Small Ships guide for All the Mods - Gravitas 3.3 to 3.8
Small Ships guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v3.8 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (4.0) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 7
- Items named
- 27
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods - Gravitas 3.8's own files.
What is Small Ships?
2 parts
Same as in the All the Mods - Gravitas 4.0 guide
Small Ships adds sailable, medieval-inspired ships to Minecraft, built for exploration, trade and naval battles. It's designed to be vanilla friendly, and you can mount cannons on the ships to fight at sea. If you want to cross oceans in something with more character than a boat, this mod is for you.[1]
The pack ships Small Ships version 2.0.0-a2.3.1, built for Minecraft 1.18.2.[2]
The four ships
- Cog: a cold-water medieval trade ship with 108 slots, up to 4 cannons, 5 passengers, a speed of 40 km/h and 300 HP.[1]
- Brigg: a two-masted cold-water trade ship with 162 slots, up to 6 cannons, 11 passengers, a speed of 45 km/h and 400 HP.[1]
- Galley: a warm-water warfare ship with 54 slots, 9 passengers, a speed of 40 km/h and 200 HP.[1]
- Drakkar: a cold-water Viking-style ship with 54 slots, 11 passengers, an ice-breaker ability, banner-pattern shields, a speed of 30 km/h and 200 HP.[1]
Getting started
Place the ship far out in open water, because it needs space to spawn. Right-click to sit in it. While you're aboard, press R to open or close the sail, and use W and S to raise or lower the sail speed.[1]
Biome matters. Cold-water ships are 10% faster in cold biomes and 10% slower in warm ones, and warm-water ships do the opposite. Each cannon slows you by 2.5%, and cargo can cost you up to 10% of your speed.[1]
Unverified The stats above come from the mod's project page. Nothing I was given confirms that this pack leaves them unchanged, and the pack's crafting recipes and config options for the mod aren't confirmed either. I also found no quests or progression-path entries for Small Ships, so I can't say where it fits in the pack's progression.
How do you get started with Small Ships?
2 parts
Ships in this pack are a short crafting chain: make a sail, build a ship around it, then add cannons if you want to fight. Every Small Ships recipe in the pack has been changed from the mod's defaults, so follow the recipe blocks below rather than what you remember from other packs.[3]
Step by step
- Craft a Sail first. Every ship recipe in the pack uses it, so nothing else can be built without it.[3]
- Craft your first ship. The Oak Cog is a good start. The mod page describes the Cog as a medieval trade ship for cold water with 108 slots, up to 4 cannons and 5 passengers.[1][3]
- Move up to a Oak Brigg or a Oak Galley when you need more. The mod page lists the Brigg as a two-masted cold-water trade ship with 162 slots and up to 6 cannons, and the Galley as a warm-water warship with 54 slots.[1][3]
- Make a Ship Cannon and some Cannon Ball items if you want to fight. A cannon only fires when cannonballs are in the ship's inventory.[1][3]
Crafting Shaped
| any high quality cloth | any high quality cloth | any high quality cloth |
| any high quality cloth | any firepit log | any high quality cloth |
| any firepit log |
Recipe id: smallships:sail
Start here: every ship recipe in the pack uses a sail.
Crafting Shaped
Recipe id: smallships:oak_cog
The pack changed this recipe from the mod's default.
Crafting Shaped
| any wooden chest | any wooden chest | any wooden chest |
Recipe id: smallships:oak_brigg
The pack changed this recipe too.
Crafting Shaped
| any wooden chest | any wooden chest | |
Recipe id: smallships:oak_galley
Same here: this is the pack's own version of the recipe.
Crafting Shaped
| any iron nugget | any iron nugget | any iron nugget |
| any iron nugget | any iron nugget | |
| any iron nugget | any iron nugget | any iron nugget |
Recipe id: smallships:cannon_ball
The pack changed this recipe from the mod's default.
Crafting Shaped
| Empty slot | Empty slot | |
| any iron storage block | any iron storage block | any iron storage block |
| Empty slot | any firepit log | any firepit log |
Recipe id: smallships:cannon
The pack changed this recipe from the mod's default.
