LogisticsNetwork in All the Mods 10
All the Mods 10 8.3 ships version 1.17.2 · First seen in 8.1
LogisticsNetwork is a mod in All the Mods 10 8.3, where it is version 1.17.2. A high level, efficient resource transporting mod (Summary from the mod's Modrinth page.)
Changed in 8.3
3 new recipes · 2 new items
Compared with 8.2, the last version we have recipe data for. Everything that changed in 8.3 →
LogisticsNetwork guide for All the Mods 10
Last verified for All the Mods 10 v8.3 on Oct 17, 2026 · text last changed Oct 16, 2026
Also applies to:All the Mods 10: To the Sky 2.0.3 to 2.1.0All the Mons 1.3.0FTB Skies 2: Aero 1.7.1 to 1.10.0
- Sections
- 6
- Recipes shown
- 10
- Items named
- 10
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.
What is LogisticsNetwork?
3 parts
Same as in the All the Mons 1.3.0 guide
Logistics Network is a wireless transport mod for items, fluids, FE (energy) and Mekanism chemicals. Instead of running pipes or cables, you stick a node onto a block that has storage, like a chest, tank or machine, and the node moves resources to and from it. This pack includes version 1.14.2.[1][2][3][4]
How it works
Nodes are entities, not blocks. They sit on the face of the block you place them on, like an item frame or painting, so they take up no block space. That also means your automation can be hidden, even suspended in mid-air.[1][4]
A node does nothing until you assign it to a network and configure at least one channel. Every node has 9 channels, and each channel is its own transfer rule. A Sender channel pulls resources out of the attached block, and a Receiver channel pushes them in. A Sender only talks to Receivers on the same channel number across the network, so matching numbers act like labelled pipes.[3][4]
Who it's for
This mod is for you if you want automation that is fast, highly configurable and invisible if you like. Each channel has its own set of 6 filter buttons, so one node can run several very different filtered transfers at once. The mod also supports a special upgrade for cross-dimensional transfer, and there are performance upgrades too.[1][3][5]
If you run a bigger network, the Computer block gives you a terminal to list your networks, watch live throughput per channel and jump straight to any node's config. Networks are not owner-locked, so every Computer on a server can see every network on that server.[6]
Where it fits in the pack
Unverified The sources do not place this mod at any specific point in the pack's progression. It is not on the ATM Star path, and no quests in this pack involve it. Nothing shows the pack changing the mod's recipes or values in this overview, so check the recipe and config sections for specifics.
How do you get started with LogisticsNetwork?
5 parts
Logistics Network is wireless: there are no pipes or cables. You stick a node on the block you want to move resources from or to, and it works, even if the setup is hanging in mid-air. So the first job is getting nodes.[1]
Step one: the Logistics Node
Start with the Logistics Node, since everything else builds on it. One node has 9 channels, so it can run 9 different jobs at once. Each channel is either a Sender (takes resources out of the block it is attached to) or a Receiver (puts them into it). The pack changed this recipe, so use the one below rather than what you remember from the mod's defaults.[1][7][8][9][10]
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
Step two: the Wrench
Next, make the Wrench. Nodes can be set to hidden, and in that case they only draw in the world while you hold a wrench. The wrench is also how you paste a saved node config onto a node: use Shift + Right Click with the default keybinds. The pack changed this recipe too.[10][11][12]
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Step three: the Computer
Once you have a few nodes, the Computer keeps them under control. Place it and right-click it to open the Network Manager. From there you can list every network, watch live throughput per channel, and jump straight into any node's settings from wherever you are. If you carry a wrench, the Computer borrows one copy of it into its drive bay slot.[8][11][13]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
Networks are not owner-locked: every Computer on a server can see every network on that server.[13]
Step four: upgrades
After that, look at the upgrade items. The mod has the Iron Upgrade, Gold Upgrade, Diamond Upgrade and Netherite Upgrade, plus the specialised Dimensional Upgrade, Mekanism Chemical Upgrade and Ars Source Upgrade. All of their recipes are changed by the pack. The Dimensional Upgrade is the one the mod describes as allowing cross dimensional transfer.[1][10]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
The Iron Upgrade is also an ingredient in the Mekanism Chemical Upgrade and the Ars Source Upgrade, so it is a good one to make first.
