IntegratedCrafting guide for All the Mods 10 0.62 to 4.5

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What is IntegratedCrafting?

IntegratedCrafting is part of the pack, currently at version 1.2.3. It has been in the pack since version 2.2 or earlier, so it's a long-standing part of the mod list rather than a recent addition.[1]

You'll meet it in the Integrated Dynamics quest chapter. One quest there has you obtain the Part Interface Crafting item. That's the only IntegratedCrafting content the pack's quests point you to, and it sits behind an earlier quest in the same chapter. So the mod lines up with the Integrated Dynamics questline instead of standing as its own chapter.[2]

If you want to follow that quest, it is a quest in "?".[2]

Unverified The sources I have don't explain what IntegratedCrafting does in detail, who it suits best, or what the crafting interface part does in practice. I haven't confirmed any of that for this pack, so check in-game before relying on it.

Unverified The sources don't show IntegratedCrafting on the ATM Star quest path, so I can't say where it fits in that progression.

How do you get started with IntegratedCrafting?

4 parts

IntegratedCrafting lets you craft stuff in Integrated Dynamics networks. To get started you make two parts: the one that does the crafting work, then the one that asks for a job.[3]

Step 1: the Crafting Interface

Start with Part Interface Crafting. It tells the network where and how things can be crafted. You point it at a machine, such as a crafting table or a furnace, and it gets bound to that machine to handle recipes.[3]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

This is the in-pack recipe for the Crafting Interface.

The pack's quest book has a quest for this part: a quest in "?", in the integrated_dynamics chapter. Its task is the Crafting Interface item, and it comes after another quest in that chapter.[2]

Step 2: the Crafting Writer

Next make Part Crafting Writer. A crafting job can be started with it. When a job starts, one or more Crafting Interfaces that have a recipe matching the job are used.[3]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

This is the in-pack recipe for the Crafting Writer.

Step 3: teach the interface a recipe

Open the Crafting Interface GUI and insert Variable Cards that hold recipes. That tells the interface which recipes the bound machine can craft. The mod's own advancements suggest a good first test: insert the manually created recipe for Oak Planks into a Crafting Interface, then use a Crafting Writer to start a crafting job for Oak Planks.[3]

Things to know before you build

  • The crafting table is a special case: only a Crafting Interface is required to craft with it, so it is the simplest first setup.[3]
  • Other machines, such as a furnace, are different. The interface does not import results from the machine, so you have to get the output back into the network yourself, for example with an active Integrated Tunnels importer on the machine, or by letting the machine output into the interface.[3]
  • Blocking mode is enabled by default. The machine then accepts only one recipe at a time and starts the next one when the previous one has completed. You can turn it off in the settings GUI for machines that process inputs in parallel.[3]
  • Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also set the target side separately for each ingredient type.[3]
Tip: If a job does not run, the Network Reader can list all available recipes, all running crafting jobs and the missing ingredients. Showing those lists on Display Panels helps you find the misconfiguration. With Integrated Terminals installed, the Crafting Job Terminal can also show running jobs and missing ingredients, and cancel jobs.[3]

How does IntegratedCrafting work?

10 parts

IntegratedCrafting lets you craft things inside Integrated Dynamics networks. It has two parts. The Crafting Interface is the one that does the work, and the Crafting Writer starts jobs.[3]

The Crafting Interface

The Part Interface Crafting tells the network where and how things can be crafted. You point it at a machine, such as a Crafting Table or a Furnace, and it becomes bound to that machine.[3][4]

Open its GUI and you can insert Variable Cards that hold recipes. Each card tells the interface that the recipe can be crafted with the bound machine.[3]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

How a crafting job runs

When a job starts, for example from a Crafting Writer, one or more Crafting Interfaces with a matching recipe are used. The interface inserts all the recipe's inputs into the bound machine. It takes them from the storage network contents, as provided by Integrated Tunnels interfaces.[3]

The interface does not import results from the machine, so you have to get the outputs back into the network yourself. The Crafting Table is the exception, because a Crafting Interface alone is enough to craft with it. The interface watches the storage network and only marks the job as complete once the expected outputs show up there.[3]

There are two ways to return results. You can put an active Integrated Tunnels importer on the machine, or you can let the machine output straight into the Crafting Interface. Anything inserted into the interface (items, fluids or energy) goes into the storage network on the channel you configured.[3]

