IntegratedCrafting guide for All the Mods 10 0.32 to 0.61

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What is IntegratedCrafting?

Same as in the All the Mods - Gravitas 4.0 guide

IntegratedCrafting is included in the pack at version 1.1.4. The file is IntegratedCrafting-1.18.2-1.1.4.jar, which means it is built for Minecraft 1.18.2.[1]

The pack's mod list is the only source I have for this mod, and it only confirms the version and file name. It doesn't say when the mod was added to the pack, beyond that it was there in this version or earlier.[1]

Unverified What the mod does, who it is for, and where it fits in the pack's progression are not confirmed by the available sources. There is no platform description or in-jar guidebook for this mod. No quests in the pack involve it, and it is not on the ATM Star quest path, so no progression gating is documented.

Tip: Until more details are confirmed, treat anything you remember about this mod from other packs or versions as unverified here. This pack ships version 1.1.4, so values and recipes may differ.[1]

How do you get started with IntegratedCrafting?

4 parts

IntegratedCrafting lets you craft stuff inside Integrated Dynamics networks. It only needs two blocks to get going: one that says where and how things can be crafted, and one that starts the crafting jobs. Here is the order I'd make them in.[2]

Step 1: the Crafting Interface

Start with Part Interface Crafting. You point it at a machine, like a crafting table or a furnace, and it gets bound to that machine to handle recipes. It's the more expensive of the two, so it's worth getting it done first.[2][3]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

Open its GUI and you can insert Variable Cards that hold recipes. That tells the interface that those recipes can be crafted with the bound machine. The slots tell you if it worked: a slot reports whether the recipe is valid for the target, not acceptable by the target, or whether the variable has no recipe at all.[2]

Step 2: the Crafting Writer

Next, make Part Crafting Writer. This is what you use to start a crafting job. When a job starts, one or more Crafting Interfaces that have a matching recipe get used.[2][3]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

Step 3: get the results back into the network

The interface inserts the recipe inputs into the machine, based on what is in your storage network as provided by Integrated Tunnels interfaces. It does not import the results from the machine. The crafting table is the exception: it only needs a Crafting Interface.[2]

For other machines, like a furnace, you get the output back either with an active Integrated Tunnels importer on the machine, or by letting the machine output straight into the Crafting Interface. The job is only marked as complete once the expected outputs show up in the storage network.[2]

Tip: A crafting table is the easiest first test. The mod's own advancements walk you through it: craft the interface, craft the writer, insert the manually-created Oak Planks recipe into the interface, then use the writer to start a crafting job for Oak Planks.[2]

Good to know in this pack

How does IntegratedCrafting work?

7 parts

IntegratedCrafting lets you craft stuff inside IntegratedDynamics networks. You tell the network where and how things can be crafted, start a job, and the machines you wired up do the work. Here is how it all fits together.[2]

The Crafting Interface

The Part Interface Crafting is what tells the network where and how things can be crafted. You point it at a machine, like a Crafting Table or a Furnace, and it becomes bound to that machine. Open its GUI and you can insert Variable Cards that hold recipes. That tells the interface the recipe can be crafted using the bound machine.[2][3]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

The Crafting Interface part, as crafted in this pack.

When you insert a Variable Card you get early feedback: a green checkmark or a red cross. Green means the card holds a valid recipe and the machine can probably handle it. Red means the card does not expose a valid recipe, or the bound machine cannot craft it. Hover over the symbol for more detail. It catches mistakes like putting a chest recipe into an interface bound to a furnace.[2]

In this pack, machine.general.validateRecipesCraftingInterface is true, so the interface validates recipes when you insert them. machine.general.logRecipeValidationFailures is also true, so every validation failure is written to the server logs.[4]

Starting a job with the Crafting Writer

The Part Crafting Writer is one way to start a crafting job. It has write aspects to craft a given item, fluid, energy amount or recipe. It also has an integer aspect that only crafts if an ingredient has been missing from storage for a set duration.[2][3]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

The Crafting Writer part, as crafted in this pack.