Tips for your first setup
How does LogisticsNetwork work?
7 parts
Logistics Network is built around nodes and channels. A Logistics Node is a small entity you stick onto a block that has storage (a chest, a tank, a machine). Nodes belong to networks, and each node has 9 configurable channels. Filters then decide exactly what gets moved.[14]
The pack changes the crafting recipes for every item in this mod. Here are the ones you need to get started, exactly as the pack has them.[10]
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
How a transfer works
A node does nothing by itself. The work happens in its channels, and every channel is either a Sender or a Receiver. A Sender pulls resources out of the block the node is attached to. A Receiver puts resources into the block it is attached to. A Sender only talks to Receivers on the same channel number, anywhere on the network.[14]
Senders drive the transfer. Receivers are passive and wait for a Sender on their channel to deliver. A network with only Senders or only Receivers does nothing, so you need at least one of each on the same channel number.[15]
- Place a node on a chest full of iron and set a channel to Sender, type Item.[14]
- Place a node on a furnace and set the same channel number to Receiver, type Item.[14]
- Put both nodes on the same network. The Sender pulls iron from the chest and the Receiver pushes it into the furnace.[14]
Open a node's configuration by using Secondary Interaction (default: Right Click) on it with the Wrench. A node that is not assigned to a network leaves all 9 channels inactive. You pick or create a network with the Change button in the header, and a network name can be up to 32 characters.[14][16]
Channel settings
Every channel has its own independent copy of these settings, so changing one only affects the channel you currently have selected.[15]
- Status: Enabled or Disabled. A disabled channel is skipped completely but keeps all its other settings, so it works as a pause button.[15]
- Type: Item, Fluid or Energy. Fluids are counted in millibuckets and energy in Forge Energy / RF. If the attached block has no matching capability on the chosen side, the channel silently does nothing.[15]
- Side: Up, Down, North, East, South, West or All. All merges every face into one handler and removes duplicates. On side-aware blocks like furnaces, each face exposes different slots, so pick the specific face you want rather than All.[15]
- Redstone: High Signal runs the channel only when a signal is present, Low Signal only when there is none. The signal is read at the block the node is attached to, and it applies to both Senders and Receivers.[15]
Chemical (Mekanism) and Source (Ars Nouveau) channel types exist too, but they need specific upgrades to unlock.[15][17]
If a node sits on an AE2 or Refined Storage Interface, item and fluid channels work directly through the connected storage network. For item Senders, the direct path pulls from the storage network first and then uses items stocked in the Interface. Direct transfers never request autocrafting.[15]
Filters
With no filters, a channel moves everything that matches its Type. Each channel has its own 6 filter slots, and you create a Normal, Mod or Regex filter from an empty slot. A Sender-side filter decides what leaves the source block. A Receiver-side filter decides what the destination accepts.[9][17]
- Whitelist only allows what is on the list. Blacklist blocks what is on the list and lets everything else through.[9]
- Match Any (the default) lets a resource through if at least one filter accepts it. Match All needs every filter in the grid to accept it.[9][17]
- A Normal filter has a 45-entry grid. Each entry can also hold tag, batch, stock, NBT and slot rules.[9]
- A Mod filter matches everything from one mod id. To cover several mods, use several Mod filters in one channel with Match Any.[9]