Blocking mode

Blocking mode is on by default. The machine accepts one recipe at a time and only starts the next once the previous one has finished.[3]

If a machine can process several inputs in parallel, turn blocking mode off in the interface's settings GUI. With a multi-amount job, the machine then receives as many inputs as it can process.[3]

Configuring the interface

Like most Integrated Dynamics parts, the Crafting Interface lets you set the channel, priority and tick rate. You can also change the target side separately for each ingredient type. That helps when a machine takes items from the sides but fluids from the top.[3]

Recipe feedback

When you insert a Variable Card, you see either a green checkmark or a red cross. Hover over the symbol for more information.[3]

  • A green checkmark means the card holds a valid recipe and the machine can probably handle it.[3]
  • A red cross means the card doesn't expose a valid recipe, or the recipe can't be crafted in the bound machine. An example is a chest recipe in an interface bound to a furnace.[3]

Distributing jobs over several machines

For slow machines, you can spread one job over several Crafting Interfaces. The book's example splits 40 iron ingots evenly over 10 furnaces.[3]

Every machine you want to share the work needs a Crafting Interface that exposes at least exactly the same recipe. In that example, all 10 furnaces need an interface with the same iron-ingot smelting recipe.[3]

Dynamic recipes and reusable ingredients

Recipes are Variable Cards, so they can be fully dynamic. A recipe could change with day or night, or with whether a certain item is in the network. Interfaces detect updates automatically. New jobs use the new recipe immediately, while running jobs keep the old one.[3]

Watch out: The more often a recipe changes, the more lag it can cause, so use dynamic recipes with caution.[3]

If a recipe only uses up part of an item, such as some of its durability, mark that ingredient as reusable. While creating the recipe card, shift-click the input slot in the Logic Programmer and enable the Reusable checkbox.[3]

The Crafting Writer

The Part Crafting Writer starts crafting jobs automatically under conditions you set. It uses the recipes that Crafting Interfaces expose.[3][4]

The mod also has write aspects for crafting a given item, fluid, energy amount or recipe. There is also a craft delay setting that only crafts if an ingredient has been missing from storage for a set duration.[3]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

Debugging jobs

If a job doesn't work, use the crafting aspects of the Network Reader. They can list all available recipes in the network, all running crafting jobs, and the ingredients being crafted. Showing these lists on Display Panels makes the problem easier to find.[3]

If Integrated Terminals is installed, the Crafting Job Terminal can show running jobs and missing ingredients, and it can cancel jobs.[3]

Pack config values

These are the values the pack sets in its common config for the machine behavior.[5]

The pack also turns off core.general.analytics and core.general.versionChecker.[5]

How do you progress through IntegratedCrafting?

3 parts

In this pack, IntegratedCrafting doesn't have a tier ladder. The sources only show two items from the mod, and both are crafted directly from recipes in the pack. That makes it a short progression, and the pack's quest book covers only one step of it.[2][4]

The quest step

The quest book has one quest for this mod, a quest in "?", in the Integrated Dynamics chapter. Its task is to obtain the Part Interface Crafting. It unlocks after another quest in the same chapter, so you'll be working through Integrated Dynamics first.[2]

The quest has no title in the quest file. That's why the quest link only shows its ID.[2]

Crafting the Crafting Interface

The Part Interface Crafting is made with a shaped crafting recipe. It uses several Integrated Dynamics components, including both Variable Transformers. Here is the exact in-pack recipe:[4]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

Crafting the Crafting Writer

The Part Crafting Writer has a much cheaper shaped recipe. It builds on an Integrated Dynamics component, so you can make it once you're set up with that mod.[4]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

Unverified The sources don't show a quest for the Crafting Writer, so it's unconfirmed whether the quest book covers it. They also don't show any further tiers or upgrades for this mod in the pack.

How does IntegratedCrafting work with other mods?

