IntegratedDynamics guide for All the Mods - Gravitas 3.5
IntegratedDynamics guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v3.5 on Oct 2, 2026 · text last changed Oct 2, 2026
A newer release (4.0) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 32
- Items named
- 54
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods - Gravitas 3.5's own files.
What is IntegratedDynamics?
IntegratedDynamics is part of the pack, and you'll find version 1.13.5 in it. The jar is built for Minecraft 1.18.2.[1]
It's not a newcomer to the pack either. It was already included in version 2.4 or earlier, so it has been around for a good while.[1]
Unverified I couldn't confirm what IntegratedDynamics does, who it's best suited to, or where it fits in the pack's progression. The sources I have don't include a description or an in-mod guidebook. They also show no quests that involve the mod and no place for it on the ATM Star path, so treat it as an optional mod rather than a required step.
How do you get started with IntegratedDynamics?
6 parts
Same as in the All the Mods - Gravitas 4.0 guide
Almost everything in Integrated Dynamics runs on one resource: Menril. Your first job is to find a Menril tree. They are easiest to find in Meneglin biomes, and chopping one down gets you your first Menril Log.[2]
Step 1: Menril wood
Menril logs work like any other wood. Turn them into Menril Planks for building, and craft Menril Torches from Menril Berries if you pick some up. Save most of your logs, though, because they are what you process into the mod's crystal material.[2][3]
Crafting Shapeless
- any menril log
Recipe id: integrateddynamics:crafting/menril_planks
Step 2: The Drying Basin
Next, build a Drying Basin. The mod's progression has you process Menril Log into Menril Resin, then dry that resin to get Crystallized Menril Resin. The basin is the drying half of that chain, and crafting one counts as an advancement.[2][3]
Crafting Shaped
| any log | any black dye | any log |
| any iron ingot | Empty slot | any iron ingot |
| any log | any black dye | any log |
Recipe id: integrateddynamics:crafting/drying_basin
Unverified The sources don't show which block turns Menril Logs into Menril Resin, or the exact output of the drying step. The Squeezer is the likely candidate, but check JEI in-game to confirm. This site does hold All the Mods - Gravitas's own recipes, read from the pack itself: look the item up in the item browser.
Step 3: Crystallized Menril
Once you have crystallized Menril, keep a stock of both Crystallized Menril Chunk and Block of Crystallized Menril. You can convert between the two in either direction, so nothing gets locked in. Chunks go into cables, the Labeller, Facades, the Materializer and more. Blocks are needed for the Logic Programmer and the Energy Battery.[3]
Crafting Shaped
Recipe id: integrateddynamics:crafting/crystalized_menril_block
Crafting Shapeless
Recipe id: integrateddynamics:crafting/crystalized_menril_chunk
Step 4: Logic Cables and the Logic Programmer
Logic Cable is the backbone of every network, so craft a good batch. One of the early advancements asks you to build a logic network with at least 10 connected Logic Cables, which makes a nice first goal.[2][3]
Crafting Shaped
| any redstone dust | ||
Recipe id: integrateddynamics:crafting/cable
Then make a Logic Programmer. This is where you define values on Variable Cards, for example a constant Integer. If you'd rather carry it around, you can craft it into a Portable Logic Programmer and back again.[2][3]
Crafting Shapeless
Recipe id: integrateddynamics:crafting/logic_programmer_to_portable
Step 5: Readers, writers and displays
Readers and writers are built from transformers. Readers such as the Part Block Reader need an Input Variable Transformer. Writers and the Part Display Panel need an Output Variable Transformer. The Display Panel also needs a Part Static Light Panel.[3]
Crafting Shaped
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone |
Recipe id: integrateddynamics:crafting/part_block_reader
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: integrateddynamics:crafting/part_display_panel
Step 6: Power, when you're ready
The Energy Battery is your gateway to powered machines. It goes into the Generator, the Mechanical Drying Basin and the Mechanical Squeezer. Build one once you have spare Crystallized Menril blocks and want to automate your Menril processing.[3]
Crafting Shaped
Recipe id: integrateddynamics:crafting/energy_battery
How does IntegratedDynamics work?
