LogisticsNetwork guide for All the Mons 1.0.0-rc.7 to 1.2.0
LogisticsNetwork guide for All the Mons
Last verified for All the Mons v1.2.0 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (1.3.0) is out Guide for the current version
Also applies to:Project Infinity 0.1 0.0.48.2 to 0.0.51.4-hotfix-2
- Sections
- 6
- Recipes shown
- 14
- Items named
- 19
Every recipe and number here was checked against All the Mons 1.2.0's own files.
What is LogisticsNetwork?
2 parts
LogisticsNetwork is a wireless transport mod for items, fluids, FE and Mekanism chemicals. Instead of running pipes or cables, you stick a node on the block you want to pull from or push into, and the network handles the rest. This pack ships version 1.10.1.[1][2][3]
How it works
Nodes are entities, not blocks. They sit on the face of a chest, tank or machine like an item frame would, so they take up no block space. The mod's own page says this lets you hide the automation completely, even suspended in mid-air.[1][4]
Every node has 9 channels, and each channel is one transfer rule. A Sender channel pulls resources out of the block, and a Receiver channel pushes them in. A Sender only talks to Receivers on the same channel number anywhere on the network, so matching numbers act like labelled pipes.[3][4]
You configure nodes with a Wrench. Filters narrow down what a channel moves, and the Computer block gives you a terminal to watch your networks and their throughput.[5][6][7]
Who it's for
This mod is for you if you want automation that is fast, highly configurable and lag friendly, and you would rather go wireless than run pipes. The project page also lists redstone control on all nodes, a choice of input or output side, and cross-dimensional transfer with a special upgrade.[1]
Unverified The sources do not place this mod on a progression path. It is not on the ATM Star path and no quests in this pack involve it.
How do you get started with LogisticsNetwork?
5 parts
Logistics Network is a wireless transport mod: you stick a node on the block you want to move resources from or to, and it just works. Here is the order I'd make things in, and why. The recipes below are the pack's own versions, which the pack changed from the mod's defaults.[1][8]
First, the Logistics Node
Everything starts with the Logistics Node. One node has 9 channels, so it can run 9 different processes at once. Every node also has redstone control, and you can pick which side is used for input or output.[1][8]
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
Second, the Wrench
Next, grab the Wrench. Nodes can be hidden, and a hidden node only draws in the world while you hold a wrench, at reduced opacity. The wrench also does copy and paste on node settings, and pasting copies a node's label too.[9]
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Third, a Small Filter
With no filters, a channel moves everything that matches its type. That gets messy fast. The Filter is an exact-match filter with 9 entry slots, and you can use it on the sending side, the receiving side, or both. On a sender it decides what gets pulled out of the block. On a receiver it decides what gets accepted into the block.[6][10]
When 9 slots aren't enough, the pack builds the bigger sizes from the smaller ones. The Medium Filter is made from a Small Filter and has 18 entry slots. The Big Filter is made from a Medium Filter and has 27 entry slots.[6][8][11]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: logisticsnetworks:big_filter
Fourth, the Computer
Once you have a few nodes running, build the Computer. Right-click it to open the Network Manager, where you can list your networks, watch live throughput per channel, and open any node's settings remotely from wherever you are. If you carry a Wrench, the Computer loads one into its drive bay slot without using it up.[5][9][12]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
Fifth, upgrades
After that, upgrade your nodes. The pack has recipes for the Iron Upgrade, Gold Upgrade, Diamond Upgrade and Netherite Upgrade, which the mod's tooltip describes as node performance upgrades.[8][10]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
Other upgrades unlock new transfer types. The Ars Source Upgrade unlocks Source channel transfer, and the Mekanism Chemical Upgrade unlocks Chemical channel transfer. The Dimensional Upgrade enables cross-dimension transfers, so save it for later.[8][10]
Crafting Shaped
Recipe id: logisticsnetworks:dimensional_upgrade
How does LogisticsNetwork work?
