IntegratedCrafting guide for All the Mods - Gravitas 3.1
IntegratedCrafting guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v3.1 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (4.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 0.61Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 6
- Recipes shown
- 2
- Items named
- 6
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods - Gravitas 3.1's own files.
What is IntegratedCrafting?
IntegratedCrafting is part of this pack. The pack ships version 1.1.2 (file IntegratedCrafting-1.18.2-1.1.2.jar). It has been here for a while: it was first included in version 2.4 or earlier, so it isn't a recent addition.[1]
Unverified I couldn't confirm from the pack data what IntegratedCrafting does in practice, who it suits best, or where it fits in the pack's progression. No quests were found for this mod, and it doesn't appear to be on the ATM Star path. Treat anything beyond the version info above as unconfirmed until it's checked in game.
How do you get started with IntegratedCrafting?
4 parts
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedCrafting lets you craft things inside Integrated Dynamics networks, so your storage network can start crafting jobs for you. You only need two new parts to get going, and the order below is the one the mod's own advancements follow.[2]
Step 1: The Crafting Writer
Start with the Part Crafting Writer. This is the part that kicks off a crafting job, and it's the first thing you want because it's how you ask the network to make something.[2][3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Step 2: The Crafting Interface
Next, make the Part Interface Crafting. It tells the network where and how things can be crafted. You point it at a machine, like a crafting table or a furnace, and it gets bound to that machine to handle recipes.[2][3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Step 3: Teach it a recipe and run a job
Open the Crafting Interface GUI and insert Variable Cards that hold recipes. That tells the interface the recipe can be crafted using the bound machine. A good first test is Oak Planks: the mod has advancements for inserting a manually-created Oak Planks recipe into a Crafting Interface, and for using a Crafting Writer to start a crafting job for Oak Planks.[2]
- Craft a Crafting Writer.[2]
- Craft a Crafting Interface and point it at a crafting table.[2]
- Insert the Oak Planks recipe into the Crafting Interface.[2]
- Use the Crafting Writer to start a crafting job for Oak Planks.[2]
Good to know early
- The interface works from the storage network contents provided by Integrated Tunnels interfaces, and a job only counts as finished once the expected outputs show up in the storage network.[2]
- Blocking mode is on by default, so the machine accepts one recipe at a time. You can turn it off in the settings GUI for machines that process several inputs in parallel.[2]
- Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also set the target side separately for each ingredient type.[2]
- If a job doesn't work, use the crafting-related aspects of the Network Reader to list available recipes, running jobs and missing ingredients. Display Panels help you visualize those lists.[2]
How does IntegratedCrafting work?
9 parts
IntegratedCrafting adds autocrafting to Integrated Dynamics networks. Two parts do the work: the Crafting Interface, which tells the network where and how things can be crafted, and the Crafting Writer, which starts the jobs. Here is how they fit together.[4]
The Crafting Interface
You point a Part Interface Crafting at a machine, such as a crafting table or a furnace, and it becomes bound to that machine. Open its GUI and insert Variable Cards that hold recipes. Each card tells the interface that the bound machine can craft that recipe.[4][5]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
How a crafting job runs
When a job starts, for example from a Crafting Writer, the network uses one or more Crafting Interfaces that have a matching recipe. Each interface inserts all the recipe's inputs into its bound machine. It takes them from the storage network, as provided by Integrated Tunnels interfaces.[4]
The interface does not import results from the machine, so getting outputs back into the network is your job. The crafting table is the exception: it only needs a Crafting Interface. The interface watches the storage network and marks a job as done only once the expected outputs show up there.[4]
You have two ways to return outputs. You can place an active Integrated Tunnels importer on the machine, or you can let the machine output straight into the Crafting Interface. Anything inserted into the interface (items, fluids or energy) goes into the storage network on the channel you configured.[4]
Blocking mode and parallel machines
Blocking mode is on by default. The machine accepts only one recipe at a time and starts the next one only when the previous one has finished.[4]
If a machine can process several inputs in parallel, turn blocking mode off in the interface's settings GUI. For a multi-amount job, the machine then processes as many inputs as it can at once.[4]
Configuring an interface
Like most Integrated Dynamics parts, the interface lets you set the channel, priority and tick rate. You can also set the target side separately for each ingredient type. That helps when a machine takes items from its sides but fluids from the top.[4]
The pack sets the minimum update frequency for crafting interfaces to 5 ticks with machine.general.minCraftingInterfaceUpdateFreq. It also limits each interface to 256 scheduled jobs that have not started yet, through machine.general.maxPendingCraftingJobs.[6]
Recipe feedback and validation
When you insert a Variable Card, the GUI shows a green checkmark or a red cross. A red cross means the card does not expose a valid recipe, or the bound machine cannot craft it. A green checkmark means the recipe is valid and the machine can probably handle it. Hover over the symbol for more detail.[4]