7 parts
Integrated Dynamics is built around a logic network: you connect parts with Logic Cable, read information from the world, and act on it. The mod even has an advancement for building a network with at least 10 connected Logic Cables, so that's a good first milestone.[4]
The pack's recipe dump only shows part of the mod's recipes, and there is no in-jar guidebook to lean on. Below is what the sources confirm. Exact transfer rates and tick timings are not covered.[5]
Reading the world
Readers are the input side of the system. The advancements mention a Block Reader, Inventory Reader, Machine Reader, Redstone Reader and Entity Reader. Each one exposes aspects of whatever it points at, and you turn those into values for your network.[4]
A value you read can be stored on a Variable Card card. Variable cards can also hold constants, such as a fixed Integer, and can be shown in a Display Panel. A Materializer can materialize a variable, and a Proxy can hold a proxy variable.[4]
What the readers can tell you
- Inventories: whether the target has an inventory, whether all slots are empty, whether at least one item is present, and whether every slot holds at least one item. There is also a fill ratio, which is the number of non-empty slots divided by the total number of slots.[4]
- Fluids: whether the target has a fluid tank, and whether it is empty, non-empty or full. You can also read the fluid itself and the fill ratio of the active tank.[4]
- Energy: whether the target handles FE, can provide or receive it, and can really have FE extracted or inserted (this accounts for storage and capacity). You can also read whether the buffer is empty, non-empty or full, plus the FE fill ratio.[4]
- Machines: whether the target is a worker machine, has work to process, would be able to start working in its current state, or is currently working.[4]
- World and redstone: day or night, weather, whether a player, mob, animal, item or entity is in the target space, TPS, and the redstone level (none, any, or maximum).[4]
The Machine Reader can also read the list of recipes from a machine such as the Crafting Table. The Logic Programmer can build recipes visually.[4]
Logic and variables
Operators work on your variables. Examples from the advancements include adding two Numbers, invoking the addition Operator dynamically, and using the equals operator on entity names. You can also build static lists (for instance 1, 10 and 100), filter a list, and even create an infinite list. Variable Input and Output Transformers are separate craftable parts for moving variable data in and out of the system.[4]
The Delayer (Delayer) is a logic part whose recipe uses both a Variable Card card and a Variable Store. The Labeller is also a craftable part, but the sources don't say more about how it works.[5]
Crafting Shaped
Recipe id: integrateddynamics:crafting/delay
Acting on the world
A Redstone Writer is the output side for redstone. One advancement has it write the maximal redstone level read by a Redstone Reader. A smart-door advancement also uses a Redstone Writer pointed directly at a door, triggered by an Entity Reader matching an entity name.[4]
The redstone aspects in the tooltips include a clock that pulses with a configurable length and interval. Other aspect settings let you simulate a Redstone Torch instead of regular Redstone Dust, and set the pulse value that is emitted.[4]
Power
In this pack, the Generator (shown as Generator) is crafted from an Energy Battery plus a furnace, as the recipes below show.[5]
Crafting Shaped
Recipe id: integrateddynamics:crafting/energy_battery
Both are built from Crystallized Menril, which you get by processing Menril Log into Menril Resin and drying it. Drying is done in the Drying Basin.[4][5]
Crafting Shaped
| any log | any black dye | any log |
| any iron ingot | Empty slot | any iron ingot |
| any log | any black dye | any log |
Recipe id: integrateddynamics:crafting/drying_basin
Cables, directors and facades
The Logic Cable has a normal recipe entry and a rotated one, and both give the same Logic Cable. The Logic Director and the Facade are also craftable network parts, though the sources don't explain what they do.[5]
Crafting Shaped
| any redstone dust | ||
Recipe id: integrateddynamics:crafting/cable
Pack settings that affect you
The pack turns off the info book's automatic delivery on first spawn (item.on_the_dynamics_of_integration.obtainOnSpawn) and its item rewards for tutorial completion (item.on_the_dynamics_of_integration.bookRewards). Don't expect the book to be handed to you, and don't expect tutorial rewards from it. The version checker and analytics are also off.[6]
Unverified Generator output, Energy Battery capacity, cable throughput, and how items, fluids and energy are actually moved between networks are not covered by the available sources, so this guide doesn't state any numbers for them.
How do you progress through IntegratedDynamics?
