stores up to 10,000 FE and 1,000 mB.[15][27][32]

StabilizerMod recipe

Crafting Shaped

Crafting Shaped
Eclipsealloy IngotTime Crystal BlockEclipsealloy Ingot
any redstone dustBlockswappert1any redstone dust
Eclipsealloy Ingotany redstone dustEclipsealloy Ingot

Recipe id: justdynathings:stabilizer

The in-pack Stabilizer recipe.

Power and repairs

The Ticker and the Stabilizer both eat Forge Energy, so you will want generation. The weakest solar panel is the Ferricore Solar Panel. It makes up to 240 FE/t, and it only works in the Overworld, with a view of the sky, during the day. This pack leaves its values at the mod defaults, including the sky and daytime conditions. The BlazeGold, Celestigem and Eclipse Alloy panels follow in that order, at 960, 3,840 and 11,520 FE/t.[9][10][11][12][32]

The mod also adds anvils that repair items without Experience. The Ferricore Anvil is the first one and repairs tools using catalysts.[3][7]

Ferricore AnvilMod recipe

Crafting Shaped

Crafting Shaped
Empty slotFerricore IngotEmpty slot
Ferricore Ingotany anvilFerricore Ingot
Empty slotFerricore BlockEmpty slot

Recipe id: justdynathings:ferricore_anvil

The in-pack Ferricore Anvil recipe.

A handy extra: the Light Wand

The Light Wand places and breaks light blocks, and it can also apply the Glowing effect to the entity you are looking at. It consumes durability when used.[20]

Light WandMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotGlowstone
Empty slotFerricore IngotEmpty slot
Ferricore IngotEmpty slotEmpty slot

Recipe id: justdynathings:light_wand

The in-pack Light Wand recipe.

How does Just Dyna Things work?

7 parts

Just Dyna Things is an addon for Just Dire Things, so most of its machines plug into systems you may already know: goo, fluids, Forge Energy (FE) and wands. Nothing here is a big multiblock. Everything is a single block or a handheld item that runs on FE, a fluid, or both. Here is how each system works in this pack.[2]

Anvils: repairing without XP

The mod adds anvils that repair items without spending experience. Each one uses a different fuel, so you pick the one that matches the infrastructure you already have.[3][4][5][6][7]

By default the anvils keep a tick delay between durability applications. The entry_anvils.ferricore_anvil_ignore_delay style options (one per anvil) are all false in this pack. You can also silence every anvil at once with entry_anvils.anvil_emit_sound. The Blazegold Anvil's deny tag lists the mace.[32][34]

Ticker: speeding up a block

The justdynathings:ticker uses Time Fluid and energy to speed up the block on its highlighted face, by 16x by default. In this pack it uses 10 FE/t and 1 mB/t, with room for 10,000 FE and 1,000 mB.[31][32]

The pack changed one value here: entry_blocks.ticker_max_tick_limit is 2,048, while the mod default is 1200.[32]

Unverified Which blocks the Ticker refuses to speed up is decided by the ticker_deny block tag in the mod's data files, and which entities the Light Wand ignores by its light_wand_deny entity tag. The sources here do not show what either tag contains.

Goo, the Stabilizer and the Paradox Mixer

The mod adds energized goo that needs FE to stay alive. The tiers are Primogel (1), Blazebloom (2), VoidShimmer (3) and ShadowPulse (4). The Energized Goo guide page lists a generic Energized Goo at tier 5. The charged goos sit in the same block tags as the matching Just Dire Things goo tier, so they count as that tier.[14][35][36][37][38][39][40][41][42]

By default each goo pulls 100 FE/t from a 10,000 FE buffer. Tier changes both its capacity and its FE cost, and both of those options are on in this pack.[32]

The Stabilizer revives any goo on top of it using FE. In this pack it uses 1,000 FE/t and 10 mB/t, and stores 10,000 FE and 1,000 mB.[15][32]

Creative Goo is a simple goo that cannot die, and any wrench toggles it. Its tier is MAX, which is 2,147,483,647 in the config. The pack removes the Creative Goo's normal crafting recipe.[32][43][44]

The Stabilizer also keeps a Paradox Mixer alive. The Paradox Mixer is an unstable block that mass-crafts fluid drop recipes, and it needs at least one energized Stabilizer to stay alive. You energize the Stabilizer with Time Fluid for this job.[15][27]

InstabilityMod recipe

Fluiddrop (justdirethings)

Recipe id: justdirethings:instability-fluiddrop

An example of a fluid drop recipe in this pack: Portal Fluid becomes Instability.

