Artifacts in All the Mons

All the Mons 1.3.0 ships version 13.2.3 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Artifacts is a mod in All the Mons 1.3.0, where it is version 13.2.3. Adds various treasure items that can be found through exploration (Summary from the mod's Modrinth page.)

Artifacts guide for All the Mons

Written for All the Mons 1.3.0 · updated Oct 16, 2026

Last verified for All the Mons v1.3.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 0.32 to 0.50All the Mods 11 0.1.0 to 0.12.0-beta

Sections
7
Recipes shown
3
Items named
32
Quests covered
29

6 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is Artifacts?

1 part

Artifacts is all about making exploration pay off. It adds powerful items that cannot be crafted, so the only way to get them is to go out and find them. If you like poking around structures, digging up archaeology sites and hunting for loot, this mod is for you.[1]

Artifacts turn up in chests in vanilla structures, through archaeology, or very rarely worn by entities. Each artifact only appears in a few chests, so you will need to search widely. The mod also adds an underground campsite structure. Mimics sometimes spawn there instead of a chest and attack players who get too close. They always drop a random artifact when you kill them.[1]

The pack ships Artifacts 13.2.3 for NeoForge.[2]

What you get

Every artifact has its own model when equipped, and each one gives you a special ability. The pack has a dedicated Artifacts quest chapter with one quest per item, and each quest describes what that item does.[1][3]

Tip: Since artifacts cannot be crafted, there are no recipes to look up. Check each item's quest in the Artifacts chapter to see what it does before you decide which ones to hunt for.[1][3]

Unverified Where Artifacts fits in the pack's overall progression is not confirmed by the sources, and the mod is not on the ATM Star quest path.

How do you get started with Artifacts?

4 parts

Here's the twist with Artifacts: you don't start by crafting anything. The mod is built around powerful items that cannot be crafted, so your first steps are about going out and finding them.[1]

Go exploring

Artifacts turn up in chests in vanilla structures and through archaeology. Very rarely you'll also see one worn by a mob. Each artifact can only be found in a few specific chests, so a wide search pays off more than camping one spot.[1]

Find an underground campsite

The mod adds an underground campsite structure. Occasionally it has a mimic instead of a chest. Mimics are dangerous and attack players who get too close, but they always drop a random artifact when killed, so it's a fight worth preparing for.[1]

Watch out: Because a campsite can hold a mimic instead of a chest, don't walk up to one carelessly. Mimics attack players who get too close.[1]

Equip what you find

Every artifact has its own model when equipped. The mod can add slots to the Curios, Trinkets or Accessories menus and let artifacts be equipped in them. Tooltips that explain each item's effects can be switched on or off in the client config, so keep them on while you learn what you've found.[1][4]

The pack has an Artifacts quest chapter with a quest for each artifact, and the ones shown here simply ask you to obtain the item itself. A good first one to chase is Digging Claws. Its quest calls them one of our favorites and says they're super helpful for building and just playing in general. See "Digging Claws" quest.[3]

The one thing you can cook

The only recipes I can confirm for this mod in the pack are for Eternal Steak. You make it by cooking Everlasting Beef in a furnace, a smoker or a campfire, and the result is the same in all three. The quest book has entries for both, see "Eternal Steak" quest and "Everlasting Beef" quest.[3][5]

Eternal SteakMod recipe

Smelting

Recipe id: artifacts:eternal_steak_furnace

Eternal SteakMod recipe

Smoking

Recipe id: artifacts:eternal_steak_smoker

Eternal SteakMod recipe

Campfire Cooking

Recipe id: artifacts:eternal_steak_campfire

How does Artifacts work?

4 parts

Artifacts is not a machine mod. There is no power, fluid or item-pipe handling to set up. It adds treasure items that you can't craft, and the mechanics are about how you find them and how you wear them.[1]

Where artifacts come from

  • Chests in vanilla structures. Each artifact only appears in a few specific chests, so exploring pays off.[1]
  • Archaeology: the mod has a chance for an artifact to generate in suspicious sand or gravel.[1][4]
  • Entities: skeletons, zombies and piglins can very rarely spawn wearing one.[1][4]
  • Underground campsites: a new structure that holds a chest, or sometimes a mimic instead.[1][4]