5 parts
Same as in the All the Mods - Gravitas 4.0 guide
Integrated Dynamics doesn't hand you tiers on a plate, so the best way to think about progression is to follow the recipe chain. Nearly everything you craft goes back to one material: the Crystallized Menril Chunk. Once you have a steady supply of those, the rest of the mod opens up step by step.[3]
Step 1: Menril basics
Your starting point is the Menril tree. A Menril Log turns into Menril Planks, and from there you get the usual building set: Menril Stairs, Menril Slab, Menril Fence, Menril Fence Gate and Menril Door. Menril Berries give you the Menril Torch and the Menril Stone Torch.[3]
Crafting Shapeless
- any menril log
Recipe id: integrateddynamics:crafting/menril_planks
The material that really matters is the Crystallized Menril Chunk. Chunks craft into a Block of Crystallized Menril, and a block crafts back into chunks, so you can store them compactly and pull chunks out whenever you need them. The block also has its own decorative set: bricks, slabs and stairs.[3]
Crafting Shaped
Recipe id: integrateddynamics:crafting/crystalized_menril_block
Crafting Shapeless
Recipe id: integrateddynamics:crafting/crystalized_menril_chunk
Unverified The recipe data doesn't show how you get your first Crystallized Menril Chunks, or how the Squeezer and Drying Basin fit into making them. Check the chunk's uses and recipes in your recipe viewer in-game. This site does hold All the Mods - Gravitas's own recipes, read from the pack itself: look the item up in the item browser.
Step 2: Cables, programmer and tools
With chunks in hand, craft Logic Cable. That's the backbone of every network. Next is the Logic Programmer, made from a Block of Crystallized Menril. You can convert it into a Portable Logic Programmer and back again at any time.[3]
Crafting Shaped
| any redstone dust | ||
Recipe id: integrateddynamics:crafting/cable
Crafting Shapeless
Recipe id: integrateddynamics:crafting/logic_programmer_to_portable
While you're here, grab On the Dynamics of Integration, the mod's book, which also comes from a menril chunk. The Labeller and Facade are menril-chunk crafts too.[3]
Crafting Shapeless
Recipe id: integrateddynamics:crafting/on_the_dynamics_of_integration
Step 3: Readers, writers and panels
Parts are where your network starts doing things. Every reader part is built around an Input Variable Transformer, and every writer part around an Output Variable Transformer. So those two transformers are the items to mass-produce at this stage.[3]
- Readers using the Input Variable Transformer: Part Block Reader, Part Inventory Reader, Part Fluid Reader, Part Redstone Reader, Part Entity Reader, Part Machine Reader, Part World Reader, Part Audio Reader, Part Extradimensional Reader and Part Network Reader.[3]
- Writers using the Output Variable Transformer: Part Inventory Writer, Part Redstone Writer, Part Entity Writer, Part Machine Writer, Part Audio Writer and Part Effect Writer.[3]
- The Part Static Light Panel is the base for both the Part Dynamic Light Panel and the Part Display Panel, so make a few static panels before you move on to displays.[3]
- The Part Connector Mono Directional needs Logic Cable plus both kinds of transformer.[3]
Unverified The recipes for the Input and Output Variable Transformers, the Variable Card and the Variable Store aren't shown in the recipe data. Look them up in your recipe viewer. This site does hold All the Mods - Gravitas's own recipes, read from the pack itself: look the item up in the item browser.
Step 4: Variables and logic blocks
Once your network is up, the next tier is built around the Variable Card and the Variable Store. The Proxy and the Delayer need both of them, and the Materializer needs a Variable Card.[3]
Crafting Shaped
Recipe id: integrateddynamics:crafting/proxy
Crafting Shaped
Recipe id: integrateddynamics:crafting/delay
The Logic Director brings in the chorus branch, because it needs a Crystallized Chorus Chunk alongside menril. On that branch, Menril Berries lead into Proto Chorus. Crystallized Chorus chunks and blocks convert back and forth just like the menril ones.[3]
Crafting Shapeless
Menril Berries
Menril Berries
- any ender pearl
- any ender pearl
Recipe id: integrateddynamics:crafting/proto_chorus
Crafting Shaped
Recipe id: integrateddynamics:crafting/logic_director
Step 5: Power and automation
The Energy Battery is your gateway to powered machines. It's made from crystallized menril, and it's a key component in the Generator, the Mechanical Squeezer and the Mechanical Drying Basin. The two mechanical machines are upgrades of the manual Squeezer and Drying Basin, so keep your manual ones around to craft them.[3]
Crafting Shaped
Recipe id: integrateddynamics:crafting/energy_battery
Crafting Shaped
| Empty slot | any diamond gem | Empty slot |
| Empty slot | any obsidian | Empty slot |
Recipe id: integrateddynamics:crafting/mechanical_squeezer
Crafting Shaped
| Empty slot | any obsidian | Empty slot |
| Empty slot | any obsidian | Empty slot |
Recipe id: integrateddynamics:crafting/mechanical_drying_basin
How does IntegratedDynamics work with other mods?
