IntegratedDynamics guide for All the Mods - Gravitas 2.4 to 3.4

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What is IntegratedDynamics?

Integrated Dynamics is part of the pack, and this pack ships version 1.13.5 of it (built for Minecraft 1.18.2). It has been in the pack since version 2.4 or earlier, so it's a long-standing part of the mod list.[1]

Unverified The sources I have don't describe what the mod does, who it suits best, or where it fits in the pack's progression. There are also no confirmed quests or ATM Star path steps for it, so I'm not guessing at any of that here. Check back once more details are added.

How do you get started with IntegratedDynamics?

6 parts

Same as in the All the Mods - Gravitas 4.0 guide

Almost everything in Integrated Dynamics runs on one resource: Menril. Your first job is to find a Menril tree. They are easiest to find in Meneglin biomes, and chopping one down gets you your first Menril Log.[2]

Step 1: Menril wood

Menril logs work like any other wood. Turn them into Menril Planks for building, and craft Menril Torches from Menril Berries if you pick some up. Save most of your logs, though, because they are what you process into the mod's crystal material.[2][3]

Crafting Shapeless

  • any menril log

Recipe id: integrateddynamics:crafting/menril_planks

Step 2: The Drying Basin

Next, build a Drying Basin. The mod's progression has you process Menril Log into Menril Resin, then dry that resin to get Crystallized Menril Resin. The basin is the drying half of that chain, and crafting one counts as an advancement.[2][3]

Drying BasinMod recipe

Crafting Shaped

Crafting Shaped
any logany black dyeany log
any iron ingotEmpty slotany iron ingot
any logany black dyeany log

Recipe id: integrateddynamics:crafting/drying_basin

Unverified The sources don't show which block turns Menril Logs into Menril Resin, or the exact output of the drying step. The Squeezer is the likely candidate, but check JEI in-game to confirm. This site does hold All the Mods - Gravitas's own recipes, read from the pack itself: look the item up in the item browser.

Step 3: Crystallized Menril

Once you have crystallized Menril, keep a stock of both Crystallized Menril Chunk and Block of Crystallized Menril. You can convert between the two in either direction, so nothing gets locked in. Chunks go into cables, the Labeller, Facades, the Materializer and more. Blocks are needed for the Logic Programmer and the Energy Battery.[3]

Crafting Shaped

9 × Crystallized Menril Chunk

Recipe id: integrateddynamics:crafting/crystalized_menril_block

Crafting Shapeless

Recipe id: integrateddynamics:crafting/crystalized_menril_chunk

Step 4: Logic Cables and the Logic Programmer

Logic Cable is the backbone of every network, so craft a good batch. One of the early advancements asks you to build a logic network with at least 10 connected Logic Cables, which makes a nice first goal.[2][3]

Then make a Logic Programmer. This is where you define values on Variable Cards, for example a constant Integer. If you'd rather carry it around, you can craft it into a Portable Logic Programmer and back again.[2][3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer_to_portable

Step 5: Readers, writers and displays

Readers and writers are built from transformers. Readers such as the Part Block Reader need an Input Variable Transformer. Writers and the Part Display Panel need an Output Variable Transformer. The Display Panel also needs a Part Static Light Panel.[3]

Crafting Shaped

Crafting Shaped
any cobblestoneDirtany cobblestone
DirtInput Variable TransformerDirt
any cobblestoneDirtany cobblestone

Recipe id: integrateddynamics:crafting/part_block_reader

Crafting Shaped

Crafting Shaped
Empty slotMenril BerriesEmpty slot
Part Static Light PanelOutput Variable TransformerPart Static Light Panel
Empty slotMenril BerriesEmpty slot

Recipe id: integrateddynamics:crafting/part_display_panel

Tip: Want a first project? Follow the mod's advancements. Craft a Redstone Reader, make a variable card for a redstone Integer value, then place that card in a Display Panel to watch the value live.[2]

Step 6: Power, when you're ready

The Energy Battery is your gateway to powered machines. It goes into the Generator, the Mechanical Drying Basin and the Mechanical Squeezer. Build one once you have spare Crystallized Menril blocks and want to automate your Menril processing.[3]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

How does IntegratedDynamics work?

4 parts

Integrated Dynamics is built around logic networks. You link blocks together with Logic Cable and attach parts that read from or write to the world around the network. The pack's own advancement for this asks you to build a network with at least 10 connected Logic Cables.[4]

The pack's Logic Cable recipe. A rotated variant also exists.