The Cog and the Brigg come in oak, spruce, birch, jungle, acacia and dark oak versions, and each wood has its own recipe. Galley items exist for oak, spruce, birch, jungle and dark oak.[3]
Launching your ship
- Place the ship far out in open water, because it needs space to spawn.[1]
- Right-click to sit in it. While seated, press R to open or close the sail, and use W and S to raise or lower sail speed.[1]
- To open the ship's inventory from outside, crouch and right-click it.[1]
- To add a cannon, right-click the ship while holding one. Shoot with Space while looking in the cannon's direction. Remove a cannon with a pickaxe. Key-binds can be changed in the options.[1]
How does Small Ships work?
7 parts
Small Ships adds sailable boats with their own inventory, sail control and optional cannons. There are no machines, power or fluids here. It all comes down to how a ship handles on the water and what you load onto it. The pack changes every crafting recipe for the mod, and the pack's config values are what count here, so I'll flag where they differ from the mod's project page.[1][3][4]
Getting a ship moving
- Place the ship in water, well away from the shore. The mod says ships need space to spawn.[1]
- Right-click the ship to sit in it.[1]
- Press R to open or close the sail, and use W and S to raise or lower sail speed.[1]
- In third person (F5), use the mouse wheel to change the camera distance.[1]
- To open the ship's inventory from outside, crouch and right-click it.[1]
Right-clicking another entity dismounts it from the ship. You can also right-click with dye to color the sails, and use a nametag to name the ship. For repairs, the mod uses iron nuggets and planks.[1]
Ship types and stats in this pack
The pack has Cogs, Briggs and Galleys in several wood variants, for example Oak Cog, Oak Brigg and Oak Galley. Here are the pack's configured values for each type.[3][4]
- Cog: max health 300 and a 108-slot container (Ship.Cog.Attributes.shipAttributeCogMaxHealth, Ship.Cog.Container.shipContainerCogContainerSize). The mod page says it carries up to 4 cannons and 5 passengers.[1][4]
- Brigg: max health 450 and a 162-slot container (Ship.Brigg.Attributes.shipAttributeBriggMaxHealth, Ship.Brigg.Container.shipContainerBriggContainerSize). The mod page says it carries up to 6 cannons and 11 passengers. The page lists the Brigg's hull at 400 HP, so the pack's 450 differs from that listing.[1][4]
- Galley: max health 200 and a 54-slot container (Ship.Galley.Attributes.shipAttributeGalleyMaxHealth, Ship.Galley.Container.shipContainerGalleyContainerSize). The mod page says it carries 9 passengers.[1][4]
Handling values
Each ship also has speed, acceleration and turning settings in the common config. Here they are one by one, starting with the Brigg.[4]
- Brigg max speed is 35 (Ship.Brigg.Attributes.shipAttributeBriggMaxSpeed).[4]
- Brigg acceleration is 0.015 (Ship.Brigg.Attributes.shipAttributeBriggAcceleration).[4]
- Brigg max reverse speed is 0.1 (Ship.Brigg.Attributes.shipAttributeBriggMaxReverseSpeed).[4]
- Brigg max rotation speed is 4 (Ship.Brigg.Attributes.shipAttributeBriggMaxRotationSpeed).[4]
- Brigg rotation acceleration is 0.55 (Ship.Brigg.Attributes.shipAttributeBriggRotationAcceleration).[4]
- Cog max speed is 30 (Ship.Cog.Attributes.shipAttributeCogMaxSpeed).[4]
- Cog acceleration is 0.015 (Ship.Cog.Attributes.shipAttributeCogAcceleration).[4]
- Cog max reverse speed is 0.1 (Ship.Cog.Attributes.shipAttributeCogMaxReverseSpeed).[4]
- Cog max rotation speed is 4.5 (Ship.Cog.Attributes.shipAttributeCogMaxRotationSpeed).[4]
- Cog rotation acceleration is 0.7 (Ship.Cog.Attributes.shipAttributeCogRotationAcceleration).[4]
- Galley max speed is 30 (Ship.Galley.Attributes.shipAttributeGalleyMaxSpeed).[4]
- Galley acceleration is 0.015 (Ship.Galley.Attributes.shipAttributeGalleyAcceleration).[4]
- Galley max reverse speed is 0.1 (Ship.Galley.Attributes.shipAttributeGalleyMaxReverseSpeed).[4]
- Galley max rotation speed is 5 (Ship.Galley.Attributes.shipAttributeGalleyMaxRotationSpeed).[4]
- Galley rotation acceleration is 1 (Ship.Galley.Attributes.shipAttributeGalleyRotationAcceleration).[4]
Biomes, cargo and cannons