6 parts
Logistics Network moves items, fluids, energy and chemicals using nodes and channels. A Logistics Node is a small entity you stick on a block that has storage, such as a chest, a tank or a machine. Nodes that share a network can pass resources to each other. Everything else, like what moves, which way and how fast, is set per channel.[3]
Senders, Receivers and channels
A node does nothing on its own. Each node has 9 channels, and each channel is either a Sender or a Receiver. A Sender takes resources out of the block the node is attached to. A Receiver puts resources into it. The key rule is that a Sender only talks to Receivers on the same channel number, across the whole network. Think of the numbers as labelled pipes.[3]
- Place a node on a chest full of iron and set channel 1 to Sender, type Items.[3]
- Place a node on a furnace and set channel 1 to Receiver, type Items.[3]
- Put both nodes on the same network. The Sender pulls iron from the chest and the Receiver on channel 1 pushes it into the furnace.[3]
For the channel you currently have selected, Senders drive the transfers and Receivers are passive. A network with only Senders or only Receivers does nothing, so you need at least one of each on the same channel number.[13]
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
The pack changes the recipes for this mod's items, so use this one, not the mod default.
Channel settings
Every channel has its own independent copy of these settings. Click the channel number buttons at the top of the screen to choose which channel you are editing, and the settings apply to the channel you currently have selected. Alt plus left or right click sets a setting to its maximum or minimum.[13]
- Status: Enabled or Disabled for the channel you currently have selected. A disabled channel is skipped completely but keeps all its settings, so it works as a pause button.[13]
- Mode: Sender or Receiver for the channel you currently have selected, as described above.[13]
- Type: Item, Fluid or Energy on the channel you currently have selected. Fluids are measured in millibuckets and energy in Forge Energy / RF. If the attached block has no matching capability on the chosen side, the channel silently does nothing. An item node on a fluid tank won't transfer anything.[13]
- Side: Up, Down, North, East, South, West or All. Many machines expose different slots on different faces. Furnaces are the classic example. Picking All merges every face into one pool, which usually isn't what you want on a furnace, so pick the specific face instead.[13]
- Redstone: Always On, Always Off, High Signal or Low Signal, set for the channel you currently have selected. The signal is read at the block the node is attached to. This row is greyed out on Receivers.[13]
- Distribution: on the channel you currently have selected, it decides which Receiver a Sender serves first when several match. The options are Priority (higher number first), Nearest First, Farthest First and Round Robin. Round Robin keeps its rotation pointer across ticks, so the rotation stays fair over long runs. This row is also greyed out on Receivers.[13]
Chemicals, Source and cross-dimension transfer
The Type setting of the channel you currently have selected also has Chemical (Mekanism) and Source (Ars Nouveau) types, but each needs a specific upgrade to unlock. The Mekanism Chemical Upgrade unlocks Chemical channel transfer and the Ars Source Upgrade unlocks Source channel transfer. The Dimensional Upgrade enables cross-dimension transfers.[8][10][13]
The pack changes the recipes for these upgrades too. Here is the Dimensional Upgrade as the pack has it.[8]
Crafting Shaped
Recipe id: logisticsnetworks:dimensional_upgrade
The performance upgrades come in Iron, Gold, Diamond and Netherite tiers. They are Iron Upgrade, Gold Upgrade, Diamond Upgrade and Netherite Upgrade, and the pack has its own recipes for each. A node's upgrades sit in a 2x2 grid of 4 slots on the right of its config screen.[8][10][14]
Unverified The mod's project page advertises per-channel maximums of up to 10k items, 1000b of fluid, 2.1b FE/t and 1000b of chemicals. We could not confirm what each upgrade tier allows in this pack, and the pack has no config files for the mod to check, so treat those figures as mod defaults.
