FTB Quests guide for All the Mods 10 2.26 to 5.5

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FTB Quests guide for All the Mods 10

Written for All the Mods 10 4.14 · also fits 2.26 to 5.5 · updated Oct 17, 2026

Last verified for All the Mods 10 v4.14 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mods 10: To the Sky 1.7 to 2.0.5All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.11.0 to 1.22.0FTB StoneBlock 4 1.17.1 to 1.21.0

Sections
5
Recipes shown
7
Items named
7

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 4.14's own files.

What is FTB Quests?

FTB Quests is part of this pack's mod list. This version of the pack ships FTB Quests 2101.1.16, as the NeoForge file ftb-quests-neoforge-2101.1.16.jar.[1]

It isn't new here. It was first included in pack version 2.2 or earlier, so it has been around for a while.[1]

Unverified The sources I have don't describe what the mod does in this pack, who it is aimed at, or where it fits in the progression. They also don't show whether it is on the ATM Star path, and no quests that use the mod have been confirmed. I'm leaving those details out until they can be checked against the pack files.

How do you get started with FTB Quests?

4 parts

Getting started with FTB Quests in this pack is cheap. Every craftable item from the mod has a recipe that starts from a vanilla item, stone or planks, or from another item in the same family. Here is the order I'd make them in.[2]

Step one: the Quest Book

Start with the Quest Book. It's a shapeless recipe, so the ingredients can go anywhere in the crafting grid. In this pack it takes a vanilla book plus any item from the common stones tag.[2]

Quest BookMod recipe

Crafting Shapeless

Recipe id: ftbquests:book

Next: your first Task Screen

Next is the Task Screen (1x1). It's crafted from a single stone. The bigger screens and the configurator are all built from it, so make it before anything else on this list.[2]

Crafting Shaped

Crafting Shaped
StoneStoneStone
StoneBookStone
StoneStoneStone

Recipe id: ftbquests:screen_1

Step three: scale the screens up

If you want a bigger screen, the larger sizes form an upgrade chain: Task Screen (3x3), then Task Screen (5x5), then Task Screen (7x7). Each size is built from the smaller screens, so craft them in order. The recipes are below.[2]

Crafting Shaped

9 × Task Screen (1x1)

Recipe id: ftbquests:screen_3

Finally: the extras

The Task Screen Configurator is crafted from a 1x1 Task Screen and a stick, so you can make it as soon as you have your first screen.[2]

Crafting Shaped

Crafting Shaped
Empty slotTask Screen (1x1)
StickEmpty slot

Recipe id: ftbquests:task_screen_configurator

The Loot Crate Opener has its own in-pack recipe, shown below, so you can make it early if you want it.[2]

Crafting Shaped

Crafting Shaped
any plankStone Pickaxeany plank
any plankBookany plank
any plankany plankany plank

Recipe id: ftbquests:loot_crate_opener

Tip: The recipe blocks above show the exact in-pack recipes. If you remember a different recipe from another pack, trust the block.[2]

How does FTB Quests work?

5 parts

FTB Quests has no machines, power or fluids. Its systems are about how quests unlock, how tasks detect progress, and how items and rewards move in and out. The sources for this pack don't include a guidebook or config files, so this section covers what the mod's own tooltips and the pack's recipes confirm.[2][3]

Opening your quests

The Quest Book opens the quest window when you right-click with it. Here is how it's crafted in this pack:[2][3]

Quest BookMod recipe

Crafting Shapeless

Recipe id: ftbquests:book

How quests unlock

The progression mode decides how strictly quests gate each other. In Linear, a quest must be complete before the quests that depend on it are started. In Flexible, you can progress tasks in dependent quests at any time, but you can't complete those quests until their dependency is done.[3]

Individual quests can bend these rules. If a quest's minimum required dependencies is set above 0, it becomes an OR quest: only that many of its dependencies need to be complete for it to unlock. A quest can also cap how many of its dependents may be completed, which makes uncompleted dependents unavailable. That is how pack makers build exclusive branches, and a quest in such a branch is described as one where completing it makes other branches unavailable.[3]

