Lootr in All the Mods 11

All the Mods 11 0.12.0-beta ships version 1.23.38.123 · First seen in 0.0.1

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Lootr is a mod in All the Mods 11 0.12.0-beta, where it is version 1.23.38.123. A mod that makes it so nobody misses out on Loot! All loot chests are instanced per player and visually unique. (Summary from the mod's Modrinth page.)

Lootr guide for All the Mods 11

Written for All the Mods 11 0.10.0-beta · also fits 0.12.0-beta · updated Oct 16, 2026

Last verified for All the Mods 11 v0.12.0-beta on Oct 17, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 0.52 to 2.11All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.22.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
6
Items named
11

3 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.

What is Lootr?

1 part

Same as in the All the Mons 1.3.0 guide

Lootr makes sure nobody misses out on loot. Every container that has a loot table gets its own inventory for each player who opens it, so there is no race to be first into a structure and you never open a loot chest and find someone's left-over trash.[1]

It covers chests, trapped chests, barrels, shulkers and minecarts that have a loot table. These containers look different from the vanilla ones, and their colour changes from gold to blue once you have opened that container.[1]

The pack ships the NeoForge build for Minecraft 1.21.1, version 1.11.38.125. The mod is currently required on both the server and the client.[1][2]

Good to know

  • Lootr only changes the containers. The loot inside is generated the same way vanilla chests generate it.[1]
  • By default, if you try to break a Lootr container you get a warning that all containers are per-player. You can still break one while sneaking, unless that option is disabled in the configuration.[1]
  • If a container from another mod does not convert, that mod may be filling it with items by hand instead of using a loot table, and Lootr cannot detect a loot table in that case.[1]
  • Loot containers that were already opened in an existing world will not be converted when the mod is added, because vanilla loot generation removes the loot table and Lootr has no way to find that information.[1]
  • To make a starter chest for everyone, fill a vanilla chest, stand on it and run the /lootr custom command. This needs operator privileges.[1]
Watch out: Removing Lootr from a world also removes every Lootr container in it, and there is currently no way to undo the conversion. Think twice before taking it out of a world you care about.[1]

How do you get started with Lootr?

1 part

Same as in the All the Mods 11 0.8.0-beta guide

Good news: Lootr doesn't need a crafting path to get going. You don't build anything first. You just go out and open loot containers, and the mod handles the rest.[1]

Unverified I couldn't confirm any in-pack recipes or quests for Lootr, so there is no crafting order or questline to follow for this mod.

Here's what changes. Every container with a loot table (chests, trapped chests, barrels, shulker boxes and minecarts) gives each player their own inventory. Nobody races you to a structure, and you never open a chest that someone else already emptied.[1]

Your first steps

  1. Head to a structure and open a loot container. Lootr containers look different from the vanilla ones and show up gold.[1]
  2. Check the colour afterwards. A container that you've already opened turns blue. If you haven't opened it, it can also give off particles, which is on by default.[1][3]
  3. Leave the container in place. Everyone gets their own copy of the loot, so there's no reason to break it.[1]
  4. Keep an eye on the advancements. The first one asks you to bring instanced loot to your world. After that there are goals for your first chest, barrel, minecart and shulker box, and for opening 10, 25, 50 and 100 containers.[3]
Watch out: By default, trying to break a Lootr container gives you a warning message. If you break it while sneaking, it still breaks. The mod's break mode option can change this, but I can't confirm whether the pack changes it from the default.[1][3]
Tip: There is a client-side option to use vanilla textures instead of the Lootr ones. It is off by default. If you turn it on, you lose the visual hint that tells you whether you've opened a container.[1][3]

The mod also has options for decay, where a container is destroyed some time after it's opened, and for refresh, where it regenerates its loot. By default, no decay happens. I can't confirm whether the pack turns either feature on.[1][3]

How does Lootr work?