Filters
Filters decide which resources a channel may move. Drop them into the 3x3 grid of 9 filter slots on the node screen. Those slots belong to the channel you currently have selected, so one node can run 9 different filter setups. If all 9 slots are empty, the channel moves everything that matches its Type.[6][14]
Filters do different jobs depending on the side. On a Sender, the filter decides what gets pulled out of the source block. On a Receiver, it decides what gets accepted into the destination, and anything rejected keeps flowing to other Receivers. A common pattern is one Sender pulling from a dump chest and several Receivers that each filter a narrow subset.[6]
Every filter is either a Whitelist (only the listed things pass) or a Blacklist (everything except the listed things passes). Right-click a filter in hand to flip the mode. With more than one filter in the grid, the Any / All button above the grid sets how they combine. Match Any lets a resource through if at least one filter accepts it, and Match All requires every filter to accept it. Any is the default.[6][14]
- Filter, Medium Filter and Big Filter are exact item or fluid matchers with 9, 18 and 27 entry slots.[6][11][15][16]
- Mod Filter matches everything whose registry namespace equals one mod id. To cover several mods, stack multiple Mod Filters in one channel and set it to Match Any.[17]
- Regex Filter is the Regex Filter. It matches the display name, the tooltip or both with a Java regular expression. Every resource the channel tries to move goes through the regex, so keep patterns simple on busy channels.[10][18]
- Slot Filter restricts which inventory slots a channel reads from or inserts into. Durability Filter matches damageable items by remaining durability.[8][10]
Some older filter types are flagged as deprecated in the mod's tooltips. Their function has moved into the detail page of the normal filters.[10]
Per-entry rules
In a Small, Medium or Big filter, every entry slot has a hidden Detail page. Open the filter, then ctrl + left-click a filled entry slot. From there you can match a whole tag by prefixing it with #, set a per-entry Batch, set a Stock threshold, add NBT rules (up to 6 per entry) and restrict the entry to specific slot indices.[19]
Stock means different things on each side. On a Sender it is a reserve, so the Sender never pulls that item if it would leave fewer than the stock value behind. On a Receiver it is a cap, so the Receiver stops inserting once the destination holds at least that many. A Batch value on an entry overrides the channel's Batch for that entry only. Only the Sender's Batch counts, and Receivers ignore it. Leaving Batch or Stock at 0 turns it off.[19]
The Slots field takes a comma-separated list of indices and ranges, such as 0-3, 5, from 0 to 53. A handy use is a furnace with one entry for coal limited to slot 1 and another for smeltables limited to slot 0, so nothing ends up in the wrong slot.[19]
Monitoring with the Computer
The Computer block gives you a terminal for watching your networks. Right-click it to open the Network Manager. Its directory lists every network on the server, and networks are not owner-locked. You pick one and mount it, then open either the I/O Monitor or the Node Table. If you carry a Wrench, the Computer loads a copy into its drive bay slot. It is borrowed, not consumed, and stays there until you take it back.[5]
The I/O Monitor groups activity by channel index, so 10 nodes running Items on the same channel show as one row. Click a row for a live throughput graph of 120 data points that updates about once per second. An empty graph means the channel exists but nothing is moving. In that case check filters, status and whether the source actually has the resource.[12]
The Node Table lists every node on the mounted network with its block, dimension and coordinates. The lamp button highlights a node in the world, and only you see that outline. The gear button opens the node's full config screen remotely, so you don't have to walk over to it. Nodes can be grouped by label, and the SHOW and HIDE buttons toggle render visibility for every node on the network at once.[9]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
This is the pack's recipe for the Computer.
How do you progress through LogisticsNetwork?
5 parts
Here is the path in this pack: build a node, climb the performance upgrade tiers, add special upgrades in the spare slots, and grow your filters from the Small Filter. Every recipe for this mod is marked as changed by the pack, so trust the recipe cards below rather than any default you remember.[8][14][20]
Step 1: The node
The Logistics Node is where you begin. Its configuration screen has a 3x3 grid of filter slots and a 2x2 grid of upgrade slots.[8][14]
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
This is the pack's recipe for the node.
Step 2: The performance upgrade tiers
Performance upgrades raise how much a node moves per operation and lower its minimum delay. They apply to the whole node, so every channel benefits. The tiers go Iron Upgrade (tier 1), Gold Upgrade (tier 2), Diamond Upgrade (tier 3) and Netherite Upgrade (tier 4).[8][20]
- Iron: 16 items, 1,000 mB and 10,000 RF per batch, with a minimum delay of 10 ticks.[20]
- Gold: 32 items, 5,000 mB and 50,000 RF per batch, with a minimum delay of 5 ticks.[20]
- With no upgrade, the node uses whatever values you configured.[20]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
Crafting Shaped
| any gold ingot | any gold ingot | |
| any gold ingot | any gold ingot |
Recipe id: logisticsnetworks:gold_upgrade
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem |
Recipe id: logisticsnetworks:diamond_upgrade
Crafting Shaped
| any netherite ingot | any netherite ingot | |
| any netherite ingot | any netherite ingot |
Recipe id: logisticsnetworks:netherite_upgrade
Step 3: Special upgrades
The node has 4 upgrade slots and refuses duplicates. Since only your best performance upgrade matters, use the spare slots for the special upgrades: Dimensional Upgrade, Mekanism Chemical Upgrade and Ars Source Upgrade. Upgrades can unlock special capabilities, like the Chemical and Source channel types.[8][14][20]
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:dimensional_upgrade
Filters: from small to specialized
Filters follow their own ladder. The Filter is the entry point, then come the Medium Filter and the Big Filter. Small, Medium and Big hold a 9, 18 and 27-slot grid of entries respectively.[8][19]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: logisticsnetworks:big_filter
The pack also has recipes for the specialized filters: Durability Filter, Mod Filter, Regex Filter (the Regex Filter) and Slot Filter.[8]
Each channel has its own 9 filter slots, and if they are all empty everything passes.[14]
Utility items
The pack also has recipes for the Wrench, the Computer and the Pattern Setter.[8]
How does LogisticsNetwork work with other mods?
