LogisticsNetwork in All the Mons

All the Mons 1.3.0 ships version 1.14.2 · First seen in 1.0.0-rc.7

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 6 other packs →

LogisticsNetwork is a mod in All the Mons 1.3.0, where it is version 1.14.2. A high level, efficient resource transporting mod (Summary from the mod's Modrinth page.)

Changed in 1.3.0

7 items no longer craftable · 7 recipes removed · 1 item renamed

Items you can no longer craft

Compared with 1.2.0, the last version we have recipe data for. Everything that changed in 1.3.0 →

What is LogisticsNetwork?

3 parts

Logistics Network is a wireless transport mod for items, fluids, FE (energy) and Mekanism chemicals. Instead of running pipes or cables, you stick a node onto a block that has storage, like a chest, tank or machine, and the node moves resources to and from it. This pack includes version 1.14.2.[1][2][3][4]

How it works

Nodes are entities, not blocks. They sit on the face of the block you place them on, like an item frame or painting, so they take up no block space. That also means your automation can be hidden, even suspended in mid-air.[1][4]

A node does nothing until you assign it to a network and configure at least one channel. Every node has 9 channels, and each channel is its own transfer rule. A Sender channel pulls resources out of the attached block, and a Receiver channel pushes them in. A Sender only talks to Receivers on the same channel number across the network, so matching numbers act like labelled pipes.[3][4]

Who it's for

This mod is for you if you want automation that is fast, highly configurable and invisible if you like. Each channel has its own set of 6 filter buttons, so one node can run several very different filtered transfers at once. The mod also supports a special upgrade for cross-dimensional transfer, and there are performance upgrades too.[1][3][5]

If you run a bigger network, the Computer block gives you a terminal to list your networks, watch live throughput per channel and jump straight to any node's config. Networks are not owner-locked, so every Computer on a server can see every network on that server.[6]

Tip: To get started, craft a Wrench and a Logistics Node, place the node on a block with storage, and use Secondary Interaction (default: Right Click) on it with the Wrench to open its configuration.[3][4]

Where it fits in the pack

Unverified The sources do not place this mod at any specific point in the pack's progression. It is not on the ATM Star path, and no quests in this pack involve it. Nothing shows the pack changing the mod's recipes or values in this overview, so check the recipe and config sections for specifics.

How do you get started with LogisticsNetwork?

4 parts

Logistics Network is an item, fluid, energy and chemical transfer mod built around nodes and channels. Every recipe for this mod in the pack is changed from the mod's default, so use the recipe blocks below rather than any recipe you remember from elsewhere.[3][7]

Step 1: The Wrench

Start with the Wrench. The guide's own getting started steps tell you to craft it together with a node. A node config can be pasted onto another node with Shift + Right Click by default, and nodes you have hidden only draw in the world while you hold a wrench.[3][8][9]

WrenchChanged by the pack

Crafting Shaped

Crafting Shaped
Redstone TorchEmpty slotRedstone Torch
Stone Buttonany glass panesStone Button
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: logisticsnetworks:wrench

This is the pack's own Wrench recipe, changed from the mod default.

Step 2: Your first Logistics Node

Next, make a Logistics Node. A node is a small entity you place on a block with storage capabilities, such as a chest, a tank or a machine. Each node has 9 channels, so one node can run several different transfers at once.[1][3]

Logistics NodeChanged by the pack

Crafting Shaped

Crafting Shaped
Obsidianany redstone storage blockObsidian
HopperEnder EyeHopper
ObsidianRedstone TorchObsidian

Recipe id: logisticsnetworks:logistics_node

This is the pack's own Logistics Node recipe, changed from the mod default.

Place a node on your source block and another on your destination, then configure their channels. A filter on a sender decides what is pulled out, and a filter on a receiver decides what is accepted. Without any filter, a channel transfers everything that matches its type.[3][5]

Step 3: The Computer

Once you have a few nodes, craft a Computer. It is a placeable block with a Network Manager screen. From there you can list the networks on the server, watch live throughput per channel, and open any node's settings remotely. If you carry a Wrench, the Computer borrows one copy of it into its drive bay slot when you open it.[6][8][10]

ComputerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any iron ingotGlassany iron ingot
any iron ingotComparatorany iron ingot

Recipe id: logisticsnetworks:computer

This is the pack's own Computer recipe, changed from the mod default.