- A Regex filter matches display names with a restricted syntax and a maximum pattern length of 128 characters. Groups and repetition operators are not supported, and unsafe patterns match nothing.[9]
- A Slot filter limits which slots of the attached block are read or written, using slot indices 0 through 53.[9]
On an Item or Fluid Sender with a filter, the RR button turns on round-robin rotation. It is off by default. Each operation moves one distinct matching resource type, and the next operation starts after that type.[17]
Upgrades
Each node has a 2x2 grid of 4 upgrade slots. Upgrades apply to the whole node and are shared by all 9 channels. They raise the batch caps, lower the minimum tick delay and unlock special capabilities. You cannot install two of the same upgrade in one node.[17]
The upgrade items are Iron Upgrade, Gold Upgrade, Diamond Upgrade, Netherite Upgrade, Dimensional Upgrade, Mekanism Chemical Upgrade and Ars Source Upgrade. The pack's recipes for them are shown below.[17][18]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
Crafting Shaped
| any gold ingot | any gold ingot | |
| any gold ingot | any gold ingot |
Recipe id: logisticsnetworks:gold_upgrade
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem |
Recipe id: logisticsnetworks:diamond_upgrade
Crafting Shaped
| any netherite ingot | any netherite ingot | |
| any netherite ingot | any netherite ingot |
Recipe id: logisticsnetworks:netherite_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:dimensional_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
Visibility and the Computer
Nodes can be hidden. A hidden node only shows while you hold a wrench, at about one-third opacity, and it transfers exactly as before. Hiding is cosmetic only.[16]
The Computer is your monitoring station. Use Secondary Interaction on it to open the Network Manager. If you carry a wrench, it is borrowed into the drive bay slot and not consumed. Networks are not owner-locked, so every Computer on a server sees every network on that server.[8][13]
- Network Directory: search networks by name, star them to pin them to the top, and mount one. Pins are stored on that Computer block.[13][19]
- I/O Monitor: aggregates channels by channel index and shows a live throughput graph with 120 data points, updating roughly once per second. Units are items per second, mB/s for fluids and chemicals, RF/s for energy and source per second.[7][8]
- Node Table: lists every node with its block, dimension and coordinates. You can highlight a node in the world, open its settings remotely, group nodes by label, and use SHOW or HIDE to toggle render visibility for the whole network.[11]
Saving and loading setups
The Computer can export a mounted network to a .lnet text file in config/logistics-network/networks/. The file stores each node's label, visibility and full channel config, but not block positions. Export only works if every node on the network has a label.[12]
Loading does not rebuild a network. You pick a file and a label, use COPY TO WRENCH, and then paste that config onto a real node with Shift + Right Click (the default for Modifier Key 1 + Secondary Interaction). Repeat for each label.[12]
Blacklists and limits
The block, item and fluid blacklist tags in the mod's data are empty in this pack. The chemical blacklist lists Mekanism's nuclear waste and spent nuclear waste.[20][21][22][23][24]
How do you progress through LogisticsNetwork?
4 parts
Progression for Logistics Networks is simple: you build a Logistics Node, then improve it with upgrade items. Every recipe for this mod is changed by the pack, so use the recipe blocks below rather than any recipe you remember from the mod's defaults.[10][17]
Step 1: the basics
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
Changed by the pack, so this is the in-pack recipe.
