Pylons guide for All the Mods 10: To the Sky 1.6 to 2.0.0

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Pylons guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 2.0.0 · also fits 1.6 to 1.9.1 · updated Oct 11, 2026

Last verified for All the Mods 10: To the Sky v2.0.0 on Oct 11, 2026 · text last changed Oct 11, 2026

A newer release (2.1.0) is out Guide for the current version

Also applies to:All the Mods 10 6.0 to 7.1All the Mons 0.3.0-beta to 0.6.0-beta

Sections
8
Recipes shown
11
Items named
10
Quests covered
8

1 section is written for this pack; 7 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 2.0.0's own files.

What is Pylons?

1 part

Same as in the All the Mods 10 7.1 guide

Pylons is a compact "magic block" mod. Each pylon is a single block that does one useful job for your base, and this pack ships version 5.4.2. You get four of them: the Harvester Pylon, Infusion Pylon, Interdiction Pylon and Expulsion Pylon.[1][2]

  • The Harvester Pylon is a very simple auto-farm. Put it on or in your farm's water source and it harvests and replants fully grown crops in a 3x3, 5x5, 7x7 or 9x9 area. It needs a hoe inside it and an inventory such as a chest above it.[1][3]
  • The Infusion Pylon is like a better, cheaper beacon. It keeps giving you the effect stored in a Potion Filter with no range limit, although it may need to be chunkloaded.[1][3]
  • The Interdiction Pylon blocks mob spawns. Each Mob Filter holds 1 mob. A Lifeless Filter stops every natural spawn in a 25x25 chunk area at every Y level, but it does not stop spawners or spawn eggs.[3]
  • The Expulsion Pylon is made for servers. It keeps players who aren't whitelisted out of 1x1, 3x3 or 5x5 chunks around it, and you whitelist friends with a Player Filter.[1][3]

This mod is for you if you want quality-of-life upgrades without building big machines. It covers hands-off crop farming, permanent buffs, spawn-proofing without lighting up every cave, and protecting your base on a multiplayer server.[1][3]

Where it fits in this pack

The pack gives Pylons its own quest chapter. In that chapter, each pylon's quest follows the quest for the filter it uses. The Potion Filter quest a quest in "Pylons" leads to the Infusion Pylon quest a quest in "Pylons". The Player Filter quest a quest in "Pylons" leads to the Expulsion Pylon quest a quest in "Pylons". The Mob Filter quest a quest in "Pylons" and the Lifeless Filter quest a quest in "Pylons" both lead to the Interdiction Pylon quest a quest in "Pylons". The Harvester Pylon has its own quest, a quest in "Pylons".[3]

Tip: Potion Filters also accept modded effects and effects you can't normally get from potions, such as Haste or Resistance. That makes the Infusion Pylon a great way to keep those buffs on you all the time.[3]

How do you get started with Pylons?

4 parts

Same as in the All the Mods 10 7.1 guide

Pylons are single blocks that each do one handy job: farming your crops, keeping potion effects on you, stopping mob spawns, or keeping other players out of your base. Most of them get their behavior from filters you slot into them. So the usual rhythm is: craft the pylon, craft the matching filter, then set the filter up by right-clicking something with it.[3][4]

Step 1: Automate your crops with the Harvester Pylon

A great first pylon is the Harvester Pylon, a very simple auto-farm that works with no filter at all. Place it inside the water block of your farm. It harvests fully grown crops and replants them in an area you choose, anywhere from 3x3 to 9x9 blocks around the pylon. Put an inventory like a chest on top of it to catch the crops. Its quest is a quest in "Pylons".[3][4]

Watch out: By default the Harvester Pylon needs a hoe in its inventory and uses 1 durability per harvest, unless the hoe is unbreakable. Unbreaking and other durability enchantments are supported, so give it a good hoe.[4]

Step 2: Permanent buffs with the Infusion Pylon

Next, start on the Potion Filter (a quest in "Pylons"). To fill it, get a potion effect on yourself, then right-click with the filter to pull the effect off you and into the filter. Repeat until it's filled and active. The quest notes this also works with modded effects and with effects you can't normally get from potions, like Haste or Resistance.[3]

Potion FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany emerald gemany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:potion_filter

By default, the smallest duration you can extract is 60 seconds, and a filter needs 1 hour of total duration to activate. If you have two filters with the same effect, hold one in each hand and right-click to combine them.[4]

Once a filter is active, put it into an Infusion Pylon (a quest in "Pylons"). The pylon keeps giving you the effect no matter how far away you are. By default it also loads the chunk it sits in while its owner is online. This pack changed the Infusion Pylon recipe, so check the block below rather than the mod's default.[3][4][5]

Infusion PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany emerald storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:infusion_pylon

Recipe changed by this pack.