Ships are either cold-water or warm-water types. The mod page says a ship is 10% faster in its matching biome type and 10% slower in the opposite one. In this pack the Cog and Brigg are set to cold biomes and the Galley to warm biomes (Ship.Cog.Modifier.shipModifierCogBiome, Ship.Brigg.Modifier.shipModifierBriggBiome, Ship.Galley.Modifier.shipModifierGalleyBiome).[1][4]
A full cargo hold slows you down. The pack caps that penalty at 10 percent with Ship.General.Modifier.shipGeneralContainerModifier. Each cannon you mount costs another 2.5% of speed, according to the mod page.[1][4]
Paddle ships get a speed bonus while paddling, set to 35 percent in this pack (Ship.General.Modifier.shipGeneralPaddlingModifier).[4]
To add a Ship Cannon, right-click the ship while holding one. Fire with Space while looking in the cannon's direction. This needs Cannon Ball items in the ship's inventory. A pickaxe removes a cannon. The key bindings can be changed in the options.[1]
Other pack settings
- Collision damage is set to 7.5 (Ship.General.shipGeneralCollisionDamage).[4]
- The item drop setting is on (Ship.General.shipGeneralDoItemDrop).[4]
- The sail cooldown is 30 (Ship.General.shipGeneralSailCooldown). The config gives no unit for it.[4]
- Water animal flee distance is 10 ([[config:config/smallships-common.toml#Ship.General.Fleeing Water Animals.waterAnimalFleeDistance]]).[4]
- Water animal flee radius is 15 ([[config:config/smallships-common.toml#Ship.General.Fleeing Water Animals.waterAnimalFleeRadius]]).[4]
- Water animal flee speed is 1.5 ([[config:config/smallships-common.toml#Ship.General.Fleeing Water Animals.waterAnimalFleeSpeed]]).[4]
Camera settings (client)
Entering a ship switches you to third person automatically (Ship.General.Camera.shipGeneralCameraAutoThirdPerson). Camera zoom is enabled, with a minimum distance of 5 and a maximum of 20 (Ship.General.Camera.Zoom.shipGeneralCameraZoomMin, Ship.General.Camera.Zoom.shipGeneralCameraZoomMax). The mod's own creative tab is turned off in the pack (General.smallshipsItemGroupEnable).[5]
Crafting in this pack
The recipe dump marks every Small Ships recipe as changed by the pack, so don't rely on the mod's default recipes. Here are the key ones.[3]
Crafting Shaped
| any high quality cloth | any high quality cloth | any high quality cloth |
| any high quality cloth | any firepit log | any high quality cloth |
| any firepit log |
Recipe id: smallships:sail
The pack changed this recipe.
Crafting Shaped
| Empty slot | Empty slot | |
| any iron storage block | any iron storage block | any iron storage block |
| Empty slot | any firepit log | any firepit log |
Recipe id: smallships:cannon
The pack changed this recipe.
Crafting Shaped
| any iron nugget | any iron nugget | any iron nugget |
| any iron nugget | any iron nugget | |
| any iron nugget | any iron nugget | any iron nugget |
Recipe id: smallships:cannon_ball
The pack changed this recipe.
Crafting Shaped
Recipe id: smallships:oak_cog
The pack changed this recipe.
How do you progress through Small Ships?
3 parts
Small Ships recipes in this pack are all marked as changed by the pack, so don't rely on what you remember from the standalone mod. The order below follows the in-pack recipes: Sail first, then a ship, then the weapons.[3]
Get a Sail
Every ship recipe in the pack needs a Sail, so make this first.[3]
Crafting Shaped
| any high quality cloth | any high quality cloth | any high quality cloth |
| any high quality cloth | any firepit log | any high quality cloth |
| any firepit log |
Recipe id: smallships:sail
The pack's Sail recipe, changed from the mod's default.
Cog, Brigg or Galley
Ships come as Cog, Brigg and Galley, each in several wood variants. Oak is the example here: the Oak Cog, the Oak Brigg and the Oak Galley. The recipe blocks below show exactly what each one needs in this pack.[3]
Crafting Shaped
Recipe id: smallships:oak_cog
Cog: the simplest of the ship recipes.
Crafting Shaped
| any wooden chest | any wooden chest | any wooden chest |
Recipe id: smallships:oak_brigg
Brigg: asks for more than the Cog.
Crafting Shaped
| any wooden chest | any wooden chest | |
Recipe id: smallships:oak_galley
Galley: also asks for more than the Cog.