3 parts
LogisticsNetwork connects to other mods in this pack through three crafting recipes, and every one of them was changed by the pack. No quests in this pack involve the mod, so these recipes are the whole story. Each one has a recipe block below, so you can see the exact in-pack version.[8]
Ars Nouveau: Ars Source Upgrade
The Ars Source Upgrade is the bridge to Ars Nouveau. Its recipe uses Ars Nouveau items on top of a base Iron Upgrade.[8]
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
The mod's I/O Monitor lists Source as one of its channel types, next to Items, Fluids, Energy and Chemicals. It shows Source throughput as source per second.[12]
Mekanism: Mekanism Chemical Upgrade
The Mekanism Chemical Upgrade ties the mod to Mekanism. It also starts from an Iron Upgrade and adds Mekanism parts. The mod itself can transfer Mekanism's chemicals, with a stated limit of 1,000b of chemicals per channel.[1][8]
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
Applied Energistics 2: Pattern Setter
The Pattern Setter is the link to AE2. Its recipe is built around an Blank Pattern.[8]
Crafting Shaped
| any redstone dust | any redstone dust | |
| any iron ingot |
Recipe id: logisticsnetworks:pattern_setter
Unverified The sources I was given don't describe what the Pattern Setter or the Ars Source Upgrade actually do in play, so how they behave is unconfirmed. Check the in-game guide before building around them.
What changed in LogisticsNetwork between versions?
2 parts
All the Mons 1.2.0 ships LogisticsNetwork 1.10.1. The notes below come from the mod's own changelogs for that version and the one before it.[2]
1.10.1
- Major lag improvements.[21]
- The cursor was removed from round robin mode.[21]
- The hitbox of nodes was reduced to avoid accidental interactions.[21]
1.10.0
- The code base was refactored.[22]
- The node model system was redesigned to support custom connected models.[22]
- AE2 linking fixes.[22]
- A config option for connected textures was added.[22]
- A mipmapping disabling issue was fixed.[22]
- A Jade issue that showed up in dev was fixed.[22]
Unverified Whether the pack's own releases changed anything about this mod is not shown here. The sources I have contain no pack changelog entries for LogisticsNetwork, so check the All the Mons release notes for that.
Sources
- LogisticsNetwork project page (modrinth) · official mod data
- All the Mons 1.2.0 mod list · pack file
- In-game guide: Welcome to Logistics Network (logisticsnetworks) · official docs
- In-game guide: Nodes (logisticsnetworks) · official docs
- In-game guide: Computer (logisticsnetworks) · official docs
- In-game guide: Filters (logisticsnetworks) · official docs
- In-game guide: Wrench (logisticsnetworks) · official docs
- All the Mons 1.2.0 recipe dump: recipes making LogisticsNetwork items · pack recipe dump
- In-game guide: Node Table (logisticsnetworks) · official docs
- logisticsnetworks tooltips and descriptions (English lang file) · official mod data
- In-game guide: Big Filter (logisticsnetworks) · official docs
- In-game guide: I/O Monitor (logisticsnetworks) · official docs
- In-game guide: Channel Settings (logisticsnetworks) · official docs
- In-game guide: Filters & Upgrades (logisticsnetworks) · official docs
- In-game guide: Medium Filter (logisticsnetworks) · official docs
- In-game guide: Small Filter (logisticsnetworks) · official docs
- In-game guide: Mod Filter (logisticsnetworks) · official docs
- In-game guide: Regex Filter (logisticsnetworks) · official docs
- In-game guide: Advanced Filtering (logisticsnetworks) · official docs
- In-game guide: Performance Upgrades (logisticsnetworks) · official docs
- LogisticsNetwork 1.10.1 changelog · changelog
- LogisticsNetwork 1.10.0 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.3.0