Step 3: Stop mob spawns with the Interdiction Pylon

For spawn control, you have two filters to pick from. A Mob Filter (a quest in "Pylons") holds one mob: right-click the mob you want gone to set it, or click a different mob to swap it. To block Zombies, Skeletons, Spiders, Creepers and Endermen, you'd need 5 filters. The Lifeless Filter (a quest in "Pylons") blocks all natural spawns, hostile or passive, in a 25x25 chunk area at every Y level. It has no whitelist, and it doesn't stop mobs from spawners or spawn eggs.[3]

Mob FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany netherite ingotany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:mob_filter

Lifeless FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany nether starany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:lifeless_filter

Both filters go into the Interdiction Pylon (a quest in "Pylons"). With Mob Filters, it blocks natural and forced spawns of those mobs within a range you choose, from 1x1 to 5x5 chunks. A Lifeless Filter overrides those settings and disables any other mob filters in the pylon. This pack changed the Interdiction Pylon recipe.[3][4][5]

Interdiction PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany netherite storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:interdiction_pylon

Recipe changed by this pack.

Step 4 (servers): Keep players out with the Expulsion Pylon

If you're on a server, the Expulsion Pylon (a quest in "Pylons") pushes non-whitelisted players out of a 1x1, 3x3 or 5x5 chunk area, which you set in its GUI. It can't be placed too close to spawn. By default the pylon's owner isn't expelled, and OPs are always whitelisted. To let a friend in, right-click them with a Player Filter (a quest in "Pylons") and put the filter in the pylon. This pack changed the Expulsion Pylon recipe.[3][4][5]

Player FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany diamond gemany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:player_filter

Expulsion PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany diamond storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:expulsion_pylon

Recipe changed by this pack.

Tip: Every pylon can be toggled with redstone, so you can switch your farm or your spawn-proofing on and off without breaking anything.[4]

Unverified The 60-second minimum and 1-hour activation for Potion Filters are the mod's defaults. It is not confirmed whether this pack's config changes them.

How does Pylons work?

8 parts

Same as in the All the Mods 10: To the Sky 2.0.4 guide

Every pylon in the mod is a single placed block, so there is no multiblock to build and no wiring to do. Each one does its job in an area around itself, you toggle it with redstone, and the ones tied to a player (like the Protection Pylon and Expulsion Pylon) read the owner from whoever placed them. If the owner cannot be found, the pylon shows "Owner not found. Pylon disabled."[6]

Filters are the other half of the system. You craft a filter, load it with a mob, block, player or potion effect, then put it into the matching pylon.[6][7]

Expulsion Pylon

The Expulsion Pylon kicks other players out of a chunk range you choose, from 1x1 up to 5x5 chunks. Add players to its whitelist with a Player Filter. OPs are whitelisted automatically, and so are team members when team support is enabled.[6]

In this pack general.teamSupportEnabled is true, but it only does something if a compatible team mod (FTB Teams or Argonauts) is installed. The max radius is capped by expulsion_pylon.expulsionPylonMaxRadius at 2, which does not count the centre chunk, so 2 means a 5x5 area. That is the mod default.[8]

Interdiction Pylon

The Interdiction Pylon stops natural and forced spawns of the mobs you specify within a 1x1 to 5x5 chunk range. To pick a mob, right-click it with a Mob Filter, then put the filter into the pylon.[1][6]

The Lifeless Filter works differently. It blocks all mobs but only natural spawns, it raises the range to 25x25 chunks, and it disables other mob filters.[6]

Protection Pylon

The Protection Pylon protects you from yourself. Within a 1x1 to 5x5 chunk range, it prevents the pylon owner from breaking blocks or killing mobs. Choose what is protected with Mob Filters and a Block Filter. For a block filter, right-click the block you want to select.[6]

Harvester Pylon

The Harvester Pylon harvests crops in a 3x3 to 9x9 block area around itself and outputs to an inventory placed above it. Put it inside the farm's water block, or level with the crops. If there is no inventory above, the GUI says "Place inventory above pylon." If that inventory is full, it says "Inventory is full."[1][6]