The wood variants use the pack's own boats. Oak, Birch, Spruce and Acacia ships use the matching boat. Dark Oak ships use a Hickory boat and Jungle ships use a Palm boat. Other variants include the Birch Cog, Spruce Brigg, Jungle Galley and Dark Oak Cog.[3]
Crafting Shaped
| any wooden chest | any wooden chest | |
Recipe id: smallships:acacia_galley
The recipe with the id acacia_galley, which gives an Acacia Cog in the recipe dump.
Arm your ship
For weapons, the pack has recipes for the Ship Cannon and its ammunition, the Cannon Ball. Both are changed by the pack.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| any iron storage block | any iron storage block | any iron storage block |
| Empty slot | any firepit log | any firepit log |
Recipe id: smallships:cannon
The pack's Ship Cannon recipe.
Crafting Shaped
| any iron nugget | any iron nugget | any iron nugget |
| any iron nugget | any iron nugget | |
| any iron nugget | any iron nugget | any iron nugget |
Recipe id: smallships:cannon_ball
The pack's Cannon Ball recipe.
How does Small Ships work with other mods?
2 parts
In this pack, Small Ships connects to other mods through its crafting recipes. Every Cog, Brigg and Galley recipe in the sources is marked as changed by the pack, and each one asks for a boat from the tfc namespace instead of a vanilla boat. The wood types covered are Oak, Spruce, Birch, Acacia, Dark Oak and Jungle.[3]
Which boat goes with which ship
Each ship wood type is tied to one tfc boat. Dark Oak and Jungle ships don't use a boat of the same name, so watch those two.[3]
- Oak ships (Oak Cog, Oak Brigg, Oak Galley) use the Oak Boat.[3]
- Spruce ships (Spruce Cog, Spruce Brigg, Spruce Galley) use the Spruce Boat.[3]
- Birch ships (Birch Cog, Birch Brigg, Birch Galley) use the Birch Boat.[3]
- Acacia ships (Acacia Cog, Acacia Brigg) use the Acacia Boat.[3]
- Dark Oak ships (Dark Oak Cog, Dark Oak Brigg, Dark Oak Galley) use the Hickory Boat.[3]
- Jungle ships (Jungle Cog, Jungle Brigg, Jungle Galley) use the Palm Boat.[3]
Example recipes
Here are the Oak ship recipes as they work in the pack. The other wood types follow the same pattern with their own boat.[3]
The Brigg and Galley recipes also ask for a wooden chest from the balm:wooden_chests tag, so any chest in that tag works. The Cog does not need one. Every ship recipe uses the Sail and a Lead alongside the boat.[3]
Which Small Ships config options matter?
4 parts
Same as in the All the Mods - Gravitas 4.0 guide
Small Ships has two config files in this pack: a client file for camera and creative-tab settings, and a common file for ship stats, storage and general behavior. Here are the options you're most likely to care about, with the values this pack uses.[6][7]
Ship stats
Each ship has its own attribute options. The Brigg, Cog and Galley share the same acceleration and reverse speed, so the real differences are health, top speed and how sharply they turn.[7]
- Brigg: max health 450 (Ship.Brigg.Attributes.shipAttributeBriggMaxHealth), max speed 35 (Ship.Brigg.Attributes.shipAttributeBriggMaxSpeed), max rotation speed 4 (Ship.Brigg.Attributes.shipAttributeBriggMaxRotationSpeed) and rotation acceleration 0.55 (Ship.Brigg.Attributes.shipAttributeBriggRotationAcceleration).[7]
- Cog: max health 300 (Ship.Cog.Attributes.shipAttributeCogMaxHealth), max speed 30 (Ship.Cog.Attributes.shipAttributeCogMaxSpeed), max rotation speed 4.5 (Ship.Cog.Attributes.shipAttributeCogMaxRotationSpeed) and rotation acceleration 0.7 (Ship.Cog.Attributes.shipAttributeCogRotationAcceleration).[7]
- Galley: max health 200 (Ship.Galley.Attributes.shipAttributeGalleyMaxHealth), max speed 30 (Ship.Galley.Attributes.shipAttributeGalleyMaxSpeed), max rotation speed 5 (Ship.Galley.Attributes.shipAttributeGalleyMaxRotationSpeed) and rotation acceleration 1 (Ship.Galley.Attributes.shipAttributeGalleyRotationAcceleration).[7]