Solar panels

The four solar panels generate FE from their surroundings. Each has its own default conditions, and each panel's guide page notes that everything can be modified via configs. These are the values this pack uses.[8][9][10][11][12][32]

Thermo Generator

The Thermo Generator makes FE from heat source blocks and a fluid coolant. The guide gives the formulas: FE gen = 125 x CoolantEfficiency x HeatEfficiency, and MB cost = 125 / CoolantEfficiency. It notes the formulas may be simplified in the future.[30]

Wands

The Light Wand places and breaks light blocks and can apply Glowing to the entity you look at. It uses durability. The Advanced Light Wand works the same but consumes FE on every use. In this pack the Light Wand uses 100 FE/t from a 10,000 FE buffer, and the Glowing duration is 200 (20 counts as 1 second). The Advanced version is set to 800.[18][20][32][46]

The Advanced Time Wand is an upgraded Time Wand with more capacity and modes. In this pack it holds 10,000,000 FE and 800,000 mB, and the max multiplier is 256. The default modes are:[19][32]

  • Normal: works like a regular Time Wand.[19]
  • Speed 2x: the click action works at 2x, stepping 4, 16, 64, 256.[19]
  • Speed 4x: the click action works at 4x, stepping 16, 256.[19]
  • Max Speed: the click action works at 8x, so it will be 256x every time.[19]

The modes use the values 1, 2, 4 and 8 in the config. If you lower the max multiplier below 256, it can disable the other modes. The wand also respects the Just Dire Things tick speed deny tag.[32][47]

The Picker Wand picks up a block so you can place it where you want. The Swapper Wand swaps a block with another without removing it from the world. Both refuse bedrock, end portal frames, beds, doors and portals. Fake players can use the Light Wand and the Advanced Time Wand here, but not the Picker or Swapper.[21][23][32][48][49]

Utility blocks

  • Blackhole is a universal trash can that can be turned off to store huge amounts of energy or fluid in a small space. In this pack it holds 2,147,483,647 FE and mB, and keeps its contents when redstone disables it.[25][32]
  • Ferricore Clock is a redstone clock you can program per side with a specific gametick, so you can disable the sides that would power things you do not want. In this pack no wrench is needed to change a face state.[26][32]
  • Phase Box is a block you toggle between solid and not solid. Like the clock, it needs no wrench in this pack. It gets connected textures if Fusion is installed.[28][32]
  • The Reforger converts an input block placed on its red face into an output block, at the cost of a catalyst.[29]
  • Echoing Buddings grow clusters using Time Fluid and energy. The guide lists 100mb/wk and 100fe/wk.[16]
4× Phase BoxMod recipe

Crafting Shapeless

  • Celestigem
  • any tinted glass blocks
  • any lapi gems

Recipe id: justdynathings:phase_box

This shapeless recipe makes 4 Phase Boxes.

How do you progress through Just Dyna Things?

4 parts

Just Dyna Things is an addon for Just Dire Things, and its content climbs in tiers rather than in one straight line. You get a line of solar panels, a line of repair anvils, a goo tier ladder and a pair of wand upgrades. Below I go through each ladder from lowest tier to highest, using the order the mod's in-game guide gives.[2][3][8][13][18][19]

Solar panels

The solar panels generate Forge Energy based on their surroundings. Each tier has a different max FE rate and different conditions. The numbers below are the mod's defaults as the in-game guide lists them.[8][9][10][11][12]

