Pylons guide for All the Mods 10: To the Sky 1.6 to 2.0.0
Pylons guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.0.0 on Oct 11, 2026 · text last changed Oct 11, 2026
A newer release (2.1.0) is out Guide for the current version
Also applies to:All the Mods 10 6.0 to 7.1All the Mons 0.3.0-beta to 0.6.0-beta
- Sections
- 8
- Recipes shown
- 11
- Items named
- 10
- Quests covered
- 8
1 section is written for this pack; 7 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 2.0.0's own files.
What is Pylons?
1 part
Same as in the All the Mods 10 7.1 guide
Pylons is a compact "magic block" mod. Each pylon is a single block that does one useful job for your base, and this pack ships version 5.4.2. You get four of them: the Harvester Pylon, Infusion Pylon, Interdiction Pylon and Expulsion Pylon.[1][2]
- The Harvester Pylon is a very simple auto-farm. Put it on or in your farm's water source and it harvests and replants fully grown crops in a 3x3, 5x5, 7x7 or 9x9 area. It needs a hoe inside it and an inventory such as a chest above it.[1][3]
- The Infusion Pylon is like a better, cheaper beacon. It keeps giving you the effect stored in a Potion Filter with no range limit, although it may need to be chunkloaded.[1][3]
- The Interdiction Pylon blocks mob spawns. Each Mob Filter holds 1 mob. A Lifeless Filter stops every natural spawn in a 25x25 chunk area at every Y level, but it does not stop spawners or spawn eggs.[3]
- The Expulsion Pylon is made for servers. It keeps players who aren't whitelisted out of 1x1, 3x3 or 5x5 chunks around it, and you whitelist friends with a Player Filter.[1][3]
This mod is for you if you want quality-of-life upgrades without building big machines. It covers hands-off crop farming, permanent buffs, spawn-proofing without lighting up every cave, and protecting your base on a multiplayer server.[1][3]
Where it fits in this pack
The pack gives Pylons its own quest chapter. In that chapter, each pylon's quest follows the quest for the filter it uses. The Potion Filter quest a quest in "Pylons" leads to the Infusion Pylon quest a quest in "Pylons". The Player Filter quest a quest in "Pylons" leads to the Expulsion Pylon quest a quest in "Pylons". The Mob Filter quest a quest in "Pylons" and the Lifeless Filter quest a quest in "Pylons" both lead to the Interdiction Pylon quest a quest in "Pylons". The Harvester Pylon has its own quest, a quest in "Pylons".[3]
How do you get started with Pylons?
4 parts
Same as in the All the Mods 10 7.1 guide
Pylons are single blocks that each do one handy job: farming your crops, keeping potion effects on you, stopping mob spawns, or keeping other players out of your base. Most of them get their behavior from filters you slot into them. So the usual rhythm is: craft the pylon, craft the matching filter, then set the filter up by right-clicking something with it.[3][4]
Step 1: Automate your crops with the Harvester Pylon
A great first pylon is the Harvester Pylon, a very simple auto-farm that works with no filter at all. Place it inside the water block of your farm. It harvests fully grown crops and replants them in an area you choose, anywhere from 3x3 to 9x9 blocks around the pylon. Put an inventory like a chest on top of it to catch the crops. Its quest is a quest in "Pylons".[3][4]
Crafting Shaped
Recipe id: pylons:harvester_pylon
Step 2: Permanent buffs with the Infusion Pylon
Next, start on the Potion Filter (a quest in "Pylons"). To fill it, get a potion effect on yourself, then right-click with the filter to pull the effect off you and into the filter. Repeat until it's filled and active. The quest notes this also works with modded effects and with effects you can't normally get from potions, like Haste or Resistance.[3]
Crafting Shaped
| any green dye | ||
| any glass blocks | any emerald gem | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:potion_filter
By default, the smallest duration you can extract is 60 seconds, and a filter needs 1 hour of total duration to activate. If you have two filters with the same effect, hold one in each hand and right-click to combine them.[4]
Once a filter is active, put it into an Infusion Pylon (a quest in "Pylons"). The pylon keeps giving you the effect no matter how far away you are. By default it also loads the chunk it sits in while its owner is online. This pack changed the Infusion Pylon recipe, so check the block below rather than the mod's default.[3][4][5]
Crafting Shaped
| any emerald storage block | ||
Recipe id: pylons:infusion_pylon
Recipe changed by this pack.