By default it needs a hoe inside the pylon and uses 1 durability per harvest, unless the hoe is unbreakable. That matches the pack: harvester_pylon.harvesterRequiresTool is true.[6][8]

If something is wrong, the screen tells you: "Hoe required for operation." when the tool is missing, or "Not enough power." when power mode is on and the buffer is short.[6]

Infusion Pylon

The Infusion Pylon applies potion effects to you from any distance, using activated Potion Filter items. It loads its own chunk while you are online. In this pack infusion_pylon.infusionChunkloads is true, limited to one pylon per player.[6][8]

Activating a Potion Filter

  1. Give yourself the effect you want, for example by drinking a potion.[1]
  2. Right-click with the Potion Filter in hand. This extracts all the remaining duration from you and stores it on the filter.[1][6]
  3. Repeat until the filter has enough duration. The tooltip shows progress in seconds. In this pack the minimum you can extract at once is 60 seconds (infusion_pylon.infusionMinimumDuration), and the filter needs 3,600 seconds (1 hour) total (infusion_pylon.infusionRequiredDuration), which is 7.5 vanilla extended potions. Both match the mod defaults.[1][6][8]

Two filters with the same effect can be combined. Hold one in each hand and right-click. The off hand filter's duration is added to the one in your main hand.[1][6]

Limits on effects

Crafting changes in this pack

The pack changed the recipes for the Expulsion, Infusion and Interdiction Pylons. The Harvester and Protection Pylons and the filters use the mod's own recipes. Here are the changed ones as the pack has them.[7]

Expulsion PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany diamond storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:expulsion_pylon

Changed by the pack.

Infusion PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany emerald storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:infusion_pylon

Changed by the pack.

Interdiction PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany netherite storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:interdiction_pylon

Changed by the pack.

Tip: The Expulsion, Harvester, Infusion, Interdiction and Protection Pylons can all be switched on and off with redstone, so a lever or a button on a timer is enough to control them.[6]

How do you progress through Pylons?

6 parts

Same as in the All the Mods 10 7.1 guide

Pylons doesn't use numbered tiers in this pack. Each pylon is its own branch in the quest chapter, and you usually craft a filter first because it unlocks and powers the pylon that comes after it. The only exception is the Harvester Pylon, which needs no filter, so it's a good first build.[3]

How the quest chapter is laid out

Starting out: the Harvester Pylon

The Harvester Pylon is a very simple auto-farm. Put it on or in the water source, give it a hoe, and put an inventory such as a chest above it. Once you turn it on, it harvests and replants fully grown crops around it. You can set the area to 3x3, 5x5, 7x7 or 9x9 blocks.[3]

Buffs: Potion Filter into Infusion Pylon

To fill a Potion Filter, you need to have a potion effect on you. Right-click with the filter to take the effect off you and store it. Repeat until the filter is full and active. This works with modded effects too, and with effects you can't normally get from potions, like Haste or Resistance.[3]

Potion FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany emerald gemany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:potion_filter

Put a filled Potion Filter into the Infusion Pylon and it keeps giving you that effect wherever you are. Unlike a beacon, it has no set radius. This pack has changed the Infusion Pylon recipe, so check the recipe below instead of relying on memory from other packs.[3][5]

Infusion PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany emerald storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:infusion_pylon

Recipe changed by the pack

Keeping players out: Player Filter into Expulsion Pylon

The Expulsion Pylon keeps players who aren't whitelisted out of an area around it. You set that area in the top left of its GUI: 1x1, 3x3 or 5x5 chunks. You can't place it too close to spawn. By default, the pylon's owner is never pushed out.[3]

To let a friend stay, right-click them with a Player Filter and put the filter into the pylon to whitelist them. This pack has changed the Expulsion Pylon recipe.[3][5]

Player FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany diamond gemany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:player_filter

Expulsion PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany diamond storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:expulsion_pylon

Recipe changed by the pack

Spawn control: Mob and Lifeless Filters into the Interdiction Pylon

To set a Mob Filter, click the mob you want gone with it. Each filter holds just 1 mob, so blocking Zombies, Skeletons, Spiders, Creepers and Endermen takes 5 filters. You can swap the mob by clicking a different one.[3]

Mob FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany netherite ingotany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:mob_filter