This is an early warning for mistakes, such as putting a chest recipe into an interface bound to a furnace. In this pack, machine.general.validateRecipesCraftingInterface is enabled, so the interface validates recipes on insertion. machine.general.logRecipeValidationFailures is also enabled, so validation failures are written to the server logs.[4][6]
Distributing jobs and special recipes
A job can be spread over several Crafting Interfaces. The mod's own example splits 40 iron ingots evenly over 10 furnaces. To make it work, every machine you want to use needs a Crafting Interface that exposes at least exactly the same recipe.[4]
Recipes exposed through interfaces can be dynamic, since they come from Variable Cards. A recipe could change with day or night, or with an item's availability in the network. Interfaces detect updates automatically, and new jobs use the new recipe immediately. Jobs already running keep the old one. The more often a recipe changes, the more lag it can cause, so use this carefully.[4]
For recipes that don't fully consume an input, such as ones that only use up part of an item's durability, mark that ingredient as reusable. Do this while creating the recipe card: shift-click the input slot in the Logic Programmer and tick the Reusable checkbox.[4]
The Crafting Writer
The Part Crafting Writer starts crafting jobs automatically, based on conditions you set, using the recipes that Crafting Interfaces expose.[4][5]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The writer's aspects can craft a given item, fluid, energy amount or recipe. A separate integer aspect type, the craft delay, makes it craft only if an ingredient has been missing from storage for a set duration.[4]
Energy use
In this pack the base energy usage of the Crafting Writer is 1, set by general.general.craftingWriterBaseConsumption. The Crafting Interface uses a base of 5 per crafting job being processed, set by general.general.interfaceCraftingBaseConsumption.[6]
Debugging jobs
If a job doesn't work, use the crafting aspects of the Network Reader. They can list all available recipes in the network, all running crafting jobs, and all ingredients being crafted. Showing those lists on Display Panels helps you spot the problem.[4]
With Integrated Terminals installed, the Crafting Job Terminal can show running jobs and missing ingredients, and it can cancel jobs.[4]
How do you progress through IntegratedCrafting?
2 parts
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedCrafting has no tiers of its own in this pack. The sources show only a pair of items you craft: the Part Crafting Writer and the Part Interface Crafting. Both come from plain shaped crafting recipes.[3]
First up: the Crafting Writer
This is the lighter recipe of the bunch. It builds on an Integrated Dynamics component, so it makes sense to be working with Integrated Dynamics before you get here.[3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Next: the Crafting Interface
The interface recipe draws on more Integrated Dynamics components than the writer does. It also accepts any iron ingot from the iron ingot tag, so you are not tied to one specific mod's iron.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Unverified No quests in this pack involve IntegratedCrafting, and the sources here show no quest-guided progression for it. The order above comes only from the recipes themselves.
How does IntegratedCrafting work with other mods?
2 parts
Same as in the All the Mods - Gravitas 4.0 guide
In this pack, the only recipe link between IntegratedCrafting and another mod is Integrated Dynamics. The crafting parts of IntegratedCrafting are made from Integrated Dynamics components, so you need to be set up with that mod before you can make them.[3]
Crafting Writer
The Part Crafting Writer is built around the Output Variable Transformer and a Crafting Table. The recipe below is the one the pack uses.[3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Crafting Interface
The Part Interface Crafting draws on more Integrated Dynamics items, including the Block of Crystallized Menril, the Input Variable Transformer and the Output Variable Transformer. Check the recipe below for the exact layout.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Which IntegratedCrafting config options matter?
4 parts
IntegratedCrafting keeps all of its settings in one file, config/integratedcrafting-common.toml. Here is how this pack sets the options you're most likely to care about.[6]
Crafting job limits and speed
- machine.general.maxPendingCraftingJobs is set to 256. This is the maximum number of crafting jobs that can be scheduled in one crafting interface without being started.[6]
- machine.general.minCraftingInterfaceUpdateFreq is set to 5. This is the minimal update frequency, in ticks, used for crafting interfaces.[6]
Energy use
- general.general.craftingWriterBaseConsumption is set to 1. This is the base energy usage of the crafting writer.[6]
- general.general.interfaceCraftingBaseConsumption is set to 5. This is the base energy usage of the crafting interface for each crafting job it is processing.[6]
Recipe validation and logging
- machine.general.validateRecipesCraftingInterface is enabled. The crafting interface checks recipes when they are inserted.[6]
- machine.general.logRecipeValidationFailures is enabled. Every recipe validation failure in a crafting interface gets written to the server logs. If a recipe won't go into an interface and you don't know why, check the logs.[6]
Analytics and version checking
- core.general.analytics is enabled. It allows an anonymous mod startup analytics request to be sent to the mod's analytics service.[6]
- core.general.versionChecker is enabled, so the version checker is on.[6]
Unverified The config file only shows the values this pack uses. It doesn't say which of them differ from the mod's defaults, so I can't tell you which ones the pack changed.
Sources
- All the Mods - Gravitas 3.1 mod list · pack file
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 3.1 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
- All the Mods - Gravitas 3.1 config: config/integratedcrafting-common.toml · pack file
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 3.3 to 4.0 · 3.2 · 2.4 to 2.9