Step 3: Stop mob spawns with the Interdiction Pylon
For spawn control, you have two filters to pick from. A Mob Filter (a quest in "Pylons") holds one mob: right-click the mob you want gone to set it, or click a different mob to swap it. To block Zombies, Skeletons, Spiders, Creepers and Endermen, you'd need 5 filters. The Lifeless Filter (a quest in "Pylons") blocks all natural spawns, hostile or passive, in a 25x25 chunk area at every Y level. It has no whitelist, and it doesn't stop mobs from spawners or spawn eggs.[3]
Crafting Shaped
| any green dye | ||
| any glass blocks | any netherite ingot | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:mob_filter
Crafting Shaped
| any green dye | ||
| any glass blocks | any nether star | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:lifeless_filter
Both filters go into the Interdiction Pylon (a quest in "Pylons"). With Mob Filters, it blocks natural and forced spawns of those mobs within a range you choose, from 1x1 to 5x5 chunks. A Lifeless Filter overrides those settings and disables any other mob filters in the pylon. This pack changed the Interdiction Pylon recipe.[3][4][5]
Crafting Shaped
| any netherite storage block | ||
Recipe id: pylons:interdiction_pylon
Recipe changed by this pack.
Step 4 (servers): Keep players out with the Expulsion Pylon
If you're on a server, the Expulsion Pylon (a quest in "Pylons") pushes non-whitelisted players out of a 1x1, 3x3 or 5x5 chunk area, which you set in its GUI. It can't be placed too close to spawn. By default the pylon's owner isn't expelled, and OPs are always whitelisted. To let a friend in, right-click them with a Player Filter (a quest in "Pylons") and put the filter in the pylon. This pack changed the Expulsion Pylon recipe.[3][4][5]
Crafting Shaped
| any green dye | ||
| any glass blocks | any diamond gem | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:player_filter
Crafting Shaped
| any diamond storage block | ||
Recipe id: pylons:expulsion_pylon
Recipe changed by this pack.
Unverified The 60-second minimum and 1-hour activation for Potion Filters are the mod's defaults. It is not confirmed whether this pack's config changes them.
How does Pylons work?
8 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Every pylon in the mod is a single placed block, so there is no multiblock to build and no wiring to do. Each one does its job in an area around itself, you toggle it with redstone, and the ones tied to a player (like the Protection Pylon and Expulsion Pylon) read the owner from whoever placed them. If the owner cannot be found, the pylon shows "Owner not found. Pylon disabled."[6]
Filters are the other half of the system. You craft a filter, load it with a mob, block, player or potion effect, then put it into the matching pylon.[6][7]
Expulsion Pylon
The Expulsion Pylon kicks other players out of a chunk range you choose, from 1x1 up to 5x5 chunks. Add players to its whitelist with a Player Filter. OPs are whitelisted automatically, and so are team members when team support is enabled.[6]
In this pack general.teamSupportEnabled is true, but it only does something if a compatible team mod (FTB Teams or Argonauts) is installed. The max radius is capped by expulsion_pylon.expulsionPylonMaxRadius at 2, which does not count the centre chunk, so 2 means a 5x5 area. That is the mod default.[8]
- Dimensions: expulsion_pylon.expulsionAllowedDimensions lists only the overworld. Elsewhere the pylon tells you "This dimension is disabled."[6][8]
- Explosions: expulsion_pylon.expulsionPylonCanExplode is false, so explosions cannot destroy it.[8]
- World spawn: the pylon will not work too close to world spawn (the GUI says "Too close to world spawn."). expulsion_pylon.expulsionWorldSpawnRadius is 1, and it only takes effect if it is larger than the world spawn radius from the spawnRadius gamerule.[6][8]
Interdiction Pylon
The Interdiction Pylon stops natural and forced spawns of the mobs you specify within a 1x1 to 5x5 chunk range. To pick a mob, right-click it with a Mob Filter, then put the filter into the pylon.[1][6]