6 parts

Lootr is not a machine mod, so there is no power, fluid or multiblock setup to learn. Its whole job is to change how loot containers behave. Every container that has a loot table gets its own inventory for each player who opens it. That means no more racing other players to a structure, and no more opening a chest that someone already emptied.[1]

The mod lists chests, trapped chests, barrels, shulkers and minecarts as the containers it converts. Opened containers look different: their colour changes from gold to blue once you have opened them. Lootr has to be installed on both the server and the client.[1]

The container types

The mod's language file names these blocks and entities: Loot Barrel, Loot Chest, Loot Shulker, Decorated Loot Pot, and the Copper, Exposed Copper, Weathered Copper and Oxidized Copper Loot Chests. It also has a trapped version of the Loot Chest, plus suspicious Sand and Gravel for brushing. On the entity side there are the Minecart with Loot Chest and the Item Frame with Loot. The Centennial Trophy is a separate block that drops Centennial Trophy when broken.[4][5]

When you break one of these blocks, the drop is the plain vanilla version, and a custom name is copied onto it. For example, a Loot Chest drops Chest and a Loot Barrel drops Barrel. The copper variants drop the matching waxed copper chest. Suspicious Lootr sand and gravel drop plain sand and gravel. The Decorated Loot Pot's block loot table has no drop entries at all.[6][7][8][9][10][11][12][13][14][15][16]

Making your own Lootr container

Lootr also has custom inventories that look like a chest. To make a starter chest for everyone, place a vanilla chest and fill it with the items you want. Then stand on it and run the /lootr custom command, which needs operator privileges. Each player then gets their own copy of what you put inside.[1]

Breaking and explosions

Several options control what happens when someone tries to break a container. The break mode option works like this: DEFAULT shows the usual message and blocks breaking unless the player is sneaking, NEVER stops breaking completely, and ALWAYS allows breaking whether or not the player sneaks.[1][4]

  • Break to drop loot: if enabled, breaking a container while sneaking marks it as opened and drops that player's loot.[4]
  • Fake players: turtles, miners and similar can break containers only if the fake player option is on, whatever the break mode says.[4]
  • Blast resistance: the explosion option makes containers resistant or immune to blasts, instead of using the default resistance.[4]
  • Self support: separate options let Lootr's brushable blocks stay put instead of falling, and let Lootr item frames survive when their supporting block is broken.[4]

Conversion rules

Lootr has configuration options for converting vanilla and modded containers into Lootr containers. The options let you narrow that down.[4]

  • A disable option stops all conversion.[4]
  • Dimension whitelists and blacklists decide where containers are converted, either by exact dimension or by the mod's namespace, such as everything under twilightforest.[4]
  • Loot table blacklists keep specific loot tables, or every loot table from one mod, from being converted. A force whitelist removes tables from the blacklist even if other mods or add-ons add them.[4]
  • Containers outside the world border are ignored for conversion by default.[4]
  • Item frames in structures can be converted to Lootr item frames. The End City elytra frame can become a Lootr item frame or a Lootr chest.[4]
  • Custom containers can be made to emit a redstone signal when opened, like a trapped chest.[4]

The structure tags for blacklist, whitelist, decay and refresh, and the custom-ineligible block entity tag, are all empty in Lootr's own data. The mod itself does not add any structures to those lists.[17][18][19][20][21]

Watch out: Lootr cannot convert containers that were already opened, because vanilla removes the loot table on first generation. It also cannot convert containers that a mod fills by hand instead of using a loot table. The Woodland Mansion axe chest has no loot table and is never converted. Removing Lootr removes every Lootr container from the world.[1]

Decay and refresh

Decay means a container is destroyed a set time after it is first opened, the next time someone tries to open it. Refresh is the opposite: the container regenerates its contents after a set period. You can mark all containers to decay, or pick them by dimension or by loot table.[1][4]

By default no decay occurs. The mod's default decay time is 5 * 60 * 20 ticks, which is 5 minutes at 20 ticks per second. If decay runs during the world tick, a loaded container breaks on its own. If it is turned off, containers are only checked when they are next opened. A piecewise check option makes structure-based decay and refresh test each piece of a structure.[4]

Players get notifications about containers that are ticking toward refresh or decay. You can turn the notifications off, or strip their styling. By default notifications stop if more than 30 * 20 ticks (30 seconds) remain, and -1 removes that limit.[4]

Visual and client options

There are client-side particle options for unopened containers, for containers that are decaying and for containers that are refreshing. Each of them is on by default. A separate texture option swaps Lootr's textures for vanilla ones, and it is off by default. With vanilla textures you lose the visual cue that tells you whether you have opened a container.[1][4]

Unverified The sources here do not show this pack's actual Lootr settings, such as break mode, decay, refresh and the conversion lists. They are set in Lootr's config files, and none are included in the sources here. The defaults above come from the mod's own descriptions, so check the pack's config before relying on them.

How do you progress through Lootr?

1 part

There is no tier ladder for Lootr that I can show you here. What the sources do confirm is what each Lootr block gives back when you break it, so that is what this section covers.[7]

What Lootr blocks drop

Tip: The chest, barrel and shulker box all copy their custom name onto the item they drop, so a renamed Lootr container comes back with that name.[6][7][12]

Which Lootr config options matter?