The Wrench and the Computer are worth crafting too. The Computer is a placeable block that gives you a dashboard of your networks. If you carry a Wrench when you open the Computer, it loads one copy into its drive bay slot. The Wrench is borrowed, not consumed.[10][13]
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
Step 2: performance tiers
Performance upgrades raise how much a node moves per operation (the batch cap) and lower its minimum delay. A node has 4 upgrade slots, and the upgrades apply to all 9 channels on the node. You cannot install two of the same upgrade in one node.[17][25]
- Iron Upgrade (tier 1): 16 items, 1,000 mB of fluid and 10,000 RF of energy per operation, with a minimum delay of 10 ticks.[25]
- Gold Upgrade (tier 2): 32 items, 5,000 mB and 50,000 RF, with a minimum delay of 5 ticks.[25]
- Diamond Upgrade (tier 3): 64 items, 20,000 mB and 250,000 RF, with a minimum delay of 1 tick.[25]
- Netherite Upgrade (tier 4): 10,000 items, 1,000,000 mB and unlimited energy, with a minimum delay of 1 tick.[25]
These numbers, taken from the mod's in-game guide, are ceilings. A channel's Batch and Delay settings are clamped to them, so an Iron-tier node will only use 16 items even if you type in a bigger number. Upgrading also sets each channel's Batch to the new maximum, but item and fluid delays keep their configured values, so lower the Delay yourself for faster transfers. The guide also notes that the caps come from the mod's server config, so if your setup behaves differently, check there.[25]
Crafting the performance upgrades
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
Crafting Shaped
| any gold ingot | any gold ingot | |
| any gold ingot | any gold ingot |
Recipe id: logisticsnetworks:gold_upgrade
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem |
Recipe id: logisticsnetworks:diamond_upgrade
Crafting Shaped
| any netherite ingot | any netherite ingot | |
| any netherite ingot | any netherite ingot |
Recipe id: logisticsnetworks:netherite_upgrade
Step 3: special upgrades
Special upgrades don't change throughput. They unlock new abilities and can sit alongside a performance upgrade in the other slots. A typical high-end node might hold one Netherite, one Dimensional, one Mekanism Chemical and one Ars Source upgrade.[26]
- Dimensional Upgrade: lets a node transfer to and from nodes in other dimensions. Both the Sender and the Receiver need one.[26]
- Mekanism Chemical Upgrade: unlocks the Chemical channel type. It needs Mekanism, and a Chemical Receiver needs the upgrade on its own node too.[26]
- Ars Source Upgrade: unlocks the Source channel type. It needs Ars Nouveau, and every node that sends or receives source needs its own copy.[26]
Crafting Shaped
Recipe id: logisticsnetworks:dimensional_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
How does LogisticsNetwork work with other mods?
2 parts
LogisticsNetwork links up with two other mods in this pack, Mekanism and Ars Nouveau. In both cases the link is an upgrade item that you craft. Each one is listed among the mod's upgrades, so you use it like the other upgrades.[10][18]
Mekanism: chemical transfer
The Mekanism Chemical Upgrade is the Mekanism link. The mod can move Mekanism's chemicals, and the I/O Monitor on the Computer shows them as their own channel type, measured in millibuckets per second. The pack changes this recipe, so use the version below, not the mod's default.[1][7][10][18]
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
This recipe is changed by the pack.
The mod's own chemical blacklist tag lists nuclear waste and spent nuclear waste, both marked as not required. Pack makers can use this kind of tag to stop particular chemicals from being transferred.[1][24]
Ars Nouveau: Source transfer
The Ars Source Upgrade is the Ars Nouveau link. The I/O Monitor has a Source channel type, measured in source per second. This recipe is also changed by the pack.[7][10][18]
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
This recipe is changed by the pack.
The recipe uses Ars Nouveau items alongside the Iron Upgrade, so you need to have reached that mod's items before you can build this upgrade.[10]
What changed in LogisticsNetwork between versions?
2 parts
LogisticsNetwork has been in the pack since All the Mods 10 8.1, which added version 1.13.0. The pack then moved it up to 1.16.3 in All the Mods 10 8.2, and that is the version you are running now.[27][28][29]
All the Mods 10 8.1
This is where the mod arrived, at version 1.13.0. The mod's own changelog for that version lists quite a lot, so here is what changed.[28][30]
- Nodes and networks got configurable team, ally, or public access.[30]
- Core performance work was made more sophisticated, and bulk transfers got performance improvements.[30]
- The filter screen gained a "scan attached storage" button that pulls items, fluids or chemicals in the attached storage straight into the filter.[30]
- The icons in the filter UI were recolored for better visibility.[30]
- Nodes can now work on basic Create contraptions, along with aeronautics ones.[30]
- A chat message now appears when Alt + i slot numbering is toggled on.[30]
All the Mods 10 8.2
The pack updated LogisticsNetwork from 1.13.0 to 1.16.3. If you are coming from 8.1, you get everything in the 1.13.0 list above, plus whatever landed in the versions in between.[27][29][30]
Unverified The changelogs for versions 1.14 through 1.16.3 were not available, so the specific changes made between 1.13.0 and 1.16.3 are unverified.