The Lifeless Filter blocks every natural spawn, hostile or passive, in a 25x25 chunk area, at every Y level above and below the pylon. It has no whitelist. It doesn't stop forced spawns from spawners or spawn eggs.[3]

Lifeless FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksany nether starany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:lifeless_filter

The Interdiction Pylon is where these filters go. You can stack several Mob Filters and adjust the working area. If you add a Lifeless Filter, those settings are ignored. This pack has changed the Interdiction Pylon recipe.[3][5]

Interdiction PylonChanged by the pack

Crafting Shaped

Crafting Shaped
Quartz SlabQuartz SlabQuartz Slab
Iron Barsany netherite storage blockIron Bars
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: pylons:interdiction_pylon

Recipe changed by the pack

Extras outside the quests

The pack also has recipes for a Protection Pylon and a Block Filter, but no quest covers them. There are also shapeless clear recipes for the Mob, Player and Potion Filters. Each one takes a filter and gives back the same filter.[5]

Block FilterMod recipe

Crafting Shaped

Crafting Shaped
Cyan Terracottaany green dyeCyan Terracotta
any glass blocksHoneycombany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: pylons:block_filter

Mob FilterMod recipe

Crafting Shapeless

Recipe id: pylons:clear_mob_filter

Unverified The provided material doesn't describe what the Protection Pylon and Block Filter do, which quest must be completed before the Harvester Pylon quest, or which parts of the three changed pylon recipes differ from the mod's defaults.

How does Pylons work with other mods?

2 parts

Same as in the All the Mods 10 7.1 guide

Pylons is fairly self-contained in this pack. Every task in its quest chapter asks for a Pylons item, such as the Infusion Pylon or the Harvester Pylon. Where it really connects with the rest of the pack is in what you feed into the pylons.[3]

Modded potion effects in the Infusion Pylon

The Potion Filter isn't limited to vanilla potions. The pack's quest points out that filling it also works with modded potion effects, and even with effects you can't usually get from potions, like Haste or Resistance. So if another mod gives you an effect, you can capture it. Have the effect on you, right-click with the Potion Filter to move it from you into the filter, and repeat until the filter is filled and active.[3]

Once that filter goes into an Infusion Pylon, the pylon keeps giving you the effect no matter where you are, with no set radius like a Beacon has.[3]

Tip: The mod's own page notes that the Infusion Pylon may require chunkloading to reach you from any distance, so keep that in mind if your effects stop when you travel far away.[1]

Hoes for the Harvester Pylon

The Harvester Pylon needs a Hoe to work on your plants, plus an inventory like a chest above it to collect the crops.[3]

By default, the pylon uses 1 durability from the hoe for every crop it harvests. The mod page says you can use unbreakable hoes from other mods instead, and it gives Mystical Agriculture's Supremium Hoe as an example. That way you never have to swap in a fresh hoe.[1]

Unverified The pack files provided don't confirm whether this pack changes the Harvester Pylon's hoe durability setting, or whether the Supremium Hoe is obtainable here.

Which All the Mods 10: To the Sky quests use Pylons?

4 parts

Same as in the All the Mods 10 7.1 guide

All of the questing for Pylons happens in its own chapter called Pylons. The chapter is built as a few short branches: most of the Pylons need a matching filter first, so you'll usually grab the filter quest and then unlock the Pylon that uses it. Here's each branch in the order the quests unlock.[3]

Mob control: filters, then the Interdiction Pylon

  1. a quest in "Pylons" ("He's uninvited!") asks for a Mob Filter. To set it, you click the mob you never want to see again with the filter in hand. Each filter holds only 1 mob, so blocking Zombies, Skeletons, Spiders, Creepers and Endermen takes 5 Mob Filters. You can swap the stored mob by clicking a different one.[3]
  2. a quest in "Pylons" ("Finally peace and quiet.") asks for a Lifeless Filter. It stops every natural mob spawn, hostile or passive, in a 25x25 chunk area at every Y level above and below the Pylon. It has no whitelist, and it doesn't stop forced spawns like spawners or spawn eggs.[3]
  3. Once both filter quests are done, a quest in "Pylons" unlocks and asks for an Interdiction Pylon. You can stack multiple Mob Filters in it and adjust its Working Area. If you put in a Lifeless Filter, it ignores those settings.[3]
Tip: The Lifeless Filter quest notes that its 25x25 chunk area covers every distance mobs can spawn near you, so you don't have to worry about lighting up the caves below your base anymore.[3]