Same as in the All the Mods 10 2.11 guide

There's nothing to report here: the pack ships no config file for this mod, so it runs on whatever the mod does out of the box. Nothing has been tweaked or overridden for you, which means the behaviour you read about elsewhere in this guide is simply how the mod behaves by default.[1]

That default behaviour is the part that actually matters for play. Every container that has a loot table (chests, trapped chests, barrels, shulkers and minecarts) gives each player their own instanced inventory, and those containers look distinct, shifting from gold to blue once you've opened them.[1]

Watch out: The mod is required on both the client and the server, so you can't drop it from one side to change how it behaves. There is no server-only version.[1]

Unverified Specific config keys, such as options for which containers get converted, decay or refresh timers, or blacklists for particular structures, can't be confirmed for this pack because no config file for the mod is included in it. Don't assume any value you see quoted for other packs applies here.

What changed in Lootr between versions?

1 part

All the Mods 11 0.10.0-beta ships Lootr 1.23.38.123. The mod's own changelogs show the releases below, newest first. They are short commit lists, so this is a summary of the notable bits, not a full log.[22][23]

Release by release

  • 1.23.38.123 (the version in this pack): refresh and decay particles were added, team loot began being ported from 1.21.1, and config values now sync to the client. Refreshing now covers block entities as well as entities. Problematic loot tables are handled through a service-based approach, and a minecarts tag fix was forward-ported. The cached pinned resolver is cleared when the config changes, and notification checks are obeyed on the client side only. The changelog available here is cut off, so there may be more.[23]
  • 1.23.38.122: a randomized offset for the tick delay was added, along with a config value for tick delay. Openers are now memoized. The fix for issue 889 means "suspicious" no longer blocks chest opening. The /lootr item_frame command can now take a specified item.[24]
  • 1.23.38.120: a typo in the weathered copper chest advancement trigger was fixed, and weatherd_copper_chest is aliased to weathered_copper_chest on NeoForge.[25]
  • 1.23.38.118: structures no longer fail to spawn entities while Lootr is disabled (issue 871).[26]
  • 1.22.37.113: an inverted open check was fixed (issue 853).[27]
  • 1.22.37.111: barrels are no longer backwards (issue 845), and tags now control which blocks and entities can be broken (issue 840).[28]
  • 1.22.36.109: a conflict with ModernFix was resolved (issue 815).[29]
  • 1.22.36.108: supported versions were set to 26.1, 26.1.1 and 26.1.2. Explosion resistance was reinstated (issue 802), and the block break event now runs on both sides.[30]
  • 1.21.35.106: some config settings were moved around, and rotation is now actually written for chest blocks. setLootTableInternal was also added to ILootrEntity.[31]

The mod list shows Lootr was already in the pack by All the Mods 11 0.0.1 or earlier.[22]

Unverified The sources here include no pack changelog entries for Lootr, so what changed for it between All the Mods 11 releases is not shown. Check the pack's own changelog for that.

Sources

  1. Lootr project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. lootr tooltips and descriptions (English lang file) · official mod data
  4. lootr names, screen text and descriptions (English lang file) · official mod data
  5. data/lootr/loot_table/blocks/trophy.json (lootr's jar) · official mod data
  6. data/lootr/loot_table/blocks/barrel.json (lootr's jar) · official mod data
  7. data/lootr/loot_table/blocks/chest.json (lootr's jar) · official mod data
  8. data/lootr/loot_table/blocks/copper_chest.json (lootr's jar) · official mod data
  9. data/lootr/loot_table/blocks/decorated_pot.json (lootr's jar) · official mod data
  10. data/lootr/loot_table/blocks/exposed_copper_chest.json (lootr's jar) · official mod data
  11. data/lootr/loot_table/blocks/oxidized_copper_chest.json (lootr's jar) · official mod data
  12. data/lootr/loot_table/blocks/shulker_box.json (lootr's jar) · official mod data
  13. data/lootr/loot_table/blocks/suspicious_gravel.json (lootr's jar) · official mod data
  14. data/lootr/loot_table/blocks/suspicious_sand.json (lootr's jar) · official mod data
  15. data/lootr/loot_table/blocks/trapped_chest.json (lootr's jar) · official mod data
  16. data/lootr/loot_table/blocks/weathered_copper_chest.json (lootr's jar) · official mod data
  17. data/lootr/tags/worldgen/structure/blacklist.json (lootr's jar) · official mod data
  18. data/lootr/tags/worldgen/structure/decay.json (lootr's jar) · official mod data
  19. data/lootr/tags/worldgen/structure/refresh.json (lootr's jar) · official mod data
  20. data/lootr/tags/worldgen/structure/whitelist.json (lootr's jar) · official mod data
  21. data/lootr/tags/block_entity_type/custom_ineligible.json (lootr's jar) · official mod data
  22. All the Mods 11 0.10.0-beta mod list · pack file
  23. Lootr 1.23.38.123 changelog · changelog
  24. Lootr 1.23.38.122 changelog · changelog
  25. Lootr 1.23.38.120 changelog · changelog
  26. Lootr 1.23.38.118 changelog · changelog
  27. Lootr 1.22.37.113 changelog · changelog
  28. Lootr 1.22.37.111 changelog · changelog
  29. Lootr 1.22.36.109 changelog · changelog
  30. Lootr 1.22.36.108 changelog · changelog
  31. Lootr 1.21.35.106 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.1.0 to 0.9.0-beta