Readers, writers and variables

Readers turn what they see into values. You store those values on a Variable Card, process them with operators, and show the result in a Display Panel or send it to a writer. The advancements cover this flow: craft a Variable Card, put an Integer card in a Display Panel, and let a Redstone Writer output a level that a Redstone Reader captured.[4]

The reader aspects show how much a network can see. Here is what the sources confirm:[4]

  • Energy (FE): you can check whether a target can provide or receive FE, whether it is empty or full, and its fill ratio (the FE in the target divided by its capacity).[4]
  • Fluids: you can check whether the target has a fluid tank, whether it is empty, full or non-empty, and read the fluid and the tank's fill ratio.[4]
  • Inventories: you can check whether the target has an inventory, and whether it is empty, full or non-empty. The fill ratio is the number of non-empty slots divided by the total number of slots.[4]
  • Machines: you can check whether a target is a worker, has work to process, could start working, or is working right now. Recipe handlers such as the Crafting Table can also be read with a Machine Reader.[4]
  • Redstone: you can read levels as high, low or non-low. There is also a clock aspect with a configurable pulse length and interval.[4]

On the output side, the Redstone Writer has an option for whether it simulates a Redstone Torch instead of regular Redstone Dust. It also has a pulse value that sets what gets emitted.[4]

Energy in this pack

The Energy Battery has a default capacity of 1,000,000 in this pack, set by machine.energy_battery.capacity. The pack caps network energy transfer at 2,147,483,647 through core.general.energyRateLimit, which is effectively no cap.[5]

The Generator is crafted from a battery, which you can see in the recipe below.[6]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

Each part has a base energy cost in the config. In this pack the main values are:[5]

The pack also sets general.general.energyConsumptionMultiplier, the energy usage multiplier for networks, to 0.[5]

Unverified What a multiplier of 0 does to the base costs above is not explained in the sources. Test it in your own world before building around it.

Logic building blocks

The Delayer (Delayer) keeps a history of values. machine.delay.maxHistoryCapacity limits how long that history can be, and the pack sets it to 1,024.[5]

Operators can call themselves, such as when you build an omega operator. core.general.operatorRecursionLimit limits the recursion depth to 256, which stops these from crashing the game.[5]

The Logic Director, Labeller and Facade also have pack recipes, shown below.[6]

LabellerMod recipe

Crafting Shaped

Crafting Shaped
Empty slotCrystallized Menril ChunkWritable Book
Empty slotCrystallized Menril ChunkCrystallized Menril Chunk
Crystallized Menril ChunkEmpty slotEmpty slot

Recipe id: integrateddynamics:crafting/labeller

32× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany slimeballEmpty slot
any slimeballCrystallized Menril Chunkany slimeball
Empty slotany slimeballEmpty slot

Recipe id: integrateddynamics:crafting/facade

Performance and troubleshooting

The ingredient network observer, which watches item, fluid and energy contents on a network, is tunable. In this pack it may use multiple threads and is set to 4 threads. Its observation interval ranges from a fastest of 5 ticks to a slowest of 40 ticks. The decrease factor is 5 and the increase factor is 1. The forced frequency is 0.[5]

The relevant options are core.general.ingredientNetworkObserverEnableMultithreading, core.general.ingredientNetworkObserverThreads, core.general.ingredientNetworkObserverFrequencyMin and core.general.ingredientNetworkObserverFrequencyMax.[5]

The pack has core.general.recreateCorruptedNetworks turned on, so corrupted networks are restored automatically on the first tick.[5]

Watch out: If a network crashes your game, temporarily enable core.general.safeMode. While it is on, networks stop ticking and values are not shown or evaluated, which gives you a chance to fix the problem. It is off by default in this pack.[5]

For FPS problems, machine.cable.dynamicShape can be disabled. The pack has it enabled. A diagnostics HTTP server for networks uses port 3030 (general.general.diagnosticsWebServerPort).[5]

Unverified The sources do not explain how item and fluid transfer through inventory and fluid parts works in detail, such as priorities, channels or filters. This section only covers what the pack's configs, recipes and advancements confirm.

How do you progress through IntegratedDynamics?