Sources
- LogisticsNetwork project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- In-game guide: Welcome to Logistics Network (logisticsnetworks) · official docs
- In-game guide: Nodes (logisticsnetworks) · official docs
- In-game guide: Filters (logisticsnetworks) · official docs
- In-game guide: Computer (logisticsnetworks) · official docs
- In-game guide: I/O Monitor (logisticsnetworks) · official docs
- logisticsnetworks names, screen text and descriptions (English lang file) · official mod data
- In-game guide: Filters (logisticsnetworks) · official docs
- All the Mods 10 8.2 recipe dump: recipes making LogisticsNetwork items · pack recipe dump
- In-game guide: Node Table (logisticsnetworks) · official docs
- In-game guide: Save & Load Networks (logisticsnetworks) · official docs
- In-game guide: Computer (logisticsnetworks) · official docs
- In-game guide: Welcome to Logistics Network (logisticsnetworks) · official docs
- In-game guide: Channel Settings (logisticsnetworks) · official docs
- In-game guide: Header (logisticsnetworks) · official docs
- In-game guide: Filters & Upgrades (logisticsnetworks) · official docs
- data/logisticsnetworks/tags/item/upgrades.json (logisticsnetworks's jar) · official mod data
- In-game guide: Network Directory (logisticsnetworks) · official docs
- data/logisticsnetworks/tags/block/blacklist.json (logisticsnetworks's jar) · official mod data
- data/logisticsnetworks/tags/block/compatibility_blacklist.json (logisticsnetworks's jar) · official mod data
- data/logisticsnetworks/tags/fluid/blacklist/fluid.json (logisticsnetworks's jar) · official mod data
- data/logisticsnetworks/tags/item/blacklist/item.json (logisticsnetworks's jar) · official mod data
- data/logisticsnetworks/tags/mekanism/chemical/blacklist/chemicals.json (logisticsnetworks's jar) · official mod data
- In-game guide: Performance Upgrades (logisticsnetworks) · official docs
- In-game guide: Special Upgrades (logisticsnetworks) · official docs
- All the Mods 10 changelog (All the Mods 10 8.2) · changelog
- All the Mods 10 changelog (All the Mods 10 8.1) · changelog
- All the Mods 10 8.2 mod list · pack file
- LogisticsNetwork 1.13.0 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 8.1
Report wrong info
Version in each release
3 releases, first in 8.1
| All the Mods 10 | Version | Jar | Where it came from |
|---|---|---|---|
| 8.3 Oct 15, 2026 | 1.17.2 | logisticsnetworks-1.21.1-1.17.2.jar | From the published release |
| 8.2 Sep 22, 2026 | 1.16.3 | logisticsnetworks-1.21.1-1.16.3.jar | From pack files |
| 8.1 Aug 29, 2026 | 1.13.0 | logisticsnetworks-1.21.1-1.13.0.jar | From pack files |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
23 items from the 8.3 recipe dump.
Amount Filter
Ars Source Upgrade
Big Filter
Computer
Diamond Upgrade
Dimensional Upgrade
Durability Filter
Gold Upgrade
Iron Upgrade
Logistics Node
Medium Filter
Mekanism Chemical Upgrade
Mod Filter
Regex Filter
NBT Filter
Netherite Upgrade
Network Upgrade
Pattern Setter
Logistics Server
Slot Filter
Filter
Tag Filter
Wrench
Which All the Mods 10 mods work with LogisticsNetwork?
The All the Mods 10 mods that share the most recipes with LogisticsNetwork. Highlighted ones have a guide.
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