There is also an option to let you start tasks without completing dependencies. Quests that can't be started yet normally show a padlock icon, and a quest can hide that icon. Some quests are invisible until completed, which suits optional easter-egg quests. An invisible quest can also be set to appear once a chosen number of its tasks are done.[3]

Tasks inside a quest can be required in strict order, meaning the order they were added. This can be set per chapter or per quest, and the quest setting can be left on default to follow the chapter.[3]

How tasks detect progress

The mod checks a player's inventory when it changes, with a minimum interval in ticks between checks. Higher values are easier on server TPS, especially when inventories change a lot, but they delay the auto-completion messages.[3]

Item tasks have a component matching setting with three modes. None ignores item component data. Fuzzy only checks the data components present in the filter stack. Strict requires the filter stack's data components to match the checked item exactly.[3]

Other task types have their own rules. A location task requires the player's coordinates to fall inside a box starting at the given minimum X, Y and Z, up to but not including that minimum plus the width, height or depth. A kill task can target a custom name, which for players is their player name and for other entities is a name applied with a Name Tag. If an entity type tag is set, it takes precedence over the single entity type. An XP task can use XP points instead of levels.[3]

Item handling and Task Screens

Item tasks can be set to accept items only by piping them into a Task Screen. This only applies when the task consumes items. That makes Task Screens the automation entry point for item quests. The mod also has chest blocks whose tooltips say to place items in them to complete quests and that rewards will appear in them.[3]

Task Screens come in these sizes: Task Screen (1x1), Task Screen (3x3), Task Screen (5x5) and Task Screen (7x7). Here are the in-pack recipes:[2]

Crafting Shaped

Crafting Shaped
StoneStoneStone
StoneBookStone
StoneStoneStone

Recipe id: ftbquests:screen_1

Crafting Shaped

9 × Task Screen (1x1)

Recipe id: ftbquests:screen_3

To link a screen to a task, use the Task Screen Configurator. Sneak and right-click a Task Screen block to bind it.[2][3]

Crafting Shaped

Crafting Shaped
Empty slotTask Screen (1x1)
StickEmpty slot

Recipe id: ftbquests:task_screen_configurator

Rewards and loot crates

A team reward is one reward for the whole team, and only the submitting player receives it. When it's off, all online players receive the reward. Rewards can be excluded from the Claim All button, except Loot, Random and Choice rewards, which can't be changed. An item reward can be set to skip giving the item if you already carry it, ignoring NBT.[3]

Command rewards support vanilla substitutions like @p, plus special ones for your position, the quest ID, the chapter ID and your team's short name. Their permission level runs from 0 (player) through 1 (Moderator), 2 (Game Master) and 3 (Server Admin) to 4 (Server Owner). Rewards can also be blocked for a team with a command, unless a quest is set to offer its rewards anyway.[3]

The loot crate tooltip says to sneak-right-click to open all in hand. The Loot Crate Opener is a separate item, crafted like this:[2][3]

Crafting Shaped

Crafting Shaped
any plankStone Pickaxeany plank
any plankBookany plank
any plankany plankany plank

Recipe id: ftbquests:loot_crate_opener

Tip: Completion notifications can be set to Action Bar or None, but the mod warns that this may make you miss completion notices.[3]

Unverified Which progression mode and other quest settings this pack actually uses can't be confirmed, because no config or quest data for the mod was provided.

How do you progress through FTB Quests?

3 parts

Same as in the All the Mods 10 8.1 guide

The sources I have for FTB Quests in this pack show one real progression chain: the Task Screen sizes, from the smallest screen to the largest. Every other FTB Quests item here has its own single recipe.[4]

Quest Book and Loot Crate Opener

The Quest Book has its own crafting recipe in the pack.[4]

Quest BookMod recipe

Crafting Shapeless

Recipe id: ftbquests:book

This is the pack's recipe for the Quest Book.