The Lifeless Filter works differently. It blocks all mobs but only natural spawns, it raises the range to 25x25 chunks, and it disables other mob filters.[6]
Protection Pylon
The Protection Pylon protects you from yourself. Within a 1x1 to 5x5 chunk range, it prevents the pylon owner from breaking blocks or killing mobs. Choose what is protected with Mob Filters and a Block Filter. For a block filter, right-click the block you want to select.[6]
Harvester Pylon
The Harvester Pylon harvests crops in a 3x3 to 9x9 block area around itself and outputs to an inventory placed above it. Put it inside the farm's water block, or level with the crops. If there is no inventory above, the GUI says "Place inventory above pylon." If that inventory is full, it says "Inventory is full."[1][6]
By default it needs a hoe inside the pylon and uses 1 durability per harvest, unless the hoe is unbreakable. That matches the pack: harvester_pylon.harvesterRequiresTool is true.[6][8]
- Speed: the pack changed harvester_pylon.harvesterWorkDelay to 20 ticks between harvest attempts. The mod default is 60.[8]
- Power option: harvester_pylon.harvesterRequiresPower is false here. If you turned it on, the tool requirement would be disabled and each harvested block would cost RF instead. harvester_pylon.harvesterPowerCost is 5 RF per block, and harvester_pylon.harvesterPowerBuffer is 1000. The buffer should be greater than the cost per block times 80.[8]
- Automation: harvester_pylon.harvesterCanBeAutomated is true, so tools can be piped in. For full automation you need unbreakable tools.[8]
If something is wrong, the screen tells you: "Hoe required for operation." when the tool is missing, or "Not enough power." when power mode is on and the buffer is short.[6]
Infusion Pylon
The Infusion Pylon applies potion effects to you from any distance, using activated Potion Filter items. It loads its own chunk while you are online. In this pack infusion_pylon.infusionChunkloads is true, limited to one pylon per player.[6][8]
Activating a Potion Filter
- Give yourself the effect you want, for example by drinking a potion.[1]
- Right-click with the Potion Filter in hand. This extracts all the remaining duration from you and stores it on the filter.[1][6]
- Repeat until the filter has enough duration. The tooltip shows progress in seconds. In this pack the minimum you can extract at once is 60 seconds (infusion_pylon.infusionMinimumDuration), and the filter needs 3,600 seconds (1 hour) total (infusion_pylon.infusionRequiredDuration), which is 7.5 vanilla extended potions. Both match the mod defaults.[1][6][8]
Two filters with the same effect can be combined. Hold one in each hand and right-click. The off hand filter's duration is added to the one in your main hand.[1][6]
Limits on effects
- Maximum potency is 3 (infusion_pylon.infusionMaximumPotency). The value is 0-indexed, so a Resistance V potion would be potency 4.[8]
- Applied effects last up to 20 seconds and are refreshed every 60 ticks (infusion_pylon.infusionAppliedDuration).[8]
- infusion_pylon.infusionDeniedEffects blocks minecraft:absorption and tombstone:ghostly_shape, and the denied list overrides the allowed list. infusion_pylon.infusionAllowedEffects is empty, so everything else is allowed. A blocked effect shows "Effect is disabled in the config." in the tooltip.[6][8]
Crafting changes in this pack
The pack changed the recipes for the Expulsion, Infusion and Interdiction Pylons. The Harvester and Protection Pylons and the filters use the mod's own recipes. Here are the changed ones as the pack has them.[7]
Crafting Shaped
| any diamond storage block | ||
Recipe id: pylons:expulsion_pylon
Changed by the pack.
Crafting Shaped
| any emerald storage block | ||
Recipe id: pylons:infusion_pylon
Changed by the pack.
Crafting Shaped
| any netherite storage block | ||
Recipe id: pylons:interdiction_pylon
Changed by the pack.
How do you progress through Pylons?