How a crafting job runs

When a job starts, one or more Crafting Interfaces that have a matching recipe get used. Each interface inserts all the recipe inputs into its bound machine. It decides what to insert based on the storage network contents, as provided by Integrated Tunnels interfaces.[2]

The interface does not import results from the machine. Getting the results back into the network is your job. The Crafting Table is the exception: it only needs a Crafting Interface. The interface tracks changes in the storage network and only marks the job complete once the expected outputs show up there.[2]

There are two ways to get results back:[2]

  • Place an active Integrated Tunnels importer onto the machine.[2]
  • Let the machine output automatically into the Crafting Interface. Everything inserted into the interface (items, fluids, energy) goes into the storage network for the configured channel.[2]

Interface settings

Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also change the target side separately for each ingredient type. That helps when a machine takes items from the sides but fluids from the top.[2]

Blocking mode is on by default. The machine then accepts only one recipe at a time and starts the next one only after the previous one has completed. For machines that process several inputs in parallel, turn it off in the settings GUI. With a multi-amount job, the machine then gets as many inputs as it can process.[2]

Some recipes only use up part of an item, like durability. You can mark those inputs as reusable when you create the recipe Variable Card. Shift-click an input slot inside the Logic Programmer and enable the Reusable checkbox.[2]

Scaling up

With slow machines you can distribute one job over several Crafting Interfaces. For example, the mod's own guide describes spreading 40 iron ingots evenly over 10 furnaces. The only requirement is that every machine has a Crafting Interface exposing at least exactly the same recipe.[2]

Recipes can also be dynamic, since they come from Variable Cards. A recipe could change with day and night, or with an item's availability in the network. Interfaces detect updates automatically and new jobs use the new recipe immediately. Running jobs keep the old one.[2]

Watch out: The more often a dynamic recipe changes, the more lag it can cause, so use it with caution.[2]

Debugging jobs

If a job does not work, the Network Reader has crafting aspects that help. They give a list of all available recipes, all active crafting jobs, and all ingredients being crafted. Showing these lists on Display Panels helps you pinpoint the problem. If you have Integrated Terminals installed, the Crafting Job Terminal can show running jobs and missing ingredients, and can cancel jobs.[2]

Pack config values

These are the values this pack sets in the mod's common config:[4]

How do you progress through IntegratedCrafting?

2 parts

Same as in the All the Mods - Gravitas 4.0 guide

IntegratedCrafting has no tiers of its own in this pack. The sources show only a pair of items you craft: the Part Crafting Writer and the Part Interface Crafting. Both come from plain shaped crafting recipes.[5]

First up: the Crafting Writer

This is the lighter recipe of the bunch. It builds on an Integrated Dynamics component, so it makes sense to be working with Integrated Dynamics before you get here.[5]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

Next: the Crafting Interface

The interface recipe draws on more Integrated Dynamics components than the writer does. It also accepts any iron ingot from the iron ingot tag, so you are not tied to one specific mod's iron.[5]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

Tip: Both recipes are built around Integrated Dynamics parts. Get that mod's progression sorted first and the IntegratedCrafting parts follow naturally.[5]

Unverified No quests in this pack involve IntegratedCrafting, and the sources here show no quest-guided progression for it. The order above comes only from the recipes themselves.

How does IntegratedCrafting work with other mods?

2 parts

The only cross-mod links the pack's recipes show for IntegratedCrafting are with IntegratedDynamics. Both of the mod's parts are crafted with Integrated Dynamics items, so you need to be set up with that mod before you can build anything from IntegratedCrafting.[3]

Crafting Writer

The Part Crafting Writer is a mod recipe that uses an Integrated Dynamics item together with a vanilla Crafting Table.[3]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

The Crafting Writer is a shaped crafting recipe.

Crafting Interface

The Part Interface Crafting leans harder on Integrated Dynamics. Its recipe uses several items from that mod, plus a crafting table and any iron ingot.[3]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

The Crafting Interface is also a shaped crafting recipe.

Tip: Both recipes are listed as mod recipes, so the recipe blocks above show exactly what this pack uses. Check them before you gather materials.[3]

Which IntegratedCrafting config options matter?

3 parts

Same as in the All the Mods 10 8.1 guide

IntegratedCrafting keeps everything in one file, config/integratedcrafting-common.toml. Here is exactly how this pack sets the options you're most likely to touch. The file only shows the pack's values, so I can't tell you which of them differ from the mod's defaults.[6]

Crafting interface behavior

Tip: If a recipe won't go into a crafting interface and you don't know why, check the server logs. With recipe validation and failure logging both enabled in this pack, rejected recipes should show up there.[6]

Energy use

Analytics and version checking

Both core.general.analytics and core.general.versionChecker are set to false in this pack. That means the anonymous startup analytics request and the mod's version checker are both turned off.[6]

Unverified The source doesn't list the mod's default values, so it's unverified which of these settings the pack actually changed.

Sources

  1. All the Mods - Gravitas 4.0 mod list · pack file
  2. integratedcrafting names, screen text and descriptions (English lang file) · official mod data
  3. All the Mods 10 0.61 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
  4. All the Mods 10 0.61 config: config/integratedcrafting-common.toml · pack file
  5. All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
  6. All the Mods 10 8.1 config: config/integratedcrafting-common.toml · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 4.6 to 8.3 · 0.62 to 4.5

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