Mimics are dangerous enemies that attack players who get too close to them. A mimic always drops a random artifact when you kill it.[1]

The pack adds the mimic to its own "jank blacklist" of entity types. That list is applied to several mob-handling tags, including spawner blacklists for Apothic Spawners, Ender IO and Oritech, the Ender IO soul vial blacklist, the Industrial Foregoing mob duplicator and mob crusher blacklists, and the Mob Grinding Utils swab and spawn blacklists. So don't plan on farming mimics with those tools.[6]

Wearing artifacts

Every artifact has its own model when equipped. The mod can add its slots to the Curios, Trinkets or Accessories menus, and each of those is a separate option. There is also a face slot for the Snorkel and Night Vision Goggles, which only works with Trinkets.[1][4]

This pack takes artifacts out of the Accessories slots. Its script removes the artifact slot tags for belt, hands, head, face, necklace and feet from the matching Accessories tags, so don't count on equipping them through Accessories.[6]

Cooldowns and tooltips

Some artifacts go on cooldown after they activate. The mod can show those cooldowns next to the hotbar, and the offset of that display is adjustable. Artifacts can also carry tooltips explaining their effects, which is handy since you won't find a guidebook for this mod in the pack.[4]

Food artifacts

Everlasting Beef is a food artifact that can drop when a player kills a cow or a mooshroom. After you eat it, it goes on a cooldown. Cooking it gives you Eternal Steak from Everlasting Beef. The Eternal Steak has its own cooldown after being eaten.[4][5]

You can cook it in a furnace, a smoker or a campfire. These are the pack's recipes:[5]

Eternal SteakMod recipe

Smelting

Recipe id: artifacts:eternal_steak_furnace

Eternal SteakMod recipe

Smoking

Recipe id: artifacts:eternal_steak_smoker

Eternal SteakMod recipe

Campfire Cooking

Recipe id: artifacts:eternal_steak_campfire

How do you progress through Artifacts?

4 parts

The pack's Artifacts quests don't show any tiers or unlock order. Each quest I can see has a single task, which is just owning that artifact's item. You can chase them in whatever order suits your playstyle.[3]

How the quest chapter works

Every quest describes what the artifact does, and many of them split the ability into a base effect plus extras that grow the longer you use it. The Warp Drive is a good example: it stops your Ender Pearls being consumed, and as you get more attuned to it, the teleport damage disappears too. The Rooted Boots work the same way, adding healing and occasional bonemeal as you grow attuned.[3]

So the only progression these quests describe is per item. You pick up an artifact, wear it, and its abilities grow with use.[3]

Digging Claws

The Digging Claws get special attention in the pack. The quest calls them one of the favorites, and says they let your bare fists chew through blocks like a Stone Pickaxe. A separate quest in the Building Tips chapter, placed after the Paxel quest, also covers them and says up front that they aren't necessary but are very helpful.[3][7]

Eternal Steak

The only Artifacts recipes in the pack's recipe dump are for Eternal Steak, which has its own quest "Eternal Steak" quest. You make it by cooking Everlasting Beef in a furnace, a smoker or a campfire. The Everlasting Beef quest "Everlasting Beef" quest says it's a rare find from slaughtering enough Cows, and that it can be eaten like Raw Beef without disappearing, since each bite spends a bit of durability that slowly regenerates.[3][5]

Eternal SteakMod recipe

Smelting

Recipe id: artifacts:eternal_steak_furnace

Furnace: the smelting recipe for Eternal Steak.

Eternal SteakMod recipe

Smoking

Recipe id: artifacts:eternal_steak_smoker

Smoker: the smoking recipe for Eternal Steak.

Eternal SteakMod recipe

Campfire Cooking

Recipe id: artifacts:eternal_steak_campfire

Campfire: the campfire cooking recipe for Eternal Steak.

Which All the Mons quests use Artifacts?

