IntegratedCrafting guide for All the Mods - Gravitas 2.4 to 2.9
IntegratedCrafting guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v2.9 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (4.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 0.61Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 6
- Recipes shown
- 2
- Items named
- 6
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods - Gravitas 2.9's own files.
What is IntegratedCrafting?
IntegratedCrafting is part of the pack, and this pack ships version 1.1.1 of it, built for Minecraft 1.18.2. It has been in the pack since version 2.4 or earlier, so it isn't a recent addition.[1]
Unverified The sources I have don't describe what IntegratedCrafting does, who it is aimed at, or how it fits into the pack's progression. There is also no information on whether it sits on the ATM Star path or is involved in any quests, so I'm not making claims about any of that. Check the mod's own documentation or test it in-game before relying on specifics.
How do you get started with IntegratedCrafting?
4 parts
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedCrafting lets you craft things inside Integrated Dynamics networks, so your storage network can start crafting jobs for you. You only need two new parts to get going, and the order below is the one the mod's own advancements follow.[2]
Step 1: The Crafting Writer
Start with the Part Crafting Writer. This is the part that kicks off a crafting job, and it's the first thing you want because it's how you ask the network to make something.[2][3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Step 2: The Crafting Interface
Next, make the Part Interface Crafting. It tells the network where and how things can be crafted. You point it at a machine, like a crafting table or a furnace, and it gets bound to that machine to handle recipes.[2][3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Step 3: Teach it a recipe and run a job
Open the Crafting Interface GUI and insert Variable Cards that hold recipes. That tells the interface the recipe can be crafted using the bound machine. A good first test is Oak Planks: the mod has advancements for inserting a manually-created Oak Planks recipe into a Crafting Interface, and for using a Crafting Writer to start a crafting job for Oak Planks.[2]
- Craft a Crafting Writer.[2]
- Craft a Crafting Interface and point it at a crafting table.[2]
- Insert the Oak Planks recipe into the Crafting Interface.[2]
- Use the Crafting Writer to start a crafting job for Oak Planks.[2]
Good to know early
- The interface works from the storage network contents provided by Integrated Tunnels interfaces, and a job only counts as finished once the expected outputs show up in the storage network.[2]
- Blocking mode is on by default, so the machine accepts one recipe at a time. You can turn it off in the settings GUI for machines that process several inputs in parallel.[2]
- Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also set the target side separately for each ingredient type.[2]
- If a job doesn't work, use the crafting-related aspects of the Network Reader to list available recipes, running jobs and missing ingredients. Display Panels help you visualize those lists.[2]
How does IntegratedCrafting work?
8 parts
IntegratedCrafting adds autocrafting to Integrated Dynamics networks. The idea is simple: you tell the network where and how things can be crafted, and then you ask it to craft them. Two parts do the work, the Part Interface Crafting and the Part Crafting Writer. Below is how they behave in depth.[4][5]
The Crafting Interface
Point a Crafting Interface at a machine, such as a Crafting Table or a Furnace, and it becomes bound to that machine. Open its GUI and insert Variable Cards that hold recipes. Each card tells the interface that the recipe can be crafted using the bound machine.[4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
How a crafting job runs
This is the part to understand if you want autocrafting that works and that you can debug when it doesn't.[4]
- A crafting job starts, for example from a Crafting Writer. One or more Crafting Interfaces that hold a matching recipe are used for it.[4]
- Each interface inserts all inputs of the recipe into its bound machine. It takes them from the storage network contents, as provided by Integrated Tunnels interfaces.[4]
- The machine does its work. The interface does not pull the results out of the machine, so you have to get them back into the network yourself.[4]
- The interface tracks changes in the storage network. It only marks the job as completed once the expected outputs are present there.[4]
Everything inserted into a Crafting Interface (items, fluids and energy) is inserted into the storage network for the configured channel.[4]
Blocking mode and configuration
Blocking mode is on by default. The machine then accepts only one recipe at a time and starts the next one only after the previous one has completed. For machines that can process several inputs in parallel, you can turn blocking mode off in the interface's settings GUI. With it off, a multi-amount crafting job lets the machine process as many inputs as it can at once.[4]
Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also set the target side separately for each ingredient type. That helps when a machine takes items from the sides but fluids from the top.[4]
In this pack, the minimum update frequency for crafting interfaces is 5 ticks, set by machine.general.minCraftingInterfaceUpdateFreq.[6]
Spreading a job over several machines
With slow machines, you can distribute one crafting job over several Crafting Interfaces. The mod's own example is crafting 40 iron ingots evenly over 10 furnaces. For this to work, every machine needs a Crafting Interface that exposes at least exactly the same recipe. In that example, all 10 furnaces need an interface holding exactly the same iron ingot smelting recipe.[4]
Recipe feedback, reusable ingredients and dynamic recipes
When you insert a Variable Card, you see either a green checkmark or a red cross. It is early feedback on whether the recipe is valid for the bound machine. A red cross means the card has no valid recipe, or the bound machine can't craft it. A green checkmark means the recipe is valid and the machine can probably handle it. Hover over either symbol for more information.[4]