Potion effects: Potion Filter, then the Infusion Pylon

  1. a quest in "Pylons" asks for a Potion Filter. To fill it, you need the effect on yourself. Right-click with the filter to move the effect from you into the filter, and repeat until it's filled and active. The quest says this also works with modded effects and with effects you can't normally get from potions, such as Haste or Resistance.[3]
  2. That unlocks a quest in "Pylons", which asks for an Infusion Pylon. It works like a better Beacon: it gives you the effect from its Potion Filter continuously, with no set radius, so it reaches you wherever you are.[3]

Keeping players out: Player Filter, then the Expulsion Pylon

  1. a quest in "Pylons" asks for a Player Filter. Right-click a player with it to store them, then put it into an Expulsion Pylon to whitelist them. The Pylon's owner isn't expelled by default.[3]
  2. That unlocks a quest in "Pylons" ("Get off my lawn!"), which asks for an Expulsion Pylon. It keeps non-whitelisted players out of a 1x1, 3x3 or 5x5 chunk area, which you choose in the top left of its GUI. You can't place it too close to spawn.[3]

Farming: the Harvester Pylon

a quest in "Pylons" asks for a Harvester Pylon and unlocks after another quest in the Pylons chapter. The Harvester Pylon is a simple auto-farm. Place it on or in the water source and it harvests and replants fully grown crops in a 3x3, 5x5, 7x7 or 9x9 area around it. It needs a hoe and an inventory, such as a chest, above it to hold the crops, and it has to be switched on.[3]

Unverified The quest that the Harvester Pylon quest depends on isn't described in the available sources, so it's unclear what it asks for.

Which Pylons config options matter?

4 parts

Same as in the All the Mods 10: To the Sky 2.0.4 guide

Pylons has a lot of config options, but only a few change how the pack plays. All of them live in the server config file. Only one value in it is flagged as changed from the mod default, so I'll start there.[8]

The one change from the mod default

The pack sets harvester_pylon.harvesterWorkDelay to 20 ticks. The mod default is 60, and the allowed range is 10 to 120. Since this is the delay between harvest attempts, the Harvester Pylon tries to harvest more often than it would in the standalone mod.[8]

The file doesn't list a mod default for a few other options, so I can't say whether the pack changed them. I've described those below simply as what they are set to. Every option that does list a mod default matches it, apart from the harvester delay.[8]

Harvester Pylon

Infusion Pylon

Expulsion Pylon and teams

What changed in Pylons between versions?

1 part

All the Mods 10: To the Sky 2.0.0 ships Pylons 5.4.2 (the pylons-1.21.1-5.4.2.jar file). Pylons has been in the pack since 1.0 or earlier, so it's an old friend of the modpack. Here are the changes I can confirm from the mod's own changelogs.[9]

Notable changes

  • 5.4.2: Cobblemon compatibility was refactored to fix a bug where a berry bush instantly reset to fully grown after you harvested it, caused by the growth timer.[10]
  • 5.4.1: Added harvesting compatibility for Cobblemon berries, mint and grain.[11]
  • 5.2.1: Fixed a crash on dedicated servers (issue #41).[12]

The Cobblemon entries go together: 5.4.1 added the harvesting compat, and 5.4.2 reworked it so berry bushes regrow properly instead of snapping back to full growth.[10][11]

Sources

  1. Pylons project page (modrinth) · official mod data
  2. All the Mods 10 7.1 mod list · pack file
  3. All the Mods 10 7.1 quests: "Pylons" · pack file
  4. pylons tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 7.1 recipe dump: recipes making Pylons items · pack recipe dump
  6. pylons names, screen text and descriptions (English lang file) · official mod data
  7. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Pylons items · pack recipe dump
  8. All the Mods 10: To the Sky 2.0.4 config: config/pylons-server.toml · pack file
  9. All the Mods 10: To the Sky 2.0.0 mod list · pack file
  10. Pylons 5.4.2 changelog · changelog
  11. Pylons 5.4.1 changelog · changelog
  12. Pylons 5.2.1 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 11, 2026.

Guides for other versions: 2.0.3 to 2.1.0 · 2.0.1 to 2.0.2 · 1.1.1 to 1.2.1 · 1.0 to 1.0.2

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