The Loot Crate Opener is also a simple craft in the pack.[4]

Crafting Shaped

Crafting Shaped
any plankStone Pickaxeany plank
any plankBookany plank
any plankany plankany plank

Recipe id: ftbquests:loot_crate_opener

This is the pack's recipe for the Loot Crate Opener.

Task Screen sizes

Task Screens come in the sizes Task Screen (1x1), Task Screen (3x3), Task Screen (5x5) and Task Screen (7x7). Each larger size is crafted from the smaller screens, so you work up through them in order.[4]

Crafting Shaped

Crafting Shaped
StoneStoneStone
StoneBookStone
StoneStoneStone

Recipe id: ftbquests:screen_1

The 1x1 screen is the entry point, and every larger screen builds on it.

Crafting Shaped

9 × Task Screen (1x1)

Recipe id: ftbquests:screen_3

The 3x3 screen is crafted from the 1x1 screen.

The 5x5 screen uses both the 1x1 and 3x3 screens.

The 7x7 screen is the largest and uses the 1x1, 3x3 and 5x5 screens.

Configuring screens

The Task Screen Configurator is made from a 1x1 screen, so you can craft it once you have your first screen.[4]

Crafting Shaped

Crafting Shaped
Empty slotTask Screen (1x1)
StickEmpty slot

Recipe id: ftbquests:task_screen_configurator

The pack's recipe for the Task Screen Configurator starts from the 1x1 screen.

Unverified The sources here do not show any quest in this pack that involves FTB Quests items or guides you through them, so there is no quest-by-quest path in this section. Check the pack's quest book for anything beyond the recipes above.

What changed in FTB Quests between versions?

All the Mods 10 4.14 ships FTB Quests 2101.1.16. The quest mod has been in the pack since 2.2 or earlier, and it has been updated many times since then.[1]

Here are the version bumps from the pack changelogs, newest first:[1]

  • All the Mods 10 4.12: 2101.1.15 to 2101.1.16.[5]
  • All the Mods 10 4.11: 2101.1.14 to 2101.1.15.[6]
  • All the Mods 10 4.6: 2101.1.12 to 2101.1.14.[7]
  • All the Mods 10 4.3: 2101.1.10 to 2101.1.12.[8]
  • All the Mods 10 4.0: 2101.1.9 to 2101.1.10.[9]
  • All the Mods 10 2.47: 2101.1.8 to 2101.1.9.[10]
  • All the Mods 10 2.42: 2101.1.6 to 2101.1.8.[11]
  • All the Mods 10 2.39: 2101.1.5 to 2101.1.6.[12]
  • All the Mods 10 2.34: 2101.1.4 to 2101.1.5.[13]
  • All the Mods 10 2.30: 2101.1.3 to 2101.1.4.[14]
  • All the Mods 10 2.29: 2101.1.2 to 2101.1.3.[15]

Unverified The pack changelogs only record version numbers. What each FTB Quests update actually changed (new features, fixes, or edits to the pack's quests) is unverified, because no changelogs are stored for the jars the pack shipped.

Sources

  1. All the Mods 10 4.14 mod list · pack file
  2. All the Mods 10 4.14 recipe dump: recipes making FTB Quests items · pack recipe dump
  3. ftbquests tooltips and descriptions (English lang file) · official mod data
  4. All the Mods 10 8.1 recipe dump: recipes making FTB Quests items · pack recipe dump
  5. All the Mods 10 changelog (All the Mods 10 4.12) · changelog
  6. All the Mods 10 changelog (All the Mods 10 4.11) · changelog
  7. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  8. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
  9. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  10. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  11. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
  12. All the Mods 10 changelog (All the Mods 10 2.39) · changelog
  13. All the Mods 10 changelog (All the Mods 10 2.34) · changelog
  14. All the Mods 10 changelog (All the Mods 10 2.30) · changelog
  15. All the Mods 10 changelog (All the Mods 10 2.29) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 8.2 to 8.3 · 7.3 to 8.1 · 6.0 to 7.2 · 2.24 to 2.25 · 0.41 to 2.23 · 0.36 to 0.38 · 0.32 to 0.35

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