4 parts
Same as in the All the Mods - Gravitas 4.0 guide
Integrated Dynamics is the core of a whole family of add-ons in this pack. Integrated Tunnels, Integrated Terminals, Integrated Crafting and Integrated NBT all build their parts from Integrated Dynamics components. So the Menril and logic items you craft early on end up in pretty much everything that comes after.[3]
Integrated Tunnels: moving items, fluids and energy
Tunnels parts come in tiers. First you make interface parts for items, fluids and energy, and Crystallized Menril Chunks feed into all three. Then you upgrade an interface into an importer with an Input Variable Transformer, or into an exporter with an Output Variable Transformer.[3]
Crafting Shaped
| any wooden chest | ||
Recipe id: integratedtunnels:crafting/part_interface_item
The fluid and energy interfaces follow the same pattern.
Crafting Shapeless
Recipe id: integratedtunnels:crafting/part_importer_item
Crafting Shapeless
Recipe id: integratedtunnels:crafting/part_exporter_item
The next tier is the world parts, which interact directly with the world. Each importer or exporter becomes its world version when you craft it with a Logic Director. The world block importer and exporter also need a vanilla pickaxe in the recipe.[3]
Crafting Shapeless
Recipe id: integratedtunnels:crafting/part_importer_world_item
Crafting Shapeless
Recipe id: integratedtunnels:crafting/part_exporter_world_block
Integrated Terminals: glass and storage terminals
Integrated Terminals uses Integrated Dynamics machines for its glass. You make Menril Glass from Menril Resin and Chorus Glass from Liquid Chorus, and both work in either the Drying Basin or the Mechanical Drying Basin.[3]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
That Menril Glass then goes into the terminals, together with the Integrated Dynamics Display Panel part. The Storage Terminal also uses both Variable Transformers. Once you have one, you can craft it into a Portable Storage Terminal.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Integrated Crafting: autocrafting parts
The autocrafting parts from Integrated Crafting are also built on Integrated Dynamics items. The crafting writer uses an Output Variable Transformer, and the crafting interface uses a Block of Crystallized Menril plus both Variable Transformers.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Integrated NBT: reading item data
The NBT Extractor and the NBT Extractor Remote from Integrated NBT both need a Logic Programmer and a Portable Logic Programmer, so craft those first if you want to pull NBT data into your logic networks.[3]
Crafting Shaped
Recipe id: integratednbt:nbt_extractor
Crafting Shaped
Recipe id: integratednbt:nbt_extractor_remote
Which IntegratedDynamics config options matter?
2 parts
Integrated Dynamics has only a handful of options in its common config that this pack touches, and all of them are set to false. They all live in config/integrateddynamics-common.toml, so there's just one file to check.[6]
The info book options
These two options control the in-game info book, On the Dynamics of Integration.[6]
- item.on_the_dynamics_of_integration.obtainOnSpawn is false in this pack. This option decides whether the info book is automatically given to you when you first spawn, so in this pack you don't get it that way.[6]
- item.on_the_dynamics_of_integration.bookRewards is false in this pack. This option decides whether the info book can give item rewards for completing its tutorials, so don't expect free items from finishing them.[6]
Analytics and version checking
- core.general.analytics is false in this pack. This option controls whether an anonymous mod startup analytics request may be sent to the mod's analytics service, so it is switched off here.[6]
- core.general.versionChecker is false in this pack. This option controls whether the version checker is enabled, so it is switched off here.[6]
Unverified The sources only show the values this pack uses, not the mod's own defaults. So it is unverified which of these four options the pack actually changed from the default.
Sources
- All the Mods - Gravitas 3.5 mod list · pack file
- integrateddynamics tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
- integrateddynamics tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 3.5 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
- All the Mods - Gravitas 3.5 config: config/integrateddynamics-common.toml · pack file
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 2, 2026.
Guides for other versions: 3.6b to 4.0 · 2.4 to 3.4