3 parts

The Artifacts quests live in their own chapter, called "Artifacts". Each artifact has its own quest, and each quest's task is simply the matching artifact item. The quest text describes the item's ability in a playful voice, which makes the chapter a handy in-game cheat sheet.[3]

What the chapter covers

The quests are named after the items, so it's easy to find the one you want. A few examples, grouped by what they do:[3]

Digging Claws in Building Tips

The mod also shows up outside its own chapter. The Building Tips chapter has an untitled quest, a quest in "Building Tips", whose task is the Digging Claws. It comes after the Paxel quest in that chapter. The quest text calls it not necessary but very helpful, and says it raises your pickaxe tier for your hands so you can mine up to Iron Ore with just your fists.[7]

The Digging Claws quest in the Artifacts chapter describes the same item a little differently, saying your bare fists chew through blocks like a Stone Pickaxe. Both are quest flavor text, so test it yourself before relying on an exact tier.[3][7]

Order

Unverified The visible part of the quest data doesn't show which Artifacts quests depend on each other, so the order you should tackle them in is unconfirmed. The only dependency shown is that the Building Tips Digging Claws quest comes after Paxel.

Which Artifacts config options matter?

Same as in the All the Mods 10 0.50 guide

Unverified No config options or values for Artifacts in this pack could be confirmed, so I can't tell you which options exist here or whether the pack changed anything from the mod defaults.

What the mod's project page does describe is how artifacts are obtained. They can't be crafted. You find them in chests in vanilla structures, through archaeology, or very rarely worn by entities.[1]

The mod also adds an underground campsite structure. Mimics occasionally spawn there instead of chests, they attack players who get too close, and they always drop a random artifact when killed.[1]

What changed in Artifacts between versions?

3 parts

All the Mons 1.3.0 ships Artifacts 13.2.3, and the mod has been in the pack since 0.3.0-beta or earlier. Below are the changes listed in the mod's own changelogs for the releases up to the one in this pack, newest first.[2]

13.2.3 (the version in this pack)

  • Fixed the missing mimic texture when Lootr is installed.[8]
  • Fixed artifacts not working properly when equipped in a trinket slot.[8]

13.2.1

  • Fixed the snorkel granting infinite water breathing when using the Merling origin.[9]
  • On NeoForge, fixed gloves not displaying in first person when using Trinkets with Sinytra Connector.[9]
  • On NeoForge, fixed the umbrella not blocking sunlight for origins affected by it.[9]
  • Updated the pt_br translation file.[9]

13.2.0

  • Added a "minimalist campsites" config option that replaces underground campsites with a single chest or mimic.[10]
  • Added Chorus Totem to the hardcorerevival:passthrough_dead_when_held item tag.[10]
  • Updated the pt_br and ko_kr translation files.[10]

The trinket slot fix and the Lootr mimic texture fix both landed in 13.2.3, so they apply to you in this pack.[2][8]

Sources

  1. Artifacts project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. All the Mons 1.3.0 quests: "Artifacts" · pack file
  4. artifacts tooltips and descriptions (English lang file) · official mod data
  5. All the Mons 1.3.0 recipe dump: recipes making Artifacts items · pack recipe dump
  6. kubejs/server_scripts/Tweaks/tags.js (All the Mons's own script) · pack file
  7. All the Mons 1.3.0 quests: "Building Tips" · pack file
  8. Artifacts 13.2.3 changelog · changelog
  9. Artifacts 13.2.1 changelog · changelog
  10. Artifacts 13.2.0 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.3.0-beta to 1.2.0

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
13.2.3artifacts-neoforge-13.2.3.jarFrom the published release
1.2.0
Aug 3, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.1.1
Jul 14, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.1.0
Jul 14, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.1
Jul 2, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0
Jul 2, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0-rc.6
May 20, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0-rc.5
May 14, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
0.18.0-beta
Apr 8, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
0.17.0-beta
Apr 7, 2026
13.2.1artifacts-neoforge-13.2.1.jarFrom the published release
0.16.0-beta
Apr 5, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.15.0-beta
Apr 2, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.14.1-beta
Mar 31, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.14.0-beta
Mar 18, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.13.0-beta
Mar 18, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.12.0-beta
Mar 6, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.11.0-beta
Feb 24, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.10.0-beta
Feb 6, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.9.0-beta
Jan 30, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.8.0-beta
Jan 30, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.7.0-beta
Jan 29, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.6.0-beta
Jan 26, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.4.0-beta
Jan 25, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release
0.3.0-beta
Jan 22, 2026
13.2.0artifacts-neoforge-13.2.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

49 items from the 1.3.0 recipe dump.

All the Mons quests (49)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 49 quests →

Artifacts (8)

Where does Artifacts appear in the All the Mons quest book?

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