3 parts

In this pack, IntegratedCrafting is tied closely to Integrated Dynamics. The recipes for both of its parts use Integrated Dynamics items, so you can't build either one without that mod's gear. I found no recipes or quests linking it to any other mod.[4]

Crafting Writer

The Part Crafting Writer is a shaped recipe that combines an Output Variable Transformer with a Crafting Table. Here is the exact in-pack recipe:[4]

Crafting Shaped

Crafting Shaped
Crafting TableOutput Variable TransformerCrafting Table

Recipe id: integratedcrafting:crafting/part_crafting_writer

Crafting Interface

The Part Interface Crafting needs more from Integrated Dynamics, including both the Input Variable Transformer and the Output Variable Transformer, plus a Block of Crystallized Menril. The recipe also asks for a crafting table and any iron ingot from the shared ingot tag.[4]

Crafting Shaped

Crafting Shaped
any iron ingotCrafting Tableany iron ingot
Output Variable TransformerBlock of Crystallized MenrilInput Variable Transformer
any iron ingotCrafting Tableany iron ingot

Recipe id: integratedcrafting:crafting/part_interface_crafting

The pack's quest book also files this mod under the Integrated Dynamics chapter. Quest a quest in "?" has the Part Interface Crafting as its task, and it unlocks after another quest in that chapter.[2]

Tip: Work through the Integrated Dynamics chapter before you aim for IntegratedCrafting. Both of its recipes depend on Integrated Dynamics items, and the quest book follows the same order.[2][4]

Which All the Mods 10 quests use IntegratedCrafting?

In this pack, IntegratedCrafting shows up in just one quest that I can confirm. It sits in the Integrated Dynamics chapter, so you'll reach it as part of that mod's questline rather than in a chapter of its own.[2]

  • a quest in "?" has no title in the quest file. Its task is an item submission: you hand in the Part Interface Crafting.[2]
  • Order: the quest only unlocks after you finish another quest, which has the id 4D4152032F0410D2. Finish that one first.[2]

Unverified The sources don't show the title or task of the prerequisite quest, any rewards, or whether other chapters involve this mod. Check the in-game quest book for those.

Which IntegratedCrafting config options matter?

3 parts

Same as in the All the Mods 10 8.1 guide

IntegratedCrafting keeps everything in one file, config/integratedcrafting-common.toml. Here is exactly how this pack sets the options you're most likely to touch. The file only shows the pack's values, so I can't tell you which of them differ from the mod's defaults.[6]

Crafting interface behavior

Tip: If a recipe won't go into a crafting interface and you don't know why, check the server logs. With recipe validation and failure logging both enabled in this pack, rejected recipes should show up there.[6]

Energy use

Analytics and version checking

Both core.general.analytics and core.general.versionChecker are set to false in this pack. That means the anonymous startup analytics request and the mod's version checker are both turned off.[6]

Unverified The source doesn't list the mod's default values, so it's unverified which of these settings the pack actually changed.

What changed in IntegratedCrafting between versions?

1 part

The sources only give us version bumps for IntegratedCrafting across the pack's releases. They don't include the mod's own changelogs, so I can't tell you what actually changed inside each update.[1][7][8][9][10]

The mod has been in All the Mods 10 since version 2.2 or earlier, and All the Mods 10 4.5 ships version 1.2.3.[1]

Pack release timeline

  • All the Mods 10 2.36: updated from 1.1.13 to 1.1.16.[10]
  • All the Mods 10 3.0: updated from 1.1.16 to 1.2.0.[9]
  • All the Mods 10 3.2: updated from 1.2.0 to 1.2.2.[8]
  • All the Mods 10 4.5: updated from 1.2.2 to 1.2.3.[7]

Unverified What changed in each IntegratedCrafting version (new features, fixes or balance changes) is unverified. No changelogs for the shipped jars are available, and the pack changelogs only list the version numbers.

Sources

  1. All the Mods 10 4.5 mod list · pack file
  2. All the Mods 10 4.5 quests: "integrated_dynamics" · pack file
  3. integratedcrafting tooltips and descriptions (English lang file) · official mod data
  4. All the Mods 10 4.5 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
  5. All the Mods 10 4.5 config: config/integratedcrafting-common.toml · pack file
  6. All the Mods 10 8.1 config: config/integratedcrafting-common.toml · pack file
  7. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  8. All the Mods 10 changelog (All the Mods 10 3.2) · changelog
  9. All the Mods 10 changelog (All the Mods 10 3.0) · changelog
  10. All the Mods 10 changelog (All the Mods 10 2.36) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 4.6 to 8.3 · 0.32 to 0.61

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