6 parts
Same as in the All the Mods 10 7.1 guide
Pylons doesn't use numbered tiers in this pack. Each pylon is its own branch in the quest chapter, and you usually craft a filter first because it unlocks and powers the pylon that comes after it. The only exception is the Harvester Pylon, which needs no filter, so it's a good first build.[3]
How the quest chapter is laid out
- Farming branch: a quest in "Pylons" asks for a Harvester Pylon and has no filter quest in front of it.[3]
- Buff branch: a quest in "Pylons" (the Potion Filter) leads into a quest in "Pylons" (the Infusion Pylon).[3]
- Base protection branch: a quest in "Pylons" (the Player Filter) leads into a quest in "Pylons" (the Expulsion Pylon).[3]
- Spawn control branch: a quest in "Pylons" (the Mob Filter) and a quest in "Pylons" (the Lifeless Filter) both lead into a quest in "Pylons" (the Interdiction Pylon).[3]
Starting out: the Harvester Pylon
The Harvester Pylon is a very simple auto-farm. Put it on or in the water source, give it a hoe, and put an inventory such as a chest above it. Once you turn it on, it harvests and replants fully grown crops around it. You can set the area to 3x3, 5x5, 7x7 or 9x9 blocks.[3]
Crafting Shaped
Recipe id: pylons:harvester_pylon
Buffs: Potion Filter into Infusion Pylon
To fill a Potion Filter, you need to have a potion effect on you. Right-click with the filter to take the effect off you and store it. Repeat until the filter is full and active. This works with modded effects too, and with effects you can't normally get from potions, like Haste or Resistance.[3]
Crafting Shaped
| any green dye | ||
| any glass blocks | any emerald gem | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:potion_filter
Put a filled Potion Filter into the Infusion Pylon and it keeps giving you that effect wherever you are. Unlike a beacon, it has no set radius. This pack has changed the Infusion Pylon recipe, so check the recipe below instead of relying on memory from other packs.[3][5]
Crafting Shaped
| any emerald storage block | ||
Recipe id: pylons:infusion_pylon
Recipe changed by the pack
Keeping players out: Player Filter into Expulsion Pylon
The Expulsion Pylon keeps players who aren't whitelisted out of an area around it. You set that area in the top left of its GUI: 1x1, 3x3 or 5x5 chunks. You can't place it too close to spawn. By default, the pylon's owner is never pushed out.[3]
To let a friend stay, right-click them with a Player Filter and put the filter into the pylon to whitelist them. This pack has changed the Expulsion Pylon recipe.[3][5]
Crafting Shaped
| any green dye | ||
| any glass blocks | any diamond gem | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:player_filter
Crafting Shaped
| any diamond storage block | ||
Recipe id: pylons:expulsion_pylon
Recipe changed by the pack
Spawn control: Mob and Lifeless Filters into the Interdiction Pylon
To set a Mob Filter, click the mob you want gone with it. Each filter holds just 1 mob, so blocking Zombies, Skeletons, Spiders, Creepers and Endermen takes 5 filters. You can swap the mob by clicking a different one.[3]
Crafting Shaped
| any green dye | ||
| any glass blocks | any netherite ingot | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:mob_filter
The Lifeless Filter blocks every natural spawn, hostile or passive, in a 25x25 chunk area, at every Y level above and below the pylon. It has no whitelist. It doesn't stop forced spawns from spawners or spawn eggs.[3]
Crafting Shaped
| any green dye | ||
| any glass blocks | any nether star | any glass blocks |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:lifeless_filter
The Interdiction Pylon is where these filters go. You can stack several Mob Filters and adjust the working area. If you add a Lifeless Filter, those settings are ignored. This pack has changed the Interdiction Pylon recipe.[3][5]
Crafting Shaped
| any netherite storage block | ||
Recipe id: pylons:interdiction_pylon
Recipe changed by the pack
Extras outside the quests
The pack also has recipes for a Protection Pylon and a Block Filter, but no quest covers them. There are also shapeless clear recipes for the Mob, Player and Potion Filters. Each one takes a filter and gives back the same filter.[5]
Crafting Shaped
Recipe id: pylons:protection_pylon
Crafting Shaped
| any green dye | ||
| any glass blocks | any glass blocks | |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: pylons:block_filter
Unverified The provided material doesn't describe what the Protection Pylon and Block Filter do, which quest must be completed before the Harvester Pylon quest, or which parts of the three changed pylon recipes differ from the mod's defaults.
How does Pylons work with other mods?