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Version in each release

37 releases, first in 0.0.1
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
1.23.38.123lootr-neoforge-26.1.2-1.23.38.123.jarFrom the published release
0.10.0-beta
Oct 4, 2026
1.23.38.123lootr-neoforge-26.1.2-1.23.38.123.jarFrom the published release
0.9.0-beta
Sep 19, 2026
1.23.38.122lootr-neoforge-26.1.2-1.23.38.122.jarFrom the published release
0.8.0-beta
Sep 7, 2026
1.23.38.120lootr-neoforge-26.1.2-1.23.38.120.jarFrom the published release
0.7.0-beta
Aug 29, 2026
1.23.38.120lootr-neoforge-26.1.2-1.23.38.120.jarFrom the published release
0.6.0-beta
Aug 21, 2026
1.23.38.120lootr-neoforge-26.1.2-1.23.38.120.jarFrom the published release
0.5.0-beta
Aug 13, 2026
1.23.38.120lootr-neoforge-26.1.2-1.23.38.120.jarFrom the published release
0.4.0-beta
Aug 3, 2026
1.23.38.120lootr-neoforge-26.1.2-1.23.38.120.jarFrom the published release
0.3.0-beta
Aug 2, 2026
1.23.38.120lootr-neoforge-26.1.2-1.23.38.120.jarFrom the published release
0.2.1
Jul 14, 2026
1.23.38.118lootr-neoforge-26.1.2-1.23.38.118.jarFrom the published release
0.2.0
Jul 2, 2026
1.22.37.113lootr-neoforge-26.1.2-1.22.37.113.jarFrom the published release
0.1.2
Jun 23, 2026
1.22.37.111lootr-neoforge-26.1.2-1.22.37.111.jarFrom the published release
0.1.1
Jun 16, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.1.0
Jun 10, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.24
Jun 7, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.23
Jun 3, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.22
May 30, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.21
May 24, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.20
May 22, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.19
May 20, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.18
May 15, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.17
May 13, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.16
May 13, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.15
May 10, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.14
May 6, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.13
May 3, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.12
May 2, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.11
Apr 30, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.10
Apr 28, 2026
1.22.36.109lootr-neoforge-26.1.2-1.22.36.109.jarFrom the published release
0.0.9
Apr 26, 2026
1.22.36.108lootr-neoforge-26.1.2-1.22.36.108.jarFrom the published release
0.0.8
Apr 25, 2026
1.22.36.108lootr-neoforge-26.1.2-1.22.36.108.jarFrom the published release
0.0.7
Apr 24, 2026
1.22.36.108lootr-neoforge-26.1.2-1.22.36.108.jarFrom the published release
0.0.6
Apr 23, 2026
1.22.36.108lootr-neoforge-26.1.2-1.22.36.108.jarFrom the published release
0.0.5
Apr 18, 2026
1.21.35.106lootr-neoforge-26.1-1.21.35.106.jarFrom the published release
0.0.4
Apr 17, 2026
1.21.35.106lootr-neoforge-26.1-1.21.35.106.jarFrom the published release
0.0.2
Apr 15, 2026
1.21.35.106lootr-neoforge-26.1-1.21.35.106.jarFrom the published release
0.0.1
Apr 15, 2026
1.21.35.106lootr-neoforge-26.1-1.21.35.106.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

12 items from the 0.12.0-beta recipe dump.

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