  • Ferricore Solar Panel (first in the guide): default max rate of 240 FE. Default conditions: Overworld, sky visible, daytime.[12]
  • BlazeGold Solar Panel: default max rate of 960 FE. Default condition: Nether.[9]
  • Celestigem Solar Panel: default max rate of 3,840 FE. Default conditions: sky visible, and the more solar panels sit near each other, the more each one produces.[10]
  • Eclipse Alloy Solar Panel: default max rate of 11,520 FE. Default conditions: nearby panels boost output, and high or low Y-levels raise the multiplier while middle Y-levels lower it.[11]
Watch out: These are mod defaults. The guide itself warns that everything can be changed in configs, so treat the rates and conditions as a starting point and check in game.[9][10][11][12]

Unverified Which biomes each solar panel is allowed in is set by biome tag data files in the mod's solar_panels folder. The sources here do not show most of those files, so check them in game before you plan a panel farm.

Anvils

The anvils repair items without using experience. The tiers differ in what they consume to do the repair.[3]

Ferricore AnvilMod recipe

Crafting Shaped

Crafting Shaped
Empty slotFerricore IngotEmpty slot
Ferricore Ingotany anvilFerricore Ingot
Empty slotFerricore BlockEmpty slot

Recipe id: justdynathings:ferricore_anvil

Ferricore Anvil, the first anvil tier.

Blazegold AnvilMod recipe

Crafting Shaped

Crafting Shaped
Empty slotBlazegold IngotEmpty slot
Blazegold IngotFerricore AnvilBlazegold Ingot
Empty slotBlazegold BlockEmpty slot

Recipe id: justdynathings:blazegold_anvil

BlazeGold Anvil, the fluid-fed tier.

Crafting Shaped

Crafting Shaped
Empty slotCelestigemEmpty slot
CelestigemBlazegold AnvilCelestigem
Empty slotCelestigem BlockEmpty slot

Recipe id: justdynathings:celestigem_anvil

Celestigem Anvil, the first anvil that runs on FE.

Crafting Shaped

Crafting Shaped
Empty slotEclipsealloy IngotEmpty slot
Eclipsealloy IngotCelestigem AnvilEclipsealloy Ingot
Empty slotEclipsealloy BlockEmpty slot

Recipe id: justdynathings:eclipse_alloy_anvil

Eclipse Alloy Anvil, the top anvil tier.

Goo tiers

The mod adds energy versions of the goo that run on Forge Energy instead of dying off. Each one has a tier level in the guide, and the guide marks the energy versions as mainly made for content creators.[13][35][36][37][38]

  • Energized Primogel Goo: tier 1.[35]
  • Energized Blazebloom Goo: tier 2.[36]
  • Energized VoidShimmer Goo: tier 3.[37]
  • Energized ShadowPulse Goo: tier 4.[38]
  • Energized Goo: tier 5, and it needs Forge Energy to stay alive.[14]
  • Creative Goo: tier MAX, a goo that cannot die and can be toggled with any wrench.[43]

The pack also has crafting recipes for three upgraders, Goo Upgrader T1, T2 and T3.[33]

Goo Upgrader T1Mod recipe

Crafting Shaped

Crafting Shaped
Blaze Powderany redstone dustBlaze Powder
Nether WartUpgrade BlankNether Wart
Blaze Powderany redstone dustBlaze Powder

Recipe id: justdynathings:goo_upgrader_t1

Goo Upgrader T1.

Goo Upgrader T2Mod recipe

Crafting Shaped

Crafting Shaped
Ender PearlEnd StoneEnder Pearl
Dragon BreathUpgrade BlankDragon Breath
Ender PearlEnd StoneEnder Pearl

Recipe id: justdynathings:goo_upgrader_t2

Goo Upgrader T2.

Goo Upgrader T3Mod recipe

Crafting Shaped

Crafting Shaped
SculkSculk ShriekerSculk
Echo ShardUpgrade BlankEcho Shard
SculkSculk ShriekerSculk

Recipe id: justdynathings:goo_upgrader_t3

Goo Upgrader T3.

Wand upgrades

The Light Wand places and breaks light blocks, can apply the Glowing effect to the entity you look at, and uses up durability. The Advanced Light Wand works the same way but consumes FE on every use instead.[18][20][33]

Light WandMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotGlowstone
Empty slotFerricore IngotEmpty slot
Ferricore IngotEmpty slotEmpty slot

Recipe id: justdynathings:light_wand

The basic Light Wand.