2 parts
Same as in the All the Mods 10 7.1 guide
Pylons is fairly self-contained in this pack. Every task in its quest chapter asks for a Pylons item, such as the Infusion Pylon or the Harvester Pylon. Where it really connects with the rest of the pack is in what you feed into the pylons.[3]
Modded potion effects in the Infusion Pylon
The Potion Filter isn't limited to vanilla potions. The pack's quest points out that filling it also works with modded potion effects, and even with effects you can't usually get from potions, like Haste or Resistance. So if another mod gives you an effect, you can capture it. Have the effect on you, right-click with the Potion Filter to move it from you into the filter, and repeat until the filter is filled and active.[3]
Once that filter goes into an Infusion Pylon, the pylon keeps giving you the effect no matter where you are, with no set radius like a Beacon has.[3]
Hoes for the Harvester Pylon
The Harvester Pylon needs a Hoe to work on your plants, plus an inventory like a chest above it to collect the crops.[3]
By default, the pylon uses 1 durability from the hoe for every crop it harvests. The mod page says you can use unbreakable hoes from other mods instead, and it gives Mystical Agriculture's Supremium Hoe as an example. That way you never have to swap in a fresh hoe.[1]
Unverified The pack files provided don't confirm whether this pack changes the Harvester Pylon's hoe durability setting, or whether the Supremium Hoe is obtainable here.
Which All the Mods 10: To the Sky quests use Pylons?
4 parts
Same as in the All the Mods 10 7.1 guide
All of the questing for Pylons happens in its own chapter called Pylons. The chapter is built as a few short branches: most of the Pylons need a matching filter first, so you'll usually grab the filter quest and then unlock the Pylon that uses it. Here's each branch in the order the quests unlock.[3]
Mob control: filters, then the Interdiction Pylon
- a quest in "Pylons" ("He's uninvited!") asks for a Mob Filter. To set it, you click the mob you never want to see again with the filter in hand. Each filter holds only 1 mob, so blocking Zombies, Skeletons, Spiders, Creepers and Endermen takes 5 Mob Filters. You can swap the stored mob by clicking a different one.[3]
- a quest in "Pylons" ("Finally peace and quiet.") asks for a Lifeless Filter. It stops every natural mob spawn, hostile or passive, in a 25x25 chunk area at every Y level above and below the Pylon. It has no whitelist, and it doesn't stop forced spawns like spawners or spawn eggs.[3]
- Once both filter quests are done, a quest in "Pylons" unlocks and asks for an Interdiction Pylon. You can stack multiple Mob Filters in it and adjust its Working Area. If you put in a Lifeless Filter, it ignores those settings.[3]
Potion effects: Potion Filter, then the Infusion Pylon
- a quest in "Pylons" asks for a Potion Filter. To fill it, you need the effect on yourself. Right-click with the filter to move the effect from you into the filter, and repeat until it's filled and active. The quest says this also works with modded effects and with effects you can't normally get from potions, such as Haste or Resistance.[3]
- That unlocks a quest in "Pylons", which asks for an Infusion Pylon. It works like a better Beacon: it gives you the effect from its Potion Filter continuously, with no set radius, so it reaches you wherever you are.[3]
Keeping players out: Player Filter, then the Expulsion Pylon
- a quest in "Pylons" asks for a Player Filter. Right-click a player with it to store them, then put it into an Expulsion Pylon to whitelist them. The Pylon's owner isn't expelled by default.[3]
- That unlocks a quest in "Pylons" ("Get off my lawn!"), which asks for an Expulsion Pylon. It keeps non-whitelisted players out of a 1x1, 3x3 or 5x5 chunk area, which you choose in the top left of its GUI. You can't place it too close to spawn.[3]
Farming: the Harvester Pylon
a quest in "Pylons" asks for a Harvester Pylon and unlocks after another quest in the Pylons chapter. The Harvester Pylon is a simple auto-farm. Place it on or in the water source and it harvests and replants fully grown crops in a 3x3, 5x5, 7x7 or 9x9 area around it. It needs a hoe and an inventory, such as a chest, above it to hold the crops, and it has to be switched on.[3]
Unverified The quest that the Harvester Pylon quest depends on isn't described in the available sources, so it's unclear what it asks for.
Which Pylons config options matter?