This pack leaves validation on: machine.general.validateRecipesCraftingInterface is true, so recipes are validated on insertion. machine.general.logRecipeValidationFailures is also true, so validation failures are written to the server logs.[6]
Some recipes don't fully consume an input, for example one that only uses up part of an item's durability. Mark those ingredients as reusable. When you create the recipe Variable Card, shift-click the input slot in the Logic Programmer and enable the Reusable checkbox.[4]
Recipes exposed through Crafting Interfaces can also be dynamic, like any Integrated Dynamics Variable Card. For example, a recipe can change with day or night, or with whether a certain item is in the network. Interfaces detect updates automatically. New jobs use the new recipe immediately, while jobs already running keep the old one.[4]
The Crafting Writer
The Crafting Writer starts crafting jobs automatically, based on conditions you set, using the recipes that Crafting Interfaces expose. Its aspects let you craft a given item, fluid, energy amount or recipe. There is also a craft delay aspect, described as only crafting if an ingredient is missing from storage for the given duration.[4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Debugging jobs
If a job doesn't work, check your setup with the crafting aspects of the Network Reader. They list all available recipes, all running crafting jobs and all ingredients that are being crafted. Showing those lists on Display Panels makes problems easier to spot. If you have Integrated Terminals installed, the Crafting Job Terminal can show running jobs and missing ingredients, and can cancel jobs.[4]
Limits and energy in this pack
- machine.general.maxPendingCraftingJobs is 256. This is the most crafting jobs that can be scheduled within one crafting interface without being started.[6]
- general.general.craftingWriterBaseConsumption is 1. This is the base energy usage of the Crafting Writer.[6]
- general.general.interfaceCraftingBaseConsumption is 5. This is the base energy usage of the Crafting Interface per crafting job being processed.[6]
How do you progress through IntegratedCrafting?
2 parts
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedCrafting has no tiers of its own in this pack. The sources show only a pair of items you craft: the Part Crafting Writer and the Part Interface Crafting. Both come from plain shaped crafting recipes.[3]
First up: the Crafting Writer
This is the lighter recipe of the bunch. It builds on an Integrated Dynamics component, so it makes sense to be working with Integrated Dynamics before you get here.[3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Next: the Crafting Interface
The interface recipe draws on more Integrated Dynamics components than the writer does. It also accepts any iron ingot from the iron ingot tag, so you are not tied to one specific mod's iron.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Unverified No quests in this pack involve IntegratedCrafting, and the sources here show no quest-guided progression for it. The order above comes only from the recipes themselves.
How does IntegratedCrafting work with other mods?
2 parts
Same as in the All the Mods - Gravitas 4.0 guide
In this pack, the only recipe link between IntegratedCrafting and another mod is Integrated Dynamics. The crafting parts of IntegratedCrafting are made from Integrated Dynamics components, so you need to be set up with that mod before you can make them.[3]
Crafting Writer
The Part Crafting Writer is built around the Output Variable Transformer and a Crafting Table. The recipe below is the one the pack uses.[3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Crafting Interface
The Part Interface Crafting draws on more Integrated Dynamics items, including the Block of Crystallized Menril, the Input Variable Transformer and the Output Variable Transformer. Check the recipe below for the exact layout.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Which IntegratedCrafting config options matter?
3 parts
IntegratedCrafting has a single common config file, and it is short. Only a handful of options affect how your crafting setups behave, so here is what each one is set to in this pack.[6]
Energy use
- general.general.craftingWriterBaseConsumption is 1. This is the base energy usage of the crafting writer.[6]
- general.general.interfaceCraftingBaseConsumption is 5. This is the base energy usage of the crafting interface for each crafting job it is processing, so the cost grows with the number of jobs running at once.[6]
Crafting interface behavior
- machine.general.maxPendingCraftingJobs is 256. This is the maximum number of crafting jobs that can be scheduled in one crafting interface without having started yet.[6]
- machine.general.minCraftingInterfaceUpdateFreq is 5. This is the minimal update frequency, in ticks, that crafting interfaces use.[6]
- machine.general.validateRecipesCraftingInterface is true. The crafting interface checks recipes when they are inserted.[6]
- machine.general.logRecipeValidationFailures is true. Every recipe validation failure in a crafting interface is written to the server logs, which is handy when a recipe you inserted gets rejected and you want to know why.[6]
Housekeeping
- core.general.versionChecker is true, so the version checker is enabled.[6]
- core.general.analytics is true. This allows an anonymous mod startup analytics request to be sent to the mod's analytics service.[6]
Unverified The pack's config file does not show the mod's default values, so it is unconfirmed whether any of these options were changed from the defaults. Treat the values above as what this pack uses, not as proof of a change.
Sources
- All the Mods - Gravitas 2.9 mod list · pack file
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 2.9 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
- All the Mods - Gravitas 2.9 config: config/integratedcrafting-common.toml · pack file
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 3.3 to 4.0 · 3.2 · 3.1