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotCelestigem
Empty slotLight WandEmpty slot
Blazegold IngotEmpty slotEmpty slot

Recipe id: justdynathings:advanced_light_wand

The Advanced Light Wand.

The Advanced Time Wand is an upgraded time wand with more capacity and several click-action modes. In the pack it is made with a smithing transform recipe. By default the modes are Normal, Speed 2x, Speed 4x and Max Speed, and the guide says these can be modified or disabled in the config.[19][33]

Smithing Transform

    Recipe id: justdynathings:advanced_time_wand

    Smithing recipe for the Advanced Time Wand.

    How does Just Dyna Things work with other mods?

    4 parts

    Just Dyna Things is an addon for Just Dire Things, so most of its links to other mods run straight into Just Dire Things. The pack's quest book has nothing to say about these links, so everything below comes from recipes and the mod's own data files.[2]

    The one cross-mod recipe

    The only in-pack recipe that ties the two mods together is a Just Dire Things fluid drop recipe: Portal Fluid turns into Instability. It is a plain mod recipe, so the pack has not changed it.[33]

    InstabilityMod recipe

    Fluiddrop (justdirethings)

    Recipe id: justdirethings:instability-fluiddrop

    A fluid drop recipe from Just Dire Things that makes Instability.

    The Paradox Mixer from Just Dyna Things is built to mass-craft fluid drop recipes, so it is the machine to look at once you start working with this kind of recipe.[27][33]

    Goo, time and buddings

    The goo tiers are shared between the two mods. Each tier tag groups a Just Dire Things goo block with its charged version from Just Dyna Things, so they are treated as the same tier: primogel with the first tier, blazebloom with the second, voidshimmer with the third and shadowpulse with the fourth.[39][40][41][42]

    Time tools are shared too. The Advanced Time Wand and the Just Dire Things Time Wand sit in the same wand tag, and the time crystal block and time crystal budding block from Just Dire Things are tagged as time buddings.[50][51]

    The Echoing Buddings guide says its buddings need Time Fluid and energy to grow clusters. Its base support is Minecraft and Just Dire Things, and the mod's guide also lists support for Applied Energistics 2, Extended AE, Phasorite Networks and any GeOre budding.[16]

    Blocks that Just Dire Things refuses to speed up are also off limits for this mod's Ticker and Advanced Time Wand, because both deny tags pull in the Just Dire Things tick speed deny list when it exists.[47][52]

    Wrenches, tools and block lists

    • The Just Dire Things Ferricore Wrench and Machine Settings Copier are in this mod's interactive item tag, along with buckets.[53]
    • Creative Goo can be toggled with any wrench, and the universal wrench tag accepts wrenches from other mods through the common wrench tags.[43][54][55]
    • The Swapper deny list from Just Dire Things is added to this mod's own Swapper and Picker block deny lists, when it is present.[48][49]
    • The unified coals tag counts Just Dire Things charcoal blocks alongside vanilla coal blocks.[56]
    • The Phase Box guide says it can use connected textures when Fusion is installed.[28]

    Solar panels and extra dimensions

    Two solar panel biome tags have optional entries for the mining and void dimension mods. The BlazeGold panel allows Nether biomes plus the jamd:nether biome, and the Ferricore panel allows Overworld and void biomes plus jamd:mining and javd:void. See Just Another Mining Dimension and Just Another Void Dimension for those dimensions.[45][57]

    Which Just Dyna Things config options matter?

    3 parts

    Most of the Just Dyna Things configs in this pack are left at the mod default. Here are the ones you are most likely to care about, and exactly how the pack sets them.[32][58]

    The one value the pack changed

    The server config sets entry_blocks.ticker_max_tick_limit to 2048, and it is flagged as changed by the pack from a mod default of 1200. The common config also sets entry_blocks.ticker_max_tick_limit to 2048, but it lists 2048 as its default. The other values in both files that carry a mod default are listed at that default.[32][58]

    The ticker's other settings stay at their defaults: entry_blocks.ticker_energy_every_tick is 10 FE/t and entry_blocks.ticker_fluid_every_tick is 1 mB/t.[32]