4 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Pylons has a lot of config options, but only a few change how the pack plays. All of them live in the server config file. Only one value in it is flagged as changed from the mod default, so I'll start there.[8]
The one change from the mod default
The pack sets harvester_pylon.harvesterWorkDelay to 20 ticks. The mod default is 60, and the allowed range is 10 to 120. Since this is the delay between harvest attempts, the Harvester Pylon tries to harvest more often than it would in the standalone mod.[8]
The file doesn't list a mod default for a few other options, so I can't say whether the pack changed them. I've described those below simply as what they are set to. Every option that does list a mod default matches it, apart from the harvester delay.[8]
Harvester Pylon
- harvester_pylon.harvesterRequiresTool is true, so the harvester needs a hoe and uses 1 durability per harvest action.[8]
- harvester_pylon.harvesterRequiresPower is false. If you turned it on, the tool requirement would be disabled and each block harvested would cost RF instead.[8]
- harvester_pylon.harvesterCanBeAutomated is true, so you can pipe tools in. By default, full automation needs unbreakable tools.[8]
- harvester_pylon.harvesterPowerCost is 5 RF per block and harvester_pylon.harvesterPowerBuffer is 1,000, both matching the mod default. They only matter if power usage is enabled.[8]
Infusion Pylon
- infusion_pylon.infusionRequiredDuration is 3,600 seconds, or 1 hour, which equals 7.5 vanilla extended potions. That's the total duration a Potion Filter needs before you can use it.[1][8]
- infusion_pylon.infusionMinimumDuration is 60 seconds. This is the shortest effect duration you can use for Potion Filters, and it stops unintended interactions with other mods that add persistent low-duration potion effects.[8]
- infusion_pylon.infusionMaximumPotency is 3. The value is 0-indexed, so a Resistance V potion would be potency 4, which is above this cap.[8]
- infusion_pylon.infusionAppliedDuration is 20 seconds. That's the maximum duration applied to you, and it is refreshed every 60 ticks.[8]
- infusion_pylon.infusionDeniedEffects blocks minecraft:absorption and tombstone:ghostly_shape. The pack leaves infusion_pylon.infusionAllowedEffects empty, so every other effect is allowed.[8]
- infusion_pylon.infusionChunkloads is true, so the pylon chunkloads itself. This is limited to one pylon per player, and only while that player is online.[8]
Expulsion Pylon and teams
- expulsion_pylon.expulsionAllowedDimensions is set to the Overworld only, so the Expulsion Pylon won't work in other dimensions.[8]
- expulsion_pylon.expulsionPylonCanExplode is false, so explosions can't destroy it.[8]
- expulsion_pylon.expulsionPylonMaxRadius is 2, which is also the maximum the range allows. The center chunk isn't counted, so a radius of 2 covers a 5x5 chunk area.[8]
- expulsion_pylon.expulsionWorldSpawnRadius is 1, the mod default. It only takes effect if it is larger than the world spawn radius.[8]
- general.teamSupportEnabled is true, so team support is active if a compatible mod such as FTB Teams or Argonauts is installed.[8]
What changed in Pylons between versions?
1 part
All the Mods 10: To the Sky 2.0.0 ships Pylons 5.4.2 (the pylons-1.21.1-5.4.2.jar file). Pylons has been in the pack since 1.0 or earlier, so it's an old friend of the modpack. Here are the changes I can confirm from the mod's own changelogs.[9]
Notable changes
- 5.4.2: Cobblemon compatibility was refactored to fix a bug where a berry bush instantly reset to fully grown after you harvested it, caused by the growth timer.[10]
- 5.4.1: Added harvesting compatibility for Cobblemon berries, mint and grain.[11]
- 5.2.1: Fixed a crash on dedicated servers (issue #41).[12]
The Cobblemon entries go together: 5.4.1 added the harvesting compat, and 5.4.2 reworked it so berry bushes regrow properly instead of snapping back to full growth.[10][11]
Sources
- Pylons project page (modrinth) · official mod data
- All the Mods 10 7.1 mod list · pack file
- All the Mods 10 7.1 quests: "Pylons" · pack file
- pylons tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 7.1 recipe dump: recipes making Pylons items · pack recipe dump
- pylons names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Pylons items · pack recipe dump
- All the Mods 10: To the Sky 2.0.4 config: config/pylons-server.toml · pack file
- All the Mods 10: To the Sky 2.0.0 mod list · pack file
- Pylons 5.4.2 changelog · changelog
- Pylons 5.4.1 changelog · changelog
- Pylons 5.2.1 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 11, 2026.
Guides for other versions: 2.0.3 to 2.1.0 · 2.0.1 to 2.0.2 · 1.1.1 to 1.2.1 · 1.0 to 1.0.2