Step 4: Upgrades when you need them

Upgrades come after the basics. Start by looking at the Iron Upgrade, then at the channel upgrades below. Each one has its own in-pack recipe block.[7]

Iron UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotHopperany iron ingot
ChestSmooth StoneChest
any iron ingotHopperany iron ingot

Recipe id: logisticsnetworks:iron_upgrade

This is the pack's own Iron Upgrade recipe, changed from the mod default.

Ars Source UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Source GemSource JarSource Gem
Iron UpgradeSource JarIron Upgrade
Source GemSource JarSource Gem

Recipe id: logisticsnetworks:ars_source_upgrade

This is the pack's own Ars Source Upgrade recipe, changed from the mod default.

Mekanism Chemical UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Chemical TankInfused AlloyBasic Chemical Tank
ChestIron UpgradeChest
Basic Chemical TankInfused AlloyBasic Chemical Tank

Recipe id: logisticsnetworks:mekanism_chemical_upgrade

This is the pack's own Mekanism Chemical Upgrade recipe, changed from the mod default.

Dimensional UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Crying ObsidianEnd CrystalCrying Obsidian
Dragon BreathNether StarDragon Breath
Crying ObsidianEnd CrystalCrying Obsidian

Recipe id: logisticsnetworks:dimensional_upgrade

This is the pack's own Dimensional Upgrade recipe, changed from the mod default.

Tip: Give every node a label as you place it. You can name nodes from the node screen or the Computer's Node Table, and saving a network to a file only works if every node on it has a label.[8][9]
Tip: Hold 'G' over an item to open its in-game guide page.[11]

How does LogisticsNetwork work?

7 parts

Logistics Network works differently from pipe or cable mods. You place a Logistics Node on a block that has storage, such as a chest, tank or machine, and the node moves resources to and from that block. Nodes are entities, not blocks, so they sit on the face of the block like an item frame and take up no space. Every node has 9 channels, and each channel is its own transfer rule, so one node can run up to 9 transfers at once.[3][4]

How a transfer works

A node does nothing by itself. The work happens in its channels, and each channel is either a Sender or a Receiver. A Sender pulls resources out of the attached block. A Receiver pushes resources into the attached block. A Sender only talks to Receivers on the same channel number anywhere on the network, so matching channel numbers act like labelled pipes.[3]

Senders drive the transfer, and Receivers wait passively. A network with only Senders or only Receivers does nothing, so you need at least one of each on the same channel number.[12]

The classic example is a node on a chest with channel 1 set to Sender (Items) and a node on a furnace with channel 1 set to Receiver (Items), both on the same network. The Sender pulls iron out of the chest and the Receiver pushes it into the furnace.[3]

Logistics NodeChanged by the pack

Crafting Shaped

Crafting Shaped
Obsidianany redstone storage blockObsidian
HopperEnder EyeHopper
ObsidianRedstone TorchObsidian

Recipe id: logisticsnetworks:logistics_node

This is the pack's recipe, which the pack changed from the mod's default.

WrenchChanged by the pack

Crafting Shaped

Crafting Shaped
Redstone TorchEmpty slotRedstone Torch
Stone Buttonany glass panesStone Button
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: logisticsnetworks:wrench

You use the wrench to open a node's configuration. The pack also changed this recipe.

Channel settings

Each of the 9 channels keeps its own independent copy of every setting. You pick which channel you are editing with the channel buttons in the node screen's header, and the settings below apply to the channel you currently have selected. A disabled channel is skipped completely by the transfer engine, but it keeps all its other settings, so you can pause it without losing anything.[12][13]