5 parts

Same as in the All the Mods - Gravitas 4.0 guide

Integrated Dynamics doesn't hand you tiers on a plate, so the best way to think about progression is to follow the recipe chain. Nearly everything you craft goes back to one material: the Crystallized Menril Chunk. Once you have a steady supply of those, the rest of the mod opens up step by step.[3]

Step 1: Menril basics

Your starting point is the Menril tree. A Menril Log turns into Menril Planks, and from there you get the usual building set: Menril Stairs, Menril Slab, Menril Fence, Menril Fence Gate and Menril Door. Menril Berries give you the Menril Torch and the Menril Stone Torch.[3]

Crafting Shapeless

  • any menril log

Recipe id: integrateddynamics:crafting/menril_planks

The material that really matters is the Crystallized Menril Chunk. Chunks craft into a Block of Crystallized Menril, and a block crafts back into chunks, so you can store them compactly and pull chunks out whenever you need them. The block also has its own decorative set: bricks, slabs and stairs.[3]

Crafting Shaped

9 × Crystallized Menril Chunk

Recipe id: integrateddynamics:crafting/crystalized_menril_block

Crafting Shapeless

Recipe id: integrateddynamics:crafting/crystalized_menril_chunk

Unverified The recipe data doesn't show how you get your first Crystallized Menril Chunks, or how the Squeezer and Drying Basin fit into making them. Check the chunk's uses and recipes in your recipe viewer in-game. This site does hold All the Mods - Gravitas's own recipes, read from the pack itself: look the item up in the item browser.

Step 2: Cables, programmer and tools

With chunks in hand, craft Logic Cable. That's the backbone of every network. Next is the Logic Programmer, made from a Block of Crystallized Menril. You can convert it into a Portable Logic Programmer and back again at any time.[3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer

Crafting Shapeless

Recipe id: integrateddynamics:crafting/logic_programmer_to_portable

While you're here, grab On the Dynamics of Integration, the mod's book, which also comes from a menril chunk. The Labeller and Facade are menril-chunk crafts too.[3]

Crafting Shapeless

Recipe id: integrateddynamics:crafting/on_the_dynamics_of_integration

Step 3: Readers, writers and panels

Parts are where your network starts doing things. Every reader part is built around an Input Variable Transformer, and every writer part around an Output Variable Transformer. So those two transformers are the items to mass-produce at this stage.[3]

Unverified The recipes for the Input and Output Variable Transformers, the Variable Card and the Variable Store aren't shown in the recipe data. Look them up in your recipe viewer. This site does hold All the Mods - Gravitas's own recipes, read from the pack itself: look the item up in the item browser.

Step 4: Variables and logic blocks

Once your network is up, the next tier is built around the Variable Card and the Variable Store. The Proxy and the Delayer need both of them, and the Materializer needs a Variable Card.[3]

The Logic Director brings in the chorus branch, because it needs a Crystallized Chorus Chunk alongside menril. On that branch, Menril Berries lead into Proto Chorus. Crystallized Chorus chunks and blocks convert back and forth just like the menril ones.[3]

Proto ChorusMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/proto_chorus

Step 5: Power and automation

The Energy Battery is your gateway to powered machines. It's made from crystallized menril, and it's a key component in the Generator, the Mechanical Squeezer and the Mechanical Drying Basin. The two mechanical machines are upgrades of the manual Squeezer and Drying Basin, so keep your manual ones around to craft them.[3]

GeneratorMod recipe

Crafting Shapeless

Recipe id: integrateddynamics:crafting/coal_generator

Crafting Shaped

Crafting Shaped
Empty slotany diamond gemEmpty slot
Energy BatterySqueezerEnergy Battery
Empty slotany obsidianEmpty slot

Recipe id: integrateddynamics:crafting/mechanical_squeezer

Crafting Shaped

Crafting Shaped
Empty slotany obsidianEmpty slot
Energy BatteryDrying BasinEnergy Battery
Empty slotany obsidianEmpty slot

Recipe id: integrateddynamics:crafting/mechanical_drying_basin

Tip: Crystallized Menril Chunks show up in cables, the Energy Battery, the Proxy, the Delayer, the Materializer, the Logic Director and more. Store your spares as Blocks of Crystallized Menril and craft them back into chunks whenever you need them.[3]

How does IntegratedDynamics work with other mods?