    Solar panels

    Each solar panel tier has its own conditions. The FE/t output and capacity of every tier match the mod default. The panels differ in what they require:[32][58]

    Wands and automation

    Fake player support differs by wand. The Light Wand and the Advanced Time Wand allow fake players, while the Picker Wand and the Swapper Wand do not. That matters if you want to drive them from automation.[32][58]

    The Advanced Time Wand has entry_wands.advanced_time_wand_max_multiplier set to 256, with its modes set to 1, 2, 4 and 8. The config notes that going below 256 can disable the other wand modes. The glowing duration is 200 for the Light Wand and 800 for the advanced version, where 20 equals one second.[32][58]

    Both entry_blocks.ferricore_clock_require_wrench and entry_blocks.phase_box_require_wrench are false, so you do not need a wrench to change the state of the Ferricore Clock or the Phase Box.[32][58]

    Tip: entry_blocks.blackhole_keep_content is true, so a Blackhole block keeps what it has stored when redstone disables it.[32][58]

    Sources

    1. FTB Evolution 2 1.1.0 mod list · pack file
    2. In-game guide: Introduction (justdynathings) · official docs
    3. In-game guide: More Anvils (justdynathings) · official docs
    4. In-game guide: BlazeGold Anvil (justdynathings) · official docs
    5. In-game guide: Celestigem Anvil (justdynathings) · official docs
    6. In-game guide: Eclipse Alloy Anvil (justdynathings) · official docs
    7. In-game guide: Ferricore Anvil (justdynathings) · official docs
    8. In-game guide: Solar Panels (justdynathings) · official docs
    9. In-game guide: BlazeGold Solar Panel (justdynathings) · official docs
    10. In-game guide: Celestigem Solar Panel (justdynathings) · official docs
    11. In-game guide: Eclipse Alloy Solar Panel (justdynathings) · official docs
    12. In-game guide: Ferricore Solar Panel (justdynathings) · official docs
    13. In-game guide: New Goo (justdynathings) · official docs
    14. In-game guide: Energized Goo (justdynathings) · official docs
    15. In-game guide: Stabilizer (justdynathings) · official docs
    16. In-game guide: Echoing Buddings (justdynathings) · official docs
    17. In-game guide: New Wands (justdynathings) · official docs
    18. In-game guide: Advanced Light Wand (justdynathings) · official docs
    19. In-game guide: Advanced Time Wand (justdynathings) · official docs
    20. In-game guide: Light Wand (justdynathings) · official docs
    21. In-game guide: Picker Wand (justdynathings) · official docs
    22. In-game guide: Temporal Stupefy Wand (justdynathings) · official docs
    23. In-game guide: Swapper Wand (justdynathings) · official docs
    24. In-game guide: Other stuff (justdynathings) · official docs
    25. In-game guide: BlackHole (justdynathings) · official docs
    26. In-game guide: Ferricore Clock (justdynathings) · official docs
    27. In-game guide: Paradox Mixer (justdynathings) · official docs
    28. In-game guide: Phase Box (justdynathings) · official docs
    29. In-game guide: Reforger (justdynathings) · official docs
    30. In-game guide: Thermo Generator (justdynathings) · official docs
    31. In-game guide: Ticker (justdynathings) · official docs
    32. FTB Evolution 2 1.1.0 config: config/justdynathings-server.toml · pack file
    33. FTB Evolution 2 1.1.0 recipe dump: recipes making Just Dyna Things items · pack recipe dump
    34. data/justdynathings/tags/item/anvils/blazegold/deny.json (justdynathings's jar) · official mod data
    35. In-game guide: Energized Primogel Goo (justdynathings) · official docs
    36. In-game guide: Energized Blazebloom Goo (justdynathings) · official docs
    37. In-game guide: Energized VoidShimmer Goo (justdynathings) · official docs
    38. In-game guide: Energized ShadowPulse Goo (justdynathings) · official docs
    39. data/justdynathings/tags/block/t1_goo_type.json (justdynathings's jar) · official mod data
    40. data/justdynathings/tags/block/t2_goo_type.json (justdynathings's jar) · official mod data
    41. data/justdynathings/tags/block/t3_goo_type.json (justdynathings's jar) · official mod data
    42. data/justdynathings/tags/block/t4_goo_type.json (justdynathings's jar) · official mod data
    43. In-game guide: Creative Goo (justdynathings) · official docs
    44. kubejs/server_scripts/recipes/removals.js (FTB Evolution 2's own script) · pack file
    45. data/justdynathings/tags/worldgen/biome/solar_panels/blazegold_allow.json (justdynathings's jar) · official mod data
    46. justdynathings names, screen text and descriptions (English lang file) · official mod data
    47. data/justdynathings/tags/block/advanced_time_deny.json (justdynathings's jar) · official mod data
    48. data/justdynathings/tags/block/picker_deny.json (justdynathings's jar) · official mod data
    49. data/justdynathings/tags/block/swapper_deny.json (justdynathings's jar) · official mod data
    50. data/justdynathings/tags/item/time_wands.json (justdynathings's jar) · official mod data
    51. data/justdynathings/tags/item/time_buddings.json (justdynathings's jar) · official mod data
    52. data/justdynathings/tags/block/ticker_deny.json (justdynathings's jar) · official mod data
    53. data/justdynathings/tags/item/interactive.json (justdynathings's jar) · official mod data
    54. data/justdynathings/tags/item/universal_wrench.json (justdynathings's jar) · official mod data
    55. data/justdynathings/tags/item/creative_goo_wrenches.json (justdynathings's jar) · official mod data
    56. data/justdynathings/tags/block/storage_blocks/unified_coals.json (justdynathings's jar) · official mod data
    57. data/justdynathings/tags/worldgen/biome/solar_panels/ferricore_allow.json (justdynathings's jar) · official mod data
    58. FTB Evolution 2 1.1.0 config: config/justdynathings-common.toml · pack file
    Where this guide comes from

    Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

    Guide last verified Oct 16, 2026.

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    Version in each release

    9 releases, first in 1.0.2
    FTB Evolution 2VersionJarWhere it came from
    1.4.0
    Oct 17, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.3.2
    Oct 16, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.3.1
    Oct 15, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.3.0
    Oct 14, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.2.2
    Oct 13, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.2.1
    Oct 12, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.2.0
    Oct 12, 2026
    2.0-alpha-build-13justdynathings-2.0-alpha-build-13.jarFrom the published release
    1.1.0
    Oct 10, 2026
    2.0-alpha-build-12justdynathings-2.0-alpha-build-12.jarFrom the published release
    1.0.2
    Oct 8, 2026
    2.0-alpha-build-12justdynathings-2.0-alpha-build-12.jarFrom the published release

    "From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

    Items and blocks

    33 items from the 1.4.0 recipe dump.

    Config options (how FTB Evolution 2 sets them)

    214 settings shipped in the pack's config files; 0 differ from the mod's documented default.

    See all 214 settings →

    Show settings
    SettingFTB Evolution 2 valueMod default
    entry_anvils.anvil_emit_sound
    Enable/Disable the entire sound event of all anvils on item repair
    config/justdynathings-common.toml
    truenot documented
    entry_anvils.blazegold_anvil_emit_sound
    Enable/Disable sound event on item repair
    config/justdynathings-common.toml
    truenot documented
    entry_anvils.blazegold_anvil_ignore_delay
    Enable/Disable no tick delay between item durability application
    config/justdynathings-common.toml
    falsenot documented
    entry_anvils.celestigem_anvil_emit_sound
    Enable/Disable sound event on item repair
    config/justdynathings-common.toml
    truenot documented
    entry_anvils.celestigem_anvil_ignore_delay
    Celestigem_anvil Enable/Disable no tick delay between item durability application
    config/justdynathings-common.toml
    falsenot documented
    entry_anvils.eclipse_alloy_anvil_emit_sound
    Enable/Disable sound event on item repair
    config/justdynathings-common.toml
    truenot documented

    Which FTB Evolution 2 mods work with Just Dyna Things?

    The FTB Evolution 2 mods that share the most recipes with Just Dyna Things. Highlighted ones have a guide.

    Comments and tips

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