  • Mode: the selected channel is a Sender or a Receiver, as described above.[12]
  • Type: the selected channel moves Item, Fluid or Energy (Forge Energy / RF) by default. If the attached block has no matching capability on the chosen side, the channel silently does nothing. Chemical (Mekanism) and Source (Ars Nouveau) channel types need specific upgrades to unlock.[12][14]
  • Side: on the selected channel, Up, Down, North, East, South or West probes only that face of the block. All merges every face into one combined handler, and duplicate handlers are removed so nothing is counted twice.[12]
  • Redstone: the selected channel can be set to Always On, Always Off, High Signal or Low Signal. The signal is read at the block the node is attached to. This row is greyed out on Receivers, because only Senders are gated by redstone.[12]
  • Distribution: on the selected channel, this decides how a Sender serves several matching Receivers. Priority serves higher Priority numbers first. Nearest First and Farthest First order by straight-line distance. Round Robin splits each operation's batch as evenly as possible, and any unused share flows to Receivers that still have space.[12]
Watch out: Furnaces and other side-aware blocks expose different slots on each face. Setting Side to All on a furnace lets the channel see the input, fuel and output slots at once, which is usually not what you want. Pick the specific face instead.[12]

Filters

With no filters, a channel moves everything that matches its Type. Each channel has its own independent set of 6 filter buttons. An Any / All button decides how they combine: Match Any lets a resource through if at least one filter accepts it, and Match All requires every filter to accept it.[5]

Filters work on both sides of a transfer. On a Sender, a filter decides what gets pulled out of the source block. On a Receiver, it decides what gets accepted into the destination block. Every filter can run as a Whitelist (only listed things move) or a Blacklist (everything except the listed things moves).[5]

  • Small, Medium and Big filters all use exact-match behavior with the same 45-slot entry grid. Each entry has a Detail page for tag matching, Batch overrides, Stock thresholds, NBT rules and attached-inventory slot restrictions.[5]
  • Mod filters match everything from one mod id. To cover several mods, put several Mod filters in the same channel and use Match Any.[5]
  • Regex filters match display names with a restricted, case-insensitive syntax and a maximum pattern length of 128 characters. Groups, lookarounds and repetition operators are not supported. Unsafe or malformed patterns match nothing.[5]
  • Slot filters limit which slot indices the channel reads from or writes to, using values such as 0-8 or 0-3,5, from 0 through 53.[5]

Stock swaps meaning depending on the side. On a Sender it keeps a reserve in the source, so only items above the limit can leave. On a Receiver it caps the destination, so the channel stops inserting once the destination is at or above the limit. Leaving Batch or Stock at 0 falls back to the channel settings or disables the threshold.[5][11]

Upgrades

In the right-hand panel of the node screen, each node has a 2x2 grid of 4 upgrade slots. Unlike filters, upgrades are per-node, so they apply to all 9 channels at once. They raise the batch caps, lower the minimum tick delay and unlock special capabilities. You cannot install two of the same upgrade in one node.[14]

The pack changed the recipes for all of these upgrades, so check each one in the recipe viewer rather than relying on the mod's defaults.[7]

Dimensional UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Crying ObsidianEnd CrystalCrying Obsidian
Dragon BreathNether StarDragon Breath
Crying ObsidianEnd CrystalCrying Obsidian

Recipe id: logisticsnetworks:dimensional_upgrade

Needed for cross-dimension transfers. The pack changed this recipe.

Networks and labels

The header of the node screen shows the network the node is currently attached to. Its Change button lets you move the node to another network, create a new one by typing a name of up to 32 characters, or leave its network. A freshly created network has the default name Network until it is renamed. A node that is not assigned to a network does nothing: all 9 of its channels stay inactive until you pick a network.[13]

Labels group identical nodes. When nodes on the same network share a label, a change to one is copied to the rest, including channel modes, types, filters, batch sizes and delays. Upgrades stay per-node, and batch sizes are clamped to what each node's upgrades allow. Labels can be up to 48 characters.[13]

Tip: If you have a row of identical machines, give all their nodes the same label on one network and configure just one. The others copy the setup automatically. Labels are also needed for saving networks.[9][13]

Nodes can be hidden, which is only cosmetic. Hidden nodes still transfer exactly like visible ones. They only draw while you hold a wrench, at about one-third opacity.[13]

Monitoring with the Computer

The Computer is a placeable block. Right-click it to open the Network Manager, where you can see every network on the server. Networks are not owner-locked. You pick a network from the directory, mount it, then open the I/O Monitor or the Node Table. You can pin networks with a star, and the pins are stored on that Computer block.[6][10]

ComputerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any iron ingotGlassany iron ingot
any iron ingotComparatorany iron ingot

Recipe id: logisticsnetworks:computer

This is the pack's changed recipe.