4 parts

Same as in the All the Mods - Gravitas 4.0 guide

Integrated Dynamics is the core of a whole family of add-ons in this pack. Integrated Tunnels, Integrated Terminals, Integrated Crafting and Integrated NBT all build their parts from Integrated Dynamics components. So the Menril and logic items you craft early on end up in pretty much everything that comes after.[3]

Integrated Tunnels: moving items, fluids and energy

Tunnels parts come in tiers. First you make interface parts for items, fluids and energy, and Crystallized Menril Chunks feed into all three. Then you upgrade an interface into an importer with an Input Variable Transformer, or into an exporter with an Output Variable Transformer.[3]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

The fluid and energy interfaces follow the same pattern.

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

The next tier is the world parts, which interact directly with the world. Each importer or exporter becomes its world version when you craft it with a Logic Director. The world block importer and exporter also need a vanilla pickaxe in the recipe.[3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Integrated Terminals: glass and storage terminals

Integrated Terminals uses Integrated Dynamics machines for its glass. You make Menril Glass from Menril Resin and Chorus Glass from Liquid Chorus, and both work in either the Drying Basin or the Mechanical Drying Basin.[3]

Menril GlassMod recipe

Drying Basin (integrateddynamics)

Recipe id: integratedterminals:drying_basin/menril_glass

Chorus GlassMod recipe

Mechanical Drying Basin (integrateddynamics)

Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass

That Menril Glass then goes into the terminals, together with the Integrated Dynamics Display Panel part. The Storage Terminal also uses both Variable Transformers. Once you have one, you can craft it into a Portable Storage Terminal.[3]

Crafting Shaped

Crafting Shaped
any glowstone dustMenril Glassany glowstone dust
Output Variable TransformerPart Display PanelInput Variable Transformer
any glowstone dustEmpty slotany glowstone dust

Recipe id: integratedterminals:crafting/part_terminal_storage

Crafting Shaped

Crafting Shaped
Crystallized Menril ChunkPart Terminal StorageCrystallized Menril Chunk

Recipe id: integratedterminals:crafting/terminal_storage_portable

Crafting Shaped

Crafting Shaped
any glowstone dustMenril Glassany glowstone dust
Empty slotPart Display PanelEmpty slot
any glowstone dustCrafting Tableany glowstone dust

Recipe id: integratedterminals:crafting/part_terminal_crafting_job

Integrated Crafting: autocrafting parts

The autocrafting parts from Integrated Crafting are also built on Integrated Dynamics items. The crafting writer uses an Output Variable Transformer, and the crafting interface uses a Block of Crystallized Menril plus both Variable Transformers.[3]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

Integrated NBT: reading item data

The NBT Extractor and the NBT Extractor Remote from Integrated NBT both need a Logic Programmer and a Portable Logic Programmer, so craft those first if you want to pull NBT data into your logic networks.[3]

Tip: Crystallized Menril Chunks, Variable Transformers and Logic Directors show up again and again across the add-on recipes, so it pays to keep a good stock of them once your Menril setup is running.[3]

Which IntegratedDynamics config options matter?

6 parts

All of these live in one file, core.general.safeMode and friends all sit in config/integrateddynamics-common.toml. The file only shows the values this pack uses, not the mod's defaults. So I can tell you exactly how the pack sets each option, but I can't say for sure which ones the pack changed.[5]

Energy

Starting out

The info book is not handed out on spawn (item.on_the_dynamics_of_integration.obtainOnSpawn is false), and it doesn't give item rewards for finishing its tutorials (item.on_the_dynamics_of_integration.bookRewards is false). You'll need to get the book yourself.[5]

Network safety and limits

Performance and rendering

Menril

Housekeeping

The version checker (core.general.versionChecker) and the anonymous startup analytics (core.general.analytics) are both false.[5]

Unverified The source file doesn't show the mod's default values, so which of the settings above the pack changed from the default is unconfirmed.

Sources

  1. All the Mods - Gravitas 3.4 mod list · pack file
  2. integrateddynamics tooltips and descriptions (English lang file) · official mod data
  3. All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
  4. integrateddynamics tooltips and descriptions (English lang file) · official mod data
  5. All the Mods - Gravitas 3.4 config: config/integrateddynamics-common.toml · pack file
  6. All the Mods - Gravitas 3.4 recipe dump: recipes making IntegratedDynamics items · pack recipe dump
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 3.6b to 4.0 · 3.5

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