- Acceleration is 0.015 and max reverse speed is 0.1 for the Brigg, Cog and Galley alike, for example Ship.Cog.Attributes.shipAttributeCogAcceleration and Ship.Cog.Attributes.shipAttributeCogMaxReverseSpeed.[7]
Storage and biome settings
- Container size: the Brigg holds 162 (Ship.Brigg.Container.shipContainerBriggContainerSize), the Cog 108 (Ship.Cog.Container.shipContainerCogContainerSize) and the Galley 54 (Ship.Galley.Container.shipContainerGalleyContainerSize). If you edit these, the value must be divisible by 9 and bigger than 0.[7]
- Biome modifier: the Brigg (Ship.Brigg.Modifier.shipModifierBriggBiome) and the Cog (Ship.Cog.Modifier.shipModifierCogBiome) are set to 0, which is cold biomes. The Galley (Ship.Galley.Modifier.shipModifierGalleyBiome) is set to 2, which is warm biomes. The scale is -1 for none, 0 cold, 1 neutral, 2 warm.[7]
- A filled container slows a ship by at most 10 percent (Ship.General.Modifier.shipGeneralContainerModifier), and paddle ships get a 35 percent speed bonus while paddling (Ship.General.Modifier.shipGeneralPaddlingModifier).[7]
General behavior
- Ship.General.shipGeneralCollisionDamage is 7.5.[7]
- Ship.General.shipGeneralDoItemDrop is true.[7]
- Ship.General.shipGeneralSailCooldown is 30.[7]
- Fleeing water animals: distance is 10 ([[config:config/smallships-common.toml#Ship.General.Fleeing Water Animals.waterAnimalFleeDistance]]), radius is 15 ([[config:config/smallships-common.toml#Ship.General.Fleeing Water Animals.waterAnimalFleeRadius]]) and speed is 1.5 ([[config:config/smallships-common.toml#Ship.General.Fleeing Water Animals.waterAnimalFleeSpeed]]).[7]
Client options
- The Small Ships creative tab is turned off (General.smallshipsItemGroupEnable is false), and the setting only takes effect after a restart.[6]
- Your camera switches to third person automatically when you enter a ship (Ship.General.Camera.shipGeneralCameraAutoThirdPerson is true).[6]
- Camera zoom is enabled (Ship.General.Camera.Zoom.shipGeneralCameraZoomEnable), with a minimum distance of 5 (Ship.General.Camera.Zoom.shipGeneralCameraZoomMin) and a maximum of 20 (Ship.General.Camera.Zoom.shipGeneralCameraZoomMax). The minimum must be at least 1.0 and the maximum can't go above 50.0.[6]
What changed in Small Ships between versions?
1 part
All the Mods - Gravitas 3.8 includes Small Ships 2.0.0-a2.3.1, built for Minecraft 1.18.2. The mod was first included in Gravitas 1.1 or earlier, so it has been in the pack for a long time.[8]
Mod changelog highlights
- 2.0.0a2.2 added a paddling modifier.[9]
- 2.0.0a2.2 fixed the incompatibility with Immersive Portals and Oh The Biomes You'll Go.[9]
- 2.0.0a2.2 adjusted passenger positions for all ships.[9]
- 2.0.0a2.2 fixed the sail sound firing twice.[9]
- 2.0.0-a2.3.1, the version in this pack, fixed a weird mixin crash on 1.18.2.[8][10]
Unverified No pack changelog entries for Small Ships are available, so any changes the pack itself made to this mod between releases are unverified.
Sources
- Small Ships project page (modrinth) · official mod data
- All the Mods - Gravitas 4.0 mod list · pack file
- All the Mods - Gravitas 3.8 recipe dump: recipes making Small Ships items · pack recipe dump
- All the Mods - Gravitas 3.8 config: config/smallships-common.toml · pack file
- All the Mods - Gravitas 3.8 config: config/smallships-client.toml · pack file
- All the Mods - Gravitas 4.0 config: config/smallships-client.toml · pack file
- All the Mods - Gravitas 4.0 config: config/smallships-common.toml · pack file
- All the Mods - Gravitas 3.8 mod list · pack file
- Small Ships 2.0.0a2.2 changelog · changelog
- Small Ships 2.0.0-a2.3.1 changelog · changelog
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 3.9 to 4.0 · 3.2 · 3.1 · 2.0 to 2.9