  • I/O Monitor: this lists each active channel index with its type and node count, aggregated across the network. Opening a channel shows a live throughput graph of 120 data points, updated roughly once per second.[15]
  • Node Table: this lists every node with its block, dimension and coordinates. Highlight puts a glowing outline on a node in the world. Settings opens that node's full configuration remotely from wherever you are. SHOW and HIDE toggle visibility for all nodes on the network.[8]

Saving and restoring setups

The Computer can export a mounted network to a .lnet file in config/logistics-network/networks/. The file stores each node's label, visibility and full clipboard config, but not block positions. The export only works if every node on the network has a label.[9]

Loading does not rebuild a network for you. You pick one label from a saved file and copy its config to the Computer's wrench. Then you paste it onto a real node with Shift + Right Click, and repeat for each node. If you carry a Wrench, the Computer auto-loads a copy of it into its drive bay. The wrench is borrowed, not consumed.[6][9]

Unverified The mod's project page advertises per-channel transfer limits (up to 10k items, 1000b of fluid, 2.1b FE/t or 1000b of chemicals). This pack has no config files for the mod, so the sources here do not show whether these figures, or the batch and delay values of each upgrade tier, match what you get in this pack.

How do you progress through LogisticsNetwork?

4 parts

Progression for this mod is driven by crafting. The pack changed every recipe the mod adds, so use the recipe blocks below rather than any recipe you remember from the mod's defaults. The path runs from your first node to the performance tiers, then to the special capability upgrades.[7]

Unverified The sources here show no quests involving this mod, and it is not shown on the ATM Star quest path. Treat the order below as a suggested crafting path, not a quest order.

Step 1: The basics

Everything starts with the Logistics Node. Its configuration screen has filter slots and a 2x2 grid of upgrade slots, which is where the rest of this progression happens.[7][14]

Logistics NodeChanged by the pack

Crafting Shaped

Crafting Shaped
Obsidianany redstone storage blockObsidian
HopperEnder EyeHopper
ObsidianRedstone TorchObsidian

Recipe id: logisticsnetworks:logistics_node

Next, craft the Computer. It is a placeable block that gives you a dashboard to list your networks, watch live throughput and jump to any node's config. If you carry a Wrench, the Computer borrows one copy of it into its drive bay when you open it.[6][7]

ComputerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any iron ingotGlassany iron ingot
any iron ingotComparatorany iron ingot

Recipe id: logisticsnetworks:computer

WrenchChanged by the pack

Crafting Shaped

Crafting Shaped
Redstone TorchEmpty slotRedstone Torch
Stone Buttonany glass panesStone Button
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: logisticsnetworks:wrench

Step 2: Performance tiers

Performance upgrades raise a node's batch caps and lower its minimum delay. They apply to every channel on the node. The node uses only the highest tier installed, so an Iron, Gold and Diamond upgrade together behave as Diamond. The tiers, in order, are Iron, Gold, Diamond and Netherite.[16]

  • Iron Upgrade (tier 1): 16 items, 1,000 mB and 10,000 RF per batch, with a minimum delay of 10 ticks.[16]
  • Gold Upgrade (tier 2): 32 items, 5,000 mB and 50,000 RF per batch, with a minimum delay of 5 ticks.[16]
  • Diamond Upgrade (tier 3): 64 items, 20,000 mB and 250,000 RF per batch, with a minimum delay of 1 tick.[16]
  • Netherite Upgrade (tier 4): 10,000 items and 1,000,000 mB per batch, unlimited energy, and a minimum delay of 1 tick.[16]

These numbers are ceilings. A channel's Batch and Delay settings are clamped to them, so an Iron-tier node will only move 16 items per operation however high you set the Batch field. The in-game guide says the caps come from the mod's server config, so if your node behaves differently, check the config.[16]

Iron UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotHopperany iron ingot
ChestSmooth StoneChest
any iron ingotHopperany iron ingot

Recipe id: logisticsnetworks:iron_upgrade

Gold UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
any gold ingotHopperany gold ingot
ChestSmooth StoneChest
any gold ingotHopperany gold ingot

Recipe id: logisticsnetworks:gold_upgrade

Diamond UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemHopperany diamond gem
ChestSmooth StoneChest
any diamond gemHopperany diamond gem

Recipe id: logisticsnetworks:diamond_upgrade

Netherite UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
any netherite ingotHopperany netherite ingot
ChestSmooth StoneChest
any netherite ingotHopperany netherite ingot

Recipe id: logisticsnetworks:netherite_upgrade

Tip: Performance upgrades do not stack, so one of the highest tier you can afford is enough. A node has 4 upgrade slots and rejects duplicates, so use the spare slots for special upgrades.[14][16]

Step 3: Special upgrades

Special upgrades do not change throughput. They unlock new abilities and can sit alongside a performance upgrade on the same node.[17]

  • Dimensional Upgrade allows transfers between dimensions. Both the sending and the receiving node need one. Within a single dimension it does nothing extra.[17]
  • Mekanism Chemical Upgrade unlocks the Chemical channel type for Mekanism chemicals. Both the Sender and the Receiver node need it, and it requires Mekanism to craft and use. In this pack its recipe builds on the Iron Upgrade.[7][17]
  • Ars Source Upgrade unlocks the Source channel type for Ars Nouveau source. Each node that sends or receives source needs its own. In this pack its recipe also builds on the Iron Upgrade.[7][17]
Dimensional UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Crying ObsidianEnd CrystalCrying Obsidian
Dragon BreathNether StarDragon Breath
Crying ObsidianEnd CrystalCrying Obsidian

Recipe id: logisticsnetworks:dimensional_upgrade

Mekanism Chemical UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Chemical TankInfused AlloyBasic Chemical Tank
ChestIron UpgradeChest
Basic Chemical TankInfused AlloyBasic Chemical Tank

Recipe id: logisticsnetworks:mekanism_chemical_upgrade

Ars Source UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Source GemSource JarSource Gem
Iron UpgradeSource JarIron Upgrade
Source GemSource JarSource Gem

Recipe id: logisticsnetworks:ars_source_upgrade

Extra tool

The pack also has a recipe for the Pattern Setter, which is crafted from an AE2 Blank Pattern.[7]

Pattern SetterChanged by the pack

Crafting Shaped

Crafting Shaped
QuartzBlank PatternQuartz
any redstone dustEnder Pearlany redstone dust
Quartzany iron ingotQuartz

Recipe id: logisticsnetworks:pattern_setter

How does LogisticsNetwork work with other mods?

3 parts

LogisticsNetwork connects to other mods mainly through its upgrade items. In this pack, three recipes pair LogisticsNetwork items with items from other mods. No quests in this pack involve the mod, so these recipes are the whole story.[7]

Mekanism: chemical transfer

The Mekanism Chemical Upgrade is the link to Mekanism. Its recipe uses Mekanism parts, and the pack has changed that recipe. The mod's own description says it can move Mekanism's chemicals alongside items, fluids and energy.[1][7]

Mekanism Chemical UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Chemical TankInfused AlloyBasic Chemical Tank
ChestIron UpgradeChest
Basic Chemical TankInfused AlloyBasic Chemical Tank

Recipe id: logisticsnetworks:mekanism_chemical_upgrade

Once a channel is moving chemicals, the Computer's I/O Monitor labels it with the Chemicals type and shows its throughput in millibuckets per second.[15]

Ars Nouveau: Source transfer

The Ars Source Upgrade is the Ars Nouveau link. Its recipe uses Ars Nouveau items, and the pack has changed it. The I/O Monitor lists Source as its own channel type, measured in source per second.[7][15]

Ars Source UpgradeChanged by the pack

Crafting Shaped

Crafting Shaped
Source GemSource JarSource Gem
Iron UpgradeSource JarIron Upgrade
Source GemSource JarSource Gem

Recipe id: logisticsnetworks:ars_source_upgrade

Applied Energistics 2: Pattern Setter

The Pattern Setter is the AE2 link. Its recipe needs an AE2 Blank Pattern, and the pack has changed that recipe too.[7]

Pattern SetterChanged by the pack

Crafting Shaped

Crafting Shaped
QuartzBlank PatternQuartz
any redstone dustEnder Pearlany redstone dust
Quartzany iron ingotQuartz

Recipe id: logisticsnetworks:pattern_setter

Unverified What the Pattern Setter actually does with AE2 patterns is not described in the sources I was given, so check it in-game before relying on it.

What changed in LogisticsNetwork between versions?

3 parts

All the Mons 1.3.0 ships LogisticsNetwork 1.14.2. Here are the notable changes from the mod's own changelogs, newest first.[2]

1.14.2 (the version in this pack)

  • Fixed certain sophisticated core interactions.[18]
  • Fixed the NBT screen not being editable in "raw nbt" mode.[18]
  • Internals moved over to components.[18]

1.10.1

  • Major lag improvements.[19]
  • Removed the cursor from round robin mode.[19]
  • Reduced the hitbox of nodes to avoid accidental interactions.[19]

1.10.0

  • Refactored the code base and redesigned the node model system to support custom connected models.[20]
  • Added a config option for connected textures.[20]
  • AE2 linking fixes.[20]
  • Fixed a mipmapping disabling issue, plus a fix for a Jade issue in dev.[20]
Watch out: The 1.10.0 changelog says that update put the 1.21.1 version of the mod into maintenance mode, with no more content updates planned. The 1.14.2 changelog shows bug fixes still arriving after that.[18][20]

Sources

  1. LogisticsNetwork project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. In-game guide: Welcome to Logistics Network (logisticsnetworks) · official docs
  4. In-game guide: Nodes (logisticsnetworks) · official docs
  5. In-game guide: Filters (logisticsnetworks) · official docs
  6. In-game guide: Computer (logisticsnetworks) · official docs
  7. All the Mons 1.3.0 recipe dump: recipes making LogisticsNetwork items · pack recipe dump
  8. In-game guide: Node Table (logisticsnetworks) · official docs
  9. In-game guide: Save & Load Networks (logisticsnetworks) · official docs
  10. In-game guide: Network Directory (logisticsnetworks) · official docs
  11. logisticsnetworks tooltips and descriptions (English lang file) · official mod data
  12. In-game guide: Channel Settings (logisticsnetworks) · official docs
  13. In-game guide: Header (logisticsnetworks) · official docs
  14. In-game guide: Filters & Upgrades (logisticsnetworks) · official docs
  15. In-game guide: I/O Monitor (logisticsnetworks) · official docs
  16. In-game guide: Performance Upgrades (logisticsnetworks) · official docs
  17. In-game guide: Special Upgrades (logisticsnetworks) · official docs
  18. LogisticsNetwork 1.14.2 changelog · changelog
  19. LogisticsNetwork 1.10.1 changelog · changelog
  20. LogisticsNetwork 1.10.0 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.0.0-rc.7 to 1.2.0

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Version in each release

7 releases, first in 1.0.0-rc.7
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
1.14.2logisticsnetworks-1.21.1-1.14.2.jarFrom the published release
1.2.0
Aug 3, 2026
1.10.1logisticsnetworks-1.21.1-1.10.1.jarFrom the published release
1.1.1
Jul 14, 2026
1.10.1logisticsnetworks-1.21.1-1.10.1.jarFrom the published release
1.1.0
Jul 14, 2026
1.10.1logisticsnetworks-1.21.1-1.10.1.jarFrom the published release
1.0.1
Jul 2, 2026
1.10.0logisticsnetworks-1.21.1-1.10.0.jarFrom the published release
1.0.0
Jul 2, 2026
1.10.0logisticsnetworks-1.21.1-1.10.0.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
1.10.0logisticsnetworks-1.21.1-1.10.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

21 items from the 1.3.0 recipe dump.

Which All the Mons mods work with LogisticsNetwork?

The All the Mons mods that share the most recipes with LogisticsNetwork